|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Worldwake (WWK)||Mythic Rare|
Combos Browse all
Eye of Ugin
Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
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|Have (16)||robbnoble , zachi , GoldGhost012 , Duct-Tape-Guardian , DrLitebur , cklise , philktoken8998 , PTsmitty , KillDatBUG , jstn.mrrtt , gildan_bladeborn , NostalgicAce , warcry02 , Talistan , geazykagar , prete182|
|Want (4)||Candyman949 , mlouden03 , superdude2431 , Va1mar|
Eye of Ugin Discussion
23 hours ago
The leading reason why Chalice of the Void was cut is that there was a big drop-off in the decks you needed it against most (and that it was the biggest blowout against) like Infect, Living-End, and Suicide Zoo. The modern Death's Shadow decks like Grixis or Traverse shadow can be beaten without Chalice, but if there is ever a large upsurge in Traverse-Shadow type decks maybe Chalice would be worth bringing back into the sideboard. Additionally though, Chalice of the Void has a high cost of play in G/x Tron since it shuts down your own Chromatic Stars, Chromatic Spheres, Expedition Maps, and if you are running any, Relic of Progenituss. So if the card is not a blowout against your opponent, it's not the easiest thing to board in. Finally in regards to chalice it is worth noting that Eldrazi-Tron is one of the best Chalice decks in modern, so if that deck is doing well, Chalice is generally in a good place, but if the deck is trending out of the meta (like it is now) then Chalice is not as strong.
As for Blightsteel Colossus, that actually might be worth bringing back in, especially if your meta has a lot decks that you need to close out on quickly, or a lot of countermagic (Which with the coming of Jace, the Mind Sculptor to modern will likely see an uptick). The thing is Ulamog, the Ceaseless Hunger can also mill out the opponent and therefore also provides an out things like combo-lifegain. Additionally Blightsteel Colossus doesn't generate any immediate advantage an requires at a minimum 5 lands to cast. That means it doesn't help you protect your lifetotal against aggro as effectively as Wurmcoil Engine or recover boardstate like Ulamog or gain you card advantage like Kozilek. Furthermore without Eye of Ugin you can't just repeatedly tutor out and try to cast Blightsteel Colossus until it resolves. So of the 10+ mana threats, it was the easiest to cut. As mentioned at the start though, it might be worth bringing back at least to sideboards if a lot more counter-magic control decks are running around, since it shuffles back into your library allowing you to try to play it repeatedly, and only gives the opponent one turn to respond to before they die (assuming insufficient blockers on board).
1 day ago
1 week ago
Clay, don't make assumptions to some one else's reasoning, I actually play a good variance of decks. I just don't feel like the current meta (prior to the one were about to enter) is "healthy" for modern. In fact I feel it's probably the worst meta for modern since I've been playing and I've played through DRS, Pod, Twin, Treasure Cruise, & Eye of Ugin eras. Anyway things are going to get shaken up so let's see where it takes us.
Toolmaster, I didn't take those decks from any meta share stat, just speaking from personal experience.
I mean on the plus side of the current meta, I'm quite fond of mono-u Living End
3 weeks ago
Arch of Orazca is a low cost addition that eventually gives you a draw engine tacked onto a land.
Sandstone Oracle is another way to draw cards.
You have a lot of utility lands that sacrifice to do things. Crucible of Worlds gives repeated access to those lands/effects. Crucible combines with Inventors' Fair to make a mana intensive but powerful engine where you get to tutor for an artifact every turn. If you do decide to add Crucible then I would also recommend Haven of the Spirit Dragon. It only gets back Ugin and Steel Hellkite, but Crucible of Worlds + Haven of the Spirit Dragon + Ugin, the Spirit Dragon gives you infinite access to Ugin as long as Crucible is in play.
Homeward Path isn't always great, but it gives you a silver bullet answer to Bribery style Blue decks that want to steal your creatures, Zealous Conscripts type Red strategies, and Black decks that reanimate your scary Eldrazi. The games that Homeward Path is good, it's great. Cards like Insurrection and Rise of the Dark Realms are common and powerful finishers in Commander.
Command Beacon seems great after Ulamog has died a couple of times. Exile effects a prevalent enough in Commander that people will probably find ways to remove your Commander from the table a few times. It also works with Crucible of Worlds to keep Ulamog's casting cost at an effective 10 no matter what.
Expedition Map helps you find the utility land that is best for your given situation. Opposing Gaea's Cradle on the table? Strip Mine. Somebody just cast Bribery? Homeward Path. Early game development? Eldrazi Temple to ramp. Late game engine? Eye of Ugin.
1 month ago
Yeah, Blood Sun is amazing. It shuts down ...
- All the new transform Enchantment Lands
- Valakut, the Molten Pinnacle
- Wasteland, Ghost Quarter, Field of Ruin, Tectonic Edge
- Maze of Ith
- Sanctum of Ugin, Eye of Ugin
- Cavern of Souls (kind of ... if Blood Sun is on the battlefield, Cavern can't name a Creature type, so can only tap for Colorless)
- Creature Lands
1 month ago
Please take a look at the description before saying Eye of Ugin is banned.
1 month ago
Not a very good casual deck in my opinion. Needs work and I don't know why you don't have Eye of Ugin and all the Kari Zev's and weird non eldrazi spells need to come out. Use this for reference:http://tappedout.net/mtg-deck-builder/eldrazi-decks/