Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Core Set 2021 (M21) Rare
Core Set 2020 (M20) Rare
Journey into Nyx (JOU) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
MTGO Legal
Unformat Legal
Pioneer Legal
Historic Legal
Pre-release Legal
Arena Legal
Highlander Legal
Magic Duels Legal
Heirloom Legal
Duel Commander Legal
Penny Dreadful Legal
Canadian Highlander Legal
Modern Legal
Commander / EDH Legal
Standard Legal
Vintage Legal
Hero Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Noble Legal
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Frontier Legal

Temple of Malady occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.55%

Temple of Malady Discussion

Daedalus19876 on Hapatatra test

1 month ago

Golgari Rot Farm, Hissing Quagmire, Jungle Hollow, Khalni Garden, Oran-Rief, the Vastwood, and Temple of Malady would be immediate cuts from me. I'd run things like City of Brass, Mana Confluence, Overgrown Tomb, Forbidden Orchard, and fetches instead (if you can afford them).

Frankquith on Official missing/incorrect card/token thread

1 month ago

Temple of Triumph, Temple of Abandon, Temple of Silence, Temple of Enlightenment, Temple of Plenty, Temple of Malady, and Temple of Mystery appear in the "untapped source" section of a deck's colour pie chart, despite entering tapped. The other three scry duals are working correctly.

multimedia on The gravewalker

1 month ago

Hey, well done for less than $100.

You actually have infinite combos here. Any time you have Karmic Guide + Reveillark + sac outlet or Guide + Fiend Hunter + sac outlet you have an infinite dies loop of Guide/Lark or Fiend. Guide + Lark + Viscera Seer/Carrion Feeder + Zulaport Cutthroat/Cruel Celebrant is infinite sacs/reanimation of Guide/Lark which is infinite triggers of Cutthroat/Celebrant as the win condition. Another Cutthroat/Celebrant infinite combo is Guide + Fiend + Seer/Feeder + Cutthroat/Celebrant.

Guide + Lark + Altar of Dementia is infinite sacs of Guide/Lark which can be infinite self-mill or infinite opponent mill as the win condition. With self-mill can reanimate all other creatures in your library who Lark can reanimate until you reanimate Cutthroat/Celebrant. This combo is also infinite ETB triggers of creatures who have an ETB ability. If you want to cut the infinite combos from your deck then cut Guide.

These are not easy combos for a beginner to understand. My advice to is simplify by expanding on self-mill to utilize Karador's ability to cast a creature card from your graveyard. This is the causal aspect of Karador that's easy to understand. Creature reanimation is a good/easy to understand strategy with self-mill.

Some other budget cards to consider adding:

Even on a budget the manabase could be improved.

Good luck with your deck.

fmastrome2008 on Yarok ETB 2.0

2 months ago

It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.

Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.

Ninokun on ようつべコピペ

2 months ago

すごい! I would use Temple of Malady instead of Overgrown Tomb, to filter the draw. But this deck is amazing.

OberstHati on Zombie Enchantress

2 months ago

I looked at your Deck and built it from Memory to test it on arena. I think Kaya's Ghostform performs better than Destiny Spinner, keep the spinner in Sideboard for Counterspell heavy Decks. Kaya's Ghostform on your Setessan Champion is quite some insurance,...i played 3Polukranos, Unchained, 23 lands, no Mantle of the Wolf, cuz i forgot about it. i used 4 Overgrown Tomb and 3 Temple of Malady, 1 Fabled Passage. When playing against Controldecks i had to target my own Zombies to get the card draw going with Dead Weight and Mire's Grasp, but that's OK too. You definitely want to go against Aggro, that's where this deck performs really well. Off the meta, and not the selesnya version, so +1.

fmastrome2008 on Yarok EDH

2 months ago

I'm going to assume this is a budget build / work in progress.

My first recommendation is to obtain the following staples: Sol Ring, Command Tower, Panharmonicon.

My second priority would be to upgrade the mana base. Command Tower, Bojuka Bog, Opulent Palace, Temple of Deceit, Temple of Malady, Temple of Mystery, and Myriad Landscape would provide an immediate upgrade to your manabase for < ~$7. Follow it up with Watery Grave and Drowned Catacomb.

Other immediate upgrades would be Thassa, Deep-Dwelling for further ETB effect abuse; Farseek and Kodama's Reach for further mana consistency; and Prime Speaker Vannifar / Birthing Pod for great tutor effects.

smilodex on Sir, That's the Recycling Bin

3 months ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

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