|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add to your mana pool.
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Skyline Cascade Discussion
4 days ago
But overall Block would have to go to BFZ for Awaken, Surge, and Landfall all in one. Those three keywords combo well with cards like Skyline Cascade turning Lands into free reuseable spells when you have Slab Hammer in the mix. Locking down a Red Aggro deck with Skyline Cascade and Rush of Ice is pretty hilarious. But, so is 0 mana artifacts and Surge. Overwhelming Denial was a huge help in facing off against Esper decks, of which there were many. Good time for Esper.
The Eldrazi were done very well and had some nice counter spells. Using counterspells to add mana was pretty awesome. So was using countered cards in exile as fuel to return those same counterspells for reuse. It wasn't too bad a time for mono-blue, a lot of interesting interactions.
Using several of them to build in Modern now. Seems like BFZ makes up half of all my Modern deck ideas. Counter spells didn't make the cut though.
Some of the new sets are really pushing things though with cards like Spell Swindle further turning counters into rewarding ramps. Though I wish Surge and Rebound were in a single Block instead of seperated between DTK and BFZ. Both keywords are a little limited but would work so well together. Preferably without having to use 2-3 colours just to access enough cards or favouring Blue/White and Blue/Red respecticely. Would like to see all colours be able to use Rebound to power their Surge spells, particularly in Mono decks.
That would become my favourite Block.
4 days ago
Lands to add when using Deprive:
2 weeks ago
2 months ago
At a glance, you'll probably want more mana. ~34 is what most decks run. If you don't want more plain islands, consider Temple of the False God, Halimar Depths, Moonring Island, Desert of the Mindful, Remote Isle, Faerie Conclave, Skyline Cascade, or Soaring Seacliff.
4 months ago
Dump Spell Shrivel and Hedron Archive. They distract from what the deck wants to do. Replace Call the Scions with Awakening Zone and From Beyond to give you constant, passive token generation. Beastmaster Ascension to give all those tokens some teeth! Fecundity turns each sacrificed token into a draw. Growth Spasm will let you fetch lands and give you more tokens. I see a theme....
Eldrazi Utility Creatures
Keep Blisterpod and Tide Drifter. Dump the other drones. Add the hyper-efficient Nest Invader. Add Blight Herder, Ulamog's Despoiler, and Void Attendant. Consider Vile Redeemer depending on the boardwipe prevalence in your meta game.
Most of the recommendations are under $1.00 with 95% being less than $.50. That being said, all token decks need to run Cryptolith Rite. Tapping tokens for a mana of any color speeds the deck into overdrive!
Magic & dogfighting share a common principle: When heading to the merge, speed is life.
8 months ago
aholder7 is right -- with more and better lands, suddenly things like Esper Charm, Maelstrom Nexus, Cryptic Command, and Maelstrom Archangel shoot up drastically in price and Snapcaster Mage/Tarmogoyf go down (or at least don't get any better).
As to Gleeock's comment (and also for the OP), I think MaRo is right when he argues that the color pie is one of the most important and fundamental pillars of Magic. If the quality and quantity of dual lands enabled every player to build 5-color decks, there would be no point in having counterspells be exclusively U, or unconditional killspells being B, or beefy creatures being G. And even though you can invest a lot of money into making a 5-c base work, you still don't see competitive players running cards with WUGRB in the costs. Instead, pro decks are 3 colors with a 4th splashed, max (unless it's an inherently unfair deck like Dredge), and those multicolor decks still don't always outperform decks like mono-R Burn with W splash (which recently took a Modern title). (In the same vein, mono-R and mono-B are both top decks in Standard currently.) In that way, the downsides of dual lands are actually restricting power level of old formats like Modern, which is a great aid to players looking to enter into competitive play.
Even great dual lands like shocks and fetches reduce decks' consistencies (through life loss if nothing else), which gives mono-colored decks an edge that they wouldn't otherwise have.
Yes, reprints and/or more dual lands are essential to reducing costs of Standard and older formats, but you'll notice that every block of the New World Order had a rare cycle of dual lands -- Origins had painlands, BfZ manlands, SOI reveal-lands or whatever they're called, KLD fastlands, and AMK bicycle lands. So WotC is aware of the problem, and they consistently print solutions to that problem, even if they aren't all shocklands.
That's not even to mention the uncommon/common cycles of taplands reprinted. Which, by the way, Rugged Highlands, Skyline Cascade, and Ramunap Ruins have come a long way since the days of Gruul Guildgate, so I'd argue Wizards IS slowly pushing the bounds of how much upside they can print on a tapland.
9 months ago
I could definitely consider adding at least one copy of Skyline Cascade. In this metagame full of creatures that could be helpful.
9 months ago
I was checking out various interactions, would it be possible to put in some Skyline Cascade? I think 4 would be too many but 2-3 would probably be ok and with kefnet's ability they could keep an attacker out of combat if you happen to miss a land drop. Just a thought.