City of Shadows

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
The Dark (DRK) Rare

Combos Browse all

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows.

: Add to your mana pool, where X is the number of storage counters on City of Shadows.

City of Shadows Discussion

shub on Superfriends with Super Benefits

3 months ago

You have six walkers which can produce tokens. Have you considered City of Shadows ?

Drakoy07 on Atraxa's Wrath of Life

3 months ago

Hey qwikster thanks for the kind words! Glad to know that someone took the time to read some of my ramblings; I appreciate it! :P Also awesome that it inspired a build! Link me when it's done if you decide to post it on here. ;P

I like the idea of Plasm Capture especially the flavour text that includes a quote from my second favourite commander: Vorel of the Hull Clade It's a nice addition. Its just personal preference and group/meta opponents when it comes down to deciding on specific counter spells. I might test it out one day.

Saprazzan Skerry hmm this one is new to me, thanks for pointing it out. It's a nice piece, and once again I think a little down to personal preference. You could use Saprazzan Skerry or a bounce land like Dimir Aqueduct both have their advantages and disadvantages. An advantage of Saprazzan Skerry is that it doesn't require the bouncing of another land back to your hand, but in the case of the bounce land it could be a benefit for an aditional landfall trigger for use when Exploration is in play with Lotus Cobra or even Horn of Greed or the effect of the land itself repeating the ETB triggers of Bojuka Bog or Halimar Depths .

A disadvantage of Saprazzan Skerry is that it only enters with 2 counters. That's cutting it really close as you already have to deal with Pentad Prism coming in with only 2 and making it hard to use without having Atraxa out, but if she dies early...oof it's a set back that you have to manage as we have no way of replenishing counters on it. 3 like Gemstone Mine I can understand, but 2 is asking for Atraxa to be ready and available to proliferate it after the first use. That is a little too needy for my liking for it being a land. Nice spot though.

I like City of Shadows . I don't like that you have to sac a creature for it, but nothing worth having comes easy right? The problem with that is that we don't link sacrificing our utility creatures willingly as we care not for the resurrection of a damned soul...may they Rest in Peace . :P However in response to someone targeting to kill or exile Atraxa we could activate it and send Atraxa back to the command zone. It's an idea. Its a nice spot.

I will at some point be revamping the land base to incorporate the Coffers combo Urborg, Tomb of Yawgmoth + Cabal Coffers as so many people in my group are using it. I've resisted the temptation, but I don't think I can keep up with the massive amount of mana available so easily to them without it. And when it's out early....its just too insane. We fall behind a few turns because of this.

So when you build Atraxa how about you try the Coffers combo and give me some tips on how I could revamp the land base, as it feels like a massive undertaking which could involve cutting some pieces from other areas to make space for more land and land tutors.

Actually a Voltron Control deck might be easier to build than this was...it'll probably be more straight forward and less convoluted than my build, as was trying to make the theme quite unique since Atraxa is so popular.

Thanks again for checking out my current masterpiece! Keep in touch with your build ;P

qwikster on Atraxa's Wrath of Life

3 months ago

Oh shoot, I just noticed you're not running City of Shadows either. Best battery land - gotta sacrifice something for 1 counter but every turn you proliferate, the counters go up. This land is one of the only lands that DON'T remove the counters it uses for Mana. Which means it only gets better and better every turn.

Just a thought.

cascadien on Atraxa?

9 months ago

i run Doubling Season and Primal Vigor in my Atraxa deck, when you stack them together or in combination with creatures like Winding Constrictor or Corpsejack Menace you can double, quadruple and so on. i also run City of Shadows because you can exploit it with proliferate! i like to ramp up tons of counters and then move them to cards like Triskelion or Walking Ballista (gun turrets) and Heliophial (a grenade) for direct damage!

cascadien on Atraxa +1/+1 Counters

9 months ago

maybe consider Winding Constrictor, Scute Mob & Cloudfin Raptor cuz theyre cheap and get you lots of counters to work with. Triskelion, Walking Ballista & Darksteel Reactor for alt win cons. also proliferate lets you exploit the heck out of Parallax Wave, Parallax Tide & City of Shadows! nice deck!

graft on Pandoras Box

9 months ago

City of Shadows could be a way to maximize on the proliferate theme if you can't find room for Everflowing Chalice / Astral Cornucopia, and it probably wouldn't be too hard to feed a thopter token to it. It synergizes with Teferi and makes a good sac outlet for Memnarch too. Much love as always!

Daedalus19876 on I Will Survive | Varchild EDH

11 months ago

I wrote you a huge, detailed comment... then my computer crashed and erased what I'd written >.< Given that, I'm going to write it out as essentially bullet points and if you have any questions or want clarification, I can give more detailed thoughts :)

Let's start with the landbase. I'd cut down until you mostly have Mountains, and rebuild from there. Lands you may have missed: City of Shadows, Safe Haven, Command Beacon, Nykthos, Shrine to Nyx. Lands I'd definitely cut: Desert of the Fervent, Field of Ruin, Forbidden Orchard, Forgotten Cave, Homeward Path (your opponents will get the Survivors back...), Temple of the False God, and possibly Valakut, the Molten Pinnacle. I'd run as many basics as possible, then play Ruination, Extraplanar Lens, etc.

Beyond that, I still don't see Blades of Velis Vel! ;) I'd also run Mana Crypt, if you can fit it in the budget (T1 commander seems GOOD for this deck). I am a huge fan of Mana Geyser in mono-red, as well as some free pump spells for Varchild (such as Blazing Shoal and Downhill Charge). You could also devour all of your Survivors to Descent of the Dragons...heh. Perhaps Conjurer's Closet to steal Survivors every turn?

In terms of cuts - I'm not really convinced by Bloodforged Battle-Axe or Humble Defector here. Solemn Simulacrum also is always one of my first cuts in this sort of deck.

I hope this helps! :)

carpecanum on Gobbo's because gobbo's

1 year ago

If you have Haste for all goblins Breath of Fury gives you infinite goblins and infinite attacks.

Mobile Garrison gives you and extra tap with Krenko but mostly I just like goblins screaming into combat in tanks.

City of Shadows can charge up on goblins right before they die and can end up giving you a ton of mana (for 12 cents).

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