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Desolate Lighthouse Discussion
1 week ago
Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:
- Skullclamp: busted card draw with 1/1 Insects, it creates a loop of drawing cards and making Insects with The Locust God.
- Laboratory Maniac (Labman): win condition when drawing a lot of cards.
- Psychosis Crawler
- Impact Tremors: win condition when you're making 1/1 Insects.
- Windfall: best budget wheel in Commander.
- Whirlpool Warrior: two wheel effects with one card.
- Molten Psyche
- Mystic Remora: one of the best blue enchantments for draw in multiplayer Commander.
- Faithless Looting
- Commander's Sphere: rainbow mana rock which you can sac later on to draw a card.
- Mind Stone
- Chaos Warp: instant permanent removal.
- Mystical Tutor: the most expensive card I'm suggesting, but worth it for it's versatility.
- Desolate Lighthouse
- Shivan Reef: Izzet Pain land, always ETB untapped.
Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.
Cards to consider cutting:
- Cerebral Vortex
- Cunning Strike
- Turn / Burn
- Refuse / Cooperate
- Radical Idea
- Spectral Searchlight
- Traveler's Amulet
- Beacon Bolt
- Direct Current
- Stitch in Time
- Fog Bank
Good luck with your deck.
2 weeks ago
Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:
- Djinn Illuminatus
- Dualcaster Mage
- Swarm Intelligence
- Eye of the Storm
- The Mirari Conjecture
- Volcanic Awakening
- Temporal Fissure
- Temporal Mastery
- Star of Extinction
- Lava Spike
- Empty the Warrens
- Devastation Tide
- Chart a Course
- Call to Mind
- Polymorphist's Jest
- Gilded Lotus
- Sphinx-Bone Wand
- Brain Freeze
- Hindering Touch
- Mystic Confluence
- Wild Ricochet
- Desolate Lighthouse
- Izzet Boilerworks
You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.
3 weeks ago
Gorad the Explorer
Legendary Creature- Human Ranger
You may play an extra land each turn.
Reveal the top two cards of your library. You may chose a land from among them and place it into your hand, put the rest on the bottom of your library in a random order.
A utility land that would fit into Ravnica in much the same style as the lands from Inistrad like Desolate Lighthouse.
1 month ago
Hey, looks good, but in my opinion you're not taking enough advantage of low mana cost card draw with blue in Commander. Wheels are great, but you also want spells that can help to draw into or find wheels. There's a limit on the amount of high CMC creatures/spells you want to play because Locust God is your six drop you already have your high end card to play and it's in the Command Zone. Consider cutting a large amount of high CMC cards for low CMC draw/tutors?
Cards to consider adding:
- Serum Visions
- Mystical Tutor: great with Reforge the Soul.
- Whirlpool Rider
- Trinket Mage: tutor for Ring, Top or Elixir
- Laboratory Maniac: win condition when you draw your entire deck
- Commander's Sphere
- Consecrated Sphinx: other than Locust God the second best six drop you could play
- Treasure Cruise: delve is good with wheels
- Dig Through Time
Good luck with your deck.
2 months ago
fearfactor19 thanks for checking out the list! I haven’t really considered Volrath's Stronghold, mostly due to the price tag ($43 on the low end, ouch), but if I had to swap out a utility land, I’d probably exchange Temple of the False God or Desolate Lighthouse for Cabal Coffers.
3 months ago
How is Temporal Mastery working out for you. Have you had many chances to play it lately?
Btw I finally made my deck competitive. You should check it out! http://tappedout.net/mtg-decks/mission-control-ur/ Still not running the Blood Moon yet.
3 months ago
I like your fetchless setup here, it's rather similar to earlier versions of my BaralMancer deck. Field of Ruin is a nice touch here. I only ever really see U/w decks run it at my shop, but it has left an impression. I have considered swapping out the Desolate Lighthouse for it a few times. With your creature setup, I would reccomend heavily that you swap Young Pyromancer out for Snapcaster Mage. I know thats asking alot, but his creature type and the way he functions would provide you with so much more of a threat. When thing flips, you risk wiping out your board built by pyromancer almost completely. With snappy, you gain that beautiful etb all over again. I like the idea of running Bedlam and Thing together. Makes for some really nice synergies. So much of your deck is tempo, I'd hate to see you lose any when your deck does exactly what it is built to do.
4 months ago
After some testing I've got some ideas for changes.
Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.
Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.
Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.
Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.
Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.
Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.
Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.
Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.
Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.
Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.
Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.
These changes bring the average cmc from 3.51 to 3.32.
This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.
Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.
Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.
Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.