Desert of the True


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.

T: Add W to your mana pool.

Cycling 1W (1W, Discard this card: Draw a card.)

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Desert of the True Discussion

Rexapex on Huatli Boros Dinos

4 weeks ago

I'm testing a Boros flyers version of this. Priest of the Wakening Sun needs to be a 4 of, the life gain and the tutor are both perfect. Raptor Hatchling should be a 4 of also. It stops them in their tracks so they don't face the early 3/3, its worse vs UB because they dont deal damage with removal. Sky Terror seems wrong for your big bodied plan. I'd swap the numbers of Kinjalli's Caller and Otepec Huntmaster the haste seems worth the mana. You've got the right Hautli in there I think. Settle the Wreckage and Sweltering Suns are good catch-up cards. 2 or 3 might fit. I've been running 4 Inspiring Vantage and I cut the Unclaimed Territory because it was holding back my removal. Maybe your list doesn't have that trouble with no double mana cost spells. I'm loving a set of Desert of the Fervent and Desert of the True but my curve is a lot shorter and I explore some so I like the cycling. +1 for you. Heres my list if you want to check it. Dino Tempo 3.0 (Boros Flyers)

marowakcity on U/W Approach

1 month ago

mana base needs to be improved. Ipnu Rivulet does literal nothing, and unless you really want deserts, Irrigated Farmland is strictly better than Desert of the True. also always play as many duals as possible, so add in Glacial Fortress and it will be so much better

ironeyes on Waiting and Wraths

1 month ago

This is the most frustrating deck I've ever seen... at least to play against. Looks like a blast to use!

What I think this deck really needs is more lands. Even aggro decks almost never try to scrape by with fewer than 21 lands, and as slow and controlling as this one is, you're going to want closer to 27 or 28. Desert of the True's cycling can help mitigate flooding if you're concerned about that, and there are plenty of expensive spells to sink the rest of that mana into.

You may also want to consider some faster removal for early in the game. Slash of Talons or Farm could help you stall until you drop enough lands to use the big board wipes.

kamarupa on Hoodoo your Voodoo

2 months ago

you might consider Faith's Shield over Dawn Charm as it can protect your enchantments, or, if you're under 6 life, it will protect you and everything you've got down. Also, Personal Sanctuary is very nice with Manabarbs. Sram, Senior Edificer would probably draw you a lot of cards. Perhaps 1-2x Desert of the True/Desert of the Fervent might help, too.

Helium on Breya, Etherium shaper

2 months ago

This is just a start FYI

Note: Add more lands as you should have at least 30+ and "Cycling" is not doing anything for this deck other than spending your manna and slowing you down, cards like Diabolic Tutor and Fabricate or Kuldotha Forgemaster will cost you close to the same and get you exactly what you want.

Kezvin on Servo metallic mimic (rotation proofed)

2 months ago

Shefet Dunes and Desert of the True to get some extra value from your land base. Also Cast Out.

Legendary_penguin_of_death on Red/White/Blue Vehicles

3 months ago

Check out Driving force which also happened to also be my first deck. I would drop to 22 or 23 lands because of how low most of your cards' mana cost is. I would consider getting 1 copy of Desert of the True and and one copy of Desert of the Fervent in place of a plains and mountain. The deck looks great

mookman288 on Coldfire Grand Master

3 months ago

I originally had those Soulfire's when they were like $10-$20, so now that the deck is very affordable, I think it would be great for an entry level deck. What I want to do to improve this deck is:



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