|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
Combos Browse all
: Add to your mana pool.
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
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|Have (4)||releasethedogs , mandoso , CAPTAINxCOOKIES , Unjust_DiabIo|
|Want (17)||mango_channel , Georgez96 , Maliande , absciss , 2gherkins , afeuling , Artius , Jspeed , oswrick , frostotron , Hexaflexagon , Njc12345 , Raw_fishFood , awfulNeutral , CaptianClueless , 1337_Nerd , Unjust_DiabIo|
Naya Panorama Discussion
4 days ago
This list looks awesome how have you liked it?
2 weeks ago
Ok so good start, add Temple of the False God, Vivid Crag, Vivid Grove, Vivid Meadow, Wooded Foothills, Windswept Heath, Jungle Shrine, Naya Panorama, Shield of the Oversoul, Gift of Immortality, Defense Grid, Mirari's Wake
1 month ago
I'd consider Evolving Wilds/Terramorphic Expanse over Blossoming Sands, as it fixes all colours and dodges Blood Moon if you crack them before turn 3. Naya Panorama is also interesting, but less amazing in such a colour-intensive deck. Brushland, Karplusan Forest, Battlefield Forge exist, but only one has been printed recently enough to smoothly slot into budget lists.
Radiant Destiny- compared to Always Watching its more expensive beacause its in standard, while more difficult to turn on, so I'd consider a switch. Beastmaster Ascension is on-theme and slightly cheaper, and my personal preference. Mayael's Aria can also be fun.
Beast Within is on-theme premium removal.
Garruk Wildspeaker's various incarnations all make beast tokens, which can work well.
Good luck, and I hope that you get that streamlined deck of your dreams. Its always good to see more weird tribal lists around.
1 month ago
Some cards to consider adding to this deck.
Where Ancients Tread and Always Watching both help with direct damage and giving you untapped critters. Paradox Engine seems wasted in a creature focused deck like this, save it for a Spellslinger deck with tonnes of Mana rocks. That or consider upping the number of removal spells you play in order to trigger it more often Swords to Plowshares Naturalize etc etc Curse of Bounty could come out to make room for such and give you more bang for the buck without helping your opponents, unless the goal is ganging up on the local Archenemy,ex or otherwise. ;)
Speaking as a fellow HULK SMASH Stomp deck player we need to look at your Mana Base without breaking the bank.
Considering the following lands that can fix your color fix needs without always entering tapped. Cinder Glade Canopy Vista Spire Garden Bountiful Promenade Rith's Grove Jungle Shrine and Naya Panorama are all useful, relatively cheap compared to say True Duals or Shocklands, and can speed up your ability to play Maya and use her ability. I'd prioritize these over your lands that enter into play tapped by first removing the ones that enter tapped and do nothing else, Guildgates, then replace ones that either only add one life or cost 2 mana to cycle, and finally the last enter into play tapped lands I would replace are the scry lands. Scrying is handy indeed when we aren't running tutors or heavy card draw.
Speaking of which tutors and card draw Land Tax and Greater Good would both work well in this deck. As would Altar of Dementia these give you the ability to respond to things like missed land drops, board wipes, enchantments that lock down or steal your creatures, etc. Like oh you want to Mind Control my Zacama, Primal Calamity? Nope, Response, go ahead and mill 9 cards instead and send that wasted Mind Control to the graveyard.
2 months ago
I think your deck relies too heavily on Omnath’s Landfall ability to make elementals, so I would recommend taking out some of the ramp spells and artifacts and putting in a few more elemental creatures and elemental generators. I would suggest:
Additionally, these would increase the or enable the damage dealt by Omnath’s abilities:
You have a lot of ramp spells, but there are defiantly some better ones you might want put in instead of the some of the ones you have are:
Bounce lands and sac lands would work really well here as well:
I would also recommend:
3 months ago
You cannot include lands such as Jungle Shrine and Seaside Citadel because they include mana symbols outside your commander's. I would consider replacing them with Bant Panorama and Naya Panorama. Also you have quite a few lands that come in tapped, which can slow you down, I'd consider finding utility lands which come in untapped or add more basics.
Also Karametra's competitive edge is casting creatures to trigger her. 21 is not low but you may not be taking advantage of her as much as you could be. I'd consider more enchantment creatures to have your cake and eat it too.
3 months ago
Hey, I saw you comment on my deck (Tetsuko & Doran's Assault Formation!), and I'd love to see if I can give you any tips for this deck.
As you already said in your description for this deck, Arcades, the Strategist might be a very good card for this deck, especially if you like control decks. White-Green-Blue is a very nice color combination for a control deck, and the defender creatures you are running just add onto that. Furthermore, this deck as it is now can only make your creatures with defender attack if you happen to draw Assault Formation, which means there are gonna be some games were you won't be able to get it. However, you can play around this with your big creatures.
Arcades, the Strategist also lets you draw more cards, which together with Lead the Stampede and your creatures that make mana allow you to build up a very strong board, However, you do already have Soul of the Harvest, which kinda does the same, but just costs 2 more. For that reason, even if you don't play Arcades, the Strategist, I really like your Lead the Stampedes, If you want to stay mono green you could even play something like Commune with Nature to fetch another creature.
If you're wondering what kind of creatures with defender you get access to when also going into blue and white, here are some nice options: Ludevic's Test Subject Flip can work with your mana ramping, Wall of Frost, Wall of Denial, Stalwart Shield-Bearers, Wall of Omens I really love this card together with your Carven Caryatid and Soul of the Harvest (and Arcades, the Strategist if you want to run it) since it just make you fly through your deck, Dragon's Eye Sentry, Perimeter Captain, and you get access to Rolling Stone, however between Assualt Formation and Arcades, the Strategist, you wont need it. Also you get access to some metagame staples like Path to Exile.
Perhaps a Tower Defense or Shape the Sands (or Aegis of the Heavens (its a new m19 card so tappedout wont let me link it) when playing white) could also make this deck more explosive if you want to go that route, but since you are not reliant on making your creatures with defender attack, Carnage Tyrant is a nice beater, when going into white you also get access to angels which are great late game creatures, you might even think about running card with in their mana costs, like Entreat the Angels, Quarantine Field, Secure the Wastes, Animist's Awakening, Chord of Calling, Enshrined Memories, Genesis Wave, Nissa, Steward of Elements.
Finally, I don't really like Trolls of Tel-Jilad, Terastodon, and Naya Panorama since they don't really do much. I would also up your land count to at least 20, even with all the mana acceleration. Maybe even 22-24. As for your current maybeboard, I like the Axebane Guardian, and all the other card are also good beaters except for Silklash Spider, Prey Upon your defender creatures have no power, even with Assault Formation, not 100% sure on this interaction though, and Elixir of Immortality, If you want lifegain, perhaps a Jaddi Offshoot is better?
I hope this helps you a little! I like the deck and its versatility a lot!
6 months ago
Hello! You asked me to take a look and comment about your deck. I think you already have a good understanding of what you can do with slivers when you can tutor them at will. You can pull of pretty much any combo out of nowhere with Quick Sliver and enough mana.
The first thing I want to point out is if you're sure you're reaching your lands running this little ramp spells or mana rocks (I'm always happy when I draw Boundless Realms ).
The second thing is that I noticed you're also being economic on lands like me. In my environment experience and personal taste I dislike lands that come into play tapped, specially the Vivid lands and the three-colored tapped lands. I utterly hate them. I don't know if you'll agree but I prefer using the Panorama lands cycle (like Naya Panorama ) because, if you draw them when you need mana, you can instantly use them for (1). If you can wait you sac and search for a basic among three types.
Opposite of popular belief, I see no necessity at all to run fetch lands or pain lands like Hallowed Fountain, they just make the deck expensive. Obviously untapped five-color lands are a better investment (like Exotic Orchard, Forbidden Orchard and Reflecting Pool.
Well, that's just my opinion. May slivers dominate in every game you play!