Wirewood Lodge

Wirewood Lodge

Land

{T}: Add {1} to your mana pool.

{G}, {T}: Untap target Elf.

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Trade

Have (2) Bluboltar , Azdranax
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Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wirewood Lodge occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.56%

Wirewood Lodge Discussion

TypicalTimmy on C-C-C-C-Combo Breaker!

2 months ago

I'm less of a "combo" player and more of a "synergy" player.

My problem with combos is that, while they can generate infinite and unbreakable locks on the game, if just one piece if removed the entire thing falls apart.

With synergy, even if half of your boardstate is gone, the half that remains can still function.

I recently "discovered" a combo / synergy between Myr Matrix and Mana Echoes that I want to experiment with in my next deck. I'm thinking Izzet, running Brudiclad, Telchor Engineer in semi-Myr tribal.

Basically the combo doesn't work unless you have at least 4 Myr on the field. If you have Mana Echoes already on the field with Myr Matrix sitting there and have literally nothing else, you can drop a Myr Battlesphere and immediately generate , pay into Matrix and get right back out of it.

I'm not entirely sure what to do with the deck or which direction to go, but I'm thinking spell-slinger / storm. The potential is there for an immense amount of mana. There is also Saheeli, the Gifted , Urza, Lord High Artificer , Tolarian Academy .

And I'd be remiss if I didn't shoe-horn in Day of the Dragons and Descent of the Dragons .

So yeah, it's not exactly a "game-winning" combo, and it does take a few cards to set up, but the possibility of generating BOTH infinite mana AND infinite tokens is just too good to not build.


Also, my Oathbreaker deck that runs Kiora, Master of the Depths with Karn's Temporal Sundering as the Signature Spell. In a ramp deck, you can literally go infinite turns.

Also in that deck I have Argothian Elder with Wirewood Lodge . If you have one other land that can add at least two mana, such as Nykthos, Shrine to Nyx , Gaea's Cradle , Simic Growth Chamber , Itlimoc, Cradle of the Sun , or even just a basic Forest with Vorinclex, Voice of Hunger on the field then you can also generate infinite mana.

Yes, I can generate both infinite turns and infinite mana in the same deck.

Shameless self plug. Sorry, I rambled on. I'll hide in an accordion as to not be rude with a dissertation on my hobby, lol.

xaarvaxus on Ezuri! Casual 20/20 in turn 4?

2 months ago

I haven't had too many opportunities to play my own Ezuri deck but Inspiring Call was really good when it came up.

Maybe Path of Discovery and/or Guardian Project ?

A card that I'm thinking of adding to my version is The Great Henge , just not sure what's getting cut to make room for it.

I think I am going to rip off your inclusion of Wirewood Lodge . I hadn't realized just how many elves I have in the deck and I've been thinking about adding Elf Mom so many this will be added incentive.

Fallerup on don't look at this elf deck

2 months ago

If you aren't Super stuck on it being elves only I would suggest adding Karametra's Acolyte , it's such a huge mana dork and since you are playing elves, Wirewood Lodge is a must have, you can use 1 mana to untap your Elvish Archdruid for even more mana. Mul Daya Channelers are pretty bad in my opinion, I've tried them, they are only occasionally good mana dorks, so along with Mul Daya Channelers you cut 1 forest for the Wirewood Lodge and I think it would make this deck stronger over all.

king-saproling on Radha's Dragons

2 months ago

Interesting theme! Strionic Resonator could be neat here. Use it with your general to make lots of manas, or use it to double triggered effects from your dragons (2 Balefire breaths? Don't mind if I do!). You might like these too: Woodland Bellower , Repercussion , Hunter's Insight , Hunter's Prowess , Return of the Wildspeaker , Knollspine Dragon , Cauldron of Souls , Colfenor's Urn , Stalking Vengeance , Warstorm Surge , Ezuri's Predation , Artifact Mutation , Temur Sabertooth , Wirewood Lodge

bryanedds on Double Dragon

3 months ago

Replace Greenweaver Druid with Argothian Elder . It's better mana and can create inf. mana with Wirewood Lodge .

KindredDiscovery on Mayael EDH Primer

4 months ago

@Ataraxey Yeah, a budget list is a great idea. I'll let you know when I've got something together. The latest changes have been a response to a shift in the meta. Overall decks have gotten faster, stronger, and more synergistic over the years - which has been great, don't get me wrong! But even jamming casual games this deck struggles to keep up lately. I realized that I was relying on Mayael to hold the game plan together a bit too much, and whiffing in this new meta is very punishing. In short, I've had to adjust the way I play the deck. That probably means it's time to update the primer too. I'm still organizing my thoughts, but here's the basics:

1) DRAW MORE CARDS. I never used to run much card draw because I had always considered Mayael to be a card advantage engine in her own right. This is wrong. In reality, activating her ability typically means choosing not to play cards from your hand that turn. That really only generates value in slow, grindy games, and frankly most games don't last long enough to see that pay off. This was the first change I made, and over time it lead me to make changes #2 and #3.

2) MAYAEL IS A LATE GAME PLAY. Okay, so when is it smartest to play Mayael and activate her? Two basic scenarios. One: you're out of gas, and she'll help you dig for it. And two: you have enough mana to use her ability while still playing from your hand. That usually means waiting until you have 9+ mana at your disposal. You've got to think of her as (primarily) a late game closer. Of course, you may be able to steal a game here and there by deploying her early, but that strategy requires careful assessment and a good knowledge of your opponents' decks.

3) SHORTEN THE CLOCK. And we arrive at the most salient point. We need to get to that 9+ mana threshold as quickly as we can. That means making the most of our early turns ramping. I've come to believe that ramp is the most crucial element to keep in an opening hand. We can also speed things up artificially with cards like Wilderness Reclamation - play from the hand on our turn, activate Mayael on opponents' turns. I've also cut out a lot of beefy guys that do nothing but wall us in and don't really affect the board. We've got very tight slots for our creature choices, and they really need to have good ETBs or threaten to close out the game. So, out with Sigarda, Host of Herons and in with Cavalier of Flame . Oh, and Vedalken Orrery deserves a nod here too. Flash is no joke with all these big creatures, and denying your opponents a turn to respond feels like it speeds up our clock. This is also why haste is so important.

There are a few more ideas I've been mulling over, and if they bear fruit I'll talk about them in the future. But this is where I'm at right now, and I'm rather pleased with how the deck is developing. It's never really finished, which is one of the things I love most about this format.

@Rene_the_great The mana base of this deck is where I have the least wiggle room. It runs near perfect every game right now, and the only real flex slot I have is currently held by Rogue's Passage . That card ends games. I love Wirewood Lodge , but does it end more games than Passage? Probably not. I think it definitely has merit in budget builds though.

Glad you're enjoying Purphoros, God of the Forge so much. My number one choice with Tooth and Nail alongside Avenger of Zendikar .

multimedia on Elves, Elves, and More Elves

4 months ago

Hey, nice version of Freyalise.

I would stay away from artifact ramp that doesn't make green mana. It's just not needed, green mana is too important and Elves calling card is making mana so you shouldn't have any trouble doing that. Joraga Treespeaker can be pretty powerful ramp one drop Elf. Arbor Elf is another one drop mana Elf. Land ramp spells are the same, while they can get you a Forest then aren't Elves. Instead play Elves who can land ramp or get you a Forest: Wood Elves , Farhaven Elf , Sylvan Ranger . Any time you can get an effect from a spell with an Elf then play the Elf instead.

Cards to consider cutting:

  • Enter the Unknown
  • Rampant Growth
  • Kodama's Reach
  • Thran Dynamo
  • Lotus Bloom

Quirion Ranger , Wirewood Symbiote and Wirewood Lodge can be busted with Archdruid and Priest to make a lot of green mana even infinite mana with Umbral Mantle or budget Sword of the Paruns . Ranger and Symbiote together combo which can be good with an Elf who has an ETB (enter the battlefield) ability such as Visionary or Reclamation Sage .

Cards to consider cutting:

  • Terramorphic Expanse
  • Evolving Wilds
  • Hunting Triad
  • Multani, Yavimaya's Avatar

Fauna Shaman , Elvish Harbinger , Wirewood Herald and Fierce Empath are Elf creature tutors to tutor for an Elf or a finisher creature. Fauna can be repeatable creature tutor getting into your hand the Elves you want. I like Genesis with Fauna because Fauna can put it into your graveyard which then becomes a repeatable way to recur Elves from your graveyard, board wipe insurance.

Herald can be some more board wipe insurance because when it dies you get to tutor for an Elf. Empath can tutor for Regal Force who's good mass draw card with Elves or Ibex or Vorinclex. Yes, Freyalise's -6 is a mass draw effect, but this effect is a worth having some redundancy since since it's so good with Elves.

Cards to consider cutting:

  • Kalonian Twingrove
  • Kaysa
  • Elvish Piper
  • Drove of Elves
  • Mul Daya Channelers
  • Ambush Commander

Elves have a tendency to run out of steam if you don't have a repeatable draw engine. Consider Beast Whisperer , Lifecrafter's Bestiary , Skullclamp ? Skullcamp is busted draw with Freyalise's ability to make 1/1 Elf tokens. It and Bestiary are artifacts within the budget here that are worth playing.

Cards to consider cutting:

  • Primeval Bounty
  • Vivien of the Arkbow
  • Nissa, Voice of Zendikar

I offer more advice if you would like it. Good luck with your deck.

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