Eye of Ugin

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

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Have (0)
Want (4) Abel8658 , sithlordhector , Showa , EldraziOver-user

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Modern Masters 2015 Edition (MM2) Rare
Worldwake (WWK) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eye of Ugin occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Eye of Ugin Discussion

VladMarkov on [EDH] Eldrazis Floating over Battlefield

3 weeks ago

Ph'nglui mglw'nafh Eldrazi R'lyeh wgah'nagl fhtagn.

You can see them. They are somewhere there. Waiting in their sleep. And when they wake up - they will bring interplanar Chaos and destruction.

Prepare yourselves, though shall they spare no one.

Eldrazis Fhtagn

After finding Jhoira of the Ghitu , I was thinking what needs Suspend the most. Obvious answer - high mana cost cards. And what's more expensive, than Eldrazi? Hmm, I have no idea. And that's how the deck has been made. Few cards with "put on the battlefield", like Belbe's Portal or Quicksilver Amulet , few "without paying mana cost", like Omniscience , Sunbird's Invocation or Temporal Aperture and with enough mana rocks Planar Bridge or, of course Eye of Ugin .

Additionally, I like to play someone else's spells, so there is few stealing cards, like: Knowledge Exploitation or Reversal of Fortune .

I have spicied it up with some returning sorceries/instant cards, like Mystic Retrieval or Narset's Reversal .

Of course not to forget draw cards, but it's obvious in blue decks :)

And last and most important part - cards, that are taking off the time counters from suspended cards - imagine card:Omnisciense with Suspend 4 on turn 3 :) And then you have, for example Timecrafting and bang, t4 card:Omnisciense. And if not that, then maybe Ulamog, the Ceaseless Hunger ? And there is more removing time counters, like Clockspinning or Fury Charm or Timebender .

That do you think? Does the deck have a chance?

I am looking forward to see your feedback :)

Hi_diddly_ho_neighbor on The Brawly Bunch

1 month ago

Thanks for the comment LanceBluPaladin!

Dragonlord Atarka was more of a pet-card inclusion, but I do agree that she is the most replaceable creature in the deck. Another dragon which I had initially considered in her place was Drakuseth, Maw of Flames . He is an absolute house with double strike and can easily dish out more damage than her. I might give Drakuseth a go in place of big Atarka.

I have always found Volcanic Offering to over perform in the games I've cast. It may be that my meta runs more multi-colored decks, but I've never had an issue with not being able to target lands. Also, don't forget that all you need is one viable target of each type. Your opponent can chose the same targets as you (as long as they don't own one of them).

As I mentioned ealier, adding in something like Elvish Piper might get in the way of tutors like Selvala's Stampede . I've been considering Quicksilver Amulet , but I often don't have a creature in hand to use it on. Sneak Attack is my preferred safety valve because it pairs well with Worldspine Wurm , the Titans, and Eye of Ugin . Side note, if you play the Naya colors and run Remembrance you can just cycle the Titans and Worldspine Wurm over and over again. I'll keep considering the Amulet though as redundancy is key for a deck like this.

Mizzium Mortars is a fantastic suggestion, thank you for that one.

So far in play-testing I haven't made enough tokens to really abuse a card like Growing Rites of Itlimoc  Flip. I usually only have 2-3 tokens on the field at a time and those are oftened polymorphed into a large creature or used as a chump blocker.

Lastly, it's great to hear from someone else that the deck functions well enough to achieve its goal. I can play test it myself, but getting an outside, objective view/experience from someone else goes a long way in deck building. Thank you for that.

Azeworai on What Was Wrong with Battle ...

1 month ago

Let me redo that comment. 'Tis rather sloppy.

It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.

Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...

Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.

Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.

The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.

ScionsStillLive on Eldrazi Everclear 2.0

2 months ago

You can't have two Eye of Ugin since they aren't basic lands. Maybe Stonecoil Serpent to replace Endless One ?

pkdan on Azusa, Lost but Woke

3 months ago


  1. I can confirm that gettings those lands in play fast are super important. If that is not what you want then you don't need Azusa, Lost but Seeking as your commander. She is the early engine you have for ramping fast, and then you need the card draw to sustain this engine. Getting Crop Rotation countered can happen, but that is a risk you need to evaluate before you take.

  2. With dorks and Dryad Arbor you will understand how powerful they are

  3. Concordant Crossroads is very strong. You basically win with 10 mana if you have that + Tooth and Nail because you go for hoof + avenger.

  4. I don't even run Eye of Ugin . I think it is too slow. Simply run Worldly Tutor .

  5. It doesn't have to tap for mana. It is pay 1 mana to ramp 1. And that ramp is a creature that helps your Gaea's Cradle , Regal Force and so on. You can fetch Dryad Arbor in play with any fetchland also.

I know it is sad to draw Craterhoof Behemoth too early. That is something you cannot really control every time. However if you play fast and setup enough lands early you should be able to win just fine. However your deck is too slow with 48 lands and on top of that after you get wiped you are VERY likely to top deck lands from that point on. The ballance between card draw and number of lands is something I'm still working on, but for me 40 is still maximum you should run.

Hope my suggestions help you build your deck as efficient as you want. Enjoy the game.

multimedia on Rakdos Beatdown

4 months ago

Hey, you definitely like high mana cost cards (5 CMC plus). There's 28 here!

How do you expect to be able to cast Rakdos? Consider more cards that make an opponent lose life? This deck will have a difficult time functioning without having Rakdos on the battlefield, being able to reduce the casting cost of creatures. With a 4.9 avg. CMC even being able to cast Rakdos is going to be a problem.

My advice is focus much more on the early game and much less on the late game. You don't need 25 high mana cost creatures for Rakdos, it's overkill.

Cards to consider adding:

In the early game you want to make it easier to cast Rakdos this means mana rocks that can help make mana for his difficult casting cost and repeatable pingers to be able to make your opponents lose at least one life to be able to cast Rakdos.

Heartless Hidetsugu can reduce a ton of colorless mana with Rakdos with one activation. Use this reduction to free cast Eldrazi (Ulamog and Emrakul). Artisan of Kozilek can be reanimation and Void Winnower is also good. These Eldrazi are really the only high mana cost creatures you need because lets face it there's not a lot of other creatures that can even compare in power level.

Other high mana cost creatures of the ones here to consider keeping are: Ilharg, the Raze-Boar , Sidisi, Undead Vizier , Urabrask the Hidden , Etali, Primal Storm , Archfiend of Despair , Vilis, Broker of Blood , Sheoldred, Whispering One . This is a base to consider:

  • Heartless
  • LLharg
  • Sidisi
  • Urabrask
  • Eltali
  • Archfiend
  • Vilis
  • Sheoldred
  • Ulamog
  • Ulamog
  • Emrakul
  • Artisan
  • Winnower

There's beginnings of a reanimation strategy here with Chainer, Nightmare Adept . Reanimation is a good a backup plan to be able to get big creatures onto the battlefield without Rakdos. Reanimation needs two parts: enablers to get creatures into your graveyard and the actual reanimation to cheat them onto the battlefield. Consider expanding on each of these parts?

The Necromancers are good with Chainer. Discard a big creature than cast one of the Necromancers from your graveyard, it gets haste, sac it to reanimate the big creature you just discarded.

Other cards to consider adding:

If you would like I can give you a list of cards to consider cutting. Good luck with your deck.

iNinjy on The Gravetide’s Eldrazis

4 months ago

RNR_Gaming thats a super neat suggestion, even having Eye of Ugin , Ugin, the Ineffable , Walking Atlas with any of the cast trigger eldrazis. Any suggestions on what to take out though?

multimedia on Eldrazi Horror

4 months ago

Hey, good version of Kozilek.

Eye of Ugin , Buried Ruin , Sanctum of Ugin , Ancient Tomb , Inventors' Fair and Cryptic Caves are all colorless lands to consider adding. Eye is a repeatable Eldrazi Tutor. Buried can recur Expedition Map which is an artifact to consider adding since it can tutor for one of the Urza lands or Eye or any other land. Crucible of Worlds lets you reanimate Buried which then lets you recur Map. This can be an engine to assemble and tutor for all the powerful colorless lands to help to cast Eldrazi.

Consider Mystic Forge ? It's powerful card advantage for colorless. Manifold Key and/or Voltaic Key are good support for Forge and all the colorless mana rocks generating lots of ramp especially Basalt Monolith as a cheaper way to untap it. Everflowing Chalice scale ability is good with colorless mana rocks or just play it as a two drop mana rock. Worn Powerstone is a good colorless mana rock. Both these rocks can be upgrades.

Cards to consider cutting:

  • Encroaching Wastes
  • Haunted Fengraf
  • Phyrexia's Core
  • Seraph Sanctuary
  • Zoetic Cavern
  • Darksteel Ingot
  • Guardian Idol
  • Sisay's Ring
  • Pristine Talisman
  • Hand of Emrakul
  • Skittering Invasion
  • Ulamog's Crusher

Good luck with your deck.

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