Desert of the True

Legality

Not legal in any format

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Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.

T: Add W to your mana pool.

Cycling 1W (1W, Discard this card: Draw a card.)

Price & Acquistion

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Recent Decks

Desert of the True Discussion

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

1 week ago

Like, fine with the Mind's Eye thing, I don't think I would run it either, I was just making a joke on removing Mikokoro, Center of the Sea for it since they work well together.

Before I go over Scroll Rack, Weathered Wayfarer is my favorite one drop creature in the game. It fixes mana, I run it with Desert of the True, Secluded Steppe, Blasted Landscape, and Drifting Meadow in my mono-white (Hokori, Dust Drinker), and it puts in serious card draw. Consider running a couple more cycling lands, but you don't need them. I always ran Mistveil Plains to bottom the cycling lands, and fetch them out again. Weathered Wayfarer became ": Draw a card." which is really powerful on a two drop that can fetch out Kor Haven, Maze of Ith, Buried Ruin, Inventors' Fair, Sequestered Stash, Inkmoth Nexus, etc.

Now onto the Scroll Rack point. Land Tax is a combo, yes, but Weathered Wayfarer is too. So is Sword of the Animist, so is Stonehewer Giant, occasionally Eternal Dragon is. And that's not including constant shuffling effects, think of Steelshaper's Gift, Open the Armory, Tithe, Enlightened Tutor, Knight of the White Orchid, Stoneforge Mystic, Recruiter of the Guard, Thalia's Lancers, Oblation can be (I guess Path to Exile technically could be), Field of Ruin, Expedition Map, Inventors' Fair, Myriad Landscape, and all of the other effects you could run if you wanted two, like the good fetches, Arid Mesa, Windswept Heath, Flooded Strand, and Marsh Flats.

Not even including all of those, you run so much shuffle, plenty of which are every turn, that though you might not need Land Tax, Scroll Rack would do you wonders, and in testing, it works so much more than you give credit for. (I just ran the deck with one less plains)

solarbeam on Get A Life

1 week ago

Kabira Crossroads is probably a land you'd like, as would Shefet Dunes and Desert of the True

zelephent on A Caravan of Camel Bois

1 month ago

I have a serious problem with your mana base; why are there Plains? A true camel professor (such as myself) can tell within seconds that a camel's natural habitat is Desert of the True. While I acknowledge that Tasseled Dromedary makes this deck easily Legacy viable, adding these deserts would make this deck Vintage playable if not top-tier, as our camel bois really synergize well with Desert of the True, especially with the Cycling. However, don't even consider adding Shefet Dunes; it is clearly inferior to Desert of the True. Thank you for making my dreams become reality, and I hope my input makes this masterpiece even more incredible.

Sincerely, Professor Cam Ell

eyes2sky on Pet Rock B.C.

2 months ago

-2 Bright Reprisal +2 Shining Aerosaur. For more draw consider: Desert of the True, Shefet Dunes ritual of rejuvenation , Djeru's Resolve, Cast Out and Acrobatic Maneuver

DaFerra on B/W Brawl Knights

2 months ago

I would just put a little focus on a better manabase: Forsaken Sanctuary, Evolving Wilds, Aether Hub (now that is still legal) and even Survivors' Encampment (since you have so many creatures with Vigilance) are all nice additions. Shefet Dunes, Ifnir Deadlands, Scavenger Grounds and Field of Ruin are instead excellent utility lands that come handy in almost any matchup. Last but not least, Desert of the Glorified and Desert of the True are a little help against flooding, which is always useful.

Argy on Blue/White Control

2 months ago

Sorry it's taken me so long to give you feedback for this.


I understand what you're trying to do with all the Cycling interactions, but they have weakened the Control you can get with this deck.

They are also VERY easy to interfere with. All your Opponent has to do is get rid of, or Counter, any of your win cons, and your deck can't go anywhere.

The first thing I would do is put more win cons in, like this.

3x Approach of the Second Sun
4x Drake Haven

I'd take out 2x Unsummon in the Sideboard for 2x Ixalan's Binding. Put that thing on The Scarab God, and you really hurt your Opponent.

I'm really not sure what your plan is with Ipnu Rivulet. I think you I'd be better off with another Shefet Dunes instead. Or an Arch of Orazca. Or both.

Three more copies of Glacial Fortress should really be in this deck, if you can afford them.

This is one of the few decks where Desert of the True, and Desert of the Mindful might be worth running. Maybe one copy of each.

Your lands could look something like this:

1x Arch of Orazca
1x Desert of the Mindful
1x Desert of the True
4x Glacial Fortress
3x Irrigated Farmland
9x Island
4x Plains
2x Shefet Dunes

You need more hard Counters to stop people from just destroying or Countering your win cons.

3x Negate in the Mainboard should help.

You could consider taking out 1x Censor, 1x Countervailing Winds, and 1x Renewed Faith.

I would also remove Demystify for another copy of Forsake the Worldly. It's more versatile, and fits your Cycling theme better.


I hope that helps.

If you make any changes, and want me to take another look at your deck, tag me in these Comments.

Good luck.

chadsansing on Angels-MonoWhite

3 months ago

I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.

Maybe run Gisela, the Broken Blade, if you run Bruna.

Rout, Comeuppance, and Settle the Wreckage are all good conditional wipes you can play at instant speed.

Banishing Light and Cast Out are good complements to O Ring. Ghostly Prison, Sphere of Safety, and Authority of the Consuls might buy you some time.

Finally, a package like Serra's Blessing + High Ground + Reconnaissance can really help smooth out combat.

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