|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Izzet Guildgate Discussion
1 month ago
So having a look at all the decks you listed, this one absoluetly calls to me the most (looks at list, picks one of the most completed decks :P)
So First thing I'm going to mention is the mana base. You've got a deck that runs both Volcanic Island, one of the most expensive ABURs, and Izzet Boilerworks, which is like the complete opposite end of the spectrum. While I get that sometimes tapped lands are required becuase budget, seeing decks that run both ends of the spectrum alwyas baffle me. I would recommend starting by cutting Izzet Boilerworks, Izzet Guildgate and the vivids and replacing them with more islands. You run High Tide so you're going to want a high density of island type lands. If you were looking to get more fetches, swapping these in instead would be better again but that's a lot of money to drop. Temple of the False God should be Ancient Tomb - it helps get Mizzix down that much faster. I would also try and find room for Izzet Signet and Fellwar Stone for the same reason. Again, if you feel like dropping cash on a Mana Crypt, that'll help too but I don't blame you for not.
As for your combo - a card I would recommend adding is either Opt or Lightning Bolt (or both). Currently you only have Brainstorm for your Firemind's Foresight line, and it doesn't hurt to beef this up a bit. Getting either a one drop draw spell or direct win condition together with Reality Spasm and Reiterate is good and means you can combo from an empty hand (ther than foresight).
I don't think you need Rite of Replication - it's win more. Especially with such a low creature count. And you don't want to have to rely on opponents' creatures to get you there.
I'm guessing there's some sort of combo with Stuffy Doll, however I just don't think it's worth it. At 5 mana, it just does too little, especially outside of combat.
I hope this helps, I get that this is a more polished deck but I am the most comfortable giving advice around combo. But I will try to also leave tome feedback on one of the other listed decks.
On the whole the list looks pretty decent though. And I really like the alt art Ez in place of Mizzix. Although given the fact that Mizzix is actually female, Sona might fit the bill a bit hbetter :P either way, it looks cool.
2 months ago
5 months ago
Or if the land itself says it enters tapped. I.E. Izzet Guildgate.
7 months ago
So I have 2 suggestions.
Another is that you need to get rid of the valakut for something like Fireball or something around those lines.
Also depending on where you play, it may not hurt to have a Sea's Claim In Sideboard for your little tron players
Othewise it is a good deck +1
8 months ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler
9 months ago
Looks a lot better! Nice job with your lands as well! I only have a couple of comments:
- It looks like you might have too many nonbasic lands in your deck. Fastlands like Botanical Sanctum aren't great in EDH in my opinion, as games tend to go long, and neither are straight-up ETBT (enters-the-battlefield-tapped) lands like Izzet Guildgate, Thornwood Falls, or Woodland Stream. The only ETBT lands I would recommend running are tri-lands (Frontier Bivouac in your case), and scry-lands (the Temples).
- I'm not quite sure why Drover of the Mighty is in here, as you don't have any dinosaurs to pump it. If you need two-mana ramp creatures, Voyaging Satyr is pretty good, but I would recommend Signets instead (Izzet Signet, Simic Signet, Gruul Signet).
In any case, awesome job! Looks solid!
11 months ago
Good looking deck! I would recommended replacing come of the lands with Izzet Guildgate x4 or Rakdos Guildgate x4 if you have those. This would give you a way to cast Entering from your hand. Mortivore would also be a good creature once the graveyard fills up.
11 months ago
Quite a few standard-illegal cards in here, namely Counterspell, Swiftwater Cliffs, and Izzet Guildgate. Remember that Standard only spans from Battle for Zendikar to Hour of Devastation and everything between. Maybe cards like Spirebluff Canal can replace those illegal lands, and for the spell you could try subbing in something like Metallic Rebuke