Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Want (10)||Luntsu , MeJeremy , thepakmonster , dragoonbeaga , Acrylica , c0nstantine , Darimasus , muskoxfriend , ethannn_suh , MisterFamous|
Printings View all
|Core Set 2020 (M20)||Rare|
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple of Malady occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Temple of Malady Discussion
1 day ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
3 days ago
I love the flavor of this deck! Looks super fun.
related question - is this really playable with 17 lands? seems very low.
anyway keep having fun looks great!
1 week ago
Maybe a Swamp and/or Island (for 1 or 2 Karn's Bastion)? That way you still have enough basics to make Fabled Passage useful and still have the green sources to make the deck playable. Black is the least used color in this list followed by blue so I would cut a Swamp first then an Island if you want two, but don't cut any Forest for any more because then Fabled Passage wouldn't work as well with more basics than passages. I don't think that playing at least 1 Karn's Bastion would hurt because of the mana fixing from the Paradise Druid and Gilded Goose, and playing 2 probably wouldn't hurt too much either for the same reason. However, playing with 4 basics and 4 Fabled Passage doesn't look well, so you could also try cutting 1 Fabled Passage for another Temple of Malady to balance it out a little. End result of -1 Swamp, -1 Island for +2 Karn's Bastion, and -1 Fabled Passage, +1 Temple of Malady if you think having 4 basics and 4 Fabled Passage would too much of an issue.
3 weeks ago
Ugin, the Spirit Dragon Temple of Silence Temple of Mystery Temple of Enlightenment Temple of Malice Temple of Deceit Temple of Malady Temple of Epiphany Temple of Abandon Temple of Plenty Temple of Triumph Manalith Goblin Engineer Boundless Realms Terramorphic Expanse Acidic Slime Fact or Fiction INSTEAD OF Brainstorm Dovin Baan Elspeth, Sun's Champion Garruk, Cursed Huntsman Kiora, the Crashing Wave Ob Nixilis, the Hate-Twisted Tamiyo, Collector of Tales Narset Transcendent Ob Nixilis of the Black Oath Vraska, Golgari Queen Vraska, Relic Seeker Vraska, Scheming Gorgon
3 weeks ago
Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.
It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.
Lands within the budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander and it's only $1.
- Llanowar Wastes: Golgari Pain land.
- Tainted Wood
- Jund Panorama: can search for a Swamp or a Forest.
- Golgari Rot Farm: Golgari Bounce land.
- Ash Barrens: basic landcycle for a Swamp or Forest.
- Evolving Wilds
- Terramorphic Expanse
- Hissing Quagmire: Golgari creature land.
- Temple of Malady: Golgari Scry land.
If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.
Good luck with your deck.
3 weeks ago
Forgot to link the reference list; sorry: https://www.wizardtower.com/blog/commander/10-budget-utility-lands-for-commander/
It also occurs to me that you might get some value from the cheaper dual lands like Temple of Malady, Llanowar Wastes, Pine Barrens, Nurturing Peatland and Woodland Cemetery. Prices on these vary so pick whatever ones you can fit in to your budget.
2 months ago
2 months ago
If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)
Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.
Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.