Tap: Add B to your mana pool. Cabal Pit deals 1 damage to you.
Threshold B, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
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Cabal Pit Discussion
6 months ago
7 months ago
Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven
The Isle of Wak-Wak
The Tabernacle at Penrell Vale
I hope you can use so of these ideas.
10 months ago
And on a final note, depending on how often you get threshold, Cabal Pit.
1 year ago
Looks fun, lots of overlap with what I'm running in my Damia Lands deck. Some things I might recommend looking in to would be Strands of Night for instant speed reanimation at the negligible cost of a land and a little life, Crop Rotation for instant speed utility land tutoring, and Zuran Orb for emergency life gain. Entomb also gets you quick and easy Life from the Loam and Dakmor Salvage access.
Zendikar's Roil has done a lot of work for me just by quietly making nonthreatening blockers all game, but your mileage may vary.
Some utility lands you might find interesting include: Bojuka Bog, Cabal Pit, Buried Ruin (get back that Crucible when meddling kids kill it), and Urborg, Tomb of Yawgmoth for color fixins and things that care about things being swamps. Mystifying Maze, Maze of Ith, and Glacial Chasm provide fantastic survivability on their own, particularly when you've got ways of sneaking them in reactively. Worth noting that the latter two cannot tap for mana on their own without Chromatic Lantern or Urborg, Tomb of Yawgmoth or what have you.
Other potentially useful things things off the top of my mind are Pernicious Deed and Beast Within for removal, Horn of Greed if you have card troubles, and Overwhelming Stampede and/or Pathbreaker Ibex to get in big swings late game. And Herald of Leshrac for ultimate lulz.
Finally out of curiosity, I notice you're not running Avenger of Zendikar, one of the quintessential landsy cards in EDH. Is that an intentional exclusion, or just happenstance? Either way, happy deck building!
1 year ago
I'm pretty sure Echo Chamber wouldn't work with Horobi, once the creature is targeted it is destroyed and the ability is countered.
You're better off not using Cabal Pit, you have to sac it and then you're down a land. Better off using Desert so you don't lose much to gain a removal spell. If Urborg, Tomb of Yawgmoth is out it's simply pure valuetown. Of course it is conditional upon them attacking someone.
1 year ago
Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:
Shizo, Death's Storehouse. Produces . With Horibo, to kill target commander.
Urborg. Produces . With Horibo to kill.
Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.
Tower of the Magistrate. Useful protection into a kill.
Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.
Helm of Chatzuk. With Horibo to kill target creature. No real utility without.
Thran Forge. Higher cost, better utility.
Soldevi Golem. 5/3 that kills a creature when it untaps
Serrated Arrows. for 3 x murders.
Sentinel. Kills pretty much anything it can block with Horobi out.
Crenellated Wall. Blocker. to kill a creature with Horobi.
Contagion Engine. Potential wrath and Planeswalker boost.
Clockwork Hydra. 4/4 for . With Horobi takes a creature with it when it attacks or blocks.
Belbe's Armor. With Horobi, kill. Without, boost a creature on defense.
Barl's Cage. cmc cost, but a useful effect in Horobi's absence.
1 year ago
Another comment, EDH-specific (as far as I know), is that the color filters given by Suggestions II are not the same as color identity filters. For my blue-green EDH deck, I'm receiving suggestions of colorless lands that have a black color identity, such as Bottomless Vault, Cabal Coffers, and Cabal Pit, and I can't use these cards in EDH.
1 year ago
my impression: it seems like you're trying to abuse your general for draw power and then win by using a land-filled grave and lots of landfall to generate and army of creature tokens. to deal with other players you run some fogs and a little bit of removal.
I think you need: significantly more ramp and removal . . . a couple bombs and recusion cards . . . more creature token generation + creature sacrifice
any staple worth more than 30 bucks I'm leaving out of these suggestions (ex: scapeshift is expensive but not really a staple)
top-tier budget adds: Harrow, Jarad, Golgari Lich Lord, Centaur Vinecrasher, Golgari Signet, Zombie Infestation, Golgari Rot Farm, Bojuka Bog, Jund Panorama, Overlaid Terrain, Realms Uncharted, Into the Wilds, Cabal Pit
very strong adds (but maybe less budget): Desolation, Crop Rotation, Myriad Landscape, Awakening Zone, Azusa, Lost but Seeking, Rampaging Baloths, Mimic Vat, Lord of Extinction, Sidisi, Undead Vizier, Green Sun's Zenith, Dryad Arbor, High Market, Scapeshift, Mesmeric Orb, Strands of Night, Pernicious Deed, Beast Within, Cabal Coffers, Lotus Cobra, Mox Diamond, Sensei's Divining Top
I would surely consider: - Avenger of Zendikar, Boundless Realms, Stinkweed Imp, Squandered Resources, Sol Ring, Groundskeeper, Tilling Treefolk, Satyr Wayfinder, Maelstrom Pulse, Regrowth, Victimize, Undergrowth Champion, Grave Titan
you might like: Golgari Grave-Troll, Eternal Witness, Mazirek, Kraul Death Priest, World Breaker, Nyx Weaver, Greenwarden of Murasa, Skullwinder, Ulvenwald Hydra, Nissa, Vastwood Seer Flip, Creeping Renaissance, Tempt with Discovery, Edge of Autumn, Darkblast, Abrupt Decay, Garruk Wildspeaker, Necrogen Mists, Omnath, Locus of Mana, Dread, Cadaverous Bloom
notable potential synergies:
Restore can take the lands you destroy, like maze of ith or bounce lands or w/e
since this deck draws so many cards, I think you could maybe try an Isochron Scepter package in here: Grisly Salvage, Vampiric Tutor, Entomb, Naturalize, Abrupt Decay, Darkness, Fog, Constant Mists, Moment's Peace, Golgari Charm