|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Gain or .
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Azorius Guildgate Discussion
1 week ago
I think this deck needs some more damaging creatures. You have a lot of cards that detain creatures, and you can pretty well shut down your opponent, but it won't do anything if you can't damage them while they are detained. Really you could just add any card you want that can get off plenty off damage. The other thing you could do is add two more Azor's Elocutors, and just wait out till you have enough filibuster counters. If you were to go this way, I would reccommend adding Pacifism or Claustrophobia, since the other player could play more creatures than you can handle, and this would make it much easier. Some cards that I would take out in exchange for these would be the Inaction Injunction, since it is the same thing as lyev decree, but it doesn't detain as much. Also the New Prahv Guildmage is not very useful because it is a really expensive detain, and all your creatures have flying, so it doesn't do that well. I would also switch out the Azorius Chancery for something like an Azorius Guildgate or a Glacial Fortress, since the Chancery completely limits your second turn. Besides this, I think you have the making of a really good deck, especially with how cheap it is. I think that with just a little tweaking, you can make this pretty good.
1 month ago
I'll let this one bounce around in my brain and see if I can't work up some other suggestions for you :)
1 month ago
Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.
Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.
Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:
Exsanguinate: does X damage to each player and you gain just as much life. This single spell can kill everyone at the table. It could replace Death Grasp because Grasp only does X damage to one player.
Exotic Orchard: good land for multiplayer Commander.
Tainted Field: can ETB untapped and if you control a Swamp it can be tapped to make black or white mana. If you don't have a Swamp you can still tap it to make colorless mana. It could replace either Orzhov Guildgate or Scoured Barrens?
If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).
Good luck with your deck.
3 months ago
7 months ago
7 months ago
First, and I mean this nicely, you are not going to win using this deck in Legacy. Legacy is ultra-fast, and you're in a bit of a jam if you do not have a turn-one victory or turn-zero disruption (i.e. Force of Will). If you intend to use this deck casually, you should be fine, but I would be doing a disservice if I did not warn you of the dangers of your chosen format.
Moving on to deckbuilding advice, the Tron lands do little for you. You have a lot of cards requiring one or more coloured mana, and very few outlets for large amounts of colourless mana. Cut all the tron lands and run some lands that produce both Blue and White (Glacial Fortress, Hallowed Fountain, Adarkar Wastes, Flooded Strand). Note, many new deckbuilders want to purchase less expensive lands that enter the battlefield tapped (Azorius Guildgate). Do not fall into this trap! Your manabase is the most important part of your deck, and lands that enter tapped will lose you games.
Isperia, Supreme Judge is extremely substandard in 60 card constructed formats. By the time you can cast him, you should already have sufficient defenses with your Ghostly Prisons and Propagandas that you're not being attacked. As such, he's a bit superfluous. Yes, he provides a large body, but you can find better win conditions.
I am not really a fan of Ludevic's Test Subject Flip as a win condition either--too much investment, and too susceptible to removal. Spending 3 turns building it up, and then having it get hit with Fatal Push would be most disappointing.
Path to Exile is a bit pricey, but it is probably the best removal spell in the game.
How do you want to win?
10 months ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.