Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped.

: Gain or .

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Printings View all

Set Rarity
Commander 2019 (C19) Common
Guilds of Ravnica (GRN) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

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Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Pauper EDH Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Pauper Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Izzet Guildgate occurrence in decks from the last year

Standard:

All decks: 0.41%

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.06%

UR (Izzet): 1.31%

Izzet Guildgate Discussion

Deadpoo111 on Drawing Isn't Always Nice Izzit?

2 months ago

Ok, the main problem I see here is the mana base. There are a lot of budget lands that will help you cast what you want in the deck, especially because our commander is Niv-Mizzet, the Firemind. Izzet Guildgate, Swiftwater Cliffs, Temple of Epiphany, Gateway Plaza, Rupture Spire, Terramorphic Expanse are just a few examples. +1

The_Fallen_Duke on Blue Flame

2 months ago

The deck looks good and it should be fun and effective to play, just a couple of observations:

  • is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.

  • there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.

  • your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.

multimedia on Niv mizzet my problem

3 months ago

Hey, it's been a while. To link to your deck wrap your deck's slug with brackets. The slug can be found at last part of the Internet address to your deck (/niv-mizzet-my-problem/). Your deck name is unique therefore the slug is the name of your deck thus you only have to use the name with brackets to link to it. Niv mizzet my problem

[[niv-mizzet-my-problem]]

To link to a card you also use brackets around the cards name. Aetherflux Reservoir

[[aetherflux reservoir]]

Understand, that cEDH is whole other monster of a format then Commander. I don't play cEDH, because it's not a budget format, but I do try to follow it. I think before you think about cEDH you should make your deck ready for casual competitive. This is how I play Commander, by building casual competitive decks. Causal competitive to me means a competitive deck that's not as powerful as cEDH deck, but is using some cEDH deck building philosophies without the massive cost. Uses a combo to win and keep the avg. CMC as low as possible.

The most competitive thing about Niv is the infinite damage combo with Curiosity, Ophidian Eye and Tandem Lookout. Glint-Horn Buccaneer combo is also good. If wanting to be more competitive then the rest of your deck should be cards that can help you to find the other card you need for the combo, protect the combo, play ramp that will help you to cast the combo faster and interact with your opponents until you can assemble the combo. Your world in a competitive game with Niv should be about how you can assemble the combo the quickest with protection because this is how you win the game.

One way to be more competitive is to cut all the unnecessary high CMC cards. In the case of Niv he's really the only high CMC creature threat you need. You want to keep the mana curve low to be able to play more spells each turn and not have too many cards in your hand that you can't cast. Being competitive is about getting as much value for the mana cost as you can from the cards you play.

Some examples of non-competitive lands in your deck:

Best to not play any lands that will always ETB tapped because these lands slow you down and make it more difficult to leave mana up to cast instants on your opponents turns. It's better to play more basic lands then these lands if you have to. To be more competitive you need to be able to spend for good lands. A competitive manabase is not cheap; in fact it will most likely be the most expensive part of your deck, but this is needed. The first thing I do when building a casual competitive deck is allocate enough of the budget for good dual lands as these are essential to the deck functioning.

An example of lands that could replace these lands to be more competitive.

Other examples:

cEDH examples:

Don't be afraid to pay life to make mana in 40 life Commander.

I can continue in another comment. Would you like more advice?

Joe_Ken_ on A rose by any other name

5 months ago

Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.

Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.

Diregraf Colossus is good for making a small army of tokens as the game goes on.

Some cheap removal like Terminate , Crosis's Charm , Murder , and Dreadbore would be good to add.

A cheap tutor or two would also be good like Diabolic Tutor.

Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.

Fallerup on Atraxa's Plague

7 months ago

you know atraxa doesn't have red right? why are you running all the red dual lands? get rid of Gruul Guildgate , Temple of Epiphany , Izzet Guildgate and replace them with basics or other dual lands that don't have red, you can get pretty cheap dual lands, also if you decide to replace all your guild gates, because honestly, lands that come into play tapped and have no benefit for doing so are bad, but I understand if you weant to keep it budget, but for now, remove all lands that have red in them, you don't need it.

SMASHER101 on R/U Delver

9 months ago

-4 Gingerbrute +4 Faerie Miscreant Sometimes draws you a card and still has evasion. Haste on a 1 power creature isn't that great.

-4 Weaselback Redcap +4 Augur of Bolas Weaselback is a bad card augur is a premium 2 drop in the format.

-1 Mana Leak +1 Counterspell Counterspell is just strickly better if you can pay the UU cost which you will once you change the manabase.

-4 Izzet Guildgate +4 Evolving Wilds Shuffle is good for brainstorm but mainly it gets snow lands for skred.

-1 island -1 mountain +2 Terramorphic Expanse or Ash Barrens if you can afford it.

-4 Negate +4 Accumulated Knowledge You ideally have 8 real card advantage spells in 4 ninja and 4 accumulated knowledge. You can replace the ninjas with more cantrips to find draw spells but you need some draw.

-4 Opt -4 Thrill of Possibility -1 Chain Lightning -2 Shock +4 Preordain +4 Ponder +3 Brainstorm Uut with bad cantrips in with better ones and shock is just not good enough for pauper not even in burn. Chain lightning isn't BAD but it also isn't as good as Brainstorm

-4 Galvanic Blast +4 Skred Main reason to go red is for Skred .

Add snow lands for Skred and play only 2 Snow-Covered Mountain s and the rest in Snow-Covered Island s. My suggestions put you way more into blue. Snow covered lands are 50 cents each but worth it. 4 Ninja of the Deep Hours will run you around $7-$8 but if you have pauper events at your store I would sudgest "investing" in them because they will help you win. IF your store is just casual pauper then you may not want to bother with that.

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