Starlit Sanctum


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Uncommon

Combos Browse all

Starlit Sanctum


Tap: Add (1) to your mana pool.

(White), Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

(Black), Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Starlit Sanctum Discussion

Ripwater on Ivory Doom: Ayli and the Clerics of Dominaria

7 months ago

Hey man, cool deck! Ever considered the card Transmutation ? It works with Starlit Sanctum + Daru Spiritualist + Shaman en-Kor combo :) You can finish off an opponent on instant speed. It's a 4 card combo I know, but you can tutor for it :)

Gadianten on Orzhov Cleric Tribal EDH

10 months ago

I love cleric tribal, I realize this is a jank deck but with some focus it can also be effective. I think the first trick is to synergize with your command and find clerics that can be sacrificed for gains the second is to find ways to drain their health quickly so you can focus on the first.

The best way to life drain is probably with Exsanguinate, Debt to the Deathless, Torment of Hailfire or similar spells so that your commanders to hand ability can be utilized.

The next one is not quite so easy and needs tuning to make really good, but I would recommend clerics like Benevolent Bodyguard, Children of Korlis, Dark Supplicant with Scion of Darkness, Frontline Medic, Nova Cleric, Remorseful Cleric, Sanctum Guardian and Selfless Spirit for creatures that can be utilized well with your commander and as a bonus its flavorful to have fanatical priests dedicated to some grim god.

Generally useful clerics matter cards would be Edgewalker, Ancestor's Prophet, Battletide Alchemist, Rotlung Reanimator and Whipgrass Entangler.

A little combo for Starlit Sanctum is Daru Spiritualist + Shaman en-Kor to gain some arbitrarily high life total.

In tribe Card draw considerations are Tymna the Weaver, Bygone Bishop and Twilight Prophet.

I don't know if you will continue to develop this but I would like to see your take on it as you evolve it.

Venturub on Holier than thou

1 year ago

I am sorry but I remembered to give you ine last suggestion: since you have Urborg, Tomb of Yawgmoth, why not also use Stern Judge? The lands of your opponent will also be swamps, and with Starlit Sanctum or Cabal Archon the game will quickly be over.

Venturub on Holier than thou

1 year ago

Oh and some Weathered Wayfarer to get those Starlit Sanctum!

Venturub on Holier than thou

1 year ago

@Se7enfoot I understand but, Woh, you made a lot of changes in your deck. For the better, although no more Scion of Darkness!

I still have three suggestions:

1) Instead of Lightning Greaves, Shaman en-Kor. Why? Three reasons. Firstly, the casting cost is the same, that is 2. Secondly, Shaman en-Kor ability can be activated as an instant (also during the turn of your opppnent) whereas Lightning Greaves can only be equiped as a sorcery (during your turn only). Thus, if you activate the Shaman ability to boost a cleric toughness with Daru Spiritualist it can serve a defense guy against big monsters, before you sacrifice it for big life. One common mistake, is to think that the Shaman en-Kor ability can not be activated unless it receives damage. That it is not the truth: the Shaman can target a cleric, regardless of whether it received damage: "You can use this ability as much as you want prior to damage being dealt" - . Also, the shaman can redirect damage to itself: "It can redirect damage to itself". Third reason: the Shaman is a Cleric, unlike the Lightning Greaves.

2) Starlit Sanctum instead of Disciple of Griselbrand. Why? Disciple of Griselbrand costs 3 in order for you to use the ability: 2 to cast the creature, plus 1 to use its ability. Starlit Sanctum costs 1. Plus, Starlit Sanctum lets you choose between gaining life or taking life from your opponent, thus complementing the damage of Cabal Archon.

3) You should add one more Test of Endurance. Why? If yours gets destroyed, you will get no second chance to use it again. The more so when you have no Devoted Caretaker or Eight-and-a-Half-Tails in your deck to protect it.

Venturub on

1 year ago

As an extra precision:

After having targeted a Cleric with Shaman en-Kor, while having Daru Spiritualist on the battlefield, you have a blocker with infinite toughness.

But you you also get to have an “infinite” quantity of life with Starlit Sanctum and, with it, an attacker with infinite power thanks to Sunbond.

Venturub on B/W Clerics

1 year ago

I may be wrong, since I did't test this deck enough, but I don't think things like Cover of Darkness are necessary. I do not attack with the clerics but with the Demons from Skirsdag High Priest. In order to have them, I have to have a creature dying in a turn: thus, the Selfless Spirit or the Orzhov Pontiff (killing your opponent creatures when it enters the game, and when the Haunt ability is activated with Starlit Sanctum).

The Demons from Skirsdag High Priest are 4/4 flying creatures, and I may have 6 flying 4/4 in turn 6: 1 in turn 3, 1 in turn 4, 2 in turn 5, 2 in turn 6. Those are to be boosted to 5/5 creatures with Zealous Persecution.

It is worth to note that your opponent should not normally have any blocking creature with all the Orzhov Pontiff, the Zealous Persecution and the Make Obsolete. If a Swords to Plowshares aims one Demon, the Mother of Runes or a Selfless Spirit will protect it.

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