Eldrazi Temple

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Eldrazi Temple

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Eldrazi Temple Discussion

Funkydiscogod on Eldrazi deck test

3 weeks ago

Eldrazi Temple and Corrupted Crossroads seem like they're on theme.

Stardragon on Why is Library of Alexandria ...

1 month ago

IAmTheWraith Okay it can be the comboed fine, but there are faster and better infinite draw combos without having the whole needing exactly seven cards in hand tacked on and none of those are banned. As for the mana acceleration what acceleration? It enters untapped and taps for one colorless. So does Archaeological Dig , Cascading Cataracts , Eldrazi Temple , Gods' Eye, Gate to the Reikai , and basic Wastes and with the exception of Archaeological Dig they have more utility tack to them. And I don't think it would be in every deck if it was unbanned that what everyone says about any banned card. I don't see Protean Hulk in every green deck even though he was unbanned and everyone said he would be. And a free card advantage in every deck really thats just wrong. I have at least 6 decks alone that wouldn't get the free draw unless it was in my opening hand and unless you stack or cheat it not possible to get in every opening hand. Plus not every deck will have it, and even your combo needed blue and green to make it work. What about a mono white deck or a abzan or jund deck they can't make that combo work. And as stated above unless you have blue or to a lesser extant black, drawing is limited (though every color has a some draw true) so keeping 7 cards in hand would unrealistic. And even though they have a price they are plenty of better draw cards, Pull from Tomorrow , Lifecrafter's Bestiary , Horn of Plenty , Horn of Greed , Ponder and Opt just to name a few.

abenz419 on What should be changed??

1 month ago

@APPLE01DOJ we're talking about two slots in the deck. I don't think it's worth swapping Eternal Scourge for a couple of discard spells or a couple of counter spells. Especially since hitting my colored sources aren't that easy. Play testing the deck, I end up hard casting Elder Deep-Fiend off the extra mana I get from Eldrazi Temple and the tron lands a lot. That also makes Desolate Lighthouse not really an option. I'm already having a problem cutting lands, so it'd be even harder trying to cut a land in order to add another who's ability I'll almost never get to use. There are only 4 total blue sources right now (which I feel is too little) along with 4 filter lands (which I"m considering turning into Shivan Reef just so I have more dedicated blue sources)

abenz419 on What should be changed??

1 month ago

@APPLE01DOJ we're talking about two slots in the deck. I don't think it's worth swapping Eternal Scourge for a couple of discard spells or a couple of counter spells. Especially since hitting my colored sources aren't that easy. Play testing the deck, I end up hard casting Elder Deep-Fiend off the extra mana I get from Eldrazi Temple and the tron lands a lot. That also makes Desolate Lighthouse not really an option. I'm already having a problem cutting lands, so it'd be even harder trying to cut a land in order to add another who's ability I'll almost never get to use. There are only 4 total blue sources right now (which I feel is too little) along with 4 filter lands (which I"m considering turning into Shivan Reef just so I have more dedicated blue sources)

abenz419 on Mono Blue Eldrazi

1 month ago

@Icbrgr I actually like the idea of Cascade Bluffs it would allow me to run Kozilek's Return in the sideboard. Only problem with the filter lands is I need blue to filter for the double blue or to get the red. Right now I have 7 blue sources and 4 of them can only be used to cast eldrazi creature spells. Not sure how much I'd have to adjust the mana base even further to accommodate that. As for Sanctum of Ugin I could see maybe cutting one and going down to 2 copies. Deep-fiend may be the only thing that triggers it, but it's the ability to search for another deep-fiend off the first so I can chain them together that makes Sanctum of Ugin so good.

I considered Expedition Map but I think this deck just wants to be aggressive and apply pressure. I don't know if I can afford to take a turn off early in order to tutor a land. It would make having double blue for deep-fiend easier though. Right now, the only benefit to the lands I have is that between the tron lands and Eldrazi Temple I can hard cast the Elder Deep-Fiend someone easily. I still think the deck should only be running 23 or 24 lands. I'm torn on this one. While it feel like Expedition Map would be beneficial, I'm not sure if it's necessary. I made a couple of changes to the deck to try and accommodate the map. What do you think? Is there enough blue sources?

TeapotKing on Astral God of Preparation

1 month ago

The thing you wrote about mana sources with restrictions (like somberwald sage etc.) losing those restrictions is not true, Kruphix's ability only makes the mana colourless, any additional riders still apply. Take a look at the second ruling on Kruphix's Gatherer page. This means Somberwald Sage , Snowfall , Eldrazi Temple , and Shrine of the Forsaken Gods don't actually work as you're intending them to.

Snickles' advice is also wrong, Wastes is not a basic land type and doesn't count towards Collective Restraint's ability, see the 4th ruling for Wastes on the Gatherer.

I used to run Awakening in my Kruphix deck but I found it gives way too much advantage to everyone else at the table, so unless you're playing it deliberately for a group hug type effect, I would just run Worldly Tutor , Chord of Calling or Green Sun's Zenith as effectively a second copy of Seedborn Muse.

I would also say that Cyclonic Rift and Capsize are really must includes, I would cut Estrid's Invocation since you're only running 16 enchantments and Snowfall since it does nothing.

Vman on Modern shouldnt have a ban ...

2 months ago

But decks in the past have 100% proven that it gets to the point where they cannot be beaten. What logic is there to say it cant happen again with even more broken cards? The banlist cards are all enablers not prison cards or counterspells to stop them. If the cards we currently have in modern couldnt stop Birthing Pod or Eldrazi Temple back then how can you say it could now? Decks couldnt be stopped inthe past and thats a fact. Its happened time and time again, and the banlist has been made to be the solution because no card or deckbrewer couls find a better answer

clayperce on Fast mana in modern?

2 months ago

Vman,
Yeah, Gemstone Caverns can be played from opening hand after initial draw and mulligans/scry take place, but before the 1st player actually plays anything ... which can enable the 2nd player to cast Instants as early as the 1st player's Upkeep :-D

If not played for the opener though, it's just a normal land drop.

I'm only aware of a few decks that have figured out how to (ab)use the card:

Of note, it's Legendary, so more than one in the opener is kind of a bummer.

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Eldrazi Temple occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.01%