Frost Marsh

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Uncommon

Combos Browse all

Frost Marsh

Snow Land

Frost Marsh enters the battlefield tapped.

Tap: Add (Blue) or (Black) to your mana pool.

Frost Marsh Discussion

Chasmolinker on Weather Outside is Frightful

6 months ago

Lots to churn over here. Thanks for the suggestions. RIP Frost Marsh

dingusdingo on Weather Outside is Frightful

6 months ago

Scrying Sheets is free, reusable card advantage from a land. The only downside is that if you up fetchland density (which you should for deckthinning purposes) it has less effectiveness.

23 lands is really high. You can cut down to 20 rather easily, especially with the scry/draw you run. Frost Marsh should 100% go, ETB tapped. I would also cut Watery Grave Breeding Pool and Urborg, Tomb of Yawgmoth , your color intensity really isn't that high and they aren't snow permanents. If you up Coldsteel Heart to 4x, you should not have any problems with color requirements, especially with fetches.

Consider Rimefeather Owl as a possible 1x or 2x finisher. Its like the Treefolk except it flies and can generate further snow advantage. I'm also surprised you aren't running the Treefolk as a 4x.

I think Icehide Golem or Rimebound Dead both are better than Phyrexian Ironfoot . You aren't using ironfoot to combo with the untap + payload, so it just means it becomes a mana sink. Icehide is better if color intensity is too high, Rimebound better against aggro decks.

Also peek Centaur Omenreader .

Lanzo493 on

10 months ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

Jaysterbaby on Need help with ZOMBIE EDH ...

1 year ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

Gorgosaurusrex on You Will Be Judged

3 years ago

If it's for casual play then Counterspell would definitely be your best bet. If you want to stick to modern then Mana Leak and Remand are definitely the best choices.

I'd also use cheaper cards like Unsummon and Vapor Snag over Claustrophobia and Dampening Pulse.

Skywise Teachings and Riverwheel Aerialists are kinda weird in this deck... Have you thought about running 4 Delver of Secrets  Flip? It'd be a great fit in this deck if you cut down on the number of enchantments and run more counterspells plus Unsummon/Vapor Snag. Plus Delver is a super cheap card for how good it is.

Dual lands would really help consistency, and you have a ton of options depending on your budget - Watery Grave, Dismal Backwater, Choked Estuary, Sunken Hollow, Temple of Deceit, Dimir Guildgate, Darkslick Shores, Drowned Catacomb, Jwar Isle Refuge, Submerged Boneyard and Frost Marsh are all modern legal.

Transgress the Mind is probably better than Appetite for Brains. You could also use Duress or Despise instead of Thoughtseize or Inquisition of Kozilek depending on budget.

PlanesWalker_Mason on

3 years ago

Also please don't play Frost Marsh. Play Watery Grave and Polluted Delta instead.

iAzire on Eternal Masters Spoiler Thread

3 years ago

A good number of people can afford at least half of them was my point. Even more players will do stuff like buying boxes. As an addicted box cracker, I can say that buying boxes is not a good investment. Many players will save their money to buy a box, especially a box like this which will MSRP around $240. A better investment short of some really great pulls, (Expeditions in BFZ/Oath), would be to break down any purchase the ABUR Duals, or similar cards. I personally love my Mana Drain and don't regret it a bit.

We then have to look at what you pull. More often than not I will lose a good amount of money from buying boxes. The value of the cards I pull also drops as a set cycles out, causing me to lose even more money. This is the nature of Magic. This is why I say that any competitive player should just buy ABUR Duals. The same amount of money is spent on other cards of lesser value and life span. For long term play it is a much better investment.

While looking at this, and this future box, we have to look at previous sets. MM2 had some really great cards in it but with MSRP at $240 it is a terrible investment. This box won't be any different. Buying cards on the Reserved List, even the more expensive ones will more likely than not prove to be the better investment for your money.

On my last note, thank you SpringingTiger. I thought they were literally talking about cards like Frost Marsh.

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