Desolate Lighthouse

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Related Questions

Desolate Lighthouse

Land

T: Add 1 to your mana pool.1UR, T: Draw a card, then discard a card.

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Desolate Lighthouse Discussion

Mandalorian on Jeskai Tempo

3 weeks ago

Eiganjo Castle is a great way to protect your Geists from sweepers like Anger of the Gods while also allowing it to attack or block creatures without losing it.

With Opt over Serum Visions I think 2 Spell Snare could be excellent here since if you have both in hand on the draw you can keep up your blue mana for either one whereas before you had to choose between cantrip or leaving up a counter.

I also suggest 1 Desolate Lighthouse as a way to filter away bad draws late in the game.

Some sweepers in the side would be nice for "just in case" purposes Anger of the Gods, Supreme Verdict.

Izzet Staticaster is also excellent in the SB against small creature decks like Tokens and Elves.

Celestial Colonnade is a great win con as well.

Cafelattis on The Myth of the Horrors

1 month ago

That is not a bad idea. Surprising your opponent is key. I am also recommending Electrolyze, Wandering Fumarole and Desolate Lighthouse. Electrolyze is good, 2 dmg divided against creatures or players and then draw a card, taking out things like Birds of Paradise, Noble Hierarch, Dark Confidant and most affinity creatures. But its just good in certain match up. Wandering fumarole is just a land creature, i am really starting to grow on lands that becomes creatures, but it might screw with the tempo and the mana curve. Desolate lighthouse is just good i think in this deck, card draw is essential in decks like this, although you do have a lot of card draw.

Mandalorian on Grixis Control Take 1

1 month ago

Looks pretty sweet! Here are some other cards to consider if you havnt already!

Thought Scour can help fill the graveyard to fuel delve for cards like Tasigur, Gurmag Angler, and Murderous Cut

Desolate Lighthouse>Drownyard since it helps fix your draws instead of simply milling

Your deck has a pretty high curve, Cruel Ultimatum Control is a pretty sweet deck if you wanted to make it like that with big top end.

Anger of the Gods>Pyroclasm. Sometimes the extra damage and exile clause is very relevant.

non budget upgrades

Snapcaster Mage

Creeping Tar Pit

Kolaghan's Command

Cryptic Command

Damnation

Ancestral Vision

NoxiousFever on R/U control

1 month ago

LeaPlath I'm going to be adding Wandering Fumarole into the deck and maybe 1 or 2 Desolate Lighthouse. As for board wipes I will replace Sulfurous Blast with Pyroclasm I'm assuming I will be needing more than I currently have so what do you think would be some good board wipe cards to add into this deck if you don't mind me asking? As for card advantage I was thinking just use cards like Take Inventory for card draw to have a large hand.

Oloro_Magic on Jeskai casual

1 month ago

This list doesn't look so much of a control list than it is a Kiln Fiend agro list, either way the creature count needs to be cut and you need some better counters. Mana Leak is a nice cheap counter that is pretty good, however you really want Cryptic Command or Spell Snare. Negate and Ceremonious Rejection can also go in the side. That would make the deck a bit more controlling, also Supreme Will is unfortunately just not good enough for modern and should be replaced by something like Serum Visions or possibly Nahiri, the Harbinger and Emrakul, the Aeons Torn combo. Basically, you need to decide if this is going to be a Kiln Fiend agro or a more control oriented deck which makes use of the counters I mentioned above.I'd be more than happy to help with either route by the way.

As for lands, for now try to get your hands on any duals (preferably ones that can come in untapped) as you can, the ideal mana base would have Celestial Colonnade, Desolate Lighthouse, Scalding Tarn, Steam Vents, Hallowed Fountain, Glacial Fortress, etc.

slayingmatt1234 on Kess Control Casual

2 months ago

Here are some suggestions: Talent of the Telepath lets you use the opponents removal (like if you need exile or enchantment removal), generate value, or it can be an emergency cultivate or something against a green player. Also its cheap. Memory Plunder is in a similar vein. Better when you need a specific spell, but it doesn't mill potential combo pieces, etc. Vandalblast is a great one sided artifact removal, and kess can cast it twice. Nightscape Familiar is a great cost reducer I don't see. Dack Fayden should be in your deck. At the minimun it's often ramp (can steal their mana rocks) or looting for what you need. At most it steals their combos. Toxic Deluge is one of the best board wipes in commander.Sire of Stagnation is great draw that makes opponents hesitant to play lands and can exile key cards. Sphinx of the Final Word this might only perform well in a certain meta, but worth considering. Imprisoned in the Moon You can't repeat this but its worth it. Shut down their commanders. Reliquary Tower Pretty self explanatory in edhDesolate Lighthouse is a great looting tool when you want itDemonic Consultation instant wins with Laboratory Maniac.

These next two are probably too expensive right now, but I am mentioning them because they are being reprinted in Iconic Masters which comes out in November so they're price will go down. Consecrated Sphinx great drawKokusho, the Evening Star usually kills all opponents with kicked Rite of Replication

BackalleyBard on Captain Beckett Brass

2 months ago

Add Desolate Lighthouse for flavor?

Oloro_Magic on Ixalan Spoilers

2 months ago

So assuming Jace, Cunning Castaway is working like we think he is with Doubling Season, I threw this list together as a possible build using that combo.

Jace Twin Combo

Combo

4x Jace, Cunning Castaway

3x Doubling Season

4x Reckless Bushwhacker

Ramp

2x Birds of Paradise

2x Arbor Elf

4x Utopia Sprawl

2x Simian Spirit Guide

Cantrips

4x Serum Visions

3x Sleight of Hand

Protection

1x Spellskite

1x Cryptic Command

3x Remand

4x Lightning Bolt

1x Spell Snare

Land

4x Misty Rainforest

4x Scalding Tarn

1x Steam Vents

3x Breeding Pool

1x Hinterland Harbor

5x Island

1x Card: Forest

1x Mountain

1x Desolate Lighthouse

1x Stomping Ground

Thoughts on this assuming Jace is as broken as he seems with Doubling Season? This is a rough list so any feedback would be appreciated.

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