Cabal Pit

Cabal Pit

Land

Tap: Add {{B}} to your mana pool. Cabal Pit deals 1 damage to you.

Threshold — {{B}}, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

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Printings View all

Set Rarity
Odyssey (ODY) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cabal Pit occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.09%

Cabal Pit Discussion

StopShot on Flash Banned

2 months ago

To a lot of decks its still the wincon. Rest in Peace, Grafdigger's Cage and Planar Void is powerful enough to stop it consistently, but it shuts down my own deck's strategies. Instead I would run Nevermore naming Flash but I can't even run that tactic anymore. Lesser forms of graveyard hate such as Scavenging Ooze and Tormod's Crypt are not good enough as they can't prevent a dies trigger such as how Rest in Peace does.

In the event a Hulk player hard-casts Protean Hulk and then right after casts a spell like Diabolic Intent or Life's Legacy to sacrifice it as part of the cost the only way I could possibly see of disrupting that at instant speed in non-blue is through Aven Mindcensor. I know the Aven is typically good in EDH, but it doesn't nearly answer as many combos as Pyroblast does nor can I run a second copy of it nor cast it for one mana.

Hulk isn't so bad of a problem that it needs to be completely banned either. The issue is any hulk pile with Grand Abolisher or Thassa's Oracle is just too difficult to stop at all. Grand Abolisher requires you to run super narrow cards you wouldn't run anywhere else like Ghost-Lit Raider and Cabal Pit just to get around it and Thassa's Oracle requires answers in blue like Stifle to stop it or Torpor Orb which will be a magnet for removal for everyone playing at the table.

Unless more efficient non-niche answers get printed in other colors the strategy is still too strong. The banning shouldn't have made this strategy slower. The banning should have made it easier to combat which it has only done for blue.

smilodex on Sir, That's the Recycling Bin

2 months ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

RainbowWizz on Grenzo ft. DJ Doomsday | Competitive Primer

6 months ago

Arcane Signet is a strict upgrade over Fellwar Stone . I’ve also been trying to run Urborg , Vault of Whispers , Cabal Pit , etc. and other come into play black lands plus 1 snow covered swamp to make tainted pack for sure get what you need. I also like Fire Covenant and Phyrexian Purge over Toxic Deluge . They both dodge your Grenzo and kill problematic hate bears. They both imprint on chrome mox for red and black which comes up a bit when it’s a race to combo.

KidEnkidu on The Lich Lord Cometh

7 months ago

You're running too many basics to be doing the Hermit Druid thing. Try adding in stuff like the artifact lands, Pendelhaven , Centaur Garden , Cabal Pit , so that the Druid will consistently mill a decent amount. I'd honestly say try to get your basics down to 5 or less, which is admittedly hard in a 2-color deck, but it'll be worth it.

Also, I feel like if any deck wants Grothama, All-Devouring , this might be it.

SideBae on Yuriko V1

11 months ago

First things first: All EDH decks need ramp. Unfortunately for UB decks, most of the ramp in the game is in green or occasionally red (see Orcish Lumberjack ). That means artifacts are the way to go. I advise Dimir Signet , Talisman of Dominance and MindStone (maybe) as relatively affordable cards you can use for ramp; but since you're running Mox Diamond , I might as well mention Grim Monolith and Mox Opal . Your artifact count is a little low for the opal, though, but that may change as the deck evolves.

I see you've included Changeling Outcast . Consider running Mothdust Changeling as another evasive, one-drop ninja. Mist-Syndicate Naga and Silent-Blade Oni are excellent ninjas as well; you should at least consider Throatseeker . Baleful Strix is another creature to consider, as returning it to your hand with ninjutsu allows you to draw more than one card with it after you cast it additional times. It is also hard to block, and can make a formidable blocker on its own.

Cavern of Souls is an excellent include, if you have access to it. It's usually a lot more integral, but you'll likely be using the ninjutsu ability most of the time rather than casting your guys. Still, keep it in mind.

Preordain is good in conjunction with Ponder and Brainstorm . Treasure Cruise and Dig Through Time are also high CMC card-draw spells that are relatively easy to cast.

Running Jace, the Mind Sculptor seems good here, though he is over $100 nowadays; I must admit I am having a hard time determining the deck's budget, mostly because of the Mox Diamond and Mana Crypt . Note also that, as you're already including Sensei's Divining Top , Scroll Rack and potentially Jace, the Mind Sculptor , you can consider running Counterbalance . Counterbalance is generally a high-variance card in EDH, but I've had some success with it in the past.

Depending on your meta, Ashiok, Dream Render can be an all star. In almost every meta, Narset, Parter of Veils is an all star, especially if paired with a well-timed Windfall .

In my Tasigur, the Golden Fang deck, I run a similar combo-kill of casting Nexus of Fate repeatedly with an otherwise empty library. I use Tainted Pact to get rid of my library, running a single basic and snow basic of each type. Crafting your mana base carefully might allow you to run Tainted Pact too -- give thought to lands like Ancient Tomb , Cephalid Coliseum or Cabal Pit . If that doesn't work, Demonic Consultation with Nexus of Fate in hand is also good.

If your meta is filled with combo decks (I know mine is), Arcane Laboratory is a good option, especially since ninjutsu isn't an alternate casting cost; Mana Maze is similar. Dispel is a counter-counter spell I've found tremendously useful, especially since it can stop an opposing ad nauseum right away.

Raven's Crime seems like a good way to use up excess lands you draw.

Not sure how much I like Aether Vial in an EDH deck. Yes, your creature-curve is low and very consistent, but drawing it later in the game, especially if you're behind, has all the feel-bad-ness in the world. Maybe Leyline of Anticipation is better? It allows all your spells to go in at instant speed, flips for an extra three damage off a Yuriko, the Tiger's Shadow trigger, and can begin the game occasionally on the table for free. Yes, it is still dead if drawn late, but it isn't AS dead in that it immediately takes full effect; Aether Vial requires two or three turns to become powerful, and then only works with creatures.

Time Stretch is an extra-turn card to consider, though it may be too expensive to cast.

Invisible Stalker as another ninjutsu enabler? I'd run it over Hope of Ghirapur , though that may be a meta call.

Commandeer and Misdirection are two disruptive, high-cost instants with good alternate casting costs to consider.

Mystic Remora is good in most blue decks, especially if your opening hand is otherwise slow. Players have to either play around it, which slows the game enough for you to catch up, or play into it, which can easily make it an Ancestral Recall . I personally think it is a better card than Rhystic Study , if only because by T3 you probably want to be doing other things with your mana.

Thirst for Knowledge , Painful Truths , Chart a Course , Notion Thief and Night's Whisper are all worth considering as efficient draw-engines. Notion Thief feels especially brutal when cast as a response to an opposing Brainstorm .

Ok man -- that's all I got. Good luck with deck building!

StopShot on engine out, painters servant in

11 months ago

I would have banned Contamination & Infernal Darkness long before I would have banned Iona, Shield of Emeria . Contamination makes Blood Moon and Back to Basics look as trivial as Root Maze when optimized for lockdown. If it didn't affect basic lands I would be much more okay with it.

Protean Hulk or Grand Abolisher - either one of those I would have banned. If my best answer to a combo is Cabal Pit or Ghost-Lit Raider 's channel ability something has gone wrong. If better answers were printed to get around this combo *cough* Grand Abolisher *cough* then it wouldn't be as bad.

Lastly I would have banned Dakmor Salvage . The infinite combo with this card, a discard outlet, and The Gitrog Monster is like the love child between Modern KCI and Legacy Four Horsemen. The casuals in my playgroup don't even want to bother understanding the inter-complexities that go behind this combo because there is a lot to take in, especially when the Gitrog player uses their discard step as a discard outlet to win the game. (Yes, I understand Gitrog players can use their discard step as a repeatable method to cycle Dakmor Salvage .) The issue here is, if no one can or wants to fully understand all the rules and limits that go behind this strategy that means only the Gitrog player is responsible for checking to see if the Gitrog player is following the rules behind his combo or not. The point is unless I'm there this player gets away with winning games a judge would have tossed the book at him for, because he knows his opponents won't challenge him on the validity of his reasoning. (Even I'm not fully knowledgeable on it myself either; I just have a better general understanding.) Seeing it get played in my casual play group is just too painful to watch and no one wants to make a play-group ban or else said player is going to feel singled out which would create bad blood amongst players. Either way this one combo has been disbanding my play group and nobody really wants to play the game as much given the stigma of the combo. I have even given up building my deck to go up against theirs as it would require boarding in cards that would already set my own deck back like Rest in Peace , Cursed Totem , and Suppression Field .

Contamination and Flash-Hulk combo are a pain to deal with, but I feel like I can still somewhat interact with them with cards like Seal of Cleansing and Red Elemental Blast . It's just those strategies feel like they run against the spirit of the game and are just too harsh to deal with as it currently stands. The Gitrog-Dakmor Salvage combo however, is the only strategy I feel incredibly helpless against that is crushing my interest in playing this format. I don't think these cards will ever get banned however, because they're either too obscure for most casual players to use often enough and/or they demand a player to own a lot of monetarily expensive cards in order to use them consistently and fast. Contamination , Infernal Darkness , Grand Abolisher , and Dakmor Salvage are the cards I feel need to banned the most given their impact when utilized in decks that can use them optimally.

irmsilver on Broker of Blood

1 year ago

I've been brewing with this guy myself, and couldn't help but notice that Ancient Tomb was absent from your mana base. Also, I would highly recommend Ifnir Deadlands over Mana Confluence for the purpose you're using it, as well as Cabal Pit or Tomb of Urami over City of Brass for the same reason.

DrLama on Grenzo ft. DJ Doomsday | Competitive Primer

1 year ago

For Tainted Pact , there are enough Swamp substitutes. Instead of 9 Swamps and 1 Urborg, Tomb of Yawgmoth, you can run the following:
1x Swamp
1x Snow-Covered Swamp
1x Cabal Pit
1x Ifnir Deadlands
1x Shizo, Death's Storehouse
1x Tomb of Urami
1x Urborg
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Gemstone Caverns or Gemstone Mine

Of course, most of these are worse than swamps, but they turn Tainted Pact on

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