|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs. Eldrazi (DDP)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Rise of the Eldrazi (ROE)||Rare|
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: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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Eldrazi Temple Discussion
2 weeks ago
Hi there! Idk if you still care about this deck, since it looks like no changes have been made since you made it, but if you're still looking for advice I've got a few pointers.
First off, ignore that other guy. He obviously hasn't heard of Eldrazi tron, and with Eldrazi Temple in the deck, you don't need to find tron as fast as green decks need to. In fact, it's possible to still win without tron, due to the efficiency of creatures in the deck and the fairly low mana curve.
Secondly, I think it would be wise to add at least one more copy of Mind Stone (replacing your third copy of Oblivion Sower). While Oblivion Sower is one of my favorite Eldrazi to play, being able to still ramp without tron is important, and Mind Stone can even draw you a card when you need one.
And the third thing I have to say is that if you really want to invest in a deck like this, there are plenty of helpful articles online to show what the pros put in their decks, and just general ways to learn more about mtg. I found "Level One: The Full Course" to be a helpful article in learning to step up my game personally, yet I've also read deck-specific articles (Level 1 Modern, on Channel Fireball) to learn how to best use my own deck.
3 weeks ago
Erwin_Rommel_The_Planeswalker I am unsure if you read my whole comment, if you do so and answer the general questions, I imagine that the deck can be built up with some ease.
Thought-Knot Seer, Reality Smasher, Eldrazi Mimic, etc. are good for normal colorless eldrazi tribal with Eldrazi Temples, allowing for colorless as your whole deck fixes all mana problems most of the time.
1 month ago
Ditch Urza's Factory - its not something you want to do with eldrazi.
If you want to play black eldrazi you can take advantage of the fact that Heartless Summoning, is a harder to destroy modern legal version of the banned Eye of Ugin. If you go black you can have the acceleration of the eldrazi decks before the ban. I would advocate running 4x Eldrazi Temple alongside it, and some Vesuva for shits and giggles.
In general look up no banlist eldrazi and start from there.
REgarding your list i would place Platinum Angel into the sideboard as fast as i can, it can be good in certain linear matchups, when the opponent doesn't expects its, but as of now i think there are literally no decks that lack the answers for it - and you have nothing to protect it. On the other hand all those discard spells should be in the mainboard - if nothing else they will let you know what you need to sideboard against in game 2...
1 month ago
Well, this isn't a standard deck, so if you change the format to Modern, it should work. Casual, Legacy, and Vintage are also formats this deck is legal in. I can explain format legality further if you want.
I need to know a few things before I go over how to improve the deck. Really, the list is an eldrazi-tribal list, with a high-costed top end, and a strange low-end.
The first thing I need to know is exactly what the deck's purpose is. Do you want to cast giant eldrazi? Do you want to sacrifice a bunch of little tokens?
For example, the Tron lands, Urza's Power Plant, Urza's Tower, and Urza's Mine make enough mana to consistently cast eldrazi, and with Expedition Map to fetch them out, and Eldrazi Temple for additional mana, you can really improve the layout of the deck, and probably the biggest downside is the need to cut a lot of the colored portion of your deck.
If you like sacrificing little guys, Blisterpod for example, maybe drop the top end of your mana curve, and run Blood Artist/Zulaport Cutthroat along with running cards like Viscera Seer to get a lot of value from sacrificing creatures, digging for more of them, dealing damage to your opponents, and gaining life. with a card like Fecundity you could even draw your deck, and be making mana at the same time to cast it, scrying along the way, draining your opponent to their death.
You could also move to a processor-exile build, where you try to exile cards from your opponent's deck, hand, graveyard, and battlefield, just to regain value from them, with cards like Blight Herder or Wasteland Strangler as good processors, and cards like Thought-Knot Seer and Oblivion Ring/Surgical Extraction/Relic of Progenitus, etc. for exile value.
Currently the list is split between the green-ramp-into-eldrazi deck and the black-value-oriented-eldrazi deck, neither of which are particularly good in Modern, where they are legal. I would recommend if you decide to stay this route to run Doom Blade or Go for the Throat at least over Grisly Salvage and fix the mana-base up with some dual lands like Hissing Quagmires on a budget.
The other things I need to know to help include:
How much money are you willing to spend on this deck?
What format is this deck going to be in?
What cards do you own that could fit into the strategy that aren't currently in the deck?
Thanks for contacting me! I am happy to help!
1 month ago
So, I think that it is an OK card to run in the sideboard. It's draw back is pretty clear, in theory your opponent gets to draw cards which is almost never a good thing, however it does have a strong effect. It's actually better in your example naming something not in hand (unless it's THAT scary).
Example, playing against a storm player that tapped out for Baral, Chief of Compliance/Goblin Electromancer. You may have already taken something out of their hand, but you know one of their main win cons is going to be Grapeshot, and you know that Past in Flames is also exceptionally important to their game plan. You'd want to name one of those since other Rituals aren't going to hurt you, and that's just better than surgical, right?
It can also name lands, so get rid of the last tron piece that your opponent needs and use your Thoughtseize on their actual threat (or if they already have tron just name Karn or Ugin). You can also name Eldrazi Temple if you know they're on nonsense still.
The card is very flexible and quite strong, the issue is they MIGHT draw cards and it's a little slow... I think it's perfectly fine though. I picked up 2 for myself on release, but I have yet to play them.
1 month ago
Hi! I dig this build. I play a lot of taxes (predominately mono W and BW) and I'd like to offer some advice:
-Noble Hierarch is much better than birds in this deck. The Exalted does a lot more than you'd think.
-I dont think you Have enough multicolored creatures to make Wilt-Leaf Liege worth it. If you go the Eldrazi Displacer/Eldrazi Temple route, I'd slot in some Thought-Knot Seers. Otherwise I'd consider some amount of Loxodon Smiter and/or Restoration Angel. Depends on your meta.
-Since you're playing mana dorks, it's also worth considering slotting out Aether Vial for Collected Company. If you do this, of course, I'd also drop most/if not all of the Flickerwisps. You can also try running some combination of Collected Company and Aether Vial. Spirits runs 4 and 3. again, depends on your meta and what you want to be doing each game.
-Voice of Resurgence is a good card. Might be worth making room for a couple copies. Just a consideration.
Hope that helps! Deck's awesome.
2 months ago
With only eight Eldrazi, you seem a little light to be running a full set of Eldrazi Temple given your budget preferences, but all and all I think its pretty solid. A Reality Smasher or two might be worthy of consideration, as might Wasteland Strangler though that might be better suited to the sideboard, depending on your local meta.
One option that I would suggest is that you look at Field of Ruin as an alternative to Ghost Quarter. It's 2 mana activation cost might not perfectly fit what you're trying to do, but far better to end up with a land in play than not.
3 months ago
Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.
My first comment doesn't work with spoilers so here it is.
Cuts and Additions
I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.
Desolation Twin - Two big dudes with no trample or ETB
Eldrazi Devastator - Big dude with trample for 8 is not worth it
Sakura-Tribe Elder - Replace with land
Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary
Vorapede - Medium sized dude that comes back, no central to your game plan
While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.
Renegade Map - Replace with land 100%
Beastmaster Ascension - Best in a token build, not your deck
Song of Freyalise - No idea why this is here, you're not a token build
Warriors' Lesson - Weak
Plummet - Limited removal (meta dependent)
Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.
Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best
Conduit of Ruin - Helps you find threats, cost reducer
Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.
Fierce Empath - Finds threats or either kozileks for card draw
Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.
Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.
Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)
Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.
Ulamog, the Infinite Gyre - See above
Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)
World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.
Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.
Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!
Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)
Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.
Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!
Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).
Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).
Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden
Boundless Realms - The ramp is strong with this one
Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.
Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.
Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)
Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary
Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).
Here are some fetches, these are your primary ones to acquire
Terminal Moraine - Nice but not neccesary if you run above
Warped Landscape - Same as above
Cavern of Souls - Anti blue (meta dependent)
Eldrazi Temple - Fuel eldrazi
Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.
Nykthos, Shrine to Nyx - Ramp
Reliquary Tower - No max hand size
Sanctum of Ugin - Find other eldrazi
Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight
Yavimaya Hollow - Regen
You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now
When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)
If you have any questions, want more feedback or cuts, let me know!