|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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|Have (12)||mtgmanatee , saj0219 , plof , , Friedrice24 , frederiklw , PTsmitty , orzhov_is_relatively_okay819 , iurxos , Mousemke , aeonstoremyliver , LTmiller|
Izzet Guildgate Discussion
1 month ago
Good looking deck! I would recommended replacing come of the lands with Izzet Guildgate x4 or Rakdos Guildgate x4 if you have those. This would give you a way to cast Entering from your hand. Mortivore would also be a good creature once the graveyard fills up.
2 months ago
Quite a few standard-illegal cards in here, namely Counterspell, Swiftwater Cliffs, and Izzet Guildgate. Remember that Standard only spans from Battle for Zendikar to Hour of Devastation and everything between. Maybe cards like Spirebluff Canal can replace those illegal lands, and for the spell you could try subbing in something like Metallic Rebuke
2 months ago
I never liked playing Divination early game when i had a counter up. Think Twice is a bit more expensive in the short run but when you think about it you would only spend unused mana on it.
It is also 2 mana cheaper when you have a goblin out. Also you get 2 drakes instead of 1 when you have talrand out!
Evolving Wilds are also not that good in a 2 colour deck. Izzet Guildgate is far better as it gives you both of your colours at the same speed evolving wilds gives you 1.
Or even better Swiftwater Cliffs for some small lifegain.
I don't know about what you play against with your friends.
A suggestion could be Enigma Drake
The big difference between Spellheart Chimera and Enigma Drake is that Spellheart Chimera has trample but Enigma Drake has 1 more health. This could be the difference between surviving a Searing Spear and dying to it.
Also you better keep playing that kick ass Stormtide Leviathan ;)
2 months ago
Think Twice could be a nice way to keep the spells coming, and Goblin Electromancer and Curious Homunculus Flip would make a lot of them cheaper to cast. Brainstorm, Blue Sun's Zenith Treasure Cruise offer more cheap card draw. Izzet Signet and Mind Stone could be good for ramp and for fixing, in the first case. Young Pyromancer, Docent of Perfection Flip, and Talrand, Sky Summoner could be nice to pump out bodies. Archaeomancer offers a second Mnemonic Wall, not that I want to encourage any more of that. Rapid Hybridization, Curse of the Swine, Grapeshot, and Reality Shift offer some real cheap removal. Elixir of Immortality could help prevent self-mill. Also for cheap duals there are Izzet Boilerworks, Izzet Guildgate, and Highland Lake. Evolving Wilds and Terramorphic Expanse offer cheap fetching, and Lonely Sandbar and Forgotten Cave might work well too.
With all the cancels Baral might be decent as well, though he's a touch pricey. Come to think of it, Baral and Kari Zev's expertise cards could also help cast two spells in one turn.
Just my thoughts; I look forward to playing against it.
2 months ago
Thanks, hoardofnotions! Yeah, in general this deck typically tries to kill with commander damage as quickly as possible, but has other beats as backup, so Mistfire Adept is good for giving evasion to Shu Yun, the Silent Tempest.
I don't have any Snow-Covered Mountains in this deck because the average price for each version is above $2, and that's the limit for my local budget playgroup. You make a good point about artifact lands, which I had in the deck to synergize with Metallurgic Summonings. I replaced the Seat of the Synod with Faerie Conclave and Great Furnace with Swiftwater Cliffs (often better than Izzet Guildgate). My deck is mostly blue, but I'm keeping all the vivid lands since fixing for a three-color deck can be challenging.
I agree with you on Arcane Denial over Hindering Light. Oona's Grace seems a bit weak, and since I don't think I'll typically have more than 4 cards to exile from my graveyard, I think I'd rather have Plea for Power than Treasure Cruise.
What do you think? And thank you for the recommendations!
2 months ago
I really like the list! I'm jealous of the mana curve for sure!
No Snow-Covered Mountain? Why the artifact lands? They seem to open your mana base to artifact destruction for no benefit?
It looks like your deck is mostly blue cards, might be worth taking out Vivid Crag for a blue-red dual land (Izzet Guildgate) that way you can run out of vivid counters to play your nonsense and still have access to red.
Is Mistfire Adept good enough? Do you win most games with commander damage or random beats backed up with your commander?
Treasure Cruise could be good with all this spells going to the graveyard, delve the full amount!
3 months ago
Rhystic Study and Mystic Remora for cheap and efficient card-draw engines. They would draw less hate than Jace, Unraveler of Secrets, and since you only have two creatures in your deck, they would allow you to draw more cards than Skullclamp.
Mizzix's Mastery for graveyard recursion.
Do you have enough land to justify Doubling Cube?
Do you have enough card-draw to justify Thought Vessel?
With a counterspell to back it up, you can play Impending Disaster.
Ruination is a good way of getting rid of those annoying lands, and if your opponents are running four colors or more, it could potentially take out everything. It blows up annoying stuff like Boseiju, Who Shelters All, which could also be a great inclusion in your deck.
Land Equilibrium would be great, since your opponents will probably be playing more lands than you.