|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Eldrazi Temple Discussion
1 week ago
This looks like a good start. Here are some cards that came to mind when looking at your list. I am not sure what your budget is so I'll try to provide suggestions on both ends:
$$$$$: I second the suggestion of the other eldrazi titans, Sanctum of Ugin , and All Is Dust . Ugin, the Spirit Dragon is a fantastic boardwipe. Urza's Incubator can reduce the cost of all of your eldrazi. Eldrazi Temple and Ancient Tomb can also ramp you pretty quickly. Mesmeric Orb is a sneaky option to fill your graveyard quickly to power out Emrakul earlier. Command Beacon can get Emrakul into your hand from the command zone.
Budget: Perpetual Timepiece is a budget Mesmeric Orb that can also protect your graveyard. Geode Golem can cheat Emrakul into play from the command zone. Solemn Simulacrum is always fantastic. Endless Sands is great protection that can bring back creatures when needed. Not of This World is a free counterspell. Inspiring Statuary can turn all of your non-ramp artifacts into mana rocks.
I hope some of these suggestions help! Happy deck building and +1 from me!
1 month ago
Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.
Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive
Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest
I will most likely have more ideas, and will post them soon, but one of my classes is starting now.
1 month ago
Cutting green sources to fit Urzatron lands into your mana base means you won't be able to consistently cast your defenders early. I don't think Tron lands are a good fit here. If you want to upgrade to a Tron manabase, you'd drop the Defenders theme and make your decklist align more closely to the Eldrazi Tron or Green Tron metadecks that are popular in Modern right now.
Eldrazi Tron drops green entirely and just plays colorless. Assembling Tron is something that may or may not happen naturally as the deck plays. It plays strong threats up the curve and leans on Eldrazi Temple to ramp.
Green Tron trades your mana-producing creatures for color-filtering artifacts like Chromatic Star and uses search cards like Expedition Map to assemble Tron as fast as possible to cast your big threats.
1 month ago
@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.
No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.
I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.
@Beebles, all good suggestions.
Wolfcaller's Howl is good too but I'm not exactly going wide.
Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.
Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.
There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.
1 month ago
Solid build +1! Love how you went all in on this commander. I have a few suggestions to see what you think. Tireless Tracker , Mind's Eye , Runic Armasaur are solid cards that can fill your hand and boost you commander. Also being in mono green Seedborn Muse and Vorinclex, Voice of Hunger are awesome value creatures you could use.Also why are you using Eldrazi Temple ?
3 months ago
There are a number of utility lands that produce that also have other useful abilities like: Ancient Tomb , Arcane Lighthouse , Arch of Orazca , Blast Zone , Blinkmoth Nexus , Blinkmoth Well , Buried Ruin , Cryptic Caves , Dark Depths , Darksteel Citadel , Eldrazi Temple , Emergence Zone , Ghost Quarter , Spawning Bed , Strip Mine , Thespian's Stage , and that's just to name a few. Some of these are budget, others can be VERY expensive. For added bonus, most of these lands don't come into play tapped.
You might also consider a few more creatures or token generators to equip and pilot all of the deck's gear.
3 months ago
By grabbing Eldrazi Temple with Reclaimer.
3 months ago
What you are looking at are known as Supertype - Type - Subtype.
A "Type" is to the left of the dash and dictates what KIND of card it is, while the "Subtype" to the right of the dash tells you what classification within that type it is. For example, all Equipment are artifacts, but not all artifacts are equipment.
World Enchantments are enchantments that affect the ENTIRE boardstate, not just your half of it. For example, Concordant Crossroads gives ALL creatures haste. It doesn't matter who controls them; They have Haste. Compare this to Hammer of Purphoros : Now only YOUR creatures have Haste.
As for Tribal, what this does is the spell is considered to have a creature subtype without itself being a creature. This helps with tribal synergy as some cards specifically care about certain subtypes.
For example, All Is Dust is considered an Eldrazi card, and because of this Eye of Ugin reduces the casting cost from down to just while Eldrazi Temple will add you mana to cast the spell, rather than just . With these two lands in play, you have of the mana needed to cast it covered.
To use your specific examples:
- Fireball is just a generic Sorcery
- Tarfire is an Instant that ALSO happens to be a Goblin spell, so cards such as Goblin Warchief reduces it's casting cost by
- Arboria basically says no creature may attack unless the defending player cast a spell or put a non-token permanent into play during their last turn. This includes you; If you sit there and literally do nothing, no opponent may attack you.
Eldrazi Temple occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%