Terminal Moraine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Terminal Moraine

Land

Tap: Add (1) to your mana pool.

(2), Tap, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

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Terminal Moraine Discussion

cascadien on Let's Flood Out...

1 month ago

i would suggest Jadelight Ranger,Skyshroud Ranger for creatures and also maybe consider running Bant Panorama, Terminal Moraine, Warped Landscape,Blighted Woodland or Undiscovered Paradise to replace the dual colored sac-lands you can only tap for one color because of your commander colors.

Profet93 on Azusa gets there

3 months ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

My first comment doesn't work with spoilers so here it is.

Cuts and Additions

I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.

Desolation Twin - Two big dudes with no trample or ETB

Eldrazi Devastator - Big dude with trample for 8 is not worth it

Endless One, Feral Hydra, Undergrowth Champion Verdant Force - More big dudes with no real impact, verdant force tokens are not abused in your build

Sakura-Tribe Elder - Replace with land

Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary

Vorapede - Medium sized dude that comes back, no central to your game plan

While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.

Renegade Map - Replace with land 100%

Beastmaster Ascension - Best in a token build, not your deck

Curse of Predation, Forced Adaptation and Retreat to Kazandu - No benefit to your strategy. Yes the last is landfall, but its not significant landfall.

Song of Freyalise - No idea why this is here, you're not a token build

Blinding Fog < Heroic Intervention

Warriors' Lesson - Weak

Plummet - Limited removal (meta dependent)

Additions

Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.

Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best

Conduit of Ruin - Helps you find threats, cost reducer

Bane of Progress - Should at least consider it. It may not work in your build necessarily, but it can absolutely destroy board states. Terastodon could also work without hurting you.

Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.

Fierce Empath - Finds threats or either kozileks for card draw

Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.

Nissa, Vastwood Seer  Flip - Helps you get lands, turns into an engine afterwards. Dont have to run it but it might help.

Courser of Kruphix and Oracle of Mul Daya - If you listen to anything I said, run these 2. Fixes draws, ramps and even some lifegain.

Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.

Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)

Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.

Ulamog, the Infinite Gyre - See above

Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)

World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.

Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.

Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!

Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)

Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.

Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!

Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).

Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).

Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden

Boundless Realms - The ramp is strong with this one

Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.

Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.

Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)

Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary

Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).

Utility Lands

Here are some fetches, these are your primary ones to acquire

Blighted Woodland

Evolving Wilds

Misty Rainforest

Myriad Landscape

Terramorphic Expanse

Verdant Catacombs

Windswept Heath

Wooded Foothills

Terminal Moraine - Nice but not neccesary if you run above

Warped Landscape - Same as above

Utility Lands

Cavern of Souls - Anti blue (meta dependent)

Crystal Vein/Ancient Tomb - Enables turn 2 Azusa, vein is replayable ramp with crucible/excavtor

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.

Nykthos, Shrine to Nyx - Ramp

Reliquary Tower - No max hand size

Sanctum of Ugin - Find other eldrazi

Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight

Yavimaya Hollow - Regen

You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

Profet93 on Azusa gets there

3 months ago

Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.

Cuts/Some Replacements Show

Additions Show

Utility Lands Show

When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)

If you have any questions, want more feedback or cuts, let me know!

LaShrew on Omn Nom Nom

4 months ago

I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:

Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:

You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:

Bounce lands and sac lands would work really well here as well:

I would also recommend:

SynergyBuild on Medomai EDH

5 months ago

Terminal Moraine is scientifically cooler than Warped Landscape. Love the list!

BahGringo on Muldrotha, the Gravetide Commander Deck list

7 months ago

Heres a list of fun land Shenanigans; In this deck it's better to play your graveyard is part of your hand:

of good budget Cards for Muldrotha

Prophet of kruphix is banned.

I think you're running too many Instant and Sorceries, I'd look for Permanent cards with similar abilities.

CardTyrant on Soldier Tokens

9 months ago

Looks pretty tasty, and it's a great start!

I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.

If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.

I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.

You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.

Here is what I would take out and add:

- Quest for the Holy Relic
- Open the Armory
- Strength of Arm
- Armory of Iroas
- Coat of Arms
- Murder Investigation
- Auriok Steelshaper
- Auriok Survivors
- Auriok Windwalker
- Conclave Phalanx
- Kalemne, Disciple of Iroas
- Relic Seeker
- Fated Conflagration
- Arrows of Justice

+ Evolving Wilds
+ Terramorphic Expanse
+ Naya Panorama
+ 3x Plains
+ Sunhome Guildmage
+ Brimaz, King of Oreskos
+ Daru Warchief
+ Rhox Pikemaster
+ Ballyrush Banneret
+ Field Marshal
+ Veteran Swordsmith
+ Preeminent Captain

Rebalance Mountains and Plains to match the Pie Chart

Sorry for the ranty post. I get a bit into it.

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