|Commander / EDH||Legal|
Printings View all
Combos Browse all
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
Tap: Add (Blue) or (Black) to your mana pool.
Secluded Glen Discussion
2 weeks ago
really like the idea of the of deck and if you use the changlings to there fullest try out the tribal lands from lorwin block here they are and they i think a fun way of showing off everything tribal Flamekin Village , Primal Beyond , Murmuring Bosk , Ancient Amphitheater , Gilt-Leaf Palace , Auntie's Hovel , Secluded Glen , Wanderwine Hub , and Rustic Clachan
1 month ago
1 month ago
If you're not interested in Nightveil Sprite , then I would consider dropping Inkfathom Infiltrator for perhaps Sower of Temptation or Faerie Harbinger to grab exactly Oona's Blackguard , and then putting in Secluded Glen for more fast land. I have a deck that consistently gets fast mana with glen using a similar package. You could also add a Glen Elendra Liege for even more faeries.
If you're scared of reanimation decks, then Faerie Trickery is a card as well.
3 months ago
Welcome to TribalMattersMTG, I am A-fish-ionado and I love to discuss all that matters to tribal decks. I have been playing since Innistrad and I mostly play Commander (EDH), Modern, Legacy and Arena Standard.
Whether you were looking for the hidden Secluded Glen for your Faerie Conclave , your Auntie's Hovel , the secret Gilt-Leaf Palace or the Wanderwine Hub , you'll find it here! Whatever your tribe this is your Mutavault for all things Tribal.
5 months ago
I designed a similar Reaper King EDH deck years ago, and while it's not especially good, it's certainly my favourite!
I'd say your biggest concern is that that mana base needs work. Having nearly all of your lands come into play tapped is sure to get you overwhelmed. You'd do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3. Since you're running all of the changelings, you'll probably also appreciate the tribal taplands from Lorwyn. I see you already have Primal Beyond, but Ancient Amphitheater, Auntie's Hovel, Gilt-Leaf Palace, Murmuring Bosk, Secluded Glen and Wanderwine Hub will more often than not come into play untapped and can make coloured mana for any of your spells.
6 months ago
How's your manabase working out for you? I'd strongly recommend City of Brass and Mana Confluence - since you're starting with 40 life, they're basically Command Towers #2 and 3. Path of Ancestry is also flat-out better than any of the taplands, even if you never get its scry ability.
In addition, if you're running one of each changeling, you should try and use the tribal lands from Lorwyn, since they often perform as dual lands without a drawback! That would include Secluded Glen, Wanderwine Hub, Ancient Amphitheater, Gilt-Leaf Palace, Auntie's Hovel and Murmuring Bosk.
6 months ago
Here's some land recommendations to both speed up the deck and give them more utility. All recommendations are under $20.
Lands to swap:
Sunken Hollow instead of Rupture Spire
Underground River instead of Shimmering Grotto
Morphic Pool instead of Transguild Promenade
Drowned Catacomb instead of Grixis Panorama
Tainted Isle instead of Esper Panorama
Since you don't need to fetch a lot of basics, I'd swap a few basics for dual lands to ensure you always have your colors, ~10 basics is more than enough for a deck
Creeping Tar Pit
Utility Lands worth including:
Temple of the False God
Nykthos, Shrine to Nyx
Field of Ruin
Tolaria West (Transmute this land, to fetch another one you need)
Crypt of Agadeem
Spire of Industry
Shizo, Death's Storehouse
Hall of the Bandit Lord
9 months ago
Hey veeonix, thank you for the advices and analysis. This is super interesting.
- Zephyr Sprite is really not impressive, and I would gladly cut it for basically anything. But it enables Spellstutter Sprite on turn 2 and there are very few playable 1 CMC faeries in modern unfortunately...
- Frankly I hesitated a lot for Favorable Winds main board, it is a very good lord here but it is also sorcery speed and a loss of tempo. I am not a fan of Metallic Mimic for the lack of evasion and the sorcery speed also, could be worth trying, tho'.
- For the lands, I must admit I completely forgot about Choke, I should clearly diversify the mana base. Secluded Glenis indeed a good inclusion that come into untapped. I would avoid Unclaimed Territory as it makes casting spells harder and all the pain lands as we tend to not have a lot of blockers and the loosing the race to ourself is a very real possibility.
- I like the idea of counting Faerie Conclave as a creature, I will try the full playset.
I also thought of Mutavault, it is technically a faerie and it comes in play untapped.
So there are indeed a lot of bouncing in that deck, to gain tempo by bouncing the opponent's stuff and saving my stuff, but I also bounce for value. Most of my creatures have ETB effects (Unsummon on Spellstutter Sprite the recast the sprite is a very common line of play), and the soft lock is basically my best out if the game gets long. This being said, may there are too much indeed. Dismember seems nice but I have a big doubt on paining myself for 4, depends on the matchups but it hurts. Pongify seems really bad because again I don't have many ways to block well and it seems to me like the best way to loose the race.
On the general balance I see the point on creature vs spell balance, but I don't really know what creature to add. Vendilion Clique is a clear answer but it is not super budget, should I add more Pestermite ? Maybe a third Mistbind Clique but 4 CMC is so much...
My sideboard makes no sense for sure, it is a bunch of random cards that I own already and that can be useful at some point. But I really have a hard time make it.
Thanks again for the comment, I will brew it some more, and come up with a new version.
No data for this card yet.