|Commander / EDH||Legal|
Printings View all
|Duel Decks: Zendikar vs Eldrazi (DDP)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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Eldrazi Temple Discussion
1 week ago
I like Oblivion Ring and Declaration in Stone a lot--that would shore up situations that Path is weak against. As far as the colorless mana goes I put 1-of's of Underground River Adarkar Wastes and Caves of Koilos to give extra sources without messing up how often I need specific colors of mana--from what I have playtested so far between those and the 4 Eldrazi Temple it's pretty rare to get to the point I need to start flickering with Displacer and not have the colorless, but I do like the idea of the Deserts for the extra utility they provide.
2 weeks ago
Nice deck. Eldrazi are a blast.
May I offer you some different lands though?
Eldrazi Temple is a must. (2) for each spell. Hell yes. Also, Shrine of the Forsaken Gods is a wonderful touch if games go long. Lastly, if you have the Mana for the 6 but need more to get out an Ulamog or something, Spawning Bed can really come in handy. Oh, and Sanctum of Ugin is great if you want to look for a boss card.
3 weeks ago
Temple of the False God is not very good in a deck with so few lands you'd be better off with a Plains. I'm not seeing anyway to take advantage of Eldrazi Temple again a Plains would be better. You may want to put in fetches over Terramorphic Expanse and Evolving Wilds. the Plains they search for come into play tapped. It's not a big deal on turn 1 but it will be an issue.
3 weeks ago
If you are playing Eldrazi, Eldrazi Temple is a must. Also if you are playing green, your should consider a playset of Ancient Stirrings as well. If you like, take a look at a Mono-Green Pauper Tron build I am playing: TRON Looking good my friend! - Alex
3 weeks ago
Sol Ring? no constructed format allows more then one of these (those are commander and vintage), not trying to be mean here but you will lose every match at fnm if your deck is not legal in the format) you switch out both copies for a pair of Eldrazi Temple which would give you pretty solid list for modern (under $75 is super budget for modern)
3 weeks ago
Arch of Orazca is a low cost addition that eventually gives you a draw engine tacked onto a land.
Sandstone Oracle is another way to draw cards.
You have a lot of utility lands that sacrifice to do things. Crucible of Worlds gives repeated access to those lands/effects. Crucible combines with Inventors' Fair to make a mana intensive but powerful engine where you get to tutor for an artifact every turn. If you do decide to add Crucible then I would also recommend Haven of the Spirit Dragon. It only gets back Ugin and Steel Hellkite, but Crucible of Worlds + Haven of the Spirit Dragon + Ugin, the Spirit Dragon gives you infinite access to Ugin as long as Crucible is in play.
Homeward Path isn't always great, but it gives you a silver bullet answer to Bribery style Blue decks that want to steal your creatures, Zealous Conscripts type Red strategies, and Black decks that reanimate your scary Eldrazi. The games that Homeward Path is good, it's great. Cards like Insurrection and Rise of the Dark Realms are common and powerful finishers in Commander.
Command Beacon seems great after Ulamog has died a couple of times. Exile effects a prevalent enough in Commander that people will probably find ways to remove your Commander from the table a few times. It also works with Crucible of Worlds to keep Ulamog's casting cost at an effective 10 no matter what.
Expedition Map helps you find the utility land that is best for your given situation. Opposing Gaea's Cradle on the table? Strip Mine. Somebody just cast Bribery? Homeward Path. Early game development? Eldrazi Temple to ramp. Late game engine? Eye of Ugin.