Darkwater Catacombs

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Darkwater Catacombs

Land

, : Add to your mana pool.

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C16

ODY

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Darkwater Catacombs Discussion

meatsmith on Intro to EDH, Budget Zur

1 week ago

Kismet is a must have in this style deck. you really don't want your opponents doing much of anything, so Kismet is really important. Both Thalias are a good idea.

Remove the vivid lands... they are pure junk, and just slow you down. The Temples are okay early game, but if you get one after turn 3, you're going to cry. A general rule of thumb in MTG is to stay away from taplands, and EDH is no different. Unless they have an advantage, like the temples, they are generally useless.

some old-skoo painlands or the Odyssey filterlands like Darkwater Catacombs will help you much more than most of the lands you have on your list.

Speaking of mana/ramp... you are really light on rocks. Thran Dynamo, Fellwar Stone both of these are inexpensive and easy to get a hold of. Insert an Expedition Map or a Wayfarer's Bauble to help get out the lands you will need.

If you choose to go a little deeper into this rabbit hole, the BFZ Tangolands (i refuse to call them battlelands because that just sounds "basic") are really good with an Expedition Map.

multimedia on TSG Zombie Tribal

3 weeks ago

Hey, great looking budget Commander deck.

Windfall seem quite good here getting Zombies into the graveyard for Scarab and drawing cards. Consider upgrading Darksteel Ingot with Coalition Relic? It's $5 and still going down; it was just reprinted in Masters 25. Counterspell is going to be hard to cast, any card really. I don't think you need Counterspell because the only thing you really need to counter are exile effects of your creatures or graveyard. Arcane Denial and Negate can do this and only have one blue in their CCs, which is a big difference.

Consider including some more budget Dimir dual lands:

Carrion Feeder is a good one drop Zombie as a no cost sac outlet who can pump itself especially with Gravecrawler. Noxious Ghoul is pretty amazing with Zombie tribal this guy can scare all your opponents and wrecks tokens. Nightscape Familiar can reduce the CMCs of quite a few cards here especially Scarab.

Good luck with your deck.


RaberSaber on Mill, The deck sculptor

1 month ago

Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.

So anyways I've told you you should put better lands in... now I should probably give you the options

Color Fixing

BUDGET: Dismal Backwater Temple of Deceit Dimir Guildgate Sunken Hollow Jwar Isle Refuge Choked Estuary Submerged Boneyard Darkwater Catacombs

A BIT PRICIER: Drowned Catacomb Watery Grave Fetid Pools Urborg, Tomb of Yawgmoth Underground River Polluted Delta Sunken Ruins Darkslick Shores Cabal Coffers

Just good lands in your colors

BUDGET: Bojuka Bog Nephalia Drownyard Halimar Depths Mortuary Mire

A BIT PRICIER: Minamo, School at Water's Edge

Don't make it all nonbasics so you can make sure you've got fetch targets and such.

More good mill for ya, doesn't seem like ye've got enuff on ya mate.

Cheapin' for ya wallet mate:

Fraying Sanity Traumatize Sphinx's Tutelage Psychic Strike

A bit more harsh on ya bank account:

Eater of the Dead Jace, Memory Adept

Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there

That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.

multimedia on Marchesa, Black Rose (Budget Undying Hoard)

3 months ago

Hey, looks good. Consider digging a little deeper away from undying for budget cards that have great synergy with Marchesa?

Unspeakable Symbol is a good starting point because it can for the cost of life put a +1/+1 counter on any creature. Sage of Fables, counters can be removed to draw cards. Any Wizard that ETB after Fables then gets a counter this includes Marchesa because she's a Wizard. This Wizard interaction has good synergy with Wizards who give you value when they die: Disciple of Bolas(card draw and life gain) and Vindictive Lich(opponent disruption). These Wizards with Fables, Marchesa and a sac outlet is powerful.

No mana cost sac outlets are very much needed to take the most advantage of Marchesa's abilities: Carrion Feeder, Viscera Seer, and Yahenni, Undying Partisan. Both Feeder and Yahenni can put counters on themselves.

Show

Good luck with your deck.


Spirits on Kess, Dissident Mage

5 months ago

Cards that I don't like:

Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing

Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there

Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible

Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.

Big Cash $$$ Money Land Upgrades (Have fun with these): Underground Sea, Volcanic Island, Wooded Foothills (cheap!), Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats

I would go down 1 net land to 36 as well.

Cut list:

Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.

Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.

Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck

Tolaria West go down a land!

Tutor Plans?:

Beseech the Queen >> Necropotence or Show and Tell or Laboratory Maniac

Demonic Tutor >> Necropotence or Omniscience or Enter the Infinite

Fabricate >> Sensei's Divining Top or Seat of the Synod or Mana Crypt (Add) (Not really that utility, doesn't pull any combo pieces, could be a cut list, I would probably cut this card)

Gamble >> Necropotence (High Risk, High Reward) or Show and Tell or Demonic Tutor

Imperial Seal >> Necropotence or Omniscience or Enter the Infinite

Merchant Scroll >> Lim-Dul's Vault or Intuition (Add it) or Mystical Tutor

Personal Tutor >> Enter the Infinite or Show and Tell

Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.

Throw an Imperial Recruiter in there as well to Tutor a Laboratory Maniac heh

Trinket Mage >> Sensei's Divining Top or Mana Crypt (Add). He doesn't pull combo pieces so he can be cut. Once you have Mana Crypt he only cost you , without it, he's not awesome.

Lim-Dul's Vault >> Any Tutor cluster or Any two combo cards, hard to plan this one because it relies on random cluster, or a Necropotence

Long-Term Plans >> Necropotence or Omniscience or Enter the Infinite

Mystical Tutor >> Show and Tell or Enter the Infinite

Tainted Pact >> Entire Library with Laboratory Maniac, or a specific solution, or to find a final combo piece

Vampiric Tutor >> Necropotence or Omniscience or Enter the Infinite

Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.

Street Wraith, Doomsday (Don't need Lion's Eye Diamond you have other ways to win with it) honorable mention for adds.

Intuition, Mana Drain, Force of Will, Grim Tutor, Mana Crypt are all-stars.

Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.

Don't need Thought Scour, it builds the graveyard for Kess, Dissident Mage but it's too dangerous if it pushes a Omniscience or Necropotence

Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.

Leyline of Anticipation can be cut, but I like it. Helps with protecting the top-decking tutors. Actually works against Kess, Dissident Mage though if you delay cast, in some random cases.

Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)

You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.

Phyrexian Metamorph could go too if needed. 9 Artifacts, and 7 creatures, BUT, I would keep it to copy a Vendilion Clique or Snapcaster Mage or Laboratory Maniac to win.

Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.

Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.

Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!

Guftders on Urborg in U Tron

5 months ago

Since my knowledge of Tron's mana base, is somewhat limited, I'll mostly ask you questions so that you can determine which land is the best to provide UB.

For example, how often will you have at least one or two islands so that Drowned Catacomb or Sunken Hollow will enter untapped?

Further, at just one or two copies, will you see Darkwater Catacombs often enough in the early turns that they enter untapped? If memory serves Tron tries to draw games out to stall until it assembles Tron, so it's highly probably that you'll see these too late to enter untapped.

I believe that Sunken Ruins to be somewhat superior for such a deck, as it will (generally) always enter untapped for a turn one Expedition Map, and will help provide superior fixing for Black mana.

Urborg is definitely worth considering. As you say, assuming you are against a non-black deck, Sundering Titan will destroy an additional land. However, how prevalent are black decks in your meta?

hfvalenz on The Scarab God - EDH

5 months ago

What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:

Also, you should consider Dreadship Reef instead or in addition to Mage-Ring Network

In order to get the most of Scarab, I think you should take these cards into account:

Have you thought about Liliana, Heretical Healer  Flip? She flips quite easy and all her abilities as a planeswalker could be relevant in a Scarab deck.

Wulfsival on The Great Pretender

7 months ago

The lands are always important. I have also created a Mairsil list that I haven't posted yet, but I would like to recommend some cheap lands that can help a lot, and also some utility lands. I honestly don't know why you're not running a Command Tower. As for the double color lands that mostly don't come in tapped: Darkwater Catacombs, Shadowblood Ridge, Dragonskull Summit, Drowned Catacomb, Underground River, Shivan Reef, Sunken Hollow, Smoldering Marsh. As for the utility lands, you've got Hall of the Bandit Lord, Flamekin Village and Hanweir Battlements.

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