Azorius Guildgate

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Browse Alters

Price & Acquistion Set Price Alerts

CMT

MM3

C13

Ebay

Recent Decks

Load more

Azorius Guildgate Discussion

Teufell on My dragon commander deck

1 month ago

Came here from your topic.let me try to help you out, i am not the best players, but I am currently trying to improve a dragon tribal.

Well, in your place I would consider removing: Consecrated Sphinx - It's just too heavy for your deck and you can always get something better. Besides, I think your heavies should be your dragons. You won't reduced the cost of the sphinx as much as you will of your dragons.

Kaalia of the Vast is good in her own deck. Of course, there may be a good alliance between her and UR, but she won't be as good as UR here. You can swap her for something better.

In your place, I'd remove the some of the artifacts. Why the swords? You are gonna use too much mana already to cast the dragons. You could add Mana Echoes and Ramos, Dragon Engine for some value.

Celestial Dawn is better for Sen Triplets. It can work, but, again, you could be using the mana to cast a dragon or to counter something that would harm your dragons.

You chose some powerful cards, too powerful with no synergy with each other. Many of them CAN WORK, but you will feel how hard it will be for you to cast them.

My advices are:

-If you have all of these cards, try playing the deck. See how it works for you.

-Check out other people's decks, it may come in handy.

-Something you lack a lot in this deck is RAMP. You put so many artifacts in it that you left no room for the lands. In a 5-color deck, land balance and ramp are the most important thing. Kodama's Reach and the likes of it are what you need.

-If you can't afford expensive lands such as Tundra, check out cheaper lands such as Azorius Guildgate they are great to start with.

That's it for now, if you need further help I will be back.

KALE434 on Oloro

4 months ago

Hey sweet oloro deck now by potent do you mean more controlling? ie:Winter Orb + Tangle Wire Or more of the Omniscience + Laboratory Maniac Win more combo? But for your land base I think you're fine unless you wanna upgrade to your shock lands(Hallowed Fountain,Godless Shrine and Watery Grave) or the Guild Gates cycle(Azorius Guildgate,Orzhov Guildgate and Dimir Guildgate). Though for a good addition I would suggest Glacial Chasm for some "you cant touch me" fun.

Chandrian on Angel/Soldier EDH Deck

4 months ago

First of all, welcome to the EDH format.

I'm assuming you are playing EDH with the multiplayer rules (if not, some of the things I suggest may not be relevant).

Most (if not all) decks in EDH run Sol Ring because it provides fast mana, which is always nice. In multicolor builds I would also suggest running the signets, so for this deck that would be Azorius Signet. Manafixing and ramp are a very important factor in EDH, the other being card draw. For this reason I'll also suggest Mind Stone (it has bigger evolutions also: Hedron Archive and Dreamstone Hedron).

Regarding your manabase, technically you cannot run Mystic Monastery because it makes red mana. Alternatives can be: Azorius Guildgate , Azorius Chancery , Tranquil Cove , Command Tower. I would also suggest running Rogue's Passage as it can make your commander unblockable (and so you can worry less of it dying).

Regarding your the rest of the deck, it looks pretty good. I would pay attentiont to not playing too much high manacost cards, sticking with the token theme, you might be interested in Hanweir Militia Captain. The best token producer in white (in my opinion) is Luminarch Ascension (a bit pricier than cards I like to suggest though).

I don't know if you want to remain mainly white or want to improve on the blue in the deck. You could use blue's advantage in card selection (e.g. Serum Visions , Brainstorm).

If you're sticking to being mainly monocolored you could also run (again a bit pricier) Caged Sun.

I hope this helped a bit, if you have further questions or need some more specific advice, feel free to ask.

I'll also mention an amazing site that gathers data on what cards people use for their commander decks: edhrec.com

AllhydeNoJekyll on Chancellor Palpatine

5 months ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

keezfocer on Luigi's Manchun

7 months ago

The amount of control in this deck is brutal. My only suggestion is to replace Azorius Guildgate with Azorius Chancery.

Pieguy396 on Budgeted Ivan Floch Azorius Control, no Sideboard

8 months ago

If you're playing this in Modern, there are a ton of better options that what was available in Standard in 2015. Serum Visions can replace Divination, Flooded Strand for Azorius Guildgate and Temple of Epiphany, Path to Exile or Oust for Last Breath, Mana Leak or Remand for Dissolve, Wrath of God for Planar Cleansing, etc. etc. and so on.

Load more