Looming Spires


Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Looming Spires


Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

: Add to your mana pool.

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Looming Spires Discussion

Piebye726 on Red White Aggro

1 month ago

Sorry, instead of Looming Spires I meant Needle Spires

Piebye726 on Red White Aggro

1 month ago

Hoo boy... List time!

CreaturesYou have a lot of high impact creatures that, without a doubt can take the game on their own, but I see that you have no late game big creature removal. I would suggest taking out the high cmc cards like Angelic Skirmisher and Aurelia, the Warleader and replace them with Figure of Destiny or Dragonmaster Outcast. I would also suggest taking out Gisela, Blade of Goldnight, and replacing it with a better one: Gisela, the Broken Blade because the broken blade is much cheaper, has first strike, and lifelink. If you are going to run that, I would also suggest Bruna, the Fading Light because, you know, meld. The purpose of aggro decks, which you labeled this as, is to overwhelm opponents early before you run out of gas, so you need lower cmc creatures, haste preferred. Goblin Guide is a perfect example.

ManabaseAlthough aggro decks aren't as mana demanding as control decks, they still need more dual lands. I would suggest taking out Boros Garrison and replacing it with Sacred Foundry. Shock lands are great because of the potential mana advantage that you can get with this card. Manlands are also great, and I think that Looming Spires would be a perfect fit in this deck. A few mountains and plains are great, but fetchlands are better.

Wincons:Your deck does have many cards that take the game, but I think that it needs a sold wincon. Most decks have 2 parts to it, the wincon, and the supporting cards. If you are running blue, your wincon might be Thing in the Ice  Flip and you supporting cards may be bounce and counter sells. If you are going to run Gisela and Bruna, their melded versions can quite easily win you the game. I think that for a wincon, Transcendent Master would be a great add to your deck. Lightning Bolt is a great card and so is Path to Exile. Deflecting Palm can also be a great instant if you use it properly.

SuggestionsI think that overall, you should use cheaper cmc creatures, and maybe some planeswalkers like Ajani Vengeant and more enchantments. I see that you are lacking in sideboards, so for a start, I would suggest putting in Revoke Existence and Leyline of Sanctity.

ps. take out Kalemne, Disciple of Iroas. once you play with her, you'll feel her underwhelmingnessess

Sorry if I sound condescending but I just needed to get these points across. Good deck tho +1

Stephencliffe on Red Deck Wins

2 months ago

Maybe Fiery Temper because you have a few discard outlets. Also, idk about Looming Spires. The ability is cool, but you don't want it early on, it entering tapped and all. Also, Insolent Neonate would maybe be good in this deck, especially if you choose to add the Fiery Temper.

abby315 on Burn

3 months ago

what about Looming Spires Kappa

MoJoMiXuP on Budget Jhoira

3 months ago

Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.

Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.

Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.

Concerning deck filter/draw: Brainstorm, Impulse, and Ancestral Knowledge are all great.

Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.

utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.

If you want other ideas, check out Jhoira's Dream Scheme, but it is not budget and a Polymorph/Proteus Staff combo deck, so very creature light and might not fit your play style.

Ensorcelled on Dirt Cheap Mono-Red

3 months ago

Welcome to the world of Magic!

You're going to want to revise your land count. The typical number of lands in a deck is around 24, so you're already high to begin with. However, given that your deck consists of a single color and your cards are fairly low in cost, you could go even lower. How about 18 Mountain and 4 Looming Spires?

That would free up six more slots for some other things. If you want to go with Siege Modification, consider Consulate Dreadnought as something you can animate. Start Your Engines could also give your creatures and vehicles a lot of added value.

Stormkiko on Wolf-only

5 months ago

I'd probably replace 4x Mountain with something like Looming Spires. An addition or alternate to Spreading Flames would be Serpentine Spike which deal more overall damage to creatures; Good for various wipes. Outnumber is a good option if you get creatures out fast. Tears of Valakut is another way to deal with a flying creature. It hits hard enough to take out most flying, there's also Aim High for defending after you attack or you could go straight up with Plummet. If you need something to deal with big creatures, Moonlight Hunt is a good swarming card. Deranged Whelp is good fodder for rushes as it removes an extra defender or just does two straight. If you want to make your opponent really think about what they want to do Rot Wolf is a fun card. Finally Wolfir Silverheart is essentially an 8/8 and boosts another card by 4/4.Wolfir Silverheart

PocketGio on Ventmaw Aggro Ramp PDH

5 months ago

Looming Spires may be a good add to land

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