|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Uncommon|
|Premium Deck Series: Slivers||Uncommon|
Combos Browse all
Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (7)||plof , Friedrice24 , rakdos24 , thekingpinBR , Mousemke , GoldGhost012 , fireborne1986|
|Want (3)||Turtlelover73 , samuelianstorm , RedMulligan|
Vivid Creek Discussion
6 hours ago
-1 Unstable Obelisk, -1 Dragon Mage, -1 Transguild Promenade, -1 Rupture Spire, -1 Vivid Creek, -1 Vivid Crag, -1 Highland Lake, +1 Coalition Relic, +1 Bident of Thassa, +1 Wandering Fumarole, +1 Steam Vents, +1 Command Beacon, +1 Vesuva, +1 Thespian's Stage
1 month ago
Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.
Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?
But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.
As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.
Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.
1 month ago
1 month ago
Adarkar Wastes Temur Battle Rage maybe Vandalblast instead of shattering spree Vivid Crag Vivid Creek Vivid Meadow Glacial Fortress Sulfur Falls Clifftop Retreat Prairie Stream Irrigated Farmland Port Town
2 months ago
If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep
3 months ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
3 months ago
It really all depends on what your intent is with Atraxa.
Do you want it creature (+1/+1 counters / -1/-1 counters) heavy, planeswalker heavy, or somewhere in between?
Here's some suggestions (depending on budget, of course) for creature heavy :
Gyre Sage for massive mana later on!
For both builds :
Same for Aether Hub.
For the Planeswalker : Refer to my earlier deck link.
Hope that helps!