Temple of Malady

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Malady Discussion

Mandalorian on Death is OK for Prossh

3 weeks ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

Sakuma on Jarad Ooze Combo

1 month ago

Updated 07-Oct-17.

Made changes mostly to fit in the Protean Hulk combo line. Also got rid of lands that came into play tapped (thank you for pointing those out imarockyou).

Out: Doomed Necromancer, Nyx Weaver, Corpse Connoisseur, Void Winnower, Murderous Cut, Hissing Quagmire, Forest, Temple of Malady

In: Protean Hulk, Apprentice Necromancer, Ifnir Deadlands, Twilight Mire, High Market, Massacre Wurm, Carrion Feeder, Walking Ballista

Apocate on Token overrun

1 month ago

Boundless Realms barely services the deck and you need way more green mana fixing, all your low drop slivers are green and all your mana fixing slivers are green so green needs to be the first color you get out of the gate. Another Seaside Citadel wouldn't hurt and you probably want Temple of Malady for your scry land.

I would say you should probably choose between Liliana, the Last Hope and more Krenko, Mob Boss since both require a second Arcane Adaptation on the field (first is always for Slivers). But I suppose that's what your Diabolic Tutor is for? Still a little stretched of a combo if it goes that long.

For suggestions, maybe a Galerider Sliver for flying shenanigans, but really what I want to see in this deck is Firewake Sliver, Firewake sliver is basically a bomb giving all your little tokens haste and the ability to sac themselves and hyper pump an unblocked sliver.

Deepstriker29 on Sssick Hapatra

2 months ago

Barren Moor > Desert of the Glorified

Temple of Malady, Woodland Cemetery and Llanowar Wastes all need to be in your manabase, as well as possibly Myriad Landscape and Rogue's Passage for when you really need to make a snek.

reeljazz7 on Meren - PreCon 2015 Modified

2 months ago

I've been running this deck for a bit. Its a solid EDH deck out of the box that can be immediately competitive. The biggest issues I've had so far are pacing. It needs more bi-color lands, and more land fetch cards.

Some cards I'm looking at include Awakening Zone, Blooming Marsh, Bojuka Bog, Catacomb Sifter, Dark Depths, From Beyond, Hissing Quagmire, Woodland Cemetery, Urborg, Tomb of Yawgmoth, Thespian's Stage, Temple of Malady, Temple of the False God, Reliquary Tower, Ramunap Excavator, Overgrown Tomb to try and get lands or better land options. Also, Dark Depths + Thespian's Stage can turn nasty quick.

We seem to be on the same page with a lot of our sideboard cards. Couple others I'm contemplating that might work, are adding Mikaeus, the Unhallowed + Triskelion as a nice combo. I'm also considering Bontu the Glorified. I also plan to add a Vampire Hexmage to combo with Dark Depths.

Hope some of these ideas help!

SaltySpecula on Progenitus

3 months ago

If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.

Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph

They also fit the god theme of your deck.

If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past

lachrymal on BG Ramp and +1/+1 Counters

3 months ago

Against RUG Control

won dice roll

Draw 7:Forest, Forest, Slitherhead, Temple of Malady, Slitherhead,Rampant Growth, Swamp

Turn 1:

Play Forest, Cast Slitherhead, pass

Play Steam Vents, enters tapped, pass

Turn 2:

Draw Deadbridge Goliath, Play Swamp, Cast Rampant Growth, Fetch Swamp, Attack with Slitherhead (20 vs 19), pass

Play Sulfur Falls, Cast Sage Owl, pass

Turn 3:

Draw Putrefy, Play Forest, Attack with Slitherhead, Opponent does not block (20 vs 18), Cast Deadbridge Goliath, pass

Play Hinterland Harbor, Attack with Sage Owl, Cast Simic Charm +3/+3 targeting Sage Owl (17 vs 18), pass

Turn 4:

Draw Birds of Paradise, Play Temple of Malady, Scry Rampant Growth, place on bottom of library, Cast Birds of Paradise, Cast Slitherhead, Attack with Deadbridge Goliath and Slitherhead (17 vs 12), pass

Play Stomping Ground, Cast Ral Zarek, Attack with Sage Owl (16 vs 12), Ral Zarek +1 targeting Birds of Paradise and Sage Owl, pass

Turn 5:

Draw Forest, Play Forest, Cast Putrefy targeting Sage Owl, Attack with Deadbridge Goliath and 2x Slitherhead, assign Deadbridge Goliath to Ral Zarek and 2xSlitherhead to player (17 vs 10), pass

Play Sulfur Falls, Cast Unsummon targeting Deadbridge Goliath, Cast Vorel of the Hull Clade, pass

Turn 6:

Draw Primeval Titan, Cast Primeval Titan, Fetch Overgrown Tomb & Grim Backwoods, Attack with 2xSlitherhead (17 vs 8), pass

Play Rootbound Crag, pass

Turn 7:

Draw Birds of Paradise, Cast Birds of Paradise, Cast Deadbridge Goliath, !INTERRUPT: Opponent Cast Simic Charm, Return Primeval Titan to hand!, Attack with 2xSlitherhead, Blocks 1 (17 vs 7), pass

Cast Zhur-Taa Druid, pass

Turn 8:

Draw: Forest, Play Forest, Cast Primeval Titan, Fetch Overgrown Tomb & Swamp, Activate Grim Backwoods, Draw Blessings of Nature, Scavenge Slitherhead onto Deadbridge Goliath, Attack with Deadbridge Goliath & Slitherhead, !INTERRUPT: Opponent Cast Simic Charm, Return Deadbridge Goliath to hand!, Blocks Slitherhead, pass

Cast Telepathy, pass

Turn 9:

Draw Swamp, Play Swamp, Cast Blessings of Nature on Primeval Titan, Scavenge Slitherhead onto Primeval Titan, Attack with Primeval Titan, Fetch 2x Forest, Blocks with Vorel of the Hull Clade and Zhur-Taa Druid (17 vs 1), Cast Deadbridge Goliath, Activate Grim Backwoods, Draw Swamp, pass

Opponent concedes.

Thoughts: Yeah, not performing as I hoped it would.

livemagic on Counter less

3 months ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

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