Meteor Crater

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Rare

Combos Browse all

Meteor Crater

Land

Tap: Choose a color of a permanent you control. Add one mana of that color to your mana pool.

Meteor Crater Discussion

SideBae on Derevi Fat Stax

2 months ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

DemonDragonJ on On the Horizon

3 months ago

Reflecting Pool is not eligible to be reprinted in this set, because it is already legal in modern, which is very unfortunate, since it is much more expensive than it should be, so I would like to see lands such as Meteor Crater , Temple of the False God or Homeward Path reprinted in this set; WotC likely will want to keep Ancient Tomb only for EDH, legacy, and vintage.

Caerwyn on Dual Land Advice

6 months ago

With that mana base, your check lands are usually going to enter tapped, particularly in the critical early stages of the game. The odds that you (a) have a shock land on the field, and (b) the shock land is an appropriate type for your check land are not great.

Instead of running the 10 tri lands, consider some of the following:

  • Aether Hub - an inexpensive land that provides fast colour fixing in the early game (when hitting your colours matters most), and still provides mana in the later game.

  • City of Brass and Mana Confluence both fix your mana for a fairly insubstantial tax.

  • Exotic Orchard - another budget land that, while a bit unpredictable, can usually be sufficient in a multiplayer game.

  • Gemstone Mine - colour fixing that sticks around a few turns.

  • Meteor Crater - your curve is a bit high, so you might want to forego this one, but I figured I would put it on your radar.

  • Reflecting Pool - another land that can usually get you the colours you need. Works particularly well if you have other rainbow lands.

  • Tarnished Citadel - emergency colour fixing for 3 life, with the option to simply tap for colourless if you do not have specific colour requirements.

Caerwyn on Muldry

7 months ago

Your biggest manabase problem is the number of lands you have that enter tapped or otherwise put you behind on mana (such as Bant Panorama ).

The ideal Muldrotha, the Gravetide manabase will be full of fetch lands, that can be recurred each turn with your commander. However, that can get a tad pricey. However, you have some other options. Even on a budget, there are a number of decent two-coloured lands, such as Sunken Hollow that will regularly enter the battlefield untapped. There are some relatively inexpensive lands such as Meteor Crater and Tarnished Citadel that will generally get you the mana you need, though there are some difficulties in doing so. Command Tower will also help you significantly.

If you want a full list of lands that is sorted and links to price, check out this decklist: All the lands in a sorted list.

DemonDragonJ on Ultimate spoiler season

9 months ago

I am very displeased that neither Akroma's Memorial nor Rhystic Study were reprinted, since both of those cards very much need to be reprinted.

The new artwork on Vengeful Rebirth is nice; I see that Seb MicKinnon is taking inspiration from Rebecca Guay and/or Terese Nielsen in that image.

I really wish that I had waited to purchase a Lord of Extinction for my Mimeoplasm EDH deck until it was reprinted in this set, as doing so would have saved me a great amount of money, but I made that purchase months before this set was even announced, so there was no way that I could have known about it.

The reprint of Reviving Vapors is very nice, and I may purchase a copy if I ever build a white/blue EDH deck.

Prismatic Lens is rather useless; Prophetic Prism would have been vastly better.

It is good to see Anger and Brawn reprinted, but why were the other incarnations in that cycle not reprinted? That is especially glaring considering that Filth and Valor have never been reprinted.

Most of the lands were great, but did the game really need another reprint of Terramorphic Expanse? Also, Rogue's Passage and Thespian's Stage were great, but those spaces could have been used for lands that need reprints much more severely, such as Reflecting Pool, Meteor Crater, or Vesuva.

In conclusion, I shall purchase some cards from this set, but not too many, and I certainly shall not purchase any boost packs or booster boxes. This set did have some nice cards, but I feel that it overall was slightly underwhelming for it being the final masters set for the foreseeable future, so I hope that whatever WotC has planned for reprint sets in the future is a worthwhile replacement.

DemonDragonJ on Lets speculate on the confirmed ...

1 year ago

I shall predict now that treasure nabber will be insanely annoying, given how prevalent mana-generating artifacts are in this format. What was WotC thinking when they printed that card? 3 mana is far too low of a mana cost for an effect such as that; it definitely should have cost at least 4 mana, in my mind. The one positive aspect of it is that, inf a player summons it, they shall instantly make themselves a target, as every other player will seek to destroy it as swiftly as possible.

I am very pleased that my prediction of Tawnos appearing in this set proved to be true; he is very nice, but I find him to be slightly underwhelming, considering that he is an important character in the story. Hopefully, there shall be a card of Ashnod in this set, as well, since it only makes sense to have Mishra's apprentice in addition to Urza's apprentice.

RedUndead40, I agree that enchanter's bane bends the color pie, but does not outright break it; however, both Bearer of the Heavens and Worldfire outright break it, due to their being able to affect enchantments, but this is not the thread for discussing that subject. Also, was there not a red instant or sorcery in the Kamigawa block that caused enchantments to deal damage to their controllers?

We know that Saheeli is from Kaladesh and that Lord Windgrace is from Dominaria, but is there anything to indicate the home planes of the other two planeswalker generals?

I am very pleased to see that the lieutenant mechanic is returning, but much less so about the reprint of Chaos Warp; Mark Rosewater himself admitted that making that card was a mistake, so why is it being reprinted?

Also, I really would like to see another reprint of Reflecting Pool in this set, as that card very much needs another reprint, especially considering that Exotic Orchard, which is very similar to it, has been reprinted numerous times. If not reflecting pool, Grand Coliseum and Meteor Crater would be very nice reprints, as well.

Broken_Fate on Superfriends Kill Your Friends

1 year ago

City of Brass

Rupture Spire

Maybe Meteor Crater

Grand Coliseum

Mana Confluence

Path of Ancestry

Transguild Promenade

These are the good 5 color lands

Also the tri-tap lands may be good as well

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Meteor Crater occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%