|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||None|
|Commander 2018 (C18)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Gain or .
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Izzet Guildgate Discussion
1 week ago
if i may, i can suggest;
2 weeks ago
some suggestions, that still help you stay within our league 50$ constraint
3 weeks ago
Wee Dragonauts? +2/+0 is really good. Also, Sage of Epityr has pseudo Ponder, which can be useful. Also, why is Kari Zev, Skyship Raider in here? She’s not a wizard, and doesn’t seem to have that much synergy here. Oh, and finally, Swiftwater Cliffs is strictly better than Izzet Guildgate. Guildgates are just bad.
3 months ago
So having a look at all the decks you listed, this one absoluetly calls to me the most (looks at list, picks one of the most completed decks :P)
So First thing I'm going to mention is the mana base. You've got a deck that runs both Volcanic Island, one of the most expensive ABURs, and Izzet Boilerworks, which is like the complete opposite end of the spectrum. While I get that sometimes tapped lands are required becuase budget, seeing decks that run both ends of the spectrum alwyas baffle me. I would recommend starting by cutting Izzet Boilerworks, Izzet Guildgate and the vivids and replacing them with more islands. You run High Tide so you're going to want a high density of island type lands. If you were looking to get more fetches, swapping these in instead would be better again but that's a lot of money to drop. Temple of the False God should be Ancient Tomb - it helps get Mizzix down that much faster. I would also try and find room for Izzet Signet and Fellwar Stone for the same reason. Again, if you feel like dropping cash on a Mana Crypt, that'll help too but I don't blame you for not.
As for your combo - a card I would recommend adding is either Opt or Lightning Bolt (or both). Currently you only have Brainstorm for your Firemind's Foresight line, and it doesn't hurt to beef this up a bit. Getting either a one drop draw spell or direct win condition together with Reality Spasm and Reiterate is good and means you can combo from an empty hand (ther than foresight).
I don't think you need Rite of Replication - it's win more. Especially with such a low creature count. And you don't want to have to rely on opponents' creatures to get you there.
I'm guessing there's some sort of combo with Stuffy Doll, however I just don't think it's worth it. At 5 mana, it just does too little, especially outside of combat.
I hope this helps, I get that this is a more polished deck but I am the most comfortable giving advice around combo. But I will try to also leave tome feedback on one of the other listed decks.
On the whole the list looks pretty decent though. And I really like the alt art Ez in place of Mizzix. Although given the fact that Mizzix is actually female, Sona might fit the bill a bit hbetter :P either way, it looks cool.
4 months ago
7 months ago
Or if the land itself says it enters tapped. I.E. Izzet Guildgate.
9 months ago
So I have 2 suggestions.
Another is that you need to get rid of the valakut for something like Fireball or something around those lines.
Also depending on where you play, it may not hurt to have a Sea's Claim In Sideboard for your little tron players
Othewise it is a good deck +1
10 months ago
Breeding Pool, Steam Vents, Stomping grounds, Cinder Glade, Game Trail, Evolving Wilds, Terramorphic Expanse, Frontier Bivouac, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Gruul Turf, Izzet Boilerworks, Simic Growth Chamber, Hinterland Harbor, Rootbound Crag, Kazandu Refuge, Rugged Highlands, Swiftwater Cliffs, Thornwood Falls, Shivan Reef, Yavimaya Coast, Gruul Guildgate, Highland Lake, Izzet Guildgate, Shivan Oasis, Simic Guildgate, Timber Gorge, Woodland Stream, Highland Weald, Arcane Lighthouse, Homeward Path, Kessig Wolf Run, Rogue's Passage, Skarrg, the Rage Pits, Command Tower, Forbidden Orchard, Path of Ancestry, Lumbering Falls, Wandering Fumarole, Savage Ventmaw, Shaman of Forgotten Ways, Somberwald Sage, Xenagos, the Reveler