|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
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Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Malady Discussion
3 weeks ago
I'd be happy to help with the mana base!
For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.
I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...
Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....
1 month ago
Made changes mostly to fit in the Protean Hulk combo line. Also got rid of lands that came into play tapped (thank you for pointing those out imarockyou).
1 month ago
Boundless Realms barely services the deck and you need way more green mana fixing, all your low drop slivers are green and all your mana fixing slivers are green so green needs to be the first color you get out of the gate. Another Seaside Citadel wouldn't hurt and you probably want Temple of Malady for your scry land.
I would say you should probably choose between Liliana, the Last Hope and more Krenko, Mob Boss since both require a second Arcane Adaptation on the field (first is always for Slivers). But I suppose that's what your Diabolic Tutor is for? Still a little stretched of a combo if it goes that long.
For suggestions, maybe a Galerider Sliver for flying shenanigans, but really what I want to see in this deck is Firewake Sliver, Firewake sliver is basically a bomb giving all your little tokens haste and the ability to sac themselves and hyper pump an unblocked sliver.
2 months ago
2 months ago
I've been running this deck for a bit. Its a solid EDH deck out of the box that can be immediately competitive. The biggest issues I've had so far are pacing. It needs more bi-color lands, and more land fetch cards.
Some cards I'm looking at include Awakening Zone, Blooming Marsh, Bojuka Bog, Catacomb Sifter, Dark Depths, From Beyond, Hissing Quagmire, Woodland Cemetery, Urborg, Tomb of Yawgmoth, Thespian's Stage, Temple of Malady, Temple of the False God, Reliquary Tower, Ramunap Excavator, Overgrown Tomb to try and get lands or better land options. Also, Dark Depths + Thespian's Stage can turn nasty quick.
We seem to be on the same page with a lot of our sideboard cards. Couple others I'm contemplating that might work, are adding Mikaeus, the Unhallowed + Triskelion as a nice combo. I'm also considering Bontu the Glorified. I also plan to add a Vampire Hexmage to combo with Dark Depths.
Hope some of these ideas help!
3 months ago
If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.
Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph
They also fit the god theme of your deck.
If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past
3 months ago
Against RUG Control
won dice roll
Play Steam Vents, enters tapped, pass
Draw Birds of Paradise, Play Temple of Malady, Scry Rampant Growth, place on bottom of library, Cast Birds of Paradise, Cast Slitherhead, Attack with Deadbridge Goliath and Slitherhead (17 vs 12), pass
Play Rootbound Crag, pass
Cast Zhur-Taa Druid, pass
Draw: Forest, Play Forest, Cast Primeval Titan, Fetch Overgrown Tomb & Swamp, Activate Grim Backwoods, Draw Blessings of Nature, Scavenge Slitherhead onto Deadbridge Goliath, Attack with Deadbridge Goliath & Slitherhead, !INTERRUPT: Opponent Cast Simic Charm, Return Deadbridge Goliath to hand!, Blocks Slitherhead, pass
Cast Telepathy, pass
Draw Swamp, Play Swamp, Cast Blessings of Nature on Primeval Titan, Scavenge Slitherhead onto Primeval Titan, Attack with Primeval Titan, Fetch 2x Forest, Blocks with Vorel of the Hull Clade and Zhur-Taa Druid (17 vs 1), Cast Deadbridge Goliath, Activate Grim Backwoods, Draw Swamp, pass
Thoughts: Yeah, not performing as I hoped it would.
3 months ago
O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.
1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice