Bant Panorama

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Bant Panorama

Land

Tap: Add (1) to your mana pool.

(1), Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

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C13

ALA

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Recent Decks

Bant Panorama Discussion

1shabby on Arcades the Turtle of Death

3 days ago

kiagam Thank you for the all the advice i'll most likely pick up a Bant Panorama for the ability to tutor for basics. However I have a problem with Rolling Stones, and Wakestone Gargoyle and that is I may be able to attack with my walls but it doesn't mean anything if my walls cant use their toughtness as power. As for the Colossus of Akros i'm on the fence but i'll probably add it back into the deck and Fog Bank is good but I dislike that it cant actually deal any damage unlike Guard Gomazoa which is similar but I feel is better in almost every way in this deck. Lastly as far as the Dormant Sliver and Hivestone interaction is concerned I think that both cards are at least decent in this deck especially since my playgroup has a few sliver decks so it helps control them and give me card draw or just buffs my things to the level of the other slivers.

kiagam on Arcades the Turtle of Death

3 days ago

Land - Bant Panorama is cheap and effective

Enchantment: Rolling Stones, Serra's Blessing

Creature: Wakestone Gargoyle, Colossus of Akros, Fog Bank

And i think dormant sliver for that 1 interaction with hivestone is unnecessary. You will never pull it off without tutors.

Felidar sovereign only really works with angelic chorus, all other healing is too residual, I would think he never activates (can be removed easily, you don't have anything to return it and little life gain)

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

Pal00ka on Enchantments of Karametra

2 weeks ago

You cannot include lands such as Jungle Shrine and Seaside Citadel because they include mana symbols outside your commander's. I would consider replacing them with Bant Panorama and Naya Panorama. Also you have quite a few lands that come in tapped, which can slow you down, I'd consider finding utility lands which come in untapped or add more basics.

Also Karametra's competitive edge is casting creatures to trigger her. 21 is not low but you may not be taking advantage of her as much as you could be. I'd consider more enchantment creatures to have your cake and eat it too.

SynergyBuild on Tatyova landfall

3 weeks ago

You do know you can run Llanowar Scout and Walking Atlas as more effects of that nature, and Altar of the Brood helps the whole mill strategy too!

Worldly Tutor, Fabricate, Whir of Invention, Sylvan Tutor, Green Sun's Zenith, Chord of Calling, Summoner's Pact are all able to be run for increased consistency and speed. Finding a Hedron Crab, Lotus Cobra, Patron of the Moon, or Sakura-Tribe Scout, Cloudstone Curio, maybe a Storm Cauldron or anything you need require the right tutors tin the deck.

Amulet of Vigor is a card I greatly suggest, it works wonders with Scapeshift, Splendid Reclamation, Bant Panorama, Evolving Wilds, Terramorphic Expanse, Simic Growth Chamber, etc.

K1ngMars on Oloro, Ageless Life

1 month ago

Being in three color is not too difficult to fix the mana base.

I'd remove Rupture Spire since it's very slow and Bant Panorama since you don't play bant. I'd remove karoos like Dimir Aqueduct since they slow you down, and if they get destroyed, you lose 2 mana. I'd remove Opal Palace because it's just a filter: you need 2 lands for 1 mana, and even considering the +1/+1 counter isn't worth it imo.

I'd suggest adding 3-4 taplands per combination of colors (maybe the ones that give you 1 life when they hit the field), for a total of 9-12 taplands. Consider getting the other 2 temples from the Theros block, they're pretty good if you can afford them. The remainder can be filled with basic lands according to your needs and the eventually with some utility lands and then you should be fine.

Btw, your mana base, as of now, isn't much unbalanced.

Feel free to take a look at my decks, I'm in EDH too :D

TylerChester92 on Atraxa's Good Ol Kiki

1 month ago

For budget color fixing you could run the fetch lands from Mirage: Flood Plain, Bad River, & Grasslands. They come out tapped, but that also makes them affordable. You could also run the Bant Panorama since are your most common colors, but I wouldn't run the other panorama fetch lands. Also, you can add more cards that have Basic Landcycling. You already have Ash Barrens, but you could also run something like Sylvan Reclamation, which could be used for either landcycling or it's normal effect. Wayfarer's Bauble has a similar effect to basic landcycling except it really does ramp you, and Expedition Map can be used to tutor Seaside Citadel. Kodama's Reach would help significantly. Then there are also the staple Burnished Hart and Solemn Simulacrum that can also chump-block on behalf of your planeswalkers. You could also do with 1 less land, 38 is probably good for your Mana curve. When removing lands, first go for lands that don't produce mana on their own like Darkwater Catacombs, and then lands that cost mana to play as if they were a spell, like Rupture Spire, and then start removing ones that come out tapped no matter what you do like Meandering River versus Glacial Fortress. Opal Palace would be a great way to play your commander and imediately have a counter on her.

Also consider Thalia's Lancers since they can now tutor any planeswalker now that all planeswalkers are legendary. As well as Call the Gatewatch, Deploy the Gatewatch, Djeru, With Eyes Open, & Arena Rector.

The same rule change that made planeswalkers legendary also makes Urza's Ruinous Blast & Primevals' Glorious Rebirth super useful for your deck.

Like Contagion Engine, you can also run Contagion Clasp which is like the low-caorie alternative, and Steady Progress.

Consider running Gideon, Ally of Zendikar to protect your planeswalkers like Elspeth, Sun's Champion anf Elspeth, Knight-Errant do.

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