Game Trail


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Game Trail


As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 29%

3.11 TIX $3.27 Foil


Recent Decks

Load more

Game Trail Discussion

Guardians on Need sideboard help for this ...

5 days ago

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

Tio_Infernape on Flee the Werewolf

5 days ago

May i suggest Immerwolf as an werewolf lord for your deck? Silverfur Partisan can do a nice job protecting your wolfs too.

Also, you have more green cards than red, so you may want to raise the number of forests in your deck. Cinder Glade and Game Trail are lands that do a better job than Timber Gorge, but if you think they're expensive, Rootbound Crag is also nice.

That's just my suggestions, no need to take them as true. +1 because i love some Werewolf tribal :)

BonVoyYawg on I'm Invincible!

6 days ago

So I found a 3rd Game Day to attend and was 1 of 3 participants, so the guy running it joined and we played 2 rounds.

  • Round 1: 0-2 Loss - Mardu vehicles out-started me :-/
  • Round 2: 2-0 Win - UW Control again showing that Prowling Serpopard is game ending in these matchups

Before the matchup I managed to trade for another Game Trail and swapped a Forest out for it. Last night I swapped the two Built to Smash out for two Larger Than Life, but looking back I think I'm going to ditch those as well for maybe another creature or two. I think the best option is either 1x Voltaic Brawler and 1x Invigorated Rampage or 2x Arlinn Kord  Flip or 2x Longtusk Cub

DarkStarStorm on All things Wolven

6 days ago

An explanation for my decisions on my variant of cyphre187's deck.

Breakneck Rider  Flip: Having redundant copies is actually good, and it has immense synergy with Howlpack Resurgence. It can allow the mana curve to be lower because it scales with your board state.

Channeler Initiate: Not a wolf, but it helps your early game by functioning as a 0/1 mana dork as well as your lategame as a 3/4 body. Allows you to drop a body and still have mana for interaction.

Geier Reach Bandit  Flip: Efficient card, but redundancy is not good. 2-of to prevent drawing into multiple.

Smoldering Werewolf: A meta-pick lategame bomb. 12 of Zombies's creatures have a toughness of 1, which opens you up for a 1-for-2 scenario.

Game Trail/Sheltered Thicket: Everything that isn't Trail has the land types to enable it entering untapped. In the mid/lategame, you can cycle away Thickets that would be topdecked otherwise.

Magma Spray: Answers Relentless Dead and Scrapheap Scrounger for good. It also enables psuedo first strike with Kessig Forgemaster  Flip and Smoldering Werewolf

Fallerup on Bontu's Glorified Death Triggers

1 week ago

thank you. the sideboard of that deck are just extra cards I own that work with the ones in the main. you can change those out with what ever you want, but I would keep in . if you wanna spend some more money on the deck I would upgrade the manabase first, switch the numbers of Foul Orchard with Blooming Marsh they are 4 and 1 now, just make it 1 and 4 or add Hissing Quagmire instead, like 3 and 2 or something. there are no Golgari reveal lands. R/B has Foreboding Ruins, Gruul has Game Trail there is no such Golgari land. If there was I would have that in there.

BonVoyYawg on I'm Invincible!

2 weeks ago

I'm torn between: 2x Glorybringer and 2x Longtusk Cub. Swapping the Game Trail as mentioned above to a Forest and the 2 dragons make the mana cost/lands exactly on point and we expect to swap out ole' GB for sideboard stuff anyway... I think... I think we're gonna try bringing some Glory. There's another Standard showdown I found to attend tomorrow, gonna try it out

BonVoyYawg on I'm Invincible!

2 weeks ago

Had a Standard Showdown today! Results and thoughts below:

  • Round 1: 2-1 Win - Mardu Vehicles
  • Round 2: 0-2 Loss - WB Zombie
  • Round 3: 2-1 Win - WU Embalming Tokens with Anointed Procession


Wasn't at CK so it seemed a bit more casual today. However I'm getting better info from all of this because all 4 losses sustained tonight along with the 2 losses I sustained last night due to mana issues, I'm thinking I need to slightly change up the balance. Currently I sit at 20 lands, 21 spells and 19 creatures. However I think I'm getting too many spells, not enough creatures and lands, so I think a small balancing of -2 spells for +1 land and +1 creature is all that needs to happen. I don't think I want a 4th Rhonas the Indomitable, which makes it tricky. Gonna brainstorm this week how to balance it out, but for now I'm thinking:

Monochromacy on Jund Discard

1 month ago

Hey, emrakulinsmugglers,I don't want to cast Honored Hydra for its normal cost of 6. I always want to cast it for it's embalm cost, getting a 4 mana 6/6 trample out of the deal. If you have an Olivia, Mobilized for War, you can give the embalmed Honored Hydra haste, and make it a Zombie Snake Hydra Vampire. Instead of Channeler Initiate I have Bloodrage Brawler because it kind of gives me mana if I dump a Honored Hydra, and it already is a big fatty. I don't think I need Cathartic Reunion because this deck's hands are usually pretty good, and this deck likes to aggressively mulligan to turn on Hazoret the Fervent, anyways, and besides, what would I take out, and, you might have made a mistake, or maybe you don't know, that Emrakul, the Promised End is banned in standard. I don't have Shadow of the Grave because I usually won't dump card's in my hand that quickly, and, that can get me further away from an online Hazoret the Fervent, and can just take a Honored Hydra out of the graveyard, which is not where I want it. I have the cycling lands in the deck because of the reveal lands, being Foreboding Ruins, and Game Trail, because the bicycle lands have the basic land subtypes.

Load more