Game Trail

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Add or to your mana pool.

Game Trail Discussion

Akromathia on Werewolves are Cool

11 hours ago

OK, let us see…

Land creature ratio:

  • Try 22 Lands instead of 20 (trust me on this).
  • 25 – 26 creatures are just fine.
  • 12 – 13 spells.
Note: These numbers are not written in stone, you can add more creatures, but usually you should not go under 24, for this deck strongly relies on critical creature mass. I tried to run a similar deck with 18 – 20 lands, and it did not work very well. 24 were just too much, so I went to 23 and 22 and found that there was not much difference so I kept 22.

Lands:

Creatures:

  • Daybreak Ranger  Flip good card, but usually better as sideboard, whenever you face tons of flyers or when in need for extra removal. I would replace the whole set with Duskwatch Recruiter  Flip, faster, cheaper (in both mana and dollars) and helps a lot to keep your hand and board full of wolves. Another budget replacement, could be Gatstaf Shepherd  Flip, same cmc, goes for like 20 cents the copy and has intimidate.
  • Geier Reach Bandit  Flip another pretty good card, but I would just main 2 copies, more than that is usually not great, and this opens space to great finishers like Kruin Outlaw  Flip.
  • You have a ton of “Lord Effects”, so Reckless Waif  Flip might be a good addition, since she has better body than Village Messenger  Flip. Maybe tun a mix of both? Also could replace some Bandits to make the deck more aggro.
  • Now about Silverfur Partisan . Most people think that you need a bunch of instants to cast on it yourself to justify its inclusion. WRONG! Even though that is a way to make it work, and even thought there a couple of cool combos with Zada, Hedron Grinder , it is not its main role. While in play, the partisan gives you a wolf for EVERY TARGETED WOLF OR WEREWOLF, which means that for every removal spell they cast on your creatures, you get a free replacement, which is great against some heavy removal decks. Remember that Werewolves have 3 main weak points, fliers, removal and mass removal. A great side board card.

Spells:

Hope this helps! Be kind and have fun.

multimedia on Animar, God Of Hydras

1 week ago

Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .

I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.

Lands to consider adding:


Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?

Upgrades to consider:

Other upgrades to consider:

Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.

multimedia on Animar Big N Stompy

1 month ago

Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.

Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.

Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.

When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.


For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:

Good luck with your deck.


multimedia on THRO MOK [[Gruul Tokens]]

2 months ago

Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.

Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.

Creature ramp to consider:

One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?

Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.

Kessig Wolf Run and Skarrg, the Rage Pits are lands that can give Thromok trample. Game Trail and Sheltered Thicket are budget Gruul dual lands and Wood Elves can search for Thicket.

If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.

multimedia on Wrath of Cthulhu

2 months ago

Hey, Ancestral Statue is too important of a creature with Animar, you realize this, but you don't have any cards that tutor for it?

In a $100 deck I can understand why you wouldn't have a tutor, but not in a $400 deck. Consider Fabricate ? It doesn't break the bank and if not tutoring for Statue it can tutor for Curio. Consider Fauna Shaman ? She also doesn't break the bank and can be a repeatable creature tutor. That's good when you can't afford to add other expensive price creature tutors. Hell, if price is a concern then cut Dark Depths and add tutors that can help in a game to search for the cards that break Animar. These cards are more important than Depths for your overall deck to function.

Curio and Statue is a good, but consider some low CMC creatures who can bounce themselves or another creature back to your hand to cast again:

These creatures mimic what Statue does, more ways to get fast counters on Animar and they help if you don't draw or Statue is killed. These creatures also help like Curio does to abuse creatures with strong ETB abilities:

Empath is a very good tutor here for Eldrazi because he's a creature who you can bounce back to your hand. Faeries helps to play more creatures a turn by untapping your lands. Visionary is repeatable draw who's a creature. Witness is very good if you can bounce her.


Not sure why you've neglected the manabase so much instead you've focused on all the other fat in the deck. This is something that new players do... Why 24 basic lands in the manabase that's three colors and no Chromatic Lantern ? If budget is a concern you can still add some budget dual lands:

Can even cut Keranos, God of Storms , Thought-Knot Seer and Propaganda for price to add Lantern and more dual lands to the manabase. Dual lands and Lantern will help your deck much more than these cards do. Mana fixing is pretty damn important to have in a three color deck especially with a restrictive, no colorless mana, three colored mana cost Animar who you want to consistently cast turn three.

I'm sorry if I was harsh, but you're forgetting basic principles of Commander deck building while presenting yourself as a good player who other players should listen too. Good luck with your deck.

multimedia on Super Budget Landfall

2 months ago

Hey, Jund Panorama and Naya Panorama are budget fetch lands. Game Trail and Sheltered Thicket are budget Gruul duals lands. Fierce Empath can tutor for Avenger or Baloths or any other 6 CMC or higher creature. Signal the Clans is an instant tutor to search for three different creatures and put one of them randomly into your hand.

Mina and Denn, Wildborn gives you another land drop per turn and it's a landfall enabler. Budoka Gardener / Dokai, Weaver of Life and Walking Atlas let you put a land from your hand onto the battlefield. Skyshroud Claim , Farhaven Elf and Wood Elves are upgrades for land ramp. Smokebraider can help to ramp into Omnath, Avenger or other Elementals.

Beast Within , Nature's Claim , Hull Breach and Decimate are upgrades for removal spells. Greater Good is a draw engine and sac outlet for Elementals. Multani, Yavimaya's Avatar is a upgrade for finisher creature and he's an Elemental. Bane of Bala Ged is an underrated budget big creature; it's excellent with haste. Rhythm of the Wild is more haste and protects your creatures from being countered.

Good luck with your deck.


multimedia on Thiefing

2 months ago

Hey, saw your forum topic asking for help. Good start, but I think you can expand on the stealing your opponents creatures strategy and get more value from creatures you steal. There's also several budget staple Commander cards to consider adding. All my cards suggestions are budget ($5 or less each).

Command Tower , Exotic Orchard , Reliquary Tower , Yavimaya Coast , Shivan Reef , Cinder Glade , Game Trail , Ash Barrens , Naya Panorama , Bant Panorama are all good budget lands that can ETB untapped. Captivating Crew , Willbreaker , Dominus of Fealty , Zealous Conscripts and Roil Elemental are repeatable sources of stealing. Evolutionary Leap , Ashnod's Altar , Greater Good are repeatable sources of value by sacing your opponent's creatures after you steal them. Use these sac outlets with Skullclamp for even more value. Sol Ring , Chromatic Lantern , Simic Signet , Gruul Signet , Izzet Signet , Talisman of Impulse , Fellwar Stone are staple mana rocks for Commander.

Rattleclaw Mystic , Elvish Mystic , Llanowar Elves , Arbor Elf are budget one drop mana dorks. Sakura-Tribe Elder , Nature's Lore , Farseek , Fertile Ground , Farhaven Elf is more good ramp. Fauna Shaman , Signal the Clans and Gamble are budget tutors. Mystic Remora , Eternal Witness , Chaos Warp , Beast Within , Reclamation Sage , Reality Shift , Stubborn Denial , Arcane Denial are staple Commander cards. Temur Ascendancy , Coiling Oracle , Trygon Predator , Dack's Duplicate and Shaman of the Great Hunt are good Temur cards.

Hero's Blade and Swiftfoot Boots is good equipment with Yasova. Temur Sabertooth is repeatable bounce of creatures who have good ETB abilities such as Conscripts.

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


eliakimras on Nikya of the Oldways, 10$ and under

3 months ago

You might replace Gruul Signet with Wood Elves (that can search Cinder Glade and Sheltered Thicket ). Blighted Woodland and Myriad Landscape are ramp on a land, really worth with Nikya. Game Trail and Rogue's Passage are really cheap and useful. Reliquary Tower is good if you keep going over 7 cards in hand. I recommend against Temple of the False God in this deck, since you have only 33 lands and it can be a dead land before 5 lands. Also, TotFG only produces 2+1 colorless with Nikya, not 2+2.

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Game Trail occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RG (Gruul): 1.26%