Temple of Malady

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Journey into Nyx Rare

Combos Browse all

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Malady Discussion

Mardu_Charizard on Elf army

20 hours ago

The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.

I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.

cowabunga5 on Elf Deck

1 week ago

Hi Nemesis,

Thanks for the feedback!

What sorcery or instants can you think of to improve this deck? I think I've seen some black sorcerys that allow to search for a card in your deck so maybe that's a good replacement for say Duress? Also, do you believe I should just put in some regular lands vs having Temple of Malady?

I will be looking to downsize as you advised. If there's anything else you can see on how to improve this feel free to send it my way.

Thanks!

smiffdemon on Ishkanah Stuff

3 weeks ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

imarockyou on Jarad Ooze Combo

4 weeks ago

Also tapped lands in the form of Temple of Malady and Hissing Quagmire?

PickleNutz on Stomping the ground

1 month ago

Do you know what the difference between competitive and budget is? A winning concept. Some of the now-competitive decks at one point were simple budget friendly decks before they were proven winners. Look at the cheerios deck, minus Mox Opal of course, and even then it can be substituted out because of Paradise Mantle. I think you have a strong concept here, but generally one color is going to have a weak point. Green is weak in removal, so if you splashed black for cards like Fatal Push, Dismember, Inquisition of Kozilek, Hero's Downfall, Putrefy, or Abrupt Decay, you can still be budget friendly and add a control element to your deck. Especially since most of those are one devotion to black mama symbols, you wouldn't have to spend an arm and leg on fetch lands. Temple of Malady, Woodland Cemetery, Golgari Rot Farm, Jungle Hollow, and City of Brass are all relatively budget friendly dual lands or produce one of any color. You could also splash White for cards like Path to Exile, Journey to Nowhere, Immolating Glare, Smite, and Brave the Elements to get around blockers. Blue even has return to hand spells that can let you run a play set of counter spell cards in the deck if you want to control the board while you build your army. Just a thought.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

2 months ago

Triton: I'll definitely grab a Temple of Malady for the deck! I'm not too much of a fan of Tainted Wood, though, because it's backfired for me too many times. Grave Pact and Dictate of Erebos are great cards, but I didn't want to make this deck too similar to my Yahenni build :( And thank you for your comment and upvote, as always! ;)

Wolfrage76: I wish I owned an Earthcraft, it would be perfect here :( I need to get another copy of Demonic Tutor and Vampiric Tutor for this deck, agreed. Thank you for your comment and upvote too! :)

gdm1989: While Vigor is a great card, it doesn't fit into this build very well :( Walking Ballista is a very conditional card, and Mirri's Guile/Sensei's Divining Top do very little without shuffle effects (of which there are relatively few). Also, all four of those cards are a lot of money for pretty weak effects in this deck...Thank you for your comment anyway though! :)

Triton on Toxic Relationship: Hapatra EDH | *PRIMER*

2 months ago

The first thing that comes to my attention is the land base, the only two lands that I think of that I'd recommend adding are Temple of Malady and/or Tainted Wood. Idk if this has been suggested previously, but Grave Pact and/or Dictate of Erebos are other rather staxy cards depending on how much sacrifice is in the deck.

Otherwise looks solid! I will assist you in getting to 100 upvotes if I haven't already!

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