|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Rare|
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: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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Eldrazi Temple Discussion
17 hours ago
Luckily, D&T/Hatebears isn't in the top ten decks, it isn't a real part of the meta with less than a percent of the meta, and your "Heaven on the roam. (Weenie hatebears)" isn't exactly a tuned varient of hatebears either. Your deck also it isn't weenie, but that is beside the point.
Also, "no original content"? I mean, if you are saying everyone plays the exact same hatebears deck, I'd implore you to check that statement, because Death & Taxes has some of the most varients that are still powered enough to see play.
Look at the normal mono-white hatebears builds.
There are some with just Aether Vial, Leonin Arbiter, Blade Splicer, Thalia, Guardian of Thraben, and Flickerwisp as the main core cards of the deck, with Path to Exile, and Restoration Angel, etc. Some of these run Eldrazi Displacer and Thought-Knot Seer with Eldrazi Temple and Shefet Dunes for an eldrazi package.
Some of the eldrazi and taxes decks are W/B (Which I find is one of the most common varients), while others want to run Blood Moon/Magus of the Moon and run W/R. Other W/R varients use Lightning Bolt and Simian Spirit Guide to pump out extra damage or a larger threat earlier on. Plenty of these builds run Chalice of the Void, and plenty don't.
One of my favorite varients of hatebears splashes blue. This one runs a tribal theme with Drogskol Captain and goes for a spirit tribal instead of Flickerwisps and Blade Splicer beatdown. It uses spirits because of the power given by Rattlechains with Mausoleum Wanderer and Spell Queller. Of course it runs a full playset of Selfless Spirit and a pair of Cavern of Souls with a single Moorland Haunt to provide extra value. With a full set of Path to Exile, 3-4 Thalia, Guardian of Thraben, 4 of Aether Vial, and the playset of Leonin Arbiter the deck is a hatebear deck to be sure, and I love having W/U for sideboards, because it can run Meddling Mage, Kira, Great Glass-Spinner, Negate, and Detention Sphere.
Of course, these are just the two and one color lists, there was a bant one I went against, with Spell Quellers and Collected Company for some of the coolest plays I've seen, and a four color list (GWUB) with human tribal, making it seem like a 5-color humans list, but it ran the set of Leonin Arbiter, and it ran green for Gaddock Teeg, so though it ran Champion of the Parish and enough humans to warrant Cavern of Souls, it wasn't straight human tribal.
All of these lists are playable in the current meta, and none of these are top tier, let alone in the top ten decks, in fact hatebears hasn't been in the top ten for a long time if ever. If you claim you don't think any originality can exist in these decks, you are dead wrong, and if you claim you don't want a deck in the meta, then hatebears is perfect for you. Okay?
6 days ago
A have a lot of the eldrazi, but key cards i dont have include:Sensei's Divining Top, Scroll Rack, Eye of Ugin, Eldrazi Temple , Crawlspace , All Is Dust , Akroma's Memorial , Eldrazi Conscription among others. Let me say that i am a little envious. +1!! Even though infect isnt exactly the game here , and hes not an eldrazi, i feel like Blightsteel Colossus could be a good alternate win condition here. Maybe a good substitute to fill in for Colossus of Akros? I know its a little off flavor..
2 weeks ago
The single biggest thing I could suggest is more Lands and/or a lower curve and/or a bunch more mana dorks/accelerants.
I always use the table at the bottom of this article by Hall-of-Famer Frank Karsten as a starting point, and with an Average CMC (as I type this) of 3.25 and only 7x mana dorks, something like (at least) 25x Lands or (at least) 4x more dorks/accellerants would go a LONG way towards making the deck run more smoothly. As a comparison, the three competitive-ish Gruul decks run ...
- Titan Shift (Ave CMC ~2.7): 26 Lands, 10 dorks/accelerants
- RG Eldrazi (Ave CMC ~2.6): 22 Lands, 6 dorks/accelerants (or 10 depending on how we count the Eldrazi Temples)
- Ponza (Ave CMC ~2.7): 21 Lands, 10 dorks/accelerants
Good luck (and good skill) with the brew!
2 weeks ago
Have you considered Eldrazi Temple or are you ballin on a budget? If you’re in the market and looking to make this as competitive as possible, you’re going to need atleast 2 Cavern of Souls too many control decks in the meta not to have em.
2 weeks ago
As for the Tron matchup - you're monocolored, run a few Field of Ruin or Ghost Quarter in the mainboard? Spreading Seas certainly helps aswell. They're both catch-alls for things like Eldrazi Temple, Tron or even Emeria, The Sky Ruin.
In terms of your draw power, it really depends. If you find you get enough tempo from your counters and early fliers to finish the game before you go into topdecking mode, you don't need it. This is essentially up to playtesting though.
3 weeks ago
Legendary Instant - Eldrazi
Exile all spells you don't control. Each opponent loses life equal to the total mana cost of all spells countered in this way.
So, like a Legendary Sorcery you can't cast it unless you control a Legendary permanent.
And with Hexproof, your opponents can't directly target this spell to counter it.
OP for EDH.
Make another EDH specific card that isn't just a new Commander.
1 month ago
Part of the reason mono-g tron works so well is that green has multiple ways to tutor up the urza lands and get stuff out early. There's a couple of cards that can get you cheap mana early to get to your win con in Through the Breach in red, like Simian Spirit Guide, but that card is a 4 of in a 60 card list so drawing it isnt exactly a common occurrence. By the time you get to Through the Breach, anyone running any sort of counterspell can easily stop your plan. Helm of the Host is incredibly slow, and requires you to have something in play already. Seems like it could be fun, but pretty unlikely to ever go off.
Overall the deck is very slow compared to other tron counterparts, relies on some jank for damage and value, and doesnt really do much to cheat out your important lands outside of Expedition Map. Aggro decks can most likely get some damage in before you can cast your cheapest creature outside of you happening to have an Eldrazi Temple in play. You might want to consider Lightning Bolt or any other sort of cheap red removal if you really want to stick to your mono-red strategy, pepper in some Simian Spirit Guide to get stuff out quicker, and remove the sanctums for literally anything else, as 25 lands is probably too many.
1 month ago
Expedition Map lets me search for any land, where Cultivate is only basic lands (If i need Eldrazi Temple). I do like Ancient Stirrings and Eternal Witness, and may even add in Matter Reshaper. Thanks for the ideas!