Looming Spires

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Looming Spires

Land

Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

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Looming Spires Discussion

abby315 on Burn

6 days ago

what about Looming Spires Kappa

MoJoMiXuP on Budget Jhoira

3 weeks ago

Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.

Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.

Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.

Concerning deck filter/draw: Brainstorm, Impulse, and Ancestral Knowledge are all great.

Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.

utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.

If you want other ideas, check out Jhoira's Dream Scheme, but it is not budget and a Polymorph/Proteus Staff combo deck, so very creature light and might not fit your play style.

Ensorcelled on Dirt Cheap Mono-Red

3 weeks ago

Welcome to the world of Magic!

You're going to want to revise your land count. The typical number of lands in a deck is around 24, so you're already high to begin with. However, given that your deck consists of a single color and your cards are fairly low in cost, you could go even lower. How about 18 Mountain and 4 Looming Spires?

That would free up six more slots for some other things. If you want to go with Siege Modification, consider Consulate Dreadnought as something you can animate. Start Your Engines could also give your creatures and vehicles a lot of added value.

Stormkiko on Wolf-only

2 months ago

I'd probably replace 4x Mountain with something like Looming Spires. An addition or alternate to Spreading Flames would be Serpentine Spike which deal more overall damage to creatures; Good for various wipes. Outnumber is a good option if you get creatures out fast. Tears of Valakut is another way to deal with a flying creature. It hits hard enough to take out most flying, there's also Aim High for defending after you attack or you could go straight up with Plummet. If you need something to deal with big creatures, Moonlight Hunt is a good swarming card. Deranged Whelp is good fodder for rushes as it removes an extra defender or just does two straight. If you want to make your opponent really think about what they want to do Rot Wolf is a fun card. Finally Wolfir Silverheart is essentially an 8/8 and boosts another card by 4/4.Wolfir Silverheart

PocketGio on Ventmaw Aggro Ramp PDH

2 months ago

Looming Spires may be a good add to land

iglesia777 on LEED Certified K9s

3 months ago

Hey TriscuitBiscuiT003, thanks for all the thought & effort anyway ;) It's appreciated.

Just some notes in reply: The main reason I have 4x Howlpack Resurgence and Spirit of the Hunt is because they let me pass on turn 3 to flip my duskwatch or lambholt but still use my mana. Resurgence has actually been great because of the former, plus it can be a combat trick for pumping or trample. And even though I'm only running 21 creatures, I end up with a lot of 2/2 wolf tokens from Silverfur Partisan and Arlinn Kord  Flip, so it pumps them too.

I've also designed the deck not to need red mana until turn 4. Which lets me play a Looming Spires on turn 3 to attack and still cast a 2 drop. So I've dropped down to 2 Game Trail from 4 because they were hurting my curve from how often they come into play tapped.

I also only like Waxing Moon with the Eldritch Moon wolves that pay to flip. Since the Shadows wolves flip back routinely, the card is hardly worth it for me. Maybe if I was running 4x Ulvenwald Captive  Flip in addition to the prowler.

Have a Werey Christmas TriscuitBiscuiT003 & clayperce

AndrewScott153983 on No Mans Land

4 months ago

Hi there guys. Ive updated and edited the deck. Ive been lucky enough to have already had some of the cards suggested. I did get lucky with 2 Aether Hub from a friend. Now bare in mind, i havent been able to get to a shop yet. But for now, how do you think the deck is coming along. Its now a lot more consistent as a G/R deck. I did however make the deck 64 carded. The extra couple being mana/land builders that would be discarded to make R or G land mana, also with 2 Looming Spires. I also did include the use of 4 Herald of Kozilek. I know this uses Island mana, but with the use of Aether Hub and/or Prophetic Prism and/or Terrarion as the sacrifice, i will able to get my couple of Island mana needed to cast Herald of Kozilek. And as i havent even played a game yet to see how it fairs, i know there will still need to be a few more tweaks before its finished.

evannovak on Land...who needs land?? (Needs Help)

6 months ago

You have more lands coming in tapped than I'd feel comfortable with, consider removing:Akoum Refuge, Golgari Rot Farm, Gruul Turf, Jungle Hollow, Looming Spires

And replacing with some combination of:Cinder Glade, Smoldering Marsh, perhaps the 3 combinations of 2 color shock lands if you don't mind spending a little more. Tainted Peak and Tainted Wood are one the cheaper side, and to a lesser extent Foreboding Ruins and Game Trail.

Don't forget the fast lands that are being reprinted in Kaladesh and also Evolving Wilds and Terramorphic Expanse to go grab exactly what you may need.

check out www.manabasecrafter.com

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