Desolate Lighthouse

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Related Questions

Desolate Lighthouse

Land

{T}: Add 1 to your mana pool. 1{U}{R}, {T}: Draw a card, then discard a card.

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Desolate Lighthouse Discussion

Xica on Fast vs. Check lands?

2 weeks ago

2 color decks love to play their Ghost Quarter & Field of Ruin, not to mention cards like Cavern of Souls, Boseiju, Who Shelters All, Nephalia Academy, that protect your own gameplan. There are also plenty of utility lands like Desolate Lighthouse, Geier Reach Sanitarium - or all the manlands. Hence it often happens that people only run the absoluty minimum number of basics they need to, to be able to function beside Blood Moon.

As such check lands often come in play tapped.

However the answer to your question depends on the kind of the deck, if you badly need our mana early game (and can't really use mana in excess of 4), then fastlands are the way to go. If you plan winning the long game on back of things like Sphinx's Revelation then checklands are better.

(And shocklands are always good to have at least as a 1-2 of in the deck, as they can be used to fetch for multiple colors, and provide it instantly withotu asking for conditions)

ramstutz on UR Pyro Moon

3 weeks ago

I’m guessing this is a budget build, as you’re missing Snapcaster Mage, Jace, the Mind Sculptor, and fast fetch lands. That being said, I think spell stuttersprite could be Thing in the Ice  Flip. It seems like a nonbo with pryomancer, but remember you only need one of the 8 to win. Hold back on playing multiple and wait for their removal. I really think 4 Snapcaster Mage is required to make this style of deck competitive while still playing tempo/control.

Get rid of mikoro for a Desolate Lighthouse. It seems worse, but you’re trying to starve your opponent of resources, which mikoro doesn’t work with. Lighthouse also gets rid of dead cards in your hands in certain matchups.

You don’t have a sideboard, so I’d recommend Relic of Progenitus for dredge and hollow one, Anger of the Gods for the same and any go wide decks, Dispel for burn, and then Negate and Logic Knot for the mirror. Abrade is a really powerful removal spell right now, I run one in my main and one in my side. Hits creature decks like humans, elves, hollow one and affinity while also hitting lantern and certain Tron builds. Vedalken Shackles is very good against Jund, same with Pia and Kiran Nalaar. Lastly, one Shatterstorm for affinity and lantern because they are so backbreaking.

Ur moon is a blast to play, can’t recommend it (and snaps lol) enough!

KINGofORESKOS on Blue Moon

1 month ago

Why the Desolate Lighthouse? Nice job, love the deck!

l1f3g4urd on Jhoira, Captain of the Izzet Pearl

2 months ago

I'm with Catbeard, the land count seems pretty low. Maybe run some utility lands to offset the number of rocks, so even if you're flooding you don't necessarily hate drawing them, examples: Academy Ruins, Arch of Orazca, Arcane Lighthouse,Blighted Cataract, Buried Ruin, Cavern of Souls if you already own one, those are pricey, Command Beacon, Desolate Lighthouse, you get the idea. If I were you I'd take out Flusterstorm and maybe Spell Swindle for more versatile and easier to cast counterspell package like Arcane Denial and maybe Negate. It allows you to use your turn better without needing to hold up 5 mana, and also lets you counter more things than Flusterstorm. And stuff like Search for azcanta seems good, scrying in general. And if you're looking to do lots of cantripping with cheap artifacts, Mind's Desire, or Haze of Rage might be pretty sweet payoffs. and if you fill up your hand, maybe Stormbreath Dragon?

sagramore on Nin, the Narcissist [Primer, Updated!]

2 months ago

In my first few games of testing this deck out I am finding the following cards don't perform (at least in my play group/local meta):

  • Psychosis Crawler - I usually tend to have very few cards in hand until the turn I go off, at which point I've already won.
  • Goblin Welder - The few times I've had this on board, there's been no artifacts in any graveyards so it's been a 1/1 chump blocker. Perhaps it's worth keeping so that if my Isochron Scepter is removed I can get it back?

Other cards that are top of the list for being cut if a suitable replacement card is found:

If anybody has any ideas for cards that I'm missing that would either a) speed up my assembly of winning combinations of cards, or b) improve my preservation to last long enough to assemble the winning combinations of cards, I would be really grateful to hear from you!!

QuantumSkies on Alekay's Control

3 months ago

I didn't realize you were saying that you owned an Ensnaring Bridge and not a Desolate Lighthouse. Just in case you missed it, 10 Island and 7 Mountain is the new number because of the number of blue instants.

QuantumSkies on Alekay's Control

3 months ago

Desolate Lighthouse is for that occasion when you have no hand and are relying on top-decking good cards, the Desolate Lighthouse gives you a second chance. It can also be a mana sink (when you have nothing to do with your mana). I have made an update and there was a part of the day when the deck was 59 cards so the list should have 2 Torrential Gearhulk, 2 Thunderbreak Regent, and 4 Serum Visions.

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