|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Malady Discussion
1 week ago
Maybe some of these?
- Command Tower
- Reliquary Tower
- Reflecting Pool
- Rogue's Passage
- Mosswort Bridge
- Treetop Village
- Gavony Township
- Horizon Canopy
- Windswept Heath
- Temple Garden
- Verdant Catacombs
- Overgrown Tomb
- Marsh Flats
- Godless Shrine
- Grim Backwoods
- Tainted Wood
- Llanowar Wastes
- Caves of Koilos
- Svogthos, the Restless Tomb
- Urborg, Tomb of Yawgmoth
- Temple of Malady
- Temple of Plenty
- Temple of Silence
- Westvale Abbey Flip (especially if you run a Mycoloth)
1 week ago
Alright, so I am giving you feedback based on the cards I know you have in paper, your budget, and your expressed desire to move away from aggro and into a more spell-based deck. The best version of your build right now is B/G Midrange, but since you don't have $1500 we'll have to make some adjustments.
Midrange runs more lands and less creatures than you have. 2 Hissing Quagmire is good, I know you have those so you can slot those right away. You won't be able to afford Verdant Catacombs so you could run Evolving Wilds instead like you are but I'd stick with two, you don't want too many lands that come in tapped. Look into running 4x Blooming Marsh and 2x Overgrown Tomb along with 4x Field of Ruin. Everything else can be a basic land, you'll want to run 2 or 3 more Swamps than Forests though and want 22-23 lands. Also, for budget 4x Llanowar Wastes and 2x Temple of Malady are ok, much better than running a bunch of basics. Most competitive decks run somewhere between 6-8 basics. My advice though is you don't want more than 4 lands in your deck coming in tapped, and 2 of those slots are already taken by Hissing Quagmire.
I know you have a lot of Doomblade, that's fine but I wouldn't run more than two and you should look into maxing out your playset of Fatal Push along with 2-3 Abrupt Decay and 2-3 Dismember. You can run 4x Rancor in Aggro but in midrange you only want 2x max. 3x Vampire Nighthawk is fine, other than that look into Tireless Tracker, Scavenging Ooze, Eternal Witness, and Mindslicer. Deadly Recluse is ok, the rest of your creatures don't really fit in midrange but if you want to go for a more aggro build with more Rancor and more creatures Swordwise Centaur and Kalonian Tusker are pretty good. You gotta decide if you want midrange or aggro though and stick with it. I will say that building aggro on a budget is easier. If you do decide to go the aggro route, you're running a lot of subpar enchantments and bulk ups. Look into Vines of Vastwood, its super cheap and amazing in any Green aggro build.
Also, 4x Duress is good but look into Inquisition of Kozilek as well. You could even run a combo of the two, like 2x Duress and 4x Inquisition of Kozilek or something. For now put in your full playset of Duress.
1 month ago
For lands: Command Tower Llanowar Wastes Woodland Cemetery Tainted Wood Blooming Marsh Overgrown Tomb Temple of Malady Reliquary Tower Nykthos, Shrine to Nyx, Evolving Wilds, Terramorphic Expanse. These are all not too expansive but still really good. If you really want to go budget on your mana base: Golgari Rot Farm Jungle Hollow, Golgari Guildgate, Foul Orchard. I'll follow up with discard cards et cetera later on if you want help with that too.
1 month ago
One more thing. Your bloodstained mire does nothing since you have no swamps. I suggest you forgo some of the more expensive lands I suggested like reflecting pool and gemstone caverns for a Overgrown Tomb and hopefully a Watery Grave. Also forsaken city and tainted wood are horrible. I would cut both for perhaps a temple or two, which at least provide card selection. Temple of Malady is what I mean
1 month ago
I'm seeing a problem with the land base...you definitely need Overgrown Tomb and Woodland Cemetery. I would also say Blooming Marsh, however at most I would say 3. Or hey, if you are wanting to keep it at a budget, even go for Llanowar Wastes. Other budget BG dual lands would be Hissing Quagmire and Temple of Malady, but I would not recommend playing those as much coming into play tapped and what not.
2 months ago
Grim Haruspex is amazing repeatable draw with all the sac outlets especially Sakura-Tribe Elder and Spore Frog since they can sac themselves for no mana cost and easily be reanimated with Meren. Consider replacing Cloudthresher for it?
For the manabase I recommend more budget Golgari dual lands:
Good luck with your deck.
2 months ago
Long time elves player here, growing rites is too slow and doesn't do enough to constitute worth running in the deck at all. On another note, there are some other issues I'd like to bring up with the deck.
ManabaseElves is a pretty greedy mana base, probably should be around the 18 to 19 count, 20 is too way too many, considering most of our guys already make mana. Temple of Malady, while it is nice to scry it doesnt do what elves wants to do on turn 1 +, it's just too slow. You want to have untapped lands pretty much through out the entire game so that you can readily play anything you draw. That being said I do have issues with Abrupt Decay in the main board. You should also consider a Westvale Abbey Flip and a Pendelhaven as additions to the mana base. Like I said before elves is greedy with mana, and these two lands attest to the greed.
Mainboard.Ah geez rick looks like this is some kind of elf universe. Joking aside there simply needs more creatures, and 60 cards, not 61, elves is fragile enough, it doesn't need to be more fragile. I like that there are 9 mana dorks, but I still think that 8 is the way to go (4 mystic 4 elves). Deepshadow bois are great and all, but having to pay life for mana isn't great in modern. 4 Heritage Druid always always always, it allows the deck to do really unfair things all the time, 3 is simply incorrect as you lose that edge of consistency that the deck desperately needs to be good most of the time. Also, 3 Ezuri, Renegade Leader is also probably the right way to go. Shaman of the Pack is awesome, it gives you the ways around prison and bridge that it needs, but have the extra ezuri ensures that the shaman plan isn't the only thing that the deck can consistently do. As far as non creature spells go, the decays need to be in the board for sure, and the 2 2 split between chord and lead is probably right, I like two leads in the side just so that there is the option of fishing out combo pieces like ezuri or shamman at instant speed.
SideboardIm not in anyway familiar with your local meta, but here are a few suggestions for things that just work for the sideboard plan. Since you're not in white, double or single Creeping Corrosion is probably a smart move, replacing both solidaritys. The decays should also be in the board. Depending on how grindy your matchups get, Lead the Stampede is really good and drawing 5 cards and winning the game. Because you lack white means that Selfless Spirit is out of the runnings. Instead, Golgari Charm might be useful, but you really should splash white just to get spirit and Kataki, War's Wage. Stain the Mind probably wouldn't be bad against a number of decks, mainly combo decks, and fits perfectly with the amount of creature you'll be casting. Scavenging Ooze is a must have, attacking the graveyard in a lot of matchups is really affective, plus it can get hit off of company and easily chorded for.
Slashing WhiteIts the right way to go. Buy into a fetch shock manabase, mainly 4 Windswept Heath, 3 Wooded Foothills and singleton Overgrown Tomb and Temple Garden. back this up with some Horizon Canopy and either Gilt-Leaf Palace or Blooming Marsh and you're golden. Adding the third color gives so much more versatility and consistency to the deck, making it something to enjoy and win with even more.
sorry not sorry for dumping an article on you
2 months ago