|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add to your mana pool.
Looming Spires Discussion
1 month ago
So I want to start by saying everything in my previous comment still stands, so I won't go over anything I already discussed there. That said, let's take a look at what you've changed.
The Good Show
The Okay Show
5 months ago
- Boros Guildgate out for Rugged Prairie
- Stone Quarry out for Mana Confluence
- Wind-Scarred Crag out for City of Brass
- Ancient Amphitheater out for Clifftop Retreat
- Looming Spires out for Command Tower
- 1x Plains out for Mistveil Plains
- Seraph Sanctuary out for Scavenger Grounds
- Teetering Peaks out for Ash Barrens
6 months ago
7 months ago
Well, do you know Krenko, Mob Boss ? Also, good mono-colored lands don't have to be expensive, you could consider Smoldering Spires , Teetering Peaks or Looming Spires ; even a neutral one like Sunscorched Desert wouldn't hurt (yourself at least).
As I see it you play every single most expensive goblin on the market. If you don't have the cards yet and want to start with a budget goblin deck, have a look at mine. Ok, it may not be as effective, but still, it wins games : Thud 4 Life
I'm kind of new to the game but I started to play with a mono red burn deck. I don't know how much you want to spend, but you could get started with less than 50 bocks.
Remove the 4 Vexing Devil from my Guttersnipe's Burning Rage and you have quite a powerfull deck for almost nothing. Again, I play red only, for other colors, I'm not so sure but a mono black zombie deck like Zombie land strikes again ! (not mine, this one) is very fun to play an would cost almost nothing.
8 months ago
OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!
9 months ago
here are some changes you could make :
1 year ago
Darksteel Garrison seems weak to me because you're spending 5 mana on a glorified Darksteel Citadel crossed with Cathedral of War when you really could just be running said cards. Speaking of which, if you REALLY needed another indestructible land, you could run Cascading Cataracts, although its usefulness is limited in a monocolor deck.
I get that Madblind Mountain is cute with Sensei's Divining Top, but unless you're running Scroll Rack and at least a few more cards that care about deck manipulation, it's not worth losing a tempo by having your land per turn come in tapped.
If you're looking for more worthwhile utility lands, I'd suggest Hall of the Bandit Lord, Hanweir Battlements, and Flamekin Village if you wanted to give your commander haste, Inventors' Fair for artifact tutoring, Geier Reach Sanitarium and Mikokoro, Center of the Sea for draw, and Rogue's Passage for giving Kamahl unblockable
Once again, I know you love only relying on Kamahl for attacking, but Valduk, Keeper of the Flame could really be hilarious in this deck because of all the equipment!
Keep up the good work! This deck looks very annoying to play against :)
1 year ago
Looming Spires occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%