Temple of Malady

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Malady Discussion

Deepstriker29 on Sssick Hapatra

3 weeks ago

Barren Moor > Desert of the Glorified

Temple of Malady, Woodland Cemetery and Llanowar Wastes all need to be in your manabase, as well as possibly Myriad Landscape and Rogue's Passage for when you really need to make a snek.

reeljazz7 on Meren - PreCon 2015 Modified

4 weeks ago

I've been running this deck for a bit. Its a solid EDH deck out of the box that can be immediately competitive. The biggest issues I've had so far are pacing. It needs more bi-color lands, and more land fetch cards.

Some cards I'm looking at include Awakening Zone, Blooming Marsh, Bojuka Bog, Catacomb Sifter, Dark Depths, From Beyond, Hissing Quagmire, Woodland Cemetery, Urborg, Tomb of Yawgmoth, Thespian's Stage, Temple of Malady, Temple of the False God, Reliquary Tower, Ramunap Excavator, Overgrown Tomb to try and get lands or better land options. Also, Dark Depths + Thespian's Stage can turn nasty quick.

We seem to be on the same page with a lot of our sideboard cards. Couple others I'm contemplating that might work, are adding Mikaeus, the Unhallowed + Triskelion as a nice combo. I'm also considering Bontu the Glorified. I also plan to add a Vampire Hexmage to combo with Dark Depths.

Hope some of these ideas help!

SaltySpecula on Progenitus

1 month ago

If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.

Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph

They also fit the god theme of your deck.

If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past

lachrymal on BG Ramp and +1/+1 Counters

1 month ago

Against RUG Control

won dice roll

Draw 7:Forest, Forest, Slitherhead, Temple of Malady, Slitherhead,Rampant Growth, Swamp

Turn 1:

Play Forest, Cast Slitherhead, pass

Play Steam Vents, enters tapped, pass

Turn 2:

Draw Deadbridge Goliath, Play Swamp, Cast Rampant Growth, Fetch Swamp, Attack with Slitherhead (20 vs 19), pass

Play Sulfur Falls, Cast Sage Owl, pass

Turn 3:

Draw Putrefy, Play Forest, Attack with Slitherhead, Opponent does not block (20 vs 18), Cast Deadbridge Goliath, pass

Play Hinterland Harbor, Attack with Sage Owl, Cast Simic Charm +3/+3 targeting Sage Owl (17 vs 18), pass

Turn 4:

Draw Birds of Paradise, Play Temple of Malady, Scry Rampant Growth, place on bottom of library, Cast Birds of Paradise, Cast Slitherhead, Attack with Deadbridge Goliath and Slitherhead (17 vs 12), pass

Play Stomping Ground, Cast Ral Zarek, Attack with Sage Owl (16 vs 12), Ral Zarek +1 targeting Birds of Paradise and Sage Owl, pass

Turn 5:

Draw Forest, Play Forest, Cast Putrefy targeting Sage Owl, Attack with Deadbridge Goliath and 2x Slitherhead, assign Deadbridge Goliath to Ral Zarek and 2xSlitherhead to player (17 vs 10), pass

Play Sulfur Falls, Cast Unsummon targeting Deadbridge Goliath, Cast Vorel of the Hull Clade, pass

Turn 6:

Draw Primeval Titan, Cast Primeval Titan, Fetch Overgrown Tomb & Grim Backwoods, Attack with 2xSlitherhead (17 vs 8), pass

Play Rootbound Crag, pass

Turn 7:

Draw Birds of Paradise, Cast Birds of Paradise, Cast Deadbridge Goliath, !INTERRUPT: Opponent Cast Simic Charm, Return Primeval Titan to hand!, Attack with 2xSlitherhead, Blocks 1 (17 vs 7), pass

Cast Zhur-Taa Druid, pass

Turn 8:

Draw: Forest, Play Forest, Cast Primeval Titan, Fetch Overgrown Tomb & Swamp, Activate Grim Backwoods, Draw Blessings of Nature, Scavenge Slitherhead onto Deadbridge Goliath, Attack with Deadbridge Goliath & Slitherhead, !INTERRUPT: Opponent Cast Simic Charm, Return Deadbridge Goliath to hand!, Blocks Slitherhead, pass

Cast Telepathy, pass

Turn 9:

Draw Swamp, Play Swamp, Cast Blessings of Nature on Primeval Titan, Scavenge Slitherhead onto Primeval Titan, Attack with Primeval Titan, Fetch 2x Forest, Blocks with Vorel of the Hull Clade and Zhur-Taa Druid (17 vs 1), Cast Deadbridge Goliath, Activate Grim Backwoods, Draw Swamp, pass

Opponent concedes.

Thoughts: Yeah, not performing as I hoped it would.

livemagic on Counter less

1 month ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

Mardu_Charizard on Elf army

2 months ago

The following are cards you should cut:Nissa Revane: this card is very bad, and it is only remotely playable alongside Nissa's Chosen. Life gain is pretty shitty in every matchup except storm and burn, and this card being four mana is just not worth it most of the time.Essence Warden: see the argument against nissa.Prism Ring:see above.Heedless One: big creatures aren't great in elves, which is typically a go wide strategy which would only be hampered by the addition of an expensive fattie that dies to removal. One of modern elves' biggest strengths is resilience to spot removal due to its swarm of little dudes, and this card goes against that completely.Might of the Masses: The above argument applies to this too, and might opens you up to too many 2 for 1s.Temple of Malady: Temples are far too slow for a deck trying to deploy dorks on turn 1. The scry is also usually not great since you get to see so much of your deck with Collected Company and Elvish Visionary. I would consider 4 Gilt-Leaf Palace or Overgrown Tomb instead as they are faster and more consistent.

I would consider playing 2 of either Chord of Calling or Eldritch Evolution as they would be very good while you are comboing off. Speaking of comboing off, your deck doesn't seem to be able to do so due to the lack of Heritage Druid, and to a lesser extent Nettle Sentinel. This 2 card combo( or just Druid alone) can allow you to power out your entire hand in a turn easily to just take over the game. I would not be opposed to 1-2 Ezuri, Renegade Leader either, as he can regenerate archdruids or pump your team.I'm not saying your deck is bad, I'm just saying elves in modern has so much explosive potential and I feel you aren't abusing it as much as you could be.

cowabunga5 on Elf Deck

2 months ago

Hi Nemesis,

Thanks for the feedback!

What sorcery or instants can you think of to improve this deck? I think I've seen some black sorcerys that allow to search for a card in your deck so maybe that's a good replacement for say Duress? Also, do you believe I should just put in some regular lands vs having Temple of Malady?

I will be looking to downsize as you advised. If there's anything else you can see on how to improve this feel free to send it my way.

Thanks!

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