|Commander / EDH||Legal|
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Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
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|Have (9)||pskinn01 , maR2307 , xXThormentXx , Dr_Jay , plof , Friedrice24 , rakdos24 , thekingpinBR , Mousemke|
Vivid Crag Discussion
10 hours ago
1 day ago
-1 Unstable Obelisk, -1 Dragon Mage, -1 Transguild Promenade, -1 Rupture Spire, -1 Vivid Creek, -1 Vivid Crag, -1 Highland Lake, +1 Coalition Relic, +1 Bident of Thassa, +1 Wandering Fumarole, +1 Steam Vents, +1 Command Beacon, +1 Vesuva, +1 Thespian's Stage
1 week ago
Needs more land, here are my suggestions:
It says you're at 101 cards so take Auriok Transfixer out.
I think those are the biggest ideas for now. Everything else had got some pretty solid potential, considering how low the budget price is.
1 month ago
If you can't afford the expensive mana base cheaper options can include the vivids i.e. Vivid Crag, if your deck is creature heavy Ancient Ziggurat works. And then there's always the three color lands like Crumbling Necropolis. Also cards like Chromatic Lantern, and Prismatic Omen can help as well!
1 month ago
I really like the list! I'm jealous of the mana curve for sure!
No Snow-Covered Mountain? Why the artifact lands? They seem to open your mana base to artifact destruction for no benefit?
It looks like your deck is mostly blue cards, might be worth taking out Vivid Crag for a blue-red dual land (Izzet Guildgate) that way you can run out of vivid counters to play your nonsense and still have access to red.
Is Mistfire Adept good enough? Do you win most games with commander damage or random beats backed up with your commander?
Treasure Cruise could be good with all this spells going to the graveyard, delve the full amount!
1 month ago
Adarkar Wastes Temur Battle Rage maybe Vandalblast instead of shattering spree Vivid Crag Vivid Creek Vivid Meadow Glacial Fortress Sulfur Falls Clifftop Retreat Prairie Stream Irrigated Farmland Port Town
4 months ago
Hi, took a look at the deck and I think I see a few swaps:
Some cards to consider adding:
+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.
And a few things that might not be pulling their weight here:
-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.
-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.
-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.
-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.
-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.
-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.