Game Trail

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't Game Trail enters the battlefield tapped.

: Add or to your mana pool.

Game Trail Discussion

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

1 week ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

1 month ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

multimedia on Korvold, Fae-Cursed King Jund EDH

1 month ago

Hey, saw your forum topic asking for help. Lots of good cards here for your first Commander deck. You have good card sense. There's a big disconnect between the number of creatures and the rest of the deck as well as only 20 lands is not enough lands.

For beginning improvements, make room to add 16 more lands. Start with adding 8-10 more basic lands. Some other budget lands to consider adding:

Cards to consider cutting to include more lands:

  • Putrid Goblin
  • Byway Courier
  • Leyline Prowler
  • Gluttonous Troll
  • Keeper of Fables
  • Rapacious Dragon
  • Syr Konrad, the Grim
  • Izoni, Thousand-Eyed
  • Thorn Mammoth
  • Siege-Gang Commander
  • Endrek Sahr, Master Breeder
  • Butcher of Malakir
  • Angrath, Captain of Chaos
  • Brass's Bounty
  • Taste of Death
  • Bake into a Pie
  • Bloodsoaked Altar

The majority of these suggested cuts are high mana cost cards which you don't need because Korvold and Prossh are the better high mana cost cards you want to play. Want to make sure you can consistently play lots of other permanents before you play Korvold.

Lands to consider cutting/upgrading:

  • Golgari Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands

I see Dockside Extortionist which is excellent, one of the best cards with Korvold. Temur Sabertooth is a combo with Extortionist to make infinite mana via treasures which is infinite sacs and draw with Korvold.

I offer more help if you would like. Good luck with your deck.

CaptCreek on Radha and Her Rowdy Raiders

1 month ago

multimedia Thanks! It's nice to hear that I at least have some basic idea of what I'm doing. The list before this one was basically all in on token generators like Avenger of Zendikar and Dragonlair Spider , and the early drops would just make tokens, which is still nice, and I want some efficient token makers in the deck since it helps generate mana with Radha, but I found that with all of those high cost creatures, the deck played slower than I would have liked. I opted to take out most of the less efficient or non-repeatable token generators for mana dorks, so I could more easily get Radha out on turn 2-3 to set up for some big plays.

I like all of your suggestions! I'll definitely be getting a Game Trail , Genesis Wave , and Champion of Lambholt and slot them in. I also agree about Vitalizing Wind , but it's basically a placeholder card at the moment. I will admit though, it's always hilarious to take out a player out of nowhere with a 9 mana instant (It's actually happened more times than my friends would like to admit.)

I do have a copy of Wood Elves in my binder, and I'll definitely slot it in and see how it performs. Ramp is always nice, and the fact that it'll be able to search for 3 of my dual lands is very appealing. I also have a Farseek , so I could slot that in as well!

I really appreciate the detailed response! I really want this deck to be fast and fun, while still having a fair shot against the widest variety of power levels as possible. I know I'm a novice deckbuilder and still not well versed in "Power Level/Assessment", but it's reassuring to hear that I'm at least on the right track!

multimedia on Radha and Her Rowdy Raiders

1 month ago

Hey, excellent budget deck. You have a clear grasp on deck building and using mostly the best cards given the low budget. It's nice to see a deck playing green and including many one drop mana dorks. You have no idea how many times a week I suggest for people to include one drop mana dorks in their decks...

Champion of Lambholt is very good with creature attacking strategies and a low mana cost creature base. The evasion she can provide makes it much safer to attack with creatures and make mana with those creatures with Rahda. Especially with creatures who create tokens: Summoner, Krenko, Warboss, etc. Each token that's created triggers Lambholt. Beastmaster Ascension and Vitalizing Wind are much better potential win conditions when your creatures have evasion. However I don't think Wind is a good enough card to play.

Genesis Wave is pretty busted when you can generate a lot of mana consistently and it can put enchantments onto the battlefield. Comet Storm can be an X damage to all opponents spell. Duskwatch Recruiter  Flip is a good mana sink to put creatures into your hand.

I see Stomping Ground and Sheltered Thicket dual lands that Wood Elves , Nature's Lore or Farseek can search for and put onto the battlefield. Karplusan Forest and Game Trail are two other playable budget Gruul dual lands.


Upgrades to consider with close to matching card price:

multimedia on Savage Hunter EDH+

1 month ago

Hey, nice budget upgrade of the precon. Better to view the Command Zone as entertainment not as an information source for making decks. Those guys don't know how to make good decks. They know how to promote the latest thing that Wizards is selling and they do that well.

There's several budget lands to consider adding to upgrade the manabase.

Lands to consider cutting:

  • Golgari Guildgate
  • Gruul Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands
  • Rocky Tar Pit

With Korvold and green I suggest adding lots of ramp because the ramp can help to play Korvold faster then be used as fodder to sac for his ability. One drop mana dorks are budget and are very good when using one of them to ramp into Korvold since it gives you something to sac.

More mana rocks are also helpful ramp that can also be sac fodder after getting Korvold on the battlefield.

Creatures who can reanimate themselves can be repeatable sac fodder for Korvold.

Ramunap Excavator lets you play a land from your graveyard which can be another repeatable source of sac fodder letting you use a land to sac rather than another permanent. Prossh, Skyraider of Kher is a budget big creature that can create a lot of sac fodder for Korvold or just be another flying threat.

If these other suggestions interest you then I can give more advice about what cards to cut. Good luck with your deck.

Hellizha on Playing with death

1 month ago

Salut le gros!

Tel que promis, voici ma review:

1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :

Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :

2nd, MANA
- Avoir 3 couleurs demande une attention supplémentaire a tes mana rocks et ton ramps, Chromatic Lantern et Solemn Simulacrum semblent important ici. Cultivate , Kodama's Reach

3rd, COMBO/WINCON
Je vois 2 solutions ici qui sont facilement exploitable :

  • Shadowborn Apostle
    C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.

  • Mikaeus, the Unhallowed
    Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.

SACTOOL
- Autre que les Altars Goblin Bombardment , Sidisi, Undead Vizier , God-Eternal Bontu .

match_lighter on Less for more

1 month ago

I would swap Coldsteel Heart out for Arcum's Astrolabe to help with the fixing, then get rid of both of your two color snow lands for cheap you could get Game Trail and Foreboding Ruins which will get you the right mana on time, hopefully. On a similar note, you might consider Evolving Wilds or Terramorphic Expanse for lands as once in the graveyard they can help you cast Tombstalker . I also think your deck should be called "More for Less" which would make more sense for the theme you're going after.

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Game Trail occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

RG (Gruul): 1.26%