T: Add 1 to your mana pool.1UR, T: Draw a card, then discard a card.
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Desolate Lighthouse Discussion
6 days ago
3 Keranos is definately overdoing it.
And if you want Nahiri, you might want an Emrakul, though she is good enough on her own.
Less creatures in general would be a good idea I think.
But 4 of them should probably be Snapcaster.
For the sideboard.
Here's my UWR deck if you have any interest: http://tappedout.net/mtg-decks/18-05-15-contrololo/
1 week ago
Aqueous Form is really good with Shu Yun as permanent unblockability is very powerful.
Having Mystic Retrieval to rebuy a couple of cards can be key as well.
Myth Realized could be a backup win-con that can go unnoticed by your opponents.
Running out of steam is one of the biggest weaknesses in a deck like this and Surrakar Spellblade can help you refill your hand.
1 week ago
To be a control deck in modern, you need counters, removal, draw and bombs.
You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.
For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.
For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.
For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.
For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.
3 weeks ago
You've got a few cards in the deck that don't really add much to the strategy - stuff like Bribery and Standstill both feel like a waste of a card slot. You also don't have enough card draw. While you have a few good effects, you need to have more consistency to help you get there. Also, I would recommend adding a bit more low end ramp to the deck - you can't always rely on your commander and if she gets removed then you really suffer with a lot of high CMC spells.
4 weeks ago
Hey there! Long time UR Delver here, and I have some suggestions for you:
20 lands is too much. I'd drop a Mountain, possibly add more basics, and more fetches. Desolate Lighthouse is a fun option too.
2 Bedlam Reveler is the sweet spot. I'd go with that.
18 creatures is also too much. Your ratios are really off. You need at least 26-27 instant/sorceries (you have 20), 18-19 lands, and that leaves you with 16 or less creatures.
Along the same lines, you only have 58 cards.
That's about it for now. Hope that helps!
1 month ago
If you work with a "sorceries and instants in the graveyard" theme, you are missing a couple of cards: Thoughtscour for example. And Serum Visions, which doesn't put things in your GY in itself, but finds better cards for you to draw. Counterspells are not very good in modern, especially the Cancel-variations; 3 mana is too expensive for a 1-for-1 you don't have much control over (consider that you can trade 1-for-1 with Thoughtseize or Lightning Bolt for 1 mana).
4 Mana Leak is a bit too much. It's a good card well into the midgame, but considering how many low-cost cards there are in modern, it loses its effect when your opponent has 5 or 6 lands.
You could try cards like Remand and (if you are feeling a bit lucky) Squelch. The latter can sometimes be dead cardboard, and sometimes a timewalk (hitting your opponents first fetchland when you are on the play - you are now ahead with one mana and one card for 1U, actually just like Time Walk). There's also Desolate Lighthouse to help filling your GY.
1 month ago
1 month ago
i see you're tryin to keep this budget, so ill keep my suggestions in line with that. out of budget tho, i would HIGHLY recommend you pick up 4 copies of Remand. the card is just bonkers good. and still in line with Darth_Savage's advice, Mana Leak and Spell Pierce are cards you should definitely be looking at. they're super easy to find, too.
Now for some jank control cards =D Kiln Fiend > Mercurial Geists. Clout of the Dominus would run really well with your creature package. and speaking of creatures, i always found Satyr Firedancer to be less than ideal in most situations. same with Thermo-Alchemist. if you added clout, i'd also recommend Riverfall Mimic. Izzet Charm is decent, and Desolate Lighthouse can put in some work for longer games. I also once ran Quiet Contemplation in a budget control deck, and it worked pretty good.