|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Gain or .
|Have (5)||orzhov_is_relatively_okay819 , Vasbear1 , PTsmitty , , simicstudent|
|Want (2)||AlyOfArendelle , Txport|
Azorius Guildgate Discussion
3 weeks ago
I suggest playing Mortify as good removal. Also, you should probably play some number of Orzhov Guildgate , Azorius Guildgate , and Dimir Guildgate for fixing. A good planeswalker that I think you should be playing is Ugin, the Ineffable .
3 weeks ago
4 weeks ago
I tend to agree with hullos that you want to get rid of your opponent's planeswalkers and add loyalty counters to your own. Step 1 will be to find a way of bringing in at least 2 The Elderspell , but I would also look for a way to introduce Flux Channeler .
I would most likely drop Azorius Guildgate and Cry of the Carnarium for 2 each of The Elderspell and Flux Channeler . Cry would, however, remain in the sideboard for use against more aggro creature decks.
1 month ago
A good start to making this deck more competitive would be getting rid of unnecessary taplands; I'd start with the Azorius Guildgate and other guildgates replacing them with the shocks in these colors, Hallowed Fountain , Watery Grave and Godless Shrine .
I feel that Planar Bridge doesn't work that well in the deck, its just a 6 mana artifact that you have to wait a whole turn cycle to do anything. Considering this is semi-artifact based maybe you should consider Thran Temporal Gateway , it has the same problem but costs a total 6 less mana to activate.
Isochron Scepter A very cool card! Just noticed you don't have Dramatic Reversal in your list. Those two combo to make infinite mana, and when isochron is in your deck its definitely worth considering adding that spell.
Karn's Temporal Sundering This seems a little out of place in the deck, extra turns are nice but it doesn't seem like the focus, and to cast it you have to already have a legendary in play. If you're going to play an extra turn spell maybe consider Time Warp or Temporal Manipulation . (though I really like Temporal Mastery )
Padeem, Consul of Innovation Seems like a win more card that just dies to removal, I think a counterspell would be better.
1 month ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
2 months ago
3 months ago
I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.
1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).
2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.
4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.
Cuts in the Land Base:
J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.
BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.
3 months ago
Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.
After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.
These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.
Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.
Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.
Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.
Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!
Azorius Guildgate occurrence in decks from the last year
All decks: 0.34%
All decks: 0.04%
Commander / EDH:
All decks: 0.04%
WU (Azorius): 1.49%