Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Malady Discussion
2 weeks ago
Triton: I'll definitely grab a Temple of Malady for the deck! I'm not too much of a fan of Tainted Wood, though, because it's backfired for me too many times. Grave Pact and Dictate of Erebos are great cards, but I didn't want to make this deck too similar to my Yahenni build :( And thank you for your comment and upvote, as always! ;)
Wolfrage76: I wish I owned an Earthcraft, it would be perfect here :( I need to get another copy of Demonic Tutor and Vampiric Tutor for this deck, agreed. Thank you for your comment and upvote too! :)
gdm1989: While Vigor is a great card, it doesn't fit into this build very well :( Walking Ballista is a very conditional card, and Mirri's Guile/Sensei's Divining Top do very little without shuffle effects (of which there are relatively few). Also, all four of those cards are a lot of money for pretty weak effects in this deck...Thank you for your comment anyway though! :)
2 weeks ago
The first thing that comes to my attention is the land base, the only two lands that I think of that I'd recommend adding are Temple of Malady and/or Tainted Wood. Idk if this has been suggested previously, but Grave Pact and/or Dictate of Erebos are other rather staxy cards depending on how much sacrifice is in the deck.
Otherwise looks solid! I will assist you in getting to 100 upvotes if I haven't already!
2 weeks ago
Well most commander decks run about 30-36 lands on average. I'd run at least 28 basics and maybe two or three dual lands of each color, and probably a Terramorphic Expanse and Evolving Wilds, just to cover all bases.
I don't want to build the deck for you so you can set out the land base how you see fit.
After basics I'd run just basic lifegain lands and scry lands at first and maybe leveling up to fetches or whatever afterwards. I'll just give you card names so you don't have to search.
3 weeks ago
I'm a budget player so here's a budget mana base:- Golgari Rot Farm-Golgari Guildgate-Foul Orchard-Grim Backwoods-Hissing Quagmire-Jungle Hollow-Llanowar Wastes-Pine Barrens-Tainted Wood-Temple of Malady-Woodland Cemetery if you got the dough.
1 month ago
I think this deck is great! Also it could be super budget if you just replace Death's Shadow with Force of Savagery, and your dual lands with cheaper ones like Llanowar Wastes and Temple of Malady. You should make that deck and link it to this one!
1 month ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
1 month ago
Oh yeah, I used to have Winter Orb and Smokestack in there, but hey there's still room for improvement so I may have those back in there again someday. That Panharmonicon looks cool though. Im planning on putting Conjurer's Closet but I'll look into that card too. Temple of Malady is already in there and I will try your advise with the lands.
1 month ago
I would take out Foul Orchard, Golgari Guildgate, Golgari Rot Farm, and Jungle Hollow at the very least and replace them with basics. You could put in a Temple of Malady, that's the only enter tap land that would be decent to replace. You just have too many etb tapped lands in that deck, the cycling ones are iffy imo, but it's up to you. For the most part that is a solid meren deck I run a bunch of stax card in mine like Winter Orb, Smokestack, and Static Orb. I would put in a Panharmonicon though.