Vivid Creek

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) None
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Premium Deck Series: Slivers (PDS) Uncommon
Lorwyn (LRW) Uncommon

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Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

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Vivid Creek Discussion

cdkime on DO WHAT YOU WANT CAUSE A PIRATE IS FREE

1 week ago

Angrath, Minotaur Pirate, is not a legal commander because it is not a creature. Only Planeswalkers which specifically delineate that they can be used as a commander (example: Teferi, Temporal Archmage), or when they start as a creature (example: Jace, Vryn's Prodigy  Flip).

Another rule of commander is that all cards in the deck must exclusively fall within your commander's colour identity. Colour identity includes both the colorus to cast the spell, and all mana symbols in the text box. Even assuming arguendo your commander is legal (though it is not, as established herein), its colour identity would be Red and Black. Thus, you can only play cards with Red or Black colour identities.

I am well aware Boros Reckoner can either be red or white. Its colour identity is both Red and White--as such, it would be illegal with a Rakdos commander.

The following cards, would also fall outside Rakdos' colours, and thus would not be permissible:

You also cannot use any lands which have non-Red/Black symbols in their rules texts. Vivid Creek, Island, Dimir Aqueduct, Dismal Backwater, Swiftwater Cliffs, and Izzet Boilerworks are all no-goes. The same is true of artifacts, so Dimir Signet, Izzet Signet, and Sky Diamond cannot be used. While Fellwar Stone can produce non-Red/Black mana, because it does not have mana symbols in it, its colour identity is colourless, and can thus be used in any deck.

I think that covers everything. There might be more that I missed. I hope this proves helpful.

wereotter on Serious, Nonstop Espionage and Kidnapping

1 month ago

This deck probably wants any color mana producers for in case there are activated abilities on cards you steal you want to use. I would suggest Darksteel Ingot as a definite mana rock for a thievery deck, or Manalith as a budget option. Gilded Lotus wouldn't be bad either.

Likewise you could potentially get some benefits from your mana base on that end. Vivid Marsh and Vivid Creek are pretty easy to get to fix your mana in case of wanting off colors, or just use a Realmwright to fix all your lands to providing a third color.

Soldrand on Nate P's Tournament Edric

2 months ago

I wouldn't bother with Summer Bloom at all, because you have so few lands in the deck, the odds of you having three extra lands in hand seems unlikely. In addition, I would get rid of Thornwood Falls, Vivid Creek, and Vivid Grove, and replace them all with islands. I have an Edric deck that I've built, feel free to check it out.

http://tappedout.net/mtg-decks/weenie-hut-general-3/

cmsrDPM on Hivepact

4 months ago

MrSilk I already had 4 Lotus Bloom to make the deck work. I am a little iffy on running rainbow lands since the idea is not to cast the pacts and pay for them. Summoner's Pact, Slaughter Pact, and Intervention Pact are more geared to force my opponent to pay mana they can't create or afford.

I would like to use Slaughter Pact if I could. I may run a Vivid Creek or two, but I will need to test. Thank you for the ideas.

MrSilk on Hivepact

4 months ago

I love the out of the box playstyle here! If I were you, I'd add in more rainbow mana like 4x Aether Hub and maybe some Reflecting Pools to synergize with the rainbow mana and/or Lotus Bloom, that way you can always pay the mana cost of the pacts you're playing next turn.. If for whatever reason your opponent blocks the effect.

You can also look into some Vivid Creek, Vivid Marsh, Vivid Grove, Vivid Crag, Vivid Meadow etc for some mana fixing.

Other than that.. Like I said. I love it!

Capt_telnet on Compleation

6 months ago

Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.

Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?

But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.

As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.

Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.

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