|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
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Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add to your mana pool.
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|Have (12)||Kimimaro , Dr_Jay , Friedrice24 , machiavelli2081 , Tommuz , bakunet , , _raeofsunlight , bakeraj4 , ApocTroll , Big-Foot , LegendDeer|
Looming Spires Discussion
1 month ago
Hi, mate. Looks like you need help with the deck and I have some spare time so lets get to it.Firstly I think you have too many creatures, some of which don't have good synergy with the deck idea, mainly Flameblast Dragon, Jhoira's Timebug, Mercurial Chemister, Rift Elemental, Shivan Sand-Mage, Timebender. Some of those remove time counters but are just weak overall.I also don't like the wall cycle, the tempo gain from blocking a big creature is negligible in a multiplayer format and your wall still dies, I'd replace those too for say a Propaganda. Archivist can be replaced with Arcanis the Omnipotent same mana from jhoira, 2 more cards.
As for the spells Clockspinning, Fury Charm, Mana Leak and Timecrafting don't go enough to warrant a place in the deck and i think you should try to replace them with some kind of draw spells or counterspells without unless they play etc. Think Counterspell or Cancel
About the land base: Faerie Conclave, Looming Spires Soaring Seacliff are simply basic taplands that will slow you down immensely. Magosi, the Waterveil Shimmering Grotto Thespian's Stage don't do enough either. If you are solid on keeping Magosi, the Waterveil you need to add something to proliferate in order to get free counters instead of keep skipping turns. maybe Contagion Engine but it won't remove counters from suspended cards so its pretty much only for this 1 card.
For spot removal you can add Chaos Warp or maybe a Pongify for something especially nasty. Otherwise counter spells should be fine if someone targets you, and you should have the mana open anyway since you dont need to cast anything on your turn.
Lastly I'd put Drift of Phantasms just for the transmute ability to get Paradox Haze. Its one of my favorite cards and in your deck it will work wonders. Hope my advices will be of use to you and if you have any other questions feel free to ask. Cheers :)
3 months ago
+1, I like this deck a lot. Really fun and really fast.
Have you considered Rancor? I know it's more expensive, but it compares very favorably against Rush of Adrenaline. You could also try Blades of Velis Vel (it's a satyr instant!) or Symbiosis to get 2 heroic triggers for 1 spell. There are also Teetering Peaks and Looming Spires, even if they don't trigger heroic it might be nice to get value from your lands as well.
4 months ago
While that is true KillerBandGeek, the statistical advantage is almost not worth mentioning. Instead, I would look for lands like Looming Spires that still gives you the mana base you need while adding some flavor to the play.
5 months ago
I am building a deck around creatures with prowess and thought about adding 4 Looming Spires. Would it trigger prowess though?
6 months ago
Hoo boy... List time!
CreaturesYou have a lot of high impact creatures that, without a doubt can take the game on their own, but I see that you have no late game big creature removal. I would suggest taking out the high cmc cards like Angelic Skirmisher and Aurelia, the Warleader and replace them with Figure of Destiny or Dragonmaster Outcast. I would also suggest taking out Gisela, Blade of Goldnight, and replacing it with a better one: Gisela, the Broken Blade because the broken blade is much cheaper, has first strike, and lifelink. If you are going to run that, I would also suggest Bruna, the Fading Light because, you know, meld. The purpose of aggro decks, which you labeled this as, is to overwhelm opponents early before you run out of gas, so you need lower cmc creatures, haste preferred. Goblin Guide is a perfect example.
ManabaseAlthough aggro decks aren't as mana demanding as control decks, they still need more dual lands. I would suggest taking out Boros Garrison and replacing it with Sacred Foundry. Shock lands are great because of the potential mana advantage that you can get with this card. Manlands are also great, and I think that Looming Spires would be a perfect fit in this deck. A few mountains and plains are great, but fetchlands are better.
Wincons:Your deck does have many cards that take the game, but I think that it needs a sold wincon. Most decks have 2 parts to it, the wincon, and the supporting cards. If you are running blue, your wincon might be Thing in the Ice Flip and you supporting cards may be bounce and counter sells. If you are going to run Gisela and Bruna, their melded versions can quite easily win you the game. I think that for a wincon, Transcendent Master would be a great add to your deck. Lightning Bolt is a great card and so is Path to Exile. Deflecting Palm can also be a great instant if you use it properly.
SuggestionsI think that overall, you should use cheaper cmc creatures, and maybe some planeswalkers like Ajani Vengeant and more enchantments. I see that you are lacking in sideboards, so for a start, I would suggest putting in Revoke Existence and Leyline of Sanctity.
ps. take out Kalemne, Disciple of Iroas. once you play with her, you'll feel her underwhelmingnessess
Sorry if I sound condescending but I just needed to get these points across. Good deck tho +1
8 months ago
Maybe Fiery Temper because you have a few discard outlets. Also, idk about Looming Spires. The ability is cool, but you don't want it early on, it entering tapped and all. Also, Insolent Neonate would maybe be good in this deck, especially if you choose to add the Fiery Temper.