Smoldering Crater

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common

Combos Browse all

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C15

C14

C13

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Smoldering Crater Discussion

GrizzlyFate on Vial Smasher + Thrasios Budget

1 month ago

Good deck! One thing I would do is add more lands with cycling like Slippery Karst and Smoldering Crater. Another thing you could do is add lands that have non-mana abilities, like Mosswort Bridge and Contested Cliffs. These changes would make the deck much better if you get manaflooded. Adding Sol Ring would also help a lot with the manabase. Hope this helps.

tembel on Jeleva Steal Counter Kill

1 month ago

I would suggest getting some early looting/draw effects. For example: Faithless Looting type of effects.

Play more 2 mana ramp; Rakdos Signet/Izzet Signet / Dimir Signet, Fellwar Stone, Mind Stone etc.

Lastly have cyclers on lands: Forgotten Cave, Smoldering Crater, Barren Moor, Lonely Sandbar, Remote Isle etc. They work as lands but they double up as draw later on. Inexpensive dual lands are the pain lands cycle: Shivan Reef, Underground River, Sulfurous Springs. They help out alot for mana fixing. Exotic Orchard is also another inexpensive fixing.

Also replace grixis charm with Crosis's Charm. Crosis is simple better.

rkjunior on Purphoros, Forger of Goblins [[Primer]]

2 months ago

Love the deck. I built a budget Purphoros deck during a friends $100 challenge but I'm looking to upgrade it, and this is exactly what I was looking for. While a lot of your synergies were the same as mine, there's a handful of cards I ran and wanted to hear what you thought.

Arms Dealer, Dictate of the Twin Gods, Forgotten Cave, Furnace of Rath, Goblin Lookout, Goblin Offensive, Goblin Rally, Goblin Wizard, Norin the Wary, Skirk Fire Marshal, Smoldering Crater, Valakut, the Molten Pinnacle, Fanatic of Mogis

I2eptilian on Livin La Vida Locust - The Locust God EDH

2 months ago

I know it's been over a week, but I'm glad the suggestions were helpful! Why not a potentially excessive amount of them?!

Somehow, all of the cycle lands completely slipped my mind before. In a deck designed to draw as many cards as possible, you'd likely want all of the lands that can turn themselves into cards.

Blasted Landscape, Forgotten Cave, Lonely Sandbar, Remote Isle, Smoldering Crater, and the new ones coming out along with The Locust God in the new set, Desert of the Fervent and Desert of the Mindful. Mikokoro, Center of the Sea and Geier Reach Sanitarium Could also be decent.

What's also great is the opportunity to use Favorable Winds and Gravitational Shift.

Oh, and WHEELS! Don't even get me started on wheel effects! Dragon Mage, Forgotten Creation, Magus of the Wheel, Fateful Showdown, Incendiary Command, Collective Defiance, Reforge the Soul, Runehorn Hellkite, Wheel of Fate, Memory Jar, Magus of the Jar... I can't think of any more.

Alhammarret's Archive doubles your draws, and Obstinate Familiar can be a potential backup plan if something happens to your laboratory maniac, just so you can't deck yourself.

Some other things to consider are Arcanis the Omnipotent, Blue Sun's Zenith, Chasm Skulker, Jori En, Ruin Diver, Mercurial Chemister, Invoke the Firemind, Temporal Cascade, and Sphinx's Tutelage.

A nice way to take advantage of your swarm's sheer size is to use Breath of Fury, which can provide infinite combat phases when paired with Bident of Thassa, Coastal Piracy, or Windreader Sphinx, but it's really just good on its own..

If you can't tell, I've been thinking about building this deck since Locust God was spoiled.

bmorri9 on Krenko mob boss

3 months ago

you have 6 ramp cards in here, its a little low, so I'd say look at adding: Solemn Simulacrum, Caged Sun, Myriad Landscape and Chandra, Torch of Defiance .

This deck is also lacking card advantage, it will play out all the cards in its hand too quickly and you will not have enough gas to finish off everyone. for that I would look at Solemn Simulacrum and Chandra, Torch of Defiance again, as well as Outpost Siege, Forgotten Cave, Smoldering Crater, Buried Ruin, Mutavault, Ghitu Encampment, and Grenzo, Havoc Raiser.

Other cards to consider:

Boggart Shenanigans, Hazoret's Monument, Metallic Mimic, Goblin Lackey, Warren Instigator, Ogre Battledriver, Hellrider, Adaptive Automaton, Chaos Warp, Reverberate, Fork, Obelisk of Urd,

russianpandabear on Zada Chaos

3 months ago

For lands, you may want to consider Forgotten Cave and/or Smoldering Crater for some flexibility.

For artifacts, I'd highly consider Pyromancer's Goggles, Strionic Resonator, and Isochron Scepter.

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