Cabal Pit

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Odyssey (ODY) Uncommon

Combos Browse all

Cabal Pit

Land

Tap: Add B to your mana pool. Cabal Pit deals 1 damage to you.

Threshold B, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

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Cabal Pit Discussion

entheogeneral on Need Help Compiling a List ...

7 months ago

Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven

Balduvian Trading Post

Blighted Fen

Cabal Pit

Desert

Deserted Temple

Clacial Chasm

Halls of MistIce Floe

The Isle of Wak-Wak

Petrified Field

Prahv, Spires of Order

Quicksand

Sorrow's Path

Thespian's Stage

The Tabernacle at Penrell Vale

Vesuva

I hope you can use so of these ideas.

Trtl on cEDH: Mazirek Combo-Control

10 months ago

And on a final note, depending on how often you get threshold, Cabal Pit.

TheHorgle on Git out of my swamp

1 year ago

Looks fun, lots of overlap with what I'm running in my Damia Lands deck. Some things I might recommend looking in to would be Strands of Night for instant speed reanimation at the negligible cost of a land and a little life, Crop Rotation for instant speed utility land tutoring, and Zuran Orb for emergency life gain. Entomb also gets you quick and easy Life from the Loam and Dakmor Salvage access.

Zendikar's Roil has done a lot of work for me just by quietly making nonthreatening blockers all game, but your mileage may vary.

Some utility lands you might find interesting include: Bojuka Bog, Cabal Pit, Buried Ruin (get back that Crucible when meddling kids kill it), and Urborg, Tomb of Yawgmoth for color fixins and things that care about things being swamps. Mystifying Maze, Maze of Ith, and Glacial Chasm provide fantastic survivability on their own, particularly when you've got ways of sneaking them in reactively. Worth noting that the latter two cannot tap for mana on their own without Chromatic Lantern or Urborg, Tomb of Yawgmoth or what have you.

Other potentially useful things things off the top of my mind are Pernicious Deed and Beast Within for removal, Horn of Greed if you have card troubles, and Overwhelming Stampede and/or Pathbreaker Ibex to get in big swings late game. And Herald of Leshrac for ultimate lulz.

Finally out of curiosity, I notice you're not running Avenger of Zendikar, one of the quintessential landsy cards in EDH. Is that an intentional exclusion, or just happenstance? Either way, happy deck building!

Flagellum on House of Cards

1 year ago

I'm pretty sure Echo Chamber wouldn't work with Horobi, once the creature is targeted it is destroyed and the ability is countered.

You're better off not using Cabal Pit, you have to sac it and then you're down a land. Better off using Desert so you don't lose much to gain a removal spell. If Urborg, Tomb of Yawgmoth is out it's simply pure valuetown. Of course it is conditional upon them attacking someone.

Draw_Wurm on House of Cards

1 year ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:

Lands

Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.

Artifacts

Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

DaringApprentice on Subscriber Preview: Suggestions II

1 year ago

Another comment, EDH-specific (as far as I know), is that the color filters given by Suggestions II are not the same as color identity filters. For my blue-green EDH deck, I'm receiving suggestions of colorless lands that have a black color identity, such as Bottomless Vault, Cabal Coffers, and Cabal Pit, and I can't use these cards in EDH.

phelda4eva on The Mexican Staring Frog of Southern Sri Lanka

1 year ago

my impression: it seems like you're trying to abuse your general for draw power and then win by using a land-filled grave and lots of landfall to generate and army of creature tokens. to deal with other players you run some fogs and a little bit of removal.

I think you need: significantly more ramp and removal . . . a couple bombs and recusion cards . . . more creature token generation + creature sacrifice

any staple worth more than 30 bucks I'm leaving out of these suggestions (ex: scapeshift is expensive but not really a staple)

top-tier budget adds: Harrow, Jarad, Golgari Lich Lord, Centaur Vinecrasher, Golgari Signet, Zombie Infestation, Golgari Rot Farm, Bojuka Bog, Jund Panorama, Overlaid Terrain, Realms Uncharted, Into the Wilds, Cabal Pit

very strong adds (but maybe less budget): Desolation, Crop Rotation, Myriad Landscape, Awakening Zone, Azusa, Lost but Seeking, Rampaging Baloths, Mimic Vat, Lord of Extinction, Sidisi, Undead Vizier, Green Sun's Zenith, Dryad Arbor, High Market, Scapeshift, Mesmeric Orb, Strands of Night, Pernicious Deed, Beast Within, Cabal Coffers, Lotus Cobra, Mox Diamond, Sensei's Divining Top

I would surely consider: - Avenger of Zendikar, Boundless Realms, Stinkweed Imp, Squandered Resources, Sol Ring, Groundskeeper, Tilling Treefolk, Satyr Wayfinder, Maelstrom Pulse, Regrowth, Victimize, Undergrowth Champion, Grave Titan

you might like: Golgari Grave-Troll, Eternal Witness, Mazirek, Kraul Death Priest, World Breaker, Nyx Weaver, Greenwarden of Murasa, Skullwinder, Ulvenwald Hydra, Nissa, Vastwood Seer  Flip, Creeping Renaissance, Tempt with Discovery, Edge of Autumn, Darkblast, Abrupt Decay, Garruk Wildspeaker, Necrogen Mists, Omnath, Locus of Mana, Dread, Cadaverous Bloom

notable potential synergies:

Genesis is great with toolbox creatures: Stinkweed Imp, Vampire Hexmage will remove planeswalkers. then you can add Dark Depths.

Restore can take the lands you destroy, like maze of ith or bounce lands or w/e

you're already running Amulet of Vigor so Scapeshift becomes pretty amazing. also, Temple of Malady has some potential big value considering top deck manipulation

speaking of deck manipulation: Sensei's Divining Top with fetches and Sylvan Library and dredges and Into the Wilds. a budget pick is Mirri's Guile

since this deck draws so many cards, I think you could maybe try an Isochron Scepter package in here: Grisly Salvage, Vampiric Tutor, Entomb, Naturalize, Abrupt Decay, Darkness, Fog, Constant Mists, Moment's Peace, Golgari Charm

Cadaverous Bloom seems stronger than Skirge Familiar

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