Wirewood Lodge

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Wirewood Lodge

Land

{T}: Add {1} to your mana pool.

{G}, {T}: Untap target Elf.

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Wirewood Lodge Discussion

titanreaver on Green Explosion

6 days ago

I also love playing green, and have been doing so for twenty years or so. I think you would be better off with Priest of Titania and/or Elvish Archdruid than 16 mana dorks. Plus I think you have a few to many big dudes for the amount of ramp you have, but Primeval Titan is a big dude that also ramps so he would be sweet. And if you are playing arbor elf Elvish Guidance can turn a forest into another huge mana producer, and Wirewood Lodge also gets more uses of the the big mana guys. Just a few thoughts, hope it helps.

The_Mike on Elves are cute

1 month ago

Looks solid. Resists getting wiped out of the game by drawing cards and regen from the commander.

Still scared of wipes before getting set up for the kill?

In the sideboard I see cards that I'd include as they turn your little elves into spiky value that lasts even if your elves die. Wouldn't pass on these myself.

  • Beastmaster Ascension Just so strong and finishes the game when there's many able bodied elves on the board. Doesn't completely wiff on boardwipes since it's on a permanent. Dies to enchantment removal though.

  • Harvest Season This scales just soooo goooood with Elves. Turn 1 mana dork, Turn 2 two more elves, Turn 3 Profit 3 - 4 lands to the table? Count me in. Later gets a bunch of lands out of the deck. Basically makes a copy of your mana elves that do not die to removal like usual. And the nut start with Heritage Druid....? Moist sounds

In the deck cards I'd replace with the before mentioned ones are either inconsistent when everything goes according to the plan, you have enough redundancy of it, or it's basically replaced by a more fitting function. Critical mass I'd say for a tribal deck to have tribal creatures is around 30, and you got 33 Elves. For a creature based deck 30 to 40 is a good amount, 30 being maybe a bit too little and 40 a bit too much. There's still space to cut from the 41 if need to be but I agree on not touching at least the Elves too.

  • Skullclamp Grave recursion from Renaissance or Counsel replace this as card draw. The other card advantage engines in the deck seem to also be sufficient and more consistent than the clamp. One lord turns off all instant draws. Great in early/mid game to find more elves to get the ball rolling, doesn't push you for the win in the late game like storming off with stuff like Soul of the Harvest.

  • Lurking Predators Never seen it do consistently do anything amazing, and neither have you, right? It can also trigger some ETB effects when you wouldn't want them like Craterhoof Behemoth. Land to the bottom, Land to the bottom, Land to the bottom.

  • Argothian Elder Seems kinda mediocre unless you can go infinite with both Nykthos, Shrine to Nyx and Wirewood Lodge + a bunch of devotion. Untapping just Nykthos itself is sweet too, but as there's next to nothing to get either lands on to the table to make this card matter consistently, I'd make the cut.

  • Sylvan Messenger Possible card draw and an elf body to the field? Yes please. But I feel there's still better elves and better card draw in the deck that missing this one wouldn't be the end of the world.

  • Kozilek, Butcher of Truth Well... It's not an elf for what that's worth. Really though even if this card is amazing and draws a solid 4 with huge body to the field, milling out shouldn't be a problem. I'd see you rather having the cards back in your hand with Counsel or Renaissance than in the deck. When facing mill you get all your elves back if Renaissance gets milled basically as free value from the grave. Get the cards right back in to your hand, use them right away from the hand to win the game.

Risque on Updating a Elf Deck

2 months ago

Hello everyone!

I recently posted up a friend's deck list (link below) and I need some help.

Recently my friend has been updating his B/G Tribal Elf deck to the Modern format, but sadly is now stuck. His deck is currently "Illegal" for Modern due to Wirewood Lodge and Tangle, he wants to fix this, but sadly neither him nor I know what might be good replacements for these cards.

If anyone could help us and if you're so inclined, to give any other suggestions/tips on how to improve the deck overall, on top of the current situation, we would be very appreciative.

Thank you!

Elves Everlasting

JuQ on Need help with my Selvala, Heart of the Wilds deck

3 months ago

Untapping Selvala is huge. Maybe you want to consider some of these cards Instill Energy, Nature's Chosen, Quirion Ranger, Scryb Ranger, Seeker of Skybreak, Wirewood Lodge, Umbral Mantle another equipment that enables infinite mana. For late game Patron of the Orochi. It's hard to tell how much untapping is enough, you'll have to playtest it.

Protect Selvala! (and any other creature deserving of it) Heroic Intervention is the best thing ever, Blossoming Defense is also amazing, Sheltering Word with the added value to get a lotta life from your fatties. There are many others, but those are probably the best in my opinion.

You have many lands and your commander is a super mana dork, I think you could cut some down to about 38 without having land problems, otherwise you should consider adding some fastbond effects. The first one comming to my mind for this deck is Wayward Swordtooth, then you always have the options of Exploration, Burgeoning, Budoka Gardener and Oracle of Mul Daya.

Speaking of lands, you will never be color blocked in a mono color deck, so I would go all in in the utility land pack: Reliquary Tower, High Market and Miren, the Moaning Well, Homeward Path, Mystifying Maze, Arch of Orazca... So many options!

Surrak, the Hunt Caller nice power for its mana and gives your guys haste, not many green cards give haste.

Yeva, Nature's Herald now this is a must include in a mono green deck. If you still need more flash Vedalken Orrery and Winding Canyons are amazing cards, but a bit more expensive.

Zendikar Resurgent, Vernal Bloom, Extraplanar Lens, Caged Sun and Gauntlet of Power are all great options for doubling your mana, but the best thing is Mana Reflection because it also affects Selvala, a bit expensive too.

Homelessguy on Parley Party

3 months ago

Looks fantastic!

But no Wirewood Lodge?

PJPlaneswalker on Green Weenie

3 months ago

If you want to use living plane to take out their lands and keep your deck mono-green, what about Viridian Longbow? Along with Seeker of Skybreak and things like that, off the top of my head Quirion Ranger and Wirewood Lodge you could take their lands down, keep them down and damage to player for the win

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