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Tap: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
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Meteor Crater Discussion
3 months ago
Also, I definitely believe that Tree of Redemption should have been demoted to a rare, because its effect, while powerful, should not have wasted a mythic rare space in this set.
3 months ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
3 months ago
Thanks for your suggestions hoardofnotions!I'll tinker with my deck and try it out in my next game.
I really like the Darksteel Ingot suggestion, I'll be dropping my Obelisk of Esper for it, and I'll definitely be dropping Gwafa Hazid, Profiteer as well as I agree I don't want to give my opponents any card advantage.
Jin-Gitaxias, Core Augur looks amazing. 10 mana is a lot of mana though. I find it quite difficult to pull off my 7 mana spells :( But I'll have to try him out! :)
Thanks again hoardofnotions!
4 months ago
I would recommend the following cards for helping with mana and ramp:
Exploration is a solid 1 drop that can greatly speed up your early-game ramp.
Defense of the Heart does not provide ramp, but can cheat out two of your combo pieces.
4 months ago
If you want, I can trim your deck for free. You'll be the talk of the town with your shiny foiled cards!
Moving on to deck advice, to start, what are you trying to do with your deck? It seems to be a bit all over the place. You have domination spells, cards that add counters, and cards that tap down your opponents. I can try to provide more useful advice once I know what your goal is.
If you are going to increase your budget, the best thing you can do is fix your mana base. Lands that entered tapped, particularly the bounce lands like Azorius Chancery, are slow and inefficient. Check lands, like Hinterland Harbor are a strong budget choice--you are running a decent number of basics, so they will usually enter untapped. The Odyssey filter lands, such as Skycloud Expanse are also passable, and tend to be relatively inexpensive. I am also a big fan of of the rainbow lands. City of Brass, Exotic Orchard, Mana Confluence, Meteor Crater, and Reflecting Pool are all very useful.
6 months ago
Here's a list of some lands that might help with your mana base, without breaking the bank:
- Aether Hub provides a one-time mana fix, and can be useful in a pinch.
- City of Brass and Mana Confluence.
- Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
- Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
- The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
- Gemstone Mine three uses before sacrifice is still pretty useful.
- Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
- Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.
I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.
6 months ago
With apologies for posting twice in rapid succession, I had been focusing on creatures as opposed to the rest of the deck while making my initial comment. With a second look, I wanted to address your mana base. I think investing in a better manabase would probably give a better return than adding a bunch of amazing, but expensive, critters. Even if you do not feel like spending $10+ on fetch and shock lands, there are several options you might want to consider. Here are a couple of relatively inexpensive tools I have used in my own five colour commander deck:
Aether Hub provides one-time colour fixing, which can be quite useful in an emergency.
Gemstone Mine three uses of colour fixing is generally sufficient, even if you have to sacrifice the thing after.
Meteor Crater is pretty useless in your opening hand, but can really shine in the late game.
Forbidden Orchard has a bit of a downside, but can still provide emergency colour fixing.
Tarnished Citadel will generally be used for , but can be used in an absolute emergency to give you that coloured mana you need.