: Gain .
, : Draw a card, then discard a card.
|Have (3)||metalmagic , , Thunderbeard|
|Want (4)||Gaous , paullmall96 , PELOS_TIZNE , xepherian|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Desolate Lighthouse occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UR (Izzet): 0.67%
Desolate Lighthouse Discussion
1 month ago
1 month ago
cyeRunner : Thanks alot for your suggestion ! Nope, I didn't think about it. But now that you showed it to me, I will probably think of replace my Castle Locthwain for 1 Desolate Lighthouse definitely ;) Thanks !
1 month ago
Nice deck :)
have you thought about 1 Desolate Lighthouse ?
It seems like a good discard-outlet to me and you can also fix your hard-quality.
2 months ago
Hey, Drake Haven can be a repeatable way to make Drakes when you discard cards. You could expand on the draw and discard theme such as Faithless Looting , Careful Study , Chart a Course , Frantic Search , Monastery Siege (Khans) which is more fuel for Crackling and Enigma. Looters such as Merfolk Looter , Thought Courier , Desolate Lighthouse can draw and discard and be a permanent to untap with Ral.
If Viral Drake is a possible win condition then consider Flux Channeler who can also proliferate. Difference is proliferate happens whenever you cast a noncreature spell. Combining this with more draw/discard can be a lot of proliferation not just for opponent's potential poison counters, but also Ral's loyalty.
4 months ago
Nissa, Animist Protector
Legendary Planeswalker - Nissa
Whenever one or more loyalty counters are removed from Nissa, Animist Protector, creatures you control gain indestructible until end of turn.
+1 Creatures you control get +2/+2 and vigilance until end of turn.
-3 Add to your mana pool. If this mana is spent on a noncreature spell that targets one or more of your creatures, creatures you control gain +2/+2 and lifelink until end of turn.
-3 You may search your library for a land and put it onto the battlefield tapped with three +1/+1 counters on it. It's a creature in addition to a land. Shuffle your library afterward.
Note that because of the static ability text, both -3 abilities also grant all your creatures indestructible til end of turn. I'd play this.
Give me a nonbasic, colorless land that represents an Izzet laboratory. Nivix, Aerie of the Firemind and Desolate Lighthouse show what I'm looking for, but they're not really the kind of explosive, experimental laboratories that really represent Izzet's spontaneity and creativity...
5 months ago
7 months ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.