|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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: Add to your mana pool.
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
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Naya Panorama Discussion
1 month ago
Hello! You asked me to take a look and comment about your deck. I think you already have a good understanding of what you can do with slivers when you can tutor them at will. You can pull of pretty much any combo out of nowhere with Quick Sliver and enough mana.
The first thing I want to point out is if you're sure you're reaching your lands running this little ramp spells or mana rocks (I'm always happy when I draw Boundless Realms ).
The second thing is that I noticed you're also being economic on lands like me. In my environment experience and personal taste I dislike lands that come into play tapped, specially the Vivid lands and the three-colored tapped lands. I utterly hate them. I don't know if you'll agree but I prefer using the Panorama lands cycle (like Naya Panorama ) because, if you draw them when you need mana, you can instantly use them for (1). If you can wait you sac and search for a basic among three types.
Opposite of popular belief, I see no necessity at all to run fetch lands or pain lands like Hallowed Fountain, they just make the deck expensive. Obviously untapped five-color lands are a better investment (like Exotic Orchard, Forbidden Orchard and Reflecting Pool.
Well, that's just my opinion. May slivers dominate in every game you play!
1 month ago
As far as your mana base is concerned, add Plateau, Flooded Strand, Bloodstained Mire, Wooded Foothills, Windswept Heath, Scalding Tarn and Marsh Flats.
Take out Evolving Wilds, Terramorphic Expanse, Naya Panorama and basics.
That would solve your tapped lands problem. If you still want faster mana, Mox Diamond, Chrome Mox and Ancient Tomb could speed you up.
2 months ago
Some improvements for the decks after messing with it. Noticed that the biggest counter to the deck is control. Currently takes quite a lot to get the deck going, and having stuff blow up sucks. Definitely turn 4 (or earlier if you can ramp) get Tana out, and next turn play Sidar and start swinging with Tana to start getting saprolings out ASAP.Early game needs to focus on ramping and getting both commanders out and pumping out Saprolings ASAP. I noticed that hydras were a bit of dead draws. I never really wanted to play them over buffing on Tana.
Card Draw:Skullclamp Can use a few saprolings for good card drawHunter's Insight Play this on Tana. Worst case 2 cards, best case a lot more (if she's buffed)Keen Sense While only one card, 1 mana for guaranteed card draw per turn is nice.Regal Force Luckily Saprolings are green, so this can be a juicy card drawer.Fecundity With skullclamp = lots of cards. Otherwise a board wipe isn't an issue eitherSlate of Ancestry Gets rid of that bad hand for more cards, especially if hand is getting empty.
Buff Cards (replacing some blood rush could be helpful):
Chorus of Might
Intangible Virtue Can be beneficial if you only apply 1 buff to saprolings (so they cant be blocked)Might of the Masses Give Tana a huge buff for 1 mana
Triumph of the Hordes Can easily win with infect, or kill people with it
Brave the Sands Have an army of blockers and attackers constantlyGratuitous Violence Double damage without double strike
More Saprolings:Second Harvest
Parallel LivesPrimal Vigor
Verdant Force This one is amazing
Selesnya Evangel Helps get the early saprolings out.
Growing Ranks Again 1 saproling per turnSecure the Wastes While not saprolings, you can just make some soldiers instantly
More removal:Aura Shards This will shit on Zur so hard.
More ramp (Accelerates game, mana fixes, and reduces chance of annoying land draw):Harvest Season Swing in with saprolings and Tana and double landObelisk of Naya Fixes mana a bit since it is 3 colorsExplore
Nature's Lore Pair this with one of those dual color cards that have Forest type for good mana fixing
Land:Getting some more dual colored lands can be helpful. Especially those scry lands.Also potentially Naya Panorama if you think mana fixing could be useful (green has good ramp to do the fixing you would want anyway).
Infinite Combats and win:Breath of Fury
2 months ago
Looks pretty tasty, and it's a great start!
I would take out Quest for the Holy Relic, Open the Armory, and Strength of Arm due to not really having that much equipment. I would add 3 more Plains (I would also try to balance your mana better, try less Mountains and more Plains). If that mana fixing becomes an issue, add in Evolving Wilds, Myriad Landscape, Warped Landscape, Terminal Moraine, Arid Mesa, Naya Panorama, or Terramorphic Expanse. I would recommend adding at least 3-5 fetch lands to help mana fixing.
If you take out Armory of Iroas, Murder Investigation, and Coat of Arms, you could free up the last two spots for the 38 lands.
I did notice that a lot of your soldiers have a synergy with equipment cards, yet you only run 2 equipment cards. I was a bit confused by this. I would recommend taking them all out and replacing them. I would also recommend trying to run 2 more soldiers (you are at that tribal sweet spot with all the soldier creatures, but Boros is known for being aggressive with instant/sorcery AND creatures). 30 creatures is great aggro. Here are some creatures I would recommend: Brimaz, King of Oreskos, Blaze Commando, Sunhome Guildmage, Preeminent Captain, Field Marshal, Daru Warchief, Ballyrush Banneret, Veteran Swordsmith, Rhox Pikemaster, or Catapult Squad. The cards I'd recommend to take out are Auriok Steelshaper, Auriok Survivors, Auriok Windwalker, Conclave Phalanx, Kalemne, Disciple of Iroas, Relic Seeker, Fated Conflagration, Arrows of Justice.
You already have a lot of key cards. I do see that your mana is very unbalanced. I would add more Plains. If you just take out one Mountain at a time and switch it for a Plains until your Pie Chart for your mana is "perfectly" aligned. It won't always be there, but the closer the better. With this being a tribal deck, it would help to have cards like Cavern of Souls, but that's a make-or-break card for you wallet. I actually don't even have one (it's one of the last 9 cards I WANT for my Gishath deck). Soldiers won't really get a lot of heat at any of my play groups, so getting countered shouldn't be that big of an issue.
Here is what I would take out and add:
- Quest for the Holy Relic - Open the Armory - Strength of Arm - Armory of Iroas - Coat of Arms - Murder Investigation - Auriok Steelshaper - Auriok Survivors - Auriok Windwalker - Conclave Phalanx - Kalemne, Disciple of Iroas - Relic Seeker - Fated Conflagration - Arrows of Justice + Evolving Wilds + Terramorphic Expanse + Naya Panorama + 3x Plains + Sunhome Guildmage + Brimaz, King of Oreskos + Daru Warchief + Rhox Pikemaster + Ballyrush Banneret + Field Marshal + Veteran Swordsmith + Preeminent Captain Rebalance Mountains and Plains to match the Pie Chart
Sorry for the ranty post. I get a bit into it.
3 months ago
Id take out Parallel Lives and Anointed Procession you arnt running enough token effects to make them worth while. You could even just replace both these cards with other things that make more tokens and get more value. Id also take out Tamiyo's Journal, its a heavy mana cost to pay for something that is very slow. I like the rest of this deck but it may due to have one or two more card draw effects. Looking at your lands, there is an obvious suggestion I have to make - Terramorphic Expanse, Evolving Wilds, Naya Panorama (these are cheep cards and will all work well with Omnath, Locus of Rage). There are a bunch more double color lands, mana rocks and mana creatures I could recomend but... Ill just send you to this website instead http://manabasecrafter.com/r/peVp8 - there you will find everything you need for mana.
3 months ago
Yes a deck where Sunglasses of Urza might work.
When I build a deck from the ground up I like to start with my mana base and mana rocks, that way you can see just how many of the fun cards you can put in.
Around 36 to 38 lands with some budget mana fixing/duals Evolving Wilds Terramorphic Expanse Boros Guildgate you could even use Naya Panorama. Then a budget utility land is Scavenger Grounds to fight graveyard strategies.
I think if you get the boring but important stuff out of the way first the building will be really smooth.
Lastly boros isn't great for card draw so consider Staff of Nin
3 months ago
The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.
TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.
Some Suggestions on what to add:
My suggestions on what to remove:
Land: 1 Forest, 1 Plains (2)