Bant Panorama

Bant Panorama

Land

Tap: Add (1) to your mana pool.

(1), Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

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Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Bant Panorama Discussion

JolieRouge1984 on GOLOS LANDS

2 weeks ago

Scratch the tri lands, instead bounce and cheap mirage fetches, perhaps the panoramas too. ex. Gruul Turf, Bad River, and Bant Panorama. I think I would actually use some landfall triggers instead that provide mana to your mana pool to help pay for Golos, Tireless Pilgrim's second ability. Cards like Omnath, Locus of Creation or Lotus Cobra.

SirQuixano on ~PDH~ Danitha Mono-White Voltron

3 weeks ago

For removal, how about cards like Pacifism. I see you have Journey to nowhere, which is definitely better, but to shut down another creature from combat is quite useful, and devastating against certain voltron decks. It wont stop combo commanders, but is still nice to have.

For a deck with so much equipment, you might need a bit more ramp. Everflowing Chalice, Mind Stone, Orazca Relic, Bonder's Ornament, and Magnifying Glass can help you get the mana when you need it then you can ditch or use them for the card draw when you need it lategame.

Monocolored Utility lands may also be nice in some areas, since you aren't playing anything close to devotion, and in monocolored, colorless lands hurt you by a generally negligible amount. Cards like Radiant Fountain, Quicksand, Forge of Heroes, Cave of Temptation, and Haunted Fengraf are nice utility. You may also want to add the Panoramas that grab plains (Bant Panorama, Esper Panorama, and Naya Panorama + Warped Landscape) since you can landramp with them if you get a Scaretiller in play, and if you don't get him, they don't really affect you otherwise.

MrMeditation on Card costs, Land mana calculation …

3 weeks ago

Thanks for your reply. I understand your point about Fetch lands and you are right - they don't really produce mana themselves. But they are valid candidates for non-basic land slots in a multi-colored deck. Maybe I should have provided a bit more background information: I am currently optimizing the mana base for a Bant Commander deck and I am struggling a bit with the ratio of the basic lands that I have in there. How many basic lands that tap for , or should I put in? In order to find out I was trying to calculate the mana I get from other sources (non-basic lands). So I was asking myself if I should count Bant Panorama as a land that produces or , or or both. I wanted to be as precise as possible and got stuck there. So, how would you approach this problem?

Thanks for your comment on split cards, I was not aware of that specific ruling; I would've been under the impression that I would be allowed to cast Destined in the above mentioned example. However, for the sake of deck building it maybe still makes sense to count both parts of such cards seperately, no?

enpc on Card costs, Land mana calculation …

3 weeks ago

For the first point, Bant Panorama shouldn't be counted as a green source because it can't tap for green. While the implication is that it can fetch a Forest which can tap for green, the panorama itself can't produce that mana. There are lots of things shutting down deck searching and you might just not have any Forests in your deck. It makes no sense for it to count as a green source.

As for the split cost of a card, Dusk / Dawn displays as 9 becuase it costs 9. That's a WotC ruling, not T/O's decision on how to display the card.

From Dusk / Dawn's rulings on gatherer:

"While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined / Lead is a green and black card, it is both an instant card and a sorcery card, and its converted mana cost is 6. This means that if an effect allows you to cast a card with converted mana cost 2 from your hand, you can’t cast Destined. This is a change from the previous rules for split cards."

MrMeditation on Card costs, Land mana calculation …

3 weeks ago

Hello,

can someone explain why TappedOut does not count Panoramas like Bant Panorama as a source for , or ? I have not tried it yet (have been using deckstats.net mostly, came here to compare functionality) but does this happen will all Fetch lands? In my opinion they should not be completely ignored because it will mess with the Card costs vs. Land mana calculation.

My other question is about split cards like Dusk / Dawn. TappedOut calculates its CMC as 9, whereas in my opinion it should be 4 or 4.5 (4 for Dusk + 5 for Dawn / 2). It messes a bit with the average CMC, doesn't it?

Maybe I'm missing something here as I am new to the site, so I would appreciate it if someone would explain it to me.

Cheers

RambIe on Poll - Top 10 budget …

2 months ago

you forgot Panorama
Bant Panorama,Esper Panorama,Grixis Panorama,Jund Panorama,Naya Panorama

no there not the best, But they can provide mana the moment you play them and they can color correct on someone else's turn
worthy note i have built and played a 5 color land base utilizing panorama's and few other fetch basics for under $25

sub780lime on Double Trouble EDH ⫸PRIMER⫷

2 months ago

One more Comment :D

I'd consider dropping Nature's Lore and just going with Bant Panorama.

multimedia on Tuvasa Enchantments

4 months ago

Hey, nice budget version of Tuvasa.

Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.

Budget cards to consider adding:


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • Simic Guildgate
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • 3x Forest
  • 1x Island
  • Elderwood Scion
  • Mana Bloom
  • Dictate of Kruphix
  • Omen of the Hunt
  • Ashiok's Erasure

Good luck with your deck.

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