|Commander / EDH||Legal|
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|Mirrodin Besieged: Phyrexia||Rare|
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T: Add 1 to your mana pool.
1: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Inkmoth Nexus Discussion
14 hours ago
Wow, that Livewire Lash is a really interesting card. I will most definitely run Inkmoth Nexus eventually, I just don't currently have the budget for a playset of it. But I do like the idea of Livewire Lash, I think it could work really well. Question for you, has it ever felt too slow in the deck? I feel like taking a turn to cast it and taking a turn to equip it would be a problem for an infect deck. I do find it very interesting however and would like to see it work. Tell me a little bit more about your experience with it.
23 hours ago
I like the deck. i have a GU deck as well but more of the usual things. The-how do you not have Inkmoth Nexus in this deck?? That is definitely a 4 of in any competitive infect deck. Now for what i was saying before i noticed that is the only thing i run that i normally dont see in GU infect is Livewire Lash. This is great because its a continuous pump and whenever you throw a bump spell on it thats 2 poison guarantied, same for whenever an opponent tries to remove the creature. I have won countless games from my opponent being at 8 counters and not being able to play any removal because they would lose and just as many games that i was able to just instantly win by dropping 3+ spells and dealing 6 poison directly.
1 day ago
3 days ago
I would replace Plague Belcher with Ammit Eternal. Good way to generate some -1 counters. Also, just a good beater on its own. Less effective against black kill spells and such, though. Works well as an additional card to feed Quillspike if they happen to stick around.
Inkmoth Nexus has also been solid for me. If anything, it helps stop a flyer and drops a -1 counter.
Speaking of lands, Shizo, Death's Storehouse is a relatively safe card. Comes into play untapped, still adds black, and can give Hapatra fear to get through some decks to use her ability.
Other than BSZ, infect, and Wither, you have nothing that puts -1 counters on their creatures. While things like Splendid Agony, Grim Affliction, and even Fume Spitter aren't needed for this deck, I feel like without some of these, Crumbling Ashes is pretty negative. You will HAVE to kill some of your creatures if you don't put counters on the opponent's creatures.
Some solid sideboard options are Hex Parasite as a way to help clear any -1 counters on your side, kill pesky walkers, or neuter Animar, Soul of Elements. Choke just because we don't like blue. Krosan Grip for MANY things including Sword of Feast and Famine and a Loxodon Warhammer that's preventing token beats.
Just my take on the deck. I like the way you have yours together!
3 days ago
4 days ago
I'd probably mainboard either Blossoming Defense or Vines of Vastwood. I played G/U infect for a couple years and removal was the deck's biggest weakness. Inkmoth Nexus is also incredibly strong if you have the budget for it.
5 days ago
|Land (30) |
1xSeat of the Synod
1xTree of Tales
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xPath to Exile
1xSwords to Plowshares
1xLife from the Loam
1xHand of the Praetors
1xSkithiryx, the Blight Dragon
1xCauldron of Souls
1xCrucible of Worlds
1xThrone of Geth
6 days ago
Yeah I'm quickly finding that out, Bulldawg1310.
In my playtesting I'm finding out that it does actually have good mid and late game value when it comes down as you can drop it and have it deal 6 damage that turn. I also found another positive of it, that being that activating a Blinkmoth Nexus or Inkmoth Nexus on their own also deals damage through the throne.