Temple of Malady

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters

Temple of Malady Discussion

mtgplayer100 on Seasons Past Control (Pioneer)

3 weeks ago

If you're gonna play Field of the Dead , you should probably have more different lands. Llanowar Wastes and Temple of Malady are both worth looking at.

Sorin_Markov_1947 on Foxes sure love a cooked cat

1 month ago

Curious Pair is extremely underpowered. Replace it with Gingerbrute , who is aggro + food + unblockable + extra triggers for Wildborn . Put in the Wicked Wolf s, and cut the ramp ( Paradise Druid and Gift of Paradise at least, maybe not Gilded Goose ) since your only expensive card is Garruk . Overgrown Tomb needs to be in this deck. If you need lands to replace, replace Temple of Malady (scry 1 is okay, but tapped lands are bad).

Hellizha on Playing with death

1 month ago

Salut le gros!

Tel que promis, voici ma review:

1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :

Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :

2nd, MANA
- Avoir 3 couleurs demande une attention supplémentaire a tes mana rocks et ton ramps, Chromatic Lantern et Solemn Simulacrum semblent important ici. Cultivate , Kodama's Reach

3rd, COMBO/WINCON
Je vois 2 solutions ici qui sont facilement exploitable :

  • Shadowborn Apostle
    C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.

  • Mikaeus, the Unhallowed
    Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.

SACTOOL
- Autre que les Altars Goblin Bombardment , Sidisi, Undead Vizier , God-Eternal Bontu .

TinkererEDH on ComicKoS - Lord Windgrace

2 months ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

PhthisisClock on Negative Creep Modern

2 months ago

The upcoming Witch's Cottage looks like a possible 2x. It could replace at least one basic swamp, and possibly one Temple of Malady as well. This particular new land looks interesting.

The deck may not even need the Cottage, and I might be foolishly justifying its inclusion out of interest in the new card.

TheSimikBOat on TRY JUND! [Eldraine]

5 months ago

Hello another time sdh101,

Thanks for all the suggestions. I will do that you say with the Llanowar Elves , and about Temple of Malady , I prefer that the lands enter untapped, but when the checklands rotate, I will add it to the decklist, and maybe the other two ScryLands, if Wotc reprints them.

About Chandra, Acolyte of Flame , for now, I will keep them, but I'm thinking in other possible options like add more removal, but really, the only utility of that Chamdra is that we can recast 2 things from the graveyard (who does not like Snapcaster Mage ?), And if we recast 1 thing and our opponent kills Chandra, it's not bad, because he or she is spending his or her resources.

Thanks again,

TheSimikBOat

sdh101 on TRY JUND! [Eldraine]

5 months ago

I'm not a huge fan of the Chandra, Acolyte of Flame s. The first 0 does next to nothing while the other one is just not a great threat. The last ability lets you rebuy a removal spell, but I like playing more Lava Coil s more. What I don't like about Chandra, Acolyte of Flame is it doesn't give inevitability like most walkers. I think if you want that, I would play Treasure Map  Flip.

Also, I'm curious as to the exclusion of Llanowar Elves . I think you just get some free wins by curving that into Gruul Spellbreaker or Legion Warboss . It also ramps you into Rekindling Phoenix , Doom Whisperer and Chandra, Awakened Inferno . I might cut 2x Merfolk Branchwalker s and mabye 1x Assassin's Trophy and 1x Thrashing Brontodon .

Another thing I'm curious about is maybe some Temple of Malady s.

Silverdrake on Undercity Puppeteer

6 months ago

A cute idea! +1 from me.

Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.

You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!

Whatever you decide to do, good luck and have fun!

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Temple of Malady occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.55%