T: Add 1 to your mana pool.1UR, T: Draw a card, then discard a card.
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Desolate Lighthouse Discussion
1 day ago
Here are some suggestions: Talent of the Telepath lets you use the opponents removal (like if you need exile or enchantment removal), generate value, or it can be an emergency cultivate or something against a green player. Also its cheap. Memory Plunder is in a similar vein. Better when you need a specific spell, but it doesn't mill potential combo pieces, etc. Vandalblast is a great one sided artifact removal, and kess can cast it twice. Nightscape Familiar is a great cost reducer I don't see. Dack Fayden should be in your deck. At the minimun it's often ramp (can steal their mana rocks) or looting for what you need. At most it steals their combos. Toxic Deluge is one of the best board wipes in commander.Sire of Stagnation is great draw that makes opponents hesitant to play lands and can exile key cards. Sphinx of the Final Word this might only perform well in a certain meta, but worth considering. Imprisoned in the Moon You can't repeat this but its worth it. Shut down their commanders. Reliquary Tower Pretty self explanatory in edhDesolate Lighthouse is a great looting tool when you want itDemonic Consultation instant wins with Laboratory Maniac.
These next two are probably too expensive right now, but I am mentioning them because they are being reprinted in Iconic Masters which comes out in November so they're price will go down. Consecrated Sphinx great drawKokusho, the Evening Star usually kills all opponents with kicked Rite of Replication
3 weeks ago
So assuming Jace, Cunning Castaway is working like we think he is with Doubling Season, I threw this list together as a possible build using that combo.
Jace Twin Combo
4x Jace, Cunning Castaway
2x Arbor Elf
1x Spell Snare
1x Steam Vents
1x Card: Forest
Thoughts on this assuming Jace is as broken as he seems with Doubling Season? This is a rough list so any feedback would be appreciated.
3 weeks ago
This deck is insane! Thoughts on using Desolate Lighthouse as a mostly-uncounterable draw engine?
4 weeks ago
No, it doesn't work that way. An activated ability - written out as "(Cost) : (Effect)" - can only be activated by specifically spending resources to pay its cost. It won't automatically activate if something causes its cost to happen. You might be thinking of triggered abilities (written out to start with "when/whenever/at"), which will trigger whenever the given event happens.
Discarding a land card as part of some other spell or ability won't automatically activate Seismic Assault, just like spending and also tapping Desolate Lighthouse to cast a Fact or Fiction won't automatically activate the Lighthouse's last ability.
4 weeks ago
1 month ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand
1 month ago
Some budget land ideas as well as some ideas to support your largely basic landbase, starting with the latter
same goes for basic islands and High Tide, easily ramping you to victory at very low $ and mana cost
Some budget yet value non-basics to consider: