Cabal Pit

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Uncommon

Combos Browse all

Cabal Pit

Land

Tap: Add B to your mana pool. Cabal Pit deals 1 damage to you.

Threshold B, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

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Cabal Pit Discussion

VelvetVendetta on Control Zur

2 months ago

mmcgeach hey man, you touched a couple times on the subject of your meta having lots of bear decks, are you having trouble regarding Aven Mindcensor? My opponents are actually tutoring for it asap, so I'm thinking about adding more removal, quite unsure what to go for tho, I'm considering Dismember because it can be played with coloress mana, meaning it can be used to kill Magus of the Moon as well...

The Magus of the Moon is also the main reason I'm not considering Massacre in the slot.

Also thinking about using Cabal Pit since I run Expedition Map already (still doesn't kill magus tho)

Thoughts?

pain42 on Tasaketh

2 months ago

I noticed a lack of Yawgmoth's Will which if nothing else is an excellent value card. Is there any reason you chose not to include it? Additionally, I believe that in your maybeboard Cabal Pit should actually be Cabal Coffers.

entheogeneral on Need Help Compiling a List ...

1 year ago

Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven

Balduvian Trading Post

Blighted Fen

Cabal Pit

Desert

Deserted Temple

Clacial Chasm

Halls of MistIce Floe

The Isle of Wak-Wak

Petrified Field

Prahv, Spires of Order

Quicksand

Sorrow's Path

Thespian's Stage

The Tabernacle at Penrell Vale

Vesuva

I hope you can use so of these ideas.

Trtl on cEDH: Mazirek Combo-Control

1 year ago

And on a final note, depending on how often you get threshold, Cabal Pit.

TheHorgle on Git out of my swamp

1 year ago

Looks fun, lots of overlap with what I'm running in my Damia Lands deck. Some things I might recommend looking in to would be Strands of Night for instant speed reanimation at the negligible cost of a land and a little life, Crop Rotation for instant speed utility land tutoring, and Zuran Orb for emergency life gain. Entomb also gets you quick and easy Life from the Loam and Dakmor Salvage access.

Zendikar's Roil has done a lot of work for me just by quietly making nonthreatening blockers all game, but your mileage may vary.

Some utility lands you might find interesting include: Bojuka Bog, Cabal Pit, Buried Ruin (get back that Crucible when meddling kids kill it), and Urborg, Tomb of Yawgmoth for color fixins and things that care about things being swamps. Mystifying Maze, Maze of Ith, and Glacial Chasm provide fantastic survivability on their own, particularly when you've got ways of sneaking them in reactively. Worth noting that the latter two cannot tap for mana on their own without Chromatic Lantern or Urborg, Tomb of Yawgmoth or what have you.

Other potentially useful things things off the top of my mind are Pernicious Deed and Beast Within for removal, Horn of Greed if you have card troubles, and Overwhelming Stampede and/or Pathbreaker Ibex to get in big swings late game. And Herald of Leshrac for ultimate lulz.

Finally out of curiosity, I notice you're not running Avenger of Zendikar, one of the quintessential landsy cards in EDH. Is that an intentional exclusion, or just happenstance? Either way, happy deck building!

Flagellum on House of Cards

1 year ago

I'm pretty sure Echo Chamber wouldn't work with Horobi, once the creature is targeted it is destroyed and the ability is countered.

You're better off not using Cabal Pit, you have to sac it and then you're down a land. Better off using Desert so you don't lose much to gain a removal spell. If Urborg, Tomb of Yawgmoth is out it's simply pure valuetown. Of course it is conditional upon them attacking someone.

Draw_Wurm on House of Cards

1 year ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:

Lands

Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.

Artifacts

Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

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