Darkwater Catacombs


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Odyssey Rare

Combos Browse all

Darkwater Catacombs


, : Add to your mana pool.

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Darkwater Catacombs Discussion

Grind on Cancel and Crush

2 weeks ago

welcome to commander hope you enjoy it! its all about multiplayer! here are some quick suggestions that hopefully don't break the bank and help up your power level.
Unsubstantiate over Unsummon
Crux of Fate is good with a dragon commander.
Lim-Dul's Vault over Diabolic Vision although it doesnt actually draw a card but its an instant...
Dimir Aqueduct, Underground River, and Darkwater Catacombs are good lands.
Phyrexian Reclamation and Mystic Remora are high value enchantments.
Bloodgift Demon and Burnished Hart and Steel Hellkite are good creatures.
Sol Ring and Dimir Signet are good.
Animate Dead, Brainstorm, and Swan Song are great.
final note Resounding Wave is also not allowed in a dimir deck because it has in the card text.

kipahlord13 on How Do You Evaluate Mana-Generating ...

2 months ago

Something that I've heard about mana-artifacts is that WotC would print an a land the same level of abilities that they would on an artifact costing 2. Think the Signet cycle vs Darkwater Catacombs. By that logic, something like the Diamond cycle seems bad, no one wants their basic Plains to etb tapped. By this logic, I consider things that cost 3 to have to be strictly better than 2 counterparts, and much better than something they'd print on a land. Thus Darksteel Ingot is pretty good, as lands can't tap for any color with no strings. However, something like Simic Keyrune seems worse, because it looks remarkably similar to a manland

Izu_Korasu on Breya, Ghost in the Shell

2 months ago

Grand Architect!!!!!! helps you combo (especially with a number of artifacts already being blue, like the thopter foundry thopters)

Trash for Treasure and Scrap Mastery are both solid cards allowing you to rebuild after the inevitable boardwipe.

your manabase seems off, between id swap the painlands for the corresponding signet lands (ex Underground River for Darkwater Catacombs) and id suggest the standard fetches (for thinning and consistancy) and don't underestimate basic lands.

Wizno on Intento Zombies

2 months ago

Hi! I play a Gisa and Geralf deck too and I've got a few ideas based on my own experience that may help. As you've already noted in your deck description, improving your mana base will go a long way to help smooth things out and make your plays more consistent.

Temple of Deceit
Darkwater Catacombs
Unholy Grotto
Dakmor Salvage
Bad River

These are a few additional lands to consider that are a bit cheaper.

Talisman of Dominance
Dimir Keyrune

These are a couple of mana rocks to consider too.

As far as creatures go, you want impactful zombies that will have a powerful enter the battlefield effect, zombies you can get value off of having in the graveyard, or just generally good stuff zombies.

Gravecrawler Scourge of Nel Toth
Prized Amalgam

These 3 are examples of graveyard value creatures and are great targets for something like Buried Alive.

Risen Executioner
Lord of the Undead
Undead Warchief
Mikaeus, the Unhallowed
Geth, Lord of the Vault
Death Baron

These are major zombies I would consider adding in as budget allows to replace some of your weaker zombie options. Lords are never bad.

While not a zombie, River Kelpie is quite helpful in this kind of deck.

These are some ideas based on my own play experience so take what you like and ignore what you don't. Personally, I've found Gisa and Geralf to be better in the 99 and have Grimgrin, Corpse-Born at the head of the deck.

P.S. Mortal Combat could be another win-con for you.

multimedia on Goddess of Etherium (Budget)

2 months ago

Changes made today are I've added both Disciple of the Vault and Time Sieve. Thanks everyone for your suggestions.

I also cut Underground River and Darkwater Catacombs replacing them with more budget options Jwar Isle Refuge and Dimir Aqueduct. Making these lands changes reduces the cost of this deck enough to let me keep Krark-Clan Ironworks while also adding Time Sieve. Pretty happy about this.

To make room for Sieve I cut Refurbish. Disciple replaces Marionette Master.

Wizno on U/B Mana base advice.

4 months ago

I also run a Dimir commander deck so I can tell you that River of Tears is very clunky and probably not worth it. Sunken Ruins is a solid upgrade of your bounce-lands so I would cut one and replace the other with a basic land. Even though your deck is predominantly blue, Urborg, Tomb of Yawgmoth is usually an auto-include in anything running black. Darkwater Catacombs is likely worth putting in your deck. Halimar Depths is a solid tap-land that can help fix your deck a tad.

Calliber on U/B Mana base advice.

4 months ago

Lazav, What's Yours is Mine

I could use some advice on my deck's mana base. After using it this summer I feel comfortable with the land count and accelerator's in the deck, but I'm trying to ensure U/B mana distribution is as adequate as possible. This isn't meant for tournament play.

My main question, how many basic lands should I run? And are there any non-basic land additions you would recommend that is/are under $20?

Watery Grave and Sunken Ruins are on the way. I've considered Darkwater Catacombs, but not sure if it's really needed. I want to add River of Tears but wonder if it's too clunky. I'm working on obtaining a Creeping Tar Pit. Tolaria West I'm also looking to add and I'll likely be removing the two Life Lands in there.

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