Izzet Guildgate

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Izzet Guildgate Discussion

Pieguy396 on Riku's Forces

1 month ago

Looks a lot better! Nice job with your lands as well! I only have a couple of comments:

In any case, awesome job! Looks solid!

GrizzlyFate on Library Death Deck

3 months ago

Good looking deck! I would recommended replacing come of the lands with Izzet Guildgate x4 or Rakdos Guildgate x4 if you have those. This would give you a way to cast Entering from your hand. Mortivore would also be a good creature once the graveyard fills up.

BeaudaciousGiebs on American Industrial Revolution

3 months ago

Quite a few standard-illegal cards in here, namely Counterspell, Swiftwater Cliffs, and Izzet Guildgate. Remember that Standard only spans from Battle for Zendikar to Hour of Devastation and everything between. Maybe cards like Spirebluff Canal can replace those illegal lands, and for the spell you could try subbing in something like Metallic Rebuke

puxing on Talrand Patience Deck

4 months ago

I never liked playing Divination early game when i had a counter up. Think Twice is a bit more expensive in the short run but when you think about it you would only spend unused mana on it.
It is also 2 mana cheaper when you have a goblin out. Also you get 2 drakes instead of 1 when you have talrand out!

Evolving Wilds are also not that good in a 2 colour deck. Izzet Guildgate is far better as it gives you both of your colours at the same speed evolving wilds gives you 1.
Or even better Swiftwater Cliffs for some small lifegain.

I don't know about what you play against with your friends.
A suggestion could be Enigma Drake

The big difference between Spellheart Chimera and Enigma Drake is that Spellheart Chimera has trample but Enigma Drake has 1 more health. This could be the difference between surviving a Searing Spear and dying to it.

Talking about Searing Spear , there is also Incinerate if you would like more burn spells.
Other burn spells that you might want are Magma Jet or Lightning Strike

The hardest part about deckbuilding is taking cards out. Flames of the Firebrand and Unsummon both seem to be a little less powerfull than the rest.

Also you better keep playing that kick ass Stormtide Leviathan ;)

ChronoTrojan on No turns for you!

4 months ago

Izzet Guildgate is strictly better than Caldera Lake

slaftergames on Guy Fierri's Divers, Jori Ens, & Dives

4 months ago

Think Twice could be a nice way to keep the spells coming, and Goblin Electromancer and Curious Homunculus  Flip would make a lot of them cheaper to cast. Brainstorm, Blue Sun's Zenith Treasure Cruise offer more cheap card draw. Izzet Signet and Mind Stone could be good for ramp and for fixing, in the first case. Young Pyromancer, Docent of Perfection  Flip, and Talrand, Sky Summoner could be nice to pump out bodies. Archaeomancer offers a second Mnemonic Wall, not that I want to encourage any more of that. Rapid Hybridization, Curse of the Swine, Grapeshot, and Reality Shift offer some real cheap removal. Elixir of Immortality could help prevent self-mill. Also for cheap duals there are Izzet Boilerworks, Izzet Guildgate, and Highland Lake. Evolving Wilds and Terramorphic Expanse offer cheap fetching, and Lonely Sandbar and Forgotten Cave might work well too.

With all the cancels Baral might be decent as well, though he's a touch pricey. Come to think of it, Baral and Kari Zev's expertise cards could also help cast two spells in one turn.

Just my thoughts; I look forward to playing against it.

DaringApprentice on Leaves on the Wind

4 months ago

Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.

I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.

I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.

What do you think? And thank you for the recommendations!

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