Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

: Gain .

, Remove a charge counter from Vivid Crag: Gain one mana of any colour.

Vivid Crag Discussion

TriusMalarky on Returning players - where to ...

4 weeks ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

MarkovBrewer69 on Brass’s Booty

1 month ago

Also just thought of Vivid Crag, Vivid Creek, Vivid Marsh as other options.

x2sock on Atla Palani

2 months ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

MindAblaze on Let There Be Wizards

3 months ago

I would work on the mana base if I was you.

Sulfur Falls, Steam Vents, Command Tower, Shivan Reef, Temple of Epiphany, Fiery Islet, Vivid Crag, and Vivid Creek are all improvements over Rupture Spire, albeit more expensive. I’d opt to run a basic land over rupture spire if it came to it though. I realize the color heavy nature of Niv, but having to tap another land to have it make the color you want is still slowing you down, never mind the fact it still requires you to sac it if you don’t pay mana for it as it comes in...tapped I might add...

lonesentinel Lutri is banned in the format, which includes as a commander, but if your/their playgroup doesn’t care then that’s all good.

One more thing, your description says because the Master Wizard is legendary they leave at end of turn, but they actually leave immediately as a state-based action (legend rule.) You get the same result but no chance to use the token for anything but it’s etb ltb triggers.

18ths on Five-Mizzet Re-experienced

8 months ago

Update 2:

Exotic Orchard , Forbidden Orchard replaces Vivid Crag , Aether Hub - The synergy with proliferate is great, but not good enough. Ten guildgates in mainboard requires rest of the manabase to be much better than that to avoid being color screwed.

Drown in the Loch replaces Utter End - the complete lack of interaction with the stack killed me a couple of times. For the same reason Dovin's Veto goes to maybeboard. Actually I'm in love with Drown - its almost always hard counter/removal in the game of EDH, the flexibility and efficiency is great and it makes House Dimir better represented in the deck.

Empowered Autogenerator replaces Perilous Forays - I'm not sure what I was thinking. Forays is a great card, but not necessarily in a 5 color deck with 17 targets that is color hungry. On the other hand, Autogenerator is a new all-star of the deck. It self-proliferates after use, costs colorless mana (which can be important when it comes to essentially a ramp spell), comes a turn earlier, just in time to cast Niv-Mizzet on turn 5.

Faeburrow Elder replaces Overwhelming Stampede - Notice the pattern? The deck is so mana hungry, and draws cards so well, so getting to enormous amounts of mana fast can be freaking powerful. It comes a turn after Kiora's Follower while sharing a color, so producing 10+ mana on turn 4 can happen from time to time. I also grew tired of Stampede, being in 75% of my green decks.

Wolfpig on Uril, the Monster of the Mists ( $50-ish Budget )

9 months ago

I suggest some Vivid lands, they are great for 3 color decks and will be a welcome replacement to any tap lands you have. You also could easily squeeze in a Command Tower and be at 50$ budget limit. TCG is actually a few bucks cheaper than what it quotes here. Kudos and masterfully done. Uril is a hard one to budget!

Vivid Grove / Vivid Crag / Vivid Meadow

Wolfpig on Marath, The Swiss Army Knife EDH

9 months ago

I get a lot of guff for suggesting Vivid lands, but I think they're worth it in CMDR, yea finale should be instant, and with Green Sun's Zenith being green only, its pretty lack luster! I would consider Vivid Crag / Vivid Creek / Vivid Grove if you still need land fixing.

My favorite Swiss army cards are Bow of Nylea and Druidic Satchel both of which I don't see much use for here, but wow what a combo of effects you have going. Good to see a Naya that isn't Uril.

eliakimras on Chrome Dragon Tribal

10 months ago

I would go Rampant Growth , Farseek , Cultivate , Kodama's Reach , Commander's Sphere and Darksteel Ingot over Explosive Vegetation , Nissa's Renewal and Gilded Lotus . Most dragons are 6 CMC, therefore you should focus on getting 5 mana on turn 3 or 4.

I would also lower the number of lands to 37-38 and rely more on mana accelerants (at least 10). Since white and blue are minority on this deck, you might replace Arcane Sanctum , Mystic Monastery and Seaside Citadel with Vivid Crag , Vivid Marsh and Vivid Grove .

I noticed my Ur-Dragon is 37% red, and I have many 2-3 CMC green ramp, so I set a rule: every tapland must produce green (so I can cast any 2 CMC ramp spell on turn 2) and every other nonbasic land must produce red (so I can cast the red cost reducer shamans and the RRR dragons on curve).

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