Vivid Creek

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) None
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Premium Deck Series: Slivers (PDS) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

C17

PCA

C15

Ebay

Vivid Creek Discussion

Sicktoid on Cheap, Effective, Generic: 5c Manabase

5 days ago

The Vivid Lands (Vivid Creek etc) and Shards' and Khans' block Trilands (Arcane Sanctum etc) are always what I go to when I gotta build a 5-color mana base. They are dirt cheap and very effective for making sure that you got access to all your colors. The old standard 5-color control decks of Lorwyn/Shadowmoor era were playing Cloudthreshers and Cruel Ultimatums in the same deck, thanks to the Vivid Lands combined with Reflecting Pool. That's a quadruple green spell combined with UUBBBRR mana cost and really is a testament to those lands' power.

Rednad on Inalla EDH

3 weeks ago

Vor heutiger UG-Runde ein wenig Manafixing (32>35 Länder)

Raus:

Harbinger of the Tides Go for the Throat Puppeteer Clique Counterflux

Rein:

Vivid Creek Swamp Island Decree of Pain

Italian2stalian on Mizzix of the Izmagnus

1 month ago

Token generators for protection from attacks:Talrand, Sky Summoner and Docent of Perfection  Flip i would say are must haves, Metallurgic Summonings, Goblinslide, Young Pyromancer,Murmuring Mystic, Dragonmaster Outcast,are also good token makers.

Mana ramping for casting more: Seething Song, Mana Geyser, Brass's Bounty i think are must haves since they're all sorcery/instant so they can be effected by your commander to cast for less. Chandra, Torch of Defiance is a another good planeswalker to get mana and now you can have both planeswalkers out with the updated rules from August. You should add Vivid Creek to go with your vivid crag.

Dual Casting is nice to throw on a token, its a cheap way to copy a spell especially mana spells.Cast Through Time, and Swarm Intelligence are also good copy casters.

Other cards to lower casting costs: Primal Amulet  Flip is a must since it lowers cost of ins/sorc and then it transforms when you want to get a land that can copy a spell. Arcane Melee, Seal of the Guildpact, Ruby Medallion,Sapphire Medallion,Jace's Sanctum are also nice.

Cards that damage opponents: Electrostatic Field and Sphinx-Bone Wand i think are must haves since they deal damage for every inst/sorc casted. Banefire, Devil's Play are great since they have the (x) in the cmc which is great for mizzix since it counts towards what you want (x) to be and you can always get an extra counter for mizzex.

Merchant Scroll is a decent tutor

Protection: Propaganda, Wild Ricochet are great, Tablet of the Guilds is a good way for lifegain that red/blue lacks.Ionize is a great counter.

Great staples: Charmbreaker Devils is a must have for the returning of inst/sorc alone. Crackling Drake can get huge power. Hypersonic Dragon casting sorcery at instant speed is great. Structural Collapse destroy a land and deal damage, and if copy it, who wouldn't want that, besides your enemies of coarse.

Wincons: Reiterate + Turnabout and Grand Architect + Pili-Pala are infinite mana combos, add Past in Flames or any damage cards with (x) in it and its deadly. Enter the Infinite is nice to get your combo's. Harness by Force is great to steal your opponents creatures then attack them with it, it also gets affected by mizzix so if you have enough counters itll cost 2 red mana and 1red mana for each extra creature.

Hope these suggestions help.

mistarilledawn on Larcenic Mercury

1 month ago

At first glance, the first thing I'd suggest is to add in Silent-Blade Oni. That card is super cool, and it does exactly what your deck wants to do. The only bad point is the cmc, but it does have Ninjutsu, if that changes anything. Also, Baleful Strix. It's a fantastic staple in any UB deck.

Quicksand and Saprazzan Skerry are also some lands I'd cut; I'd suggest maybe Sunken Ruins or Dimir Aqueduct over Skerry, maybe even add one or both of the vivid lands for your colors (Vivid Marsh/Vivid Creek).

Thaumatic Compass  Flip, I'd say, is a great upgrade to Quicksand. Maybe switch Dimir Locket for Thaumatic Compass, and switch Quicksand for, say, Command Tower, Temple of Deceit, or Reliquary Tower. I'd also cut Rhystic Cave - maybe replace it with Exotic Orchard or Forbidden Orchard.

Morphic Pool, too, might be good to add, but that's sorta dependent on your playgroup.

Pieguy396 on just keep swimming...

2 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

ZendikariWol on f.r.i.e.n.d.s *S6:E3*

2 months ago

There are a few pieces you might be missing here.

First off, the one oath that you're missing: Oath of Jace

Second, a deeply underrated badass: Gilder Bairn. He and Vorel of the Hull Clade will have your walkers ulting in no time.

Third, the best taplands you will ever see Vivid Creek, Vivid Meadow, Vivid Grove, and Vivid Marsh. Proliferating each turn? Yes please!!

And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.

eliakimras on Atraxa Counter Productive

2 months ago

Buddy, maybe you should try lands that tap for 3 or more colors to cast your colored spells properly. Vivid Grove, Vivid Meadow, Vivid Creek and Vivid Marsh all synergize with counters theme. Evolving Wilds and Terramorphic Expanse often find your missing colors. Seaside Citadel, Arcane Sanctum, Opulent Palace are also too good to pass. Opal Palace is also an all-star here, because it can give Atraxa +1/+1 counters, so she can proliferate herself and get huge right away. You also should be at 38 lands, because your deck has some high mana costs. You often will find yourself mana screwed with so few lands.

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