Game Trail

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Add or to your mana pool.

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Game Trail Discussion

Zondarian on Hour of Hapatra

3 days ago

Also great suggestion with Canyon Slough, I might also replace Game Trail with Sheltered Thicket if the tapped duals don't slow me down too much.

realBorborygmos on RG Standard Aggro

2 weeks ago

+1 FOR THE FACE-SMASHING GLORY THAT IS GRUUL!

TO THINK ON: 23 LANDS? (SINCE CMC = 2.31 FOR 3-DROP INSULT)
ALSO GRUUL LAND AND MORE GRUUL LAND IF MONIES ALLOW. AKA Game Trail AND Sheltered Thicket.

CRUSH THEM!

Argy on Jund Energy

3 weeks ago

If you take a look at your mana curve graph you will see that you need a bit more in the early game than other colours.

I found I was often colour screwed for when I needed it.

As such, I would suggest changing your lands to something like this:

1x Aether Hub
4x Blooming Marsh
3x Evolving Wilds
4x Forest
3x Game Trail
3x Mountain
2x Smoldering Marsh
1x Swamp

Aether Hub, although it gives you , is just not that effective in a 3 colour deck. You can often only use it to colour fix once.

Moby_Copperfield on Gruul tribal wolf storm

1 month ago

Whilst it is still in Standard, Cinder Glade is a Mountain Forest that interacts with Game Trail, and sometimes does not enter the battlefield tapped.

Zaueski on Hour of Devastation Spoilers

1 month ago

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Also, with Rhonas' last stand if you can get a Game Trail and Bloodlust Inciter down turn one it gets a lot better..

Argy on Naya Revolt; Why No Black

1 month ago

I would do this with your mana base:

5x Forest
5x Mountain
4x Game Trail
2x Cinder Glade
1x Canopy Vista
3x Evolving Wilds
1x Plains
3x Fortified Village

That should give you the most chance of avoiding colour screw, while making things as fast as possible.

I don't mind helping with decks but I dislike being asked to set up parts of them from scratch.

In future you could try to set up a mana base yourself, and THEN ask others to take a look at it.

multimedia on Energy Elves (HOU)

1 month ago

Variux, I'm having fun playing the deck. It had a terrible Marvel matchup, but Marvel is now banned so this deck is much more viable since it has a good matchup vs Temur/GB Energy and Mardu Vehicles. Zombies are a problem.

ACDAMAN, sounds great, that was fast. As far as lands go 4x Aether Hub, 4x Botanical Sanctum are the most important. You can get away with not using Game Trail if they are not of your price range or you can't get them, but I recommend 4x Trail also. Rogue Refiner is a must and are very cheap.

Replacements for Refiner are Tireless Tracker, you said you had 3x Tracker if so just main deck them. There's also Whirler Virtuoso; I used Virtuoso for a while, but he was ultimately cut for other cards. However, he's a fine energy producer replacement for Refiner. A recommend 2x Tracker and 3x Virtuoso if you're choosing this route. Another option is to increase the amount of Bristling Hydra to 3-4x for more energy and main deck Tracker for draw.

Manglehorn is less needed if you don't expect any Mardu Vehicles with Heart of Kiran and Aethersphere Harvester at your FNM. Mardu is the real reason for Manglehorn in the sideboard.


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