|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.
: Add or to your mana pool.
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|Have (24)||DHermos , tragic_slip , Kiortio , unnaturalelementals , Lindough , DrPopular , ecurps , saj0219 , Zhorus_The_Bauqret , 2austin5 , TehDelta , GoldGhost012 , jtfran02 , joshw335 , Venser_the_Sojoner , DudeMan1031 , Vergil_Redgrail , Va1mar , thetechzombie , voidruby , Justinaut , Mousemke , Nightdragon779 , Famicomania|
|Want (4)||Turtlelover73 , meowCat1234 , Caldazar , wickedassassin|
Game Trail Discussion
5 days ago
What are everyone's thoughts on updates to Pummeler now that Ixalan has been fully revealed? I didn't see much support for the Pummeler strategy, other than good removal in Lightning Strike.
Would Woodweaver's Puzzleknot have enough value against the expected RDW aggro strategies to be worth a couple slots?
My deck, ready for Ixalan: Pummeler Smash
1 week ago
Ryjo on Raptor Burn
1 week ago
I see a few cards in your list that will rotate out when Ixalan rotates in. Cinder Glade and Game Trail rotate out, so you will probably want to switch them out with Sheltered Thicket and Rootbound Crag. Aim High is also rotating out, Gift of Strength might be a suitable replacement. Avacyn's Judgment also leaves, so you could replace it with Shock since it domes your opponent the same. Arlinn Kord is going to be hard to replace, but maybe Samut, the Tested would work.
I like the deck, but I think a few of your cards are working against your burn theme.I don't think you'll be able to flip Growing Rites of Itlimoc with only 9 creatures in your deck, and Makeshift Munitions doesn't have enough creatures/artifacts to consistently be of use, and even when you have it and creatures, you lose out on damage by sacrificing your creatures. I think adding in Rampaging Ferocidon and filling out your Ranging Raptors would be a better use of those 6 slots. And while Bonded Horncrest seems good as a 5/5 for 4, Ripjaw Raptor will probably be of more use to your deck.
1 week ago
Curve is way too high without ramp. I'd say cut blue entirely, since the only blue cards you're running are Temur Ascendancy and Sarkhan. Harbinger of the Hunt is boltbait, and not even good boltbait at that. Reclamation Sage is more of a sideboard card, but Ancient Grudge is much better for that purpose.
Overall, my suggestions:
-4 Temur Ascendancy, -1 Sarkhan Unbroken, -1 Crucible of Fire, -4 Frontier Bivouac, -2 Island, -4 Thornwood Falls, -2 Harbinger of the Hunt, -2 Savage Ventmaw, -4 Reclamation Sage (move to side), -2 Stormbreath Dragon (move to side), -3 Mountain
This will make your mana base more consistent, and allow you to get into your dragons faster and more often. Hope this helps!
1 week ago
Hey, the list looks good. Changes I would make to it are cut Channeler Initiate for Longtusk Cub. Or get 4x Cub when you buy the list to playtest in place of Initiate. Cut 1x Rhonas the Indomitable for a fourth Glorybringer. Add the fourth Botanical Sanctum for a Game Trail. Cut Cut/Ribbons for a second Spray.
1 week ago
I think you're fine to order the deck now. A competitive Temur Energy list right now is $200-$300 with half of this cost for a playset of Chandra, Torch of Defiance. This is cheap for a competitive Standard deck, let alone the current best deck, haha.
Glorybringer is at a very low $5 right now and so far nothing spoiled in Ixalan other than possibly Regisaur Alpha is going to take it's place. I foresee Glorybringer going up not down. Chandra is a little harder to predict as it's pretty expensive right now, but we've already seen the Ixalan Planeswalkers and they don't remotely compare with the power level of Chandra. Vraska, Relic Seeker is close, but she's six mana. Chandra could become the best Walker in Standard maybe even become oppressive.
You're pretty safe with energy because as long as it's in Standard it will be one of the best decks. Maybe not the very best, but it will always be near the top because of how powerful energy is.
Temur Energy loses very few main deck cards at rotation. Elder Deep-Fiend, but some lists don't even use him. Game Trail can be replaced with Rootbound Crag which is a far superior land. Currently there's not a replacement yet for Lumbering Falls.
The sideboard is hit the most by rotation especially Tireless Tracker, card advantage in a can. Currently no replacement for her yet, doubt there will be. Chandra, Flamecaller rotates, Hour of Devastation could possibly replace her. Radiant Flames can possibly be replaced by Sweltering Suns, but the double red casting cost may make it uncastable in time to use it to stop aggro.
So far new spoiled Ixalan cards that I think can fit into Temur Energy are for sure Lightning Strike and Spell Pierce as sideboard options. Strike may even replace Abrade or Magma Spray main deck since it can hit a player, but I think it's safe to just get a playset of each Abrade, Strike and Spray. If artifacts continue to be a problem use Abrade otherwise use Strike. Spray is played because it can exile the creature it kills, but this might not be needed post rotation.
2 weeks ago
I would change Evolving Wilds and Wayfarer's Bauble to a land-searching creature or spell such as Rampant Growth. Also, maybe add a shock land like Stomping Ground to keep the land speed going instead of an iffy card like Game Trail. Also, I would remove a couple of the snow lands and replace them with more Rootbound Crag and Cinder Glade
As for aggro, majority of your dragons have high cost, so I would add Dragonspeaker Shaman to get them out quicker. I would replace Sylvan Ranger with Sakura-Tribe Elder or Farhaven Elf to add land directly, increasing tempo.
If it's non-Modern, an Exploration is also a really fun ramp.
Also, I suggest reducing the variety of creatures and instead focusing on copies of key cards. That way, your deck is more stable.
2 weeks ago
Game Trail rotates with Ixalan, so the mana base needs to be reworked. Other than that I like the deck. I would recommend some more enrage creatures, as Huatli, Warrior Poet's -X lets you trigger their abilities, and the mechanic lets you play much more defensively, giving you time to cast your huge dinosaurs and go for a wider swing to end the game.