Azorius Guildgate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Return to Ravnica (RTR) Common

Combos Browse all

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Azorius Guildgate Discussion

eyes2sky on Spam-a-lot

2 months ago

(as J): you could put in just one each of Azorius Guildgate/Selesnya Guildgate if you end up using the Gatecreeper Vine

cdkime on I would like to see you try...

2 months ago

First, and I mean this nicely, you are not going to win using this deck in Legacy. Legacy is ultra-fast, and you're in a bit of a jam if you do not have a turn-one victory or turn-zero disruption (i.e. Force of Will). If you intend to use this deck casually, you should be fine, but I would be doing a disservice if I did not warn you of the dangers of your chosen format.

Moving on to deckbuilding advice, the Tron lands do little for you. You have a lot of cards requiring one or more coloured mana, and very few outlets for large amounts of colourless mana. Cut all the tron lands and run some lands that produce both Blue and White (Glacial Fortress, Hallowed Fountain, Adarkar Wastes, Flooded Strand). Note, many new deckbuilders want to purchase less expensive lands that enter the battlefield tapped (Azorius Guildgate). Do not fall into this trap! Your manabase is the most important part of your deck, and lands that enter tapped will lose you games.

Isperia, Supreme Judge is extremely substandard in 60 card constructed formats. By the time you can cast him, you should already have sufficient defenses with your Ghostly Prisons and Propagandas that you're not being attacked. As such, he's a bit superfluous. Yes, he provides a large body, but you can find better win conditions.

I am not really a fan of Ludevic's Test Subject  Flip as a win condition either--too much investment, and too susceptible to removal. Spending 3 turns building it up, and then having it get hit with Fatal Push would be most disappointing.

Gainsay is fairly bad, even in Legacy where everyone plays blue. If you are going to stick with legacy, Counterspell is your friend.

Path to Exile is a bit pricey, but it is probably the best removal spell in the game.

Loyal Sentry is quite mediocre. Consider Wall of Omens instead. It's a solid blocker that replaces itself in your hand.

You should add some cantrips (one-mana blue draw spells) like Brainstorm and Gitaxian Probe (which you generally will want to pay 2 life to use).

How do you want to win?

ynot000 on Danny's Oloro

4 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

sylvannos on Why Does WotC Continue to ...

5 months ago

It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.

To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"

Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.

It's kind of the same reason they keep reprinting Evolving Wilds, but won't reprint Terramorphic Expanse as frequently.

As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.

colton815 on Spirits.dec

6 months ago

why Azorius Guildgate instead of Hallowed Fountain?

Teufell on My dragon commander deck

7 months ago

Came here from your topic.let me try to help you out, i am not the best players, but I am currently trying to improve a dragon tribal.

Well, in your place I would consider removing: Consecrated Sphinx - It's just too heavy for your deck and you can always get something better. Besides, I think your heavies should be your dragons. You won't reduced the cost of the sphinx as much as you will of your dragons.

Kaalia of the Vast is good in her own deck. Of course, there may be a good alliance between her and UR, but she won't be as good as UR here. You can swap her for something better.

In your place, I'd remove the some of the artifacts. Why the swords? You are gonna use too much mana already to cast the dragons. You could add Mana Echoes and Ramos, Dragon Engine for some value.

Celestial Dawn is better for Sen Triplets. It can work, but, again, you could be using the mana to cast a dragon or to counter something that would harm your dragons.

You chose some powerful cards, too powerful with no synergy with each other. Many of them CAN WORK, but you will feel how hard it will be for you to cast them.

My advices are:

-If you have all of these cards, try playing the deck. See how it works for you.

-Check out other people's decks, it may come in handy.

-Something you lack a lot in this deck is RAMP. You put so many artifacts in it that you left no room for the lands. In a 5-color deck, land balance and ramp are the most important thing. Kodama's Reach and the likes of it are what you need.

-If you can't afford expensive lands such as Tundra, check out cheaper lands such as Azorius Guildgate they are great to start with.

That's it for now, if you need further help I will be back.

KALE434 on Oloro

10 months ago

Hey sweet oloro deck now by potent do you mean more controlling? ie:Winter Orb + Tangle Wire Or more of the Omniscience + Laboratory Maniac Win more combo? But for your land base I think you're fine unless you wanna upgrade to your shock lands(Hallowed Fountain,Godless Shrine and Watery Grave) or the Guild Gates cycle(Azorius Guildgate,Orzhov Guildgate and Dimir Guildgate). Though for a good addition I would suggest Glacial Chasm for some "you cant touch me" fun.

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