Vivid Creek enters the battlefield tapped with two charge counters on it.
: Gain .
, Remove a charge counter from Vivid Creek: Gain one mana of any colour.
|Want (5)||Grandilo , Hellxlucifer , masterjdt , kingcraig , Muffin_Pants1|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Vivid Creek occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Vivid Creek Discussion
4 weeks ago
Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.
I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.
- 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.
I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.
Evolving Wilds, but depending on how many multicolored decks you make, you should get quite a lot. Great in casual settings.
That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.
1 month ago
1 month ago
mn6334 they aren't a bad idea. You could use them, especially if you are looking for budget friendly options to fix your mana. However, when you compare them to cards like Exotic Orchard, Tarnished Citadel, and City of Brass they are not as good. I think I would rather run the esper vivid lands, like Vivid Creek.
3 months ago
Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!
That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.
The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.
Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.
Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!
Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.
Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.
3 months ago
I would work on the mana base if I was you.
Sulfur Falls, Steam Vents, Command Tower, Shivan Reef, Temple of Epiphany, Fiery Islet, Vivid Crag, and Vivid Creek are all improvements over Rupture Spire, albeit more expensive. I’d opt to run a basic land over rupture spire if it came to it though. I realize the color heavy nature of Niv, but having to tap another land to have it make the color you want is still slowing you down, never mind the fact it still requires you to sac it if you don’t pay mana for it as it comes in...tapped I might add...
lonesentinel Lutri is banned in the format, which includes as a commander, but if your/their playgroup doesn’t care then that’s all good.
One more thing, your description says because the Master Wizard is legendary they leave at end of turn, but they actually leave immediately as a state-based action (legend rule.) You get the same result but no chance to use the token for anything but it’s etb ltb triggers.
Anacksunamoon on My1
5 months ago
6 months ago
I would highly suggest adding to your mana base, 37 lands are fine, but you have little to none fixing, in fact, 27/37 of your lands are basic, if I were to add lands, I would add the vivid lands, such as Vivid Creek, they add such good fixing for 5 color decks. also Forbidden Orchard would fit well in the deck. And also Cavern of Souls is a must-have in tribal decks with 5 colors. you might want so more ramp cards in there because gods aren't exactly cheap. A good commander card that I would highly suggest for any commander deck including white is Smothering Tithe, other than that it looks amazing, and it is a great idea to have god tribal, keep up the good work.
7 months ago
Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.