, : Gain .
|Want (6)||IAmVytheros , Lastexile0 , AndrewsLuz , Rabu , PELOS_TIZNE , Deliwashere|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Darkwater Catacombs occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UB (Dimir): 1.07%
Darkwater Catacombs Discussion
4 months ago
In my decks I'm showing Darkwater Catacombs , Boros Garrison , Cavern of Souls , Caves of Koilos , Dragonskull Summit , Evolving Wilds , Rakdos Carnarium , Sunbaked Canyon , Vault of the Archangel , Chromatic Lantern , Anointed Procession , Butcher of Malakir , and Cordial Vampire all as illegal in EDH. Also, the new cards from C19 have not yet been updated for legality, but since the official release is today that isn't terribly surprising.
5 months ago
Dig deeper into the Sultai Morph precon decklist and you can find lot of reason to buy it. The manabase alone may be one of the better manabases for a three color Commander precon. Eleven nonbasic lands ETB untapped which is by precon standards an improvement from past precon manabases.
Why are the Signet lands ( Darkwater Catacombs ) being printed as rare lands? These lands don't actually make mana without having another land/one mana first, this is not an ability that's rare. These should be uncommon since they're much worse than Filter lands ( Sunken Ruins ) which are also rare lands.
Land value in the precon (in order):
- Ash Barrens
- Command Tower
- Sunken Hollow
- Bojuka Bog
- Reliquary Tower
- Thespian's Stage
- Exotic Orchard
- Llanowar Wastes
- Yavimaya Coast
I'm happy to see Ash Barrens reprinted because it's land that should be in every Commander precon. There's 17 two drops which is an improvement for precon deck building. Kadena, Slinking Sorcerer , Scroll of Fate and Kadena's Silencer look like good cards for morph. Silencer will however not hold at $10 of value it will decrease a lot. I don't know enough about the 13 other new cards to evaluate their value in the precon.
Valuable reprints in the Sultai deck (in order):
- Seedborn Muse
- Tempt with Discovery
- Thran Dynamo
- Sol Ring
- Strionic Resonator
- Hooded Hydra
- Sakura-Tribe Elder
- Reality Shift
- Grim Haruspex
Some notable exclusions for a morph theme:
- Dream Chisel : going to spike.
- Ixidor, Reality Sculptor : going to spike especially because of Scroll of Fate .
- Voidmage Prodigy : going to spike.
- Riptide Entrancer : going to spike.
- Birchlore Rangers : never been reprinted.
- Aphetto Alchemist : never been reprinted.
- Whisperwood Elemental
- Primordial Mist
- Zoetic Cavern
- Sultai Emissary
7 months ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
7 months ago
I agree with Pikobyte on the protection options; they are all pretty great. Another option you could consider in the way of protection is Shielding Plax ; I prefer this over Diplomatic Immunity since it has the option of drawing you a card.
Now, as for making the deck faster, I prefer to [along with the more premium ramp spells] run some includes that synergize with Muldrotha, like Font of Fertility and Wayfarer's Bauble . Also, Burnished Hart can be pretty alright, but may be a little slow (Test it). I would cut Primal Growth and run faster ramp too like Rampant Growth , Farseek and Nature's Lore . I don't think this deck needs the extra card advantage from Cultivate either, so don't run that. The deck also can recur mana dorks if they die, so Llanowar Elves are a great card here, along with their functional reprints.
I like to run Seal of Doom as more redundancy for your removal.
I would upgrade the mana base - doesn't have to be anything too fancy, just some Kaladesh fast lands, check lands, and pain lands in place of Temple of the False God , Dimir Aqueduct , Darkwater Catacombs .
I would also consider adding/replacing mana rocks that can sacrifice themselves for benefits. ( Commander's Sphere , Mind Stone , Hedron Archive ). They will let you dig for your combo faster without giving up much of an opportunity cost.
[As for cuts, Phyrexian Delver feels unnecessary, as does Apprentice Necromancer . I would also try to find a balance between all permanent types (maybe even run some planeswalkers) in order to get the most out of Muldrotha.
8 months ago
A few others but depends on you, and your meta! :)
- Thought Vessel , when your commander it's out, do you need an infinite hand?...
- Elixir of Immortality , good against graveyard hate, but do you really feel like your meta had that?, even if they do, will you use only 1 card to ger arround that?
- Executioner's Capsule yeah you can put it into the battlefield again... but isn't better a Nevinyrral's Disk instead? (just blow everything up and then rebuild with Muldrotha, the Gravetide , also you can answer with something like an Heroic Intervention
- Dimir Aqueduct Darkwater Catacombs i feel like 36 lands it's my sweet spot with a few dorks/rocks, but since you can ramp be more efficient with your taplands, you can always could search for the mana base in http:www.mtglands.com
- Carrion Feeder even as a sac outlet it's horrible xD
- Glen Elendra Archmage it's amazing, but i don't feel like it's gonna make a big difference there's much better options in the 4cmc
- Phyrexian Delver consider a better Phyrexian... Sheoldred, Whispering One
- Fellwar Stone it's a great rock... but Sol Ring it's about to get Banned because a reason...
8 months ago
Hey, nice first Commander deck, lots of good cards here :)
My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.
I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:
- Underground River
- Watery Grave
- Tainted Isle
- Morphic Pool
- Darkwater Catacombs
- Unclaimed Territory : can help to cast Kefnet.
- Ash Barrens
- Esper Panorama
- Fetid Pools
Other ways to help to get blue mana are by adding some mana rocks:
Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.
Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.
8 months ago
Hey, Roil Elemental and Willbreaker can be repeatable ways to steal your opponents creatures. Protect them with Swiftfoot Boots . Use Mirage Mirror with Willbreaker to repeatedly steal your opponents creatures for mana while also becoming a copy of a creature you steal until EoT.
Demon of Dark Schemes is an underrated budget casual card in Commander and it can steal your opponents creatures from their graveyards. With Curse of the Swine you can exile the creatures you steal and get pigs in return :)
9 months ago
Hey Hayte123, thanks for the suggestions especially Liliana, her -2. I'm adding her and cutting Crossroads as well as Tar Pit to free up some price. In the place of Tar Pit I'm adding Darkwater Catacombs .