City of Shadows

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
The Dark (DRK) Rare

Combos Browse all

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows.

: Add to your mana pool, where X is the number of storage counters on City of Shadows.

Price & Acquistion Set Price Alerts

DRK

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City of Shadows Discussion

cascadien on Atraxa?

3 weeks ago

i run Doubling Season and Primal Vigor in my Atraxa deck, when you stack them together or in combination with creatures like Winding Constrictor or Corpsejack Menace you can double, quadruple and so on. i also run City of Shadows because you can exploit it with proliferate! i like to ramp up tons of counters and then move them to cards like Triskelion or Walking Ballista (gun turrets) and Heliophial (a grenade) for direct damage!

cascadien on Atraxa +1/+1 Counters

1 month ago

maybe consider Winding Constrictor, Scute Mob & Cloudfin Raptor cuz theyre cheap and get you lots of counters to work with. Triskelion, Walking Ballista & Darksteel Reactor for alt win cons. also proliferate lets you exploit the heck out of Parallax Wave, Parallax Tide & City of Shadows! nice deck!

graft on Pandoras Box

1 month ago

City of Shadows could be a way to maximize on the proliferate theme if you can't find room for Everflowing Chalice / Astral Cornucopia, and it probably wouldn't be too hard to feed a thopter token to it. It synergizes with Teferi and makes a good sac outlet for Memnarch too. Much love as always!

Daedalus19876 on I Will Survive | Varchild EDH

3 months ago

I wrote you a huge, detailed comment... then my computer crashed and erased what I'd written >.< Given that, I'm going to write it out as essentially bullet points and if you have any questions or want clarification, I can give more detailed thoughts :)

Let's start with the landbase. I'd cut down until you mostly have Mountains, and rebuild from there. Lands you may have missed: City of Shadows, Safe Haven, Command Beacon, Nykthos, Shrine to Nyx. Lands I'd definitely cut: Desert of the Fervent, Field of Ruin, Forbidden Orchard, Forgotten Cave, Homeward Path (your opponents will get the Survivors back...), Temple of the False God, and possibly Valakut, the Molten Pinnacle. I'd run as many basics as possible, then play Ruination, Extraplanar Lens, etc.

Beyond that, I still don't see Blades of Velis Vel! ;) I'd also run Mana Crypt, if you can fit it in the budget (T1 commander seems GOOD for this deck). I am a huge fan of Mana Geyser in mono-red, as well as some free pump spells for Varchild (such as Blazing Shoal and Downhill Charge). You could also devour all of your Survivors to Descent of the Dragons...heh. Perhaps Conjurer's Closet to steal Survivors every turn?

In terms of cuts - I'm not really convinced by Bloodforged Battle-Axe or Humble Defector here. Solemn Simulacrum also is always one of my first cuts in this sort of deck.

I hope this helps! :)

carpecanum on Gobbo's because gobbo's

6 months ago

If you have Haste for all goblins Breath of Fury gives you infinite goblins and infinite attacks.

Mobile Garrison gives you and extra tap with Krenko but mostly I just like goblins screaming into combat in tanks.

City of Shadows can charge up on goblins right before they die and can end up giving you a ton of mana (for 12 cents).

ClockworkSwordfish on

8 months ago

You might really get a kick out of Helm of Possession in a deck like this. Take a creature temporarily, then sacrifice it to take another creature permanently! You might also like more cheap and reusable sacrifice outlets other than your commander - as you said yourself, you don't want to rely on his presence too much. Goblin Bombardment doesn't need any mana to dispose of a creature, and High Market and City of Shadows are very nice as lands are hard to remove. You might also like making a real mess with some mass creature theft, like Insurrection, Mass Mutiny or Mob Rule, especially in multiplayer games.

By the way, I think most any red/white EDH deck should at least consider the utility of Sunforger! You probably have just enough targets for it to be worthwhile, and it's a great source of card advantage in the late game when your hand is empty and mana plentiful.

albertosiq on A Spark Awakens

8 months ago

sugesttion Release to the Wind to use on your own permanents such as any planeswalker you want to ult, Doubling Season or Deepglow Skate, to keep them safe and ult once you got opportunity. Teferi's Protection to safeguard you and your planeswalkers until your next turn, keeping loyal counters from them as they phase out.I usually got just one creature in my deck so i can Proteus Staff atraxa, or even a token to get my Deepglow Skate on the battlefield.Dont know if ppl would agree if you use Living Wish, but its a form you can grab any land like Command Tower, City of Shadows or some extra power like Myojin of Night's Reach another Deepglow Skate copy.

harbingerofduh on the Shadow Returns

9 months ago

City of Shadows is a really bad card. It can't tap for mana the turn you play it, it only provides colorless, and it doesn't even work with your commander because the creatures don't diethey're exiled. Temple of the False God or even basic Swamp would be better.

I'd highly recommend Sidisi, Undead Vizier because it tutors and sacrifices, both of which your deck seems to like doing.

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