Rath's Edge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rath's Edge

Legendary Land

Tap: Add (1) to your mana pool.

(4), Tap, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

SufferFromEDHD on Erinis Unshackled Ruin

1 year ago

Dust Bowl too much value.

Inventors' Fair not running many artifacts but they are important.

Urza's Saga 3 crucial targets.

Rath's Edge not great but colorless damage from a land source is very unique.

Nayru_Incarnate on The Only-Lands Challenge

2 years ago

sergiodelrio Yeah, Zoetic Cavern is not going to win you the game. Better than what I had in that slot, and really running Rath's Edge at all is pretty much useless, so removing one of those is no problem either

SynergyBuild on None

3 years ago

For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!

(Nonbudget versions would be like Volrath's Stronghold)

Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.

Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.

Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.

enpc on T&T Bloom Scepter [cEDH Primer]

3 years ago

In some ways, I wonder if the line would work better with Vial Smasher the Fierce just so the deck can include Wrenn and Six. Then just include Rath's Edge and hey presto, lands deck.

Leptys on Gitrog Dredge Combo [Primer]

4 years ago

@lavalampmasterrace

Hello, glad to hear you like it! The Rath's Edge loops still are written as part of a more classic line, where you stack a ton of draw triggers first, then remove Gitrog yourself so those "in-between triggers" don't occur.

The newer lines that you use to create infinite green mana with Crop Rotation also can be applied to this situation from what I can gather, I just never updated those specific lines with Edge due to us being much more resilient to cheeky discard outlet removal when you have both infinite green and black, as well as complete access to your whole deck with cards like Autumn's Veil , Oblivion Crown and repeatable recursion with Noxious Revival to back up any corner cases.

The primer lacks the disclaimer that you need to sacrifice Gitrog anyhow, so thanks for pointing it out! I'll fix that ASAP.

Leptys on Gitrog Dredge Combo [Primer]

4 years ago

@quasarmtg:

As n0bunga said, it requires too many extra steps to include a 4CMC card in the list. Being "free" also is a relatively marginal benefit, as we often have near-infinite amounts of mana when we start looping our outlet cards of choice.

Speaking of outlet cards, I've updated the relatively confusing "Creating Infinite Green" section of the combo with a small disclaimer that sheds light on some of the more conventional outlets used by people these days ( Ebony Charm , Beast Within , Emergence Zone etc.). I haven't mentioned all of them, but the confusion that comes out of reading on Rath's Edge loops when the current deck doesn't run it shouldn't be too prevalent now (at least I hope so).

I also reworked the quote blocks as normal quotes, as TappedOut has had problems with them lately. Should be easier to read the primer now. :)

Cheers!

-Lep

Wurmlover on cEDH!!

5 years ago

Gitrog is a hell of a deck, it's combos are also intricate as fuck. The main idea is to assemble Dakmor Salvage, gitrog and a discard outlet. You discard the dakmor, gitrog triggers, but instead of drawing, you dredge dakmor. You can repeat this as much as you want, and you stack draw triggers for each land that is dredged off of dakmor, and you keep from milling with Kozilek, Butcher of Truth. you keep this going until you have draw triggers stacked up so you can let them all resolve and draw your deck.

Winning from there is the fun part. you can then make infinite mana by looping kozilek, a land and Lotus Petal. Basically you discard in such a way so your library consists of kozilek and a land (called the KoziLand state) you can use this in combination with dredging dakmor to put any number of draw triggers on the stack. In this case, you want to dredge dakmor twice to put 2 triggers on the stack, then once more, cracking petal before the last shuffle trigger resolves, then draw your three cards, and repeat. After this you can use the same technique to exile your opponents' libraries with Praetor's Grasp or deal infinite damage with Rath's Edge and Crop Rotation.

Here's the primer which explains the main combo as well as all the other cool stuff better than I can: Gitrog Dredge Combo [Primer]


The best version of thras/tymna flash hulk right now is shuffle hulk which fetches blood artist, nomads, illusionist, and blood artist and then wins by milling the deck and infinitely looping kozilek and Narcomoeba. It's just generally more resilient than breakfast or other variants.

Here's a list: Shuffle Hulk


Chain Veil Teferi is also a decent deck, the main goal is to get 6 mana in up to 3 rocks to activate The Chain Veil and then activate teferi untapping veil, and three rocks totaling 4+ mana. you can repeat this until teferi dies and then hopefully you have enough mana to recast him. at that point the ruling on chain veil is that you get a number of free activations when you recast teferi, so you should have 6 free activations of him when you recast, making the rest of the combo easy. then you end up with infinite activations and infinite mana, draw your deck, and then play Blue Sun's Zenith to draw everyone out.

Here's a list: Chain Veil Teferi


Brainerd covered najeela pretty well, it's a tempo deck that uses key removal and tutors to stop other combos while gaining a missive advantage with najeela and something like Edric, Spymaster of Trest. it can then combo with any of the things that he mentioned.

Here's a list: Warrior Queen [Najeela Midrange/Tempo cEDH Primer]


Like you would in any format, do your homework on your deck, but keep in mind everyone at a cEDH table is going to be really paying attention to everything you do, so invisibility is not an option. There's also a certain mindet that comes with cEDH that isn't the case in EDH: there's always an objectively best play, politics have no push or pull. If you play a spell the players don't like, it will be countered, if you are objectively the biggest threat, people will try to stop you, etc. It's all about the deck and pilot skill. It'll take a little getting used to but it's fun once you get into the swing of it.

Apologies for the wall of text lol, hope it helped!

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