Temple of Malady

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Temple of Malady Discussion

Silverdrake on Undercity Puppeteer

3 weeks ago

A cute idea! +1 from me.

Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.

You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!

Whatever you decide to do, good luck and have fun!

_Delta_ on Don't Look Into Their Eyes!

3 months ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

solarbeam on Mono-black

4 months ago

All I can suggest is maybe some Blooming Marsh or Woodland Cemetery instead of Temple of Malady

Randomsome1 on Muldrotha, She Speaks for the Trees

5 months ago

Liking the deck, you some solid value picks. If you are trying to find some room, cutting down to 38 lands wouldn't hurt a lot. It's still on the high end for a land base. I'd suggest Scavenger Grounds since it exiles your grave too. If you really want some grave hate Bojuka Bog is great targeted grave hate.

Personally, I prefer the Temples over the Fast Lands: Blooming Marsh and Botanical Sanctum . Temple of Malady and Temple of Mystery both come in tapped, but you can scry. The Marsh and the Sanctum with probably come in tapped most of the time. Dakmor Salvage is really good with The Gitrog Monster

You might like Plaguecrafter over Merciless Executioner .

It's hard for me to get a definite number on how many ramp spells you have, but when I'm in green+ I love running Nature's Lore / Rampant Growth , Farseek , and Kodama's Reach with Cultivate . They don't synergize with Muldrotha, but maybe they are worth thinking about.

I don't know your budget, but here are some cards you might have fun with: Oblivion Stone , Lotus Petal and Constant Mists are all under $10. I saw an awesome combo with Crucible of Worlds Azusa, Lost but Seeking and Walk the Aeons , but getting those cards will be a pretty penny.

I think you got a solid deck. The best way to find out what works and what the deck needs is to just play it. Especially against hard match ups.

PartyJ on Guilt-Leaf (Needs Suggestions)

6 months ago

Your mana base could be improved. The cards I would seiously consider:

I would drop these for them:

More lands could be nominated, but this is a good start if you would ask me.

DrowZgam3r on Lamb of Meren

7 months ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

Load more

Temple of Malady occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.55%