Eldrazi Temple

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs Eldrazi Uncommon
Modern Masters 2015 Edition Uncommon
Rise of the Eldrazi Rare

Combos Browse all

Eldrazi Temple

Land

: Add to your mana pool.

: Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

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Eldrazi Temple Discussion

CheapDecks101 on infinite eldrazi

3 hours ago

That is not infinite you can't go off 500 times on a turn you are limited by the amount of mana you have in a game you can likely only play this twice per turn. You also don't seem to have a source of colorless mana which means you can't actually activate Eldrazi Displacer's ability. An Eldrazi Temple or a Llanowar Wastes or just a waste would really help here.

mario390 on The Eldritch Truth (Revised Edition)

2 days ago

You should throw in Eldrazi Temple and Oblivion Sower for the ramp you want.

GabeCubed on Eldrazi and Demons, What Could Go Wrong?

3 days ago

I would suggest adding in more powerful Eldrazi, including Drowner of Hope and Thought-Knot Seer, both which are great. I'd also say to add Eldrazi Temple if you up the number of Eldrazi, to power them out quicker. For your mana dorks, keep them at 1 CMC, so this would mean getting some Arbor Elf + Utopia Sprawl, Elvish Mystic, or Noble Hierarch (the latter being mediocre in this deck).

If flipping Westvale Abbey  Flip is really your plan, I suggest going a different route, as Awakening Zone is a bit too slow. If you are keeping Eldrazi, Eldrazi Skyspawner and Eldrazi Displacer would be awesome, but if you want more tokens, Krenko's Command, Dragon Fodder and Hordeling Outburst are in your colors, and aren't bad.

I'm not sure trying to have multiple plans like this will work, as a more coherent plan is typically more powerful.

Just my two cents! Good luck!

SamCre1993 on H: Affinity/EldraziHatebears/Extra W: Money

2 weeks ago

Hello everyone!

I will be heading off to medical school this August and am looking to make some extra cash for this summer (I have to put down a hefty deposit as well as pay for travel as I look for a place to live).

I have decided to part out my modern Affinity deck, as well as my modern Eldrazi hate bears deck. All cards are in practically near mint condition and I am willing to ship/sell in the manner you prefer. I will list some of the money cards below (I try to beat tcgplayer lower with my prices and prices will be listed per each copy of the card).

Affinity PiecesBlinkmoth Nexus x4 ($2.50) Modern Masters 2015

Master of Etherium x1 ($2) Shards of Alara

Etched Champion x3 ($2) Modern Masters 2015

Leonin Arbiter x4 (1.50) Scars of Mirrodin

There are also numerous "4 of's" of bulk rares from each deck that I would be willing to sell cheap but I would need the sale to be worth the shipping. Caves of Koilos, Flickerwisp, Tidehollow Sculler, Wasteland Strangler, Memnite, Ornithopter, Signal Pest, Vault Skirge, Darksteel Citadel, Cranial Plating, Springleaf Drum, Galvanic Blast, Thoughtcast

Miscellaneous Exquisite Blood F korean $13 Innistrad

Waste Not F $5 M15

Amulet of Vigor $5 chinese worldwake

Price of Glory $2.50 Odyssey

Underworld Dreams F $3 M10

Spreading Plague $2 Invasion

Guftders on Modern Master 2017 Spoilers/ Speculation

3 weeks ago

Yeah in comparison with other recent masters sets, this years isn't that much better. The only difference is that there are chase rares and mythics that are of higher value than 2015s, mostly due to the inclusion of fetches, damnation, Cavern of soulsand LiliVeil.

Modern Masters 2015 had 11 mythics worth pulling:

In terms of rares it had 6 worth pulling:

And finally uncommons:

Firebones675 on Ramp?

3 weeks ago

While you do have a lot of ramp, 15 mana is still alot to cast ol' emmy. Eldrazi Temple and Eye of Ugin can help with that. Also Ancient Stirrings seems great here as it can grab land, sol ring, or a big fatty. If you were willing to splash red Through the Breach or Sneak Attack is another option to victory. Sure you might not get the cast trigger but if you make them take 15 damage in the air and sac 6 permanents they are gonna have a hard time coming back.

Catalog9000 on HIGH RISK HIGH ASSULT

3 weeks ago

A common mistake of new players is they have good intentions but expand and try to have a single deck do way to much stuff. A deck should do at least two things very good. For example, tokens and +1/+1 counters.

Your deck looks like you just took a bunch of cards you thought had some cool mechanics and threw it all together. That's not going to work. Trust me. My very first deck was an 84 card five color slurry of my best things. I had 22 lands and never won a single game with it. I now have decks that rip apart mill decks, destroy Planeswalker decks, bypass defenses, and find other ways to win. But each one of those things I listed is a wholly separate deck design. Build for a strategy in mind to win and focus around that.

Akroma's Memorial is the perfect example. It's a beautiful card that really tips the tide in your favor. However, you need to ramp to get it out, and you need to have some way of protecting it from removal, such as through Darksteel Forge. Now that's where your Sideboard comes into play. Not every deck will have "Destroy artifact" or "Exile target nonland permanent." (An example is Utter End). When your opponent has removal, you use your Sideboard to respond. Think of your Sideboard like a contingency plan. Don't flood it with spells that are awesome but you wanted to trim down. No, it's your Swiss Army Knife; You have it in case you need it, not because you think all the blades look cool. But your deck doesn't build up to or protect Akroma's Memorial, so it won't really help you at all here.

I noticed you have a card in there that is 100% useless for you: Disciple of the Old Ways. You don't produce red mana, so you can't even activate her ability.

Karametra, God of Harvests is one of my favorite Gods. Included with her is Iroas, God of Victory and Mogis, God of Slaughter. Again though, you need to build them into the deck. You can't just throw it into any old deck and expect it to work. For example, I have a Boros (Red-White) Ally deck. To be fair it's approximately 2/3rds Ally and the remaining 1/3rd uses creatures and methods to pump everything else up. Iroas works there because I can throw everything into perma-Menace, making it much harder to stop my militia from assaulting. Mogis is used in my Rakdos (Red-Black) land destruction / sacrifice deck. I use Demons such as Archfiend of Depravity to force you to remove creatures while I cast spells like Rain of Tears to destroy your lands. Charmbreaker Devils to reuse spells and Typhoid Rats for T1 defense. Decks like these benefit highly from Gods because the deck is designed to abuse the God's ability. In Karametra's case, your deck isn't fast enough nor potent enough to warrant her ability of any use. She works best in a Landfall deck. If you're looking to get lands quick and cheap, turn your attention to things such as Khalni Heart Expedition or Map the Wastes.

Lastly, find probably 7 or 8 cards that work really, really well together and have 3 - 4 of them in your deck. You need synergy. That is to say, you need each spell in your deck to build off of each other spell.

A combo deck is when one thing triggers or activates another, which in turn does something else, which does another thing... Synergy is when everything pulls together into one big nasty picture of f***-all.

And watch your converted mana cost. You're all over the place. Your deck should ideally look like a bellcurve that's leaning toward the left. That is to say, the bulk of your cards should be around 1-3 cost and tapering down toward the 7-cost.

Ramp decks break this rule because you can have super high costs really easily. Hell, I have an Eldrazi deck where half of my spells cost 7 or more. I get by this with lands like Eldrazi Temple, Temple of the False God, and Shrine of the Forsaken Gods.

TL;DR - Focus on lower costs, more synergy, and one or two mechanics at most.

HotRodScott on Testy tron eldrazi-thing

3 weeks ago

You can have plenty of fun without those big guys with tron! Fellwar Stone doesn't seem to buy you anything since almost everything you have is colorless and you have filtering with your chromatic stuff. You'd be better off with another Eldrazi Temple if you need mana or Chromatic Star if for some reason you need more mana fixing/card draw. Your spheres/stars should be plenty for fixing. (most edrazi tron don't run any) If you want to stay with a mana rock in there, Mind Stone might be good because you can sac it for a card if you have plenty of mana. It's a good habit to have 1-2 basic lands in there in case your stuff gets Path to Exiled, you can get a land out of it. You can use one in a color you may splash, or a waste for colorless.

Most eldrazi/colorless tron decks run little or no filtering, more land, and more sweepers/removal since the opponent will probably have something on the board before you get tron online.

If wurmcoil is too expensive, you can throw in Thought-Knot Seer or more Reality Smasher etc.

Have fun with it!!

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