Vivid Crag

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

: Gain .

, Remove a charge counter from Vivid Crag: Gain one mana of any colour.

Vivid Crag Discussion

18ths on Five-Mizzet Re-experienced

4 days ago

Update 2:

Exotic Orchard , Forbidden Orchard replaces Vivid Crag , Aether Hub - The synergy with proliferate is great, but not good enough. Ten guildgates in mainboard requires rest of the manabase to be much better than that to avoid being color screwed.

Drown in the Loch replaces Utter End - the complete lack of interaction with the stack killed me a couple of times. For the same reason Dovin's Veto goes to maybeboard. Actually I'm in love with Drown - its almost always hard counter/removal in the game of EDH, the flexibility and efficiency is great and it makes House Dimir better represented in the deck.

Empowered Autogenerator replaces Perilous Forays - I'm not sure what I was thinking. Forays is a great card, but not necessarily in a 5 color deck with 17 targets that is color hungry. On the other hand, Autogenerator is a new all-star of the deck. It self-proliferates after use, costs colorless mana (which can be important when it comes to essentially a ramp spell), comes a turn earlier, just in time to cast Niv-Mizzet on turn 5.

Faeburrow Elder replaces Overwhelming Stampede - Notice the pattern? The deck is so mana hungry, and draws cards so well, so getting to enormous amounts of mana fast can be freaking powerful. It comes a turn after Kiora's Follower while sharing a color, so producing 10+ mana on turn 4 can happen from time to time. I also grew tired of Stampede, being in 75% of my green decks.

Wolfpig on Uril, the Monster of the Mists ( $50-ish Budget )

1 month ago

I suggest some Vivid lands, they are great for 3 color decks and will be a welcome replacement to any tap lands you have. You also could easily squeeze in a Command Tower and be at 50$ budget limit. TCG is actually a few bucks cheaper than what it quotes here. Kudos and masterfully done. Uril is a hard one to budget!

Vivid Grove / Vivid Crag / Vivid Meadow

Wolfpig on Marath, The Swiss Army Knife EDH

1 month ago

I get a lot of guff for suggesting Vivid lands, but I think they're worth it in CMDR, yea finale should be instant, and with Green Sun's Zenith being green only, its pretty lack luster! I would consider Vivid Crag / Vivid Creek / Vivid Grove if you still need land fixing.

My favorite Swiss army cards are Bow of Nylea and Druidic Satchel both of which I don't see much use for here, but wow what a combo of effects you have going. Good to see a Naya that isn't Uril.

eliakimras on Chrome Dragon Tribal

2 months ago

I would go Rampant Growth , Farseek , Cultivate , Kodama's Reach , Commander's Sphere and Darksteel Ingot over Explosive Vegetation , Nissa's Renewal and Gilded Lotus . Most dragons are 6 CMC, therefore you should focus on getting 5 mana on turn 3 or 4.

I would also lower the number of lands to 37-38 and rely more on mana accelerants (at least 10). Since white and blue are minority on this deck, you might replace Arcane Sanctum , Mystic Monastery and Seaside Citadel with Vivid Crag , Vivid Marsh and Vivid Grove .

I noticed my Ur-Dragon is 37% red, and I have many 2-3 CMC green ramp, so I set a rule: every tapland must produce green (so I can cast any 2 CMC ramp spell on turn 2) and every other nonbasic land must produce red (so I can cast the red cost reducer shamans and the RRR dragons on curve).

TypicalTimmy on Naya lands

2 months ago

Rith's Grove , Jungle Shrine , Vivid Crag , Vivid Grove , Vivid Meadow , Any of the 71 lands that can add any color

These are all specifically Naya lands. Not lands that only add two of the three colors such as Shocks and Guilds.

SirQuixano on Thromok Thud Deck

3 months ago

I'd recommend playing a little faster with Thromak. I just recently built a deck around him too (The Very Hungry Caterpillar (Sub $25)), and I use a lot of quick creatures, as you at minimum need to get five creatures to get him to 25, which does commander damage. cards like Genesis Chamber , Fireshrieker , Forebear's Blade , Bladed Pinions , Goblin War Party , most walls/defenders, as they stay alive and keep damage off you, such as Wall of Earth , as well as Abzan Beastmaster for more card draws, Skyscanner to get a draw and an extra creature, Iron Myr and Copper Myr and such for mana fixing, as Vivid Grove and Vivid Crag for being low price multicolor land alternatives

Hynx on Stop hitting yourself

3 months ago

would you consider Deflecting Palm with some vivid lands such as Vivid Marsh or Vivid Crag to cover the white part of that spells cost, also gives you espandable versatility to sub a lightning bolt or two for Lightning Helix in case you do need to get a little extra life going and maybe Rain of Gore on the sideboard for white and green decks that give life or even some of black lifelink creatures like those pesky vampires.

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Vivid Crag occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%