Shambling Vent

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Shambling Vent Discussion

FogonaFrog66 on Oloro Commander Suggestions

3 weeks ago

Some suggestions for you:

Kill it: Never Mirrodin's Core Temple of the False God Captured by the Consulate Sanguine Sacrament

Stick it in: Hero's Downfall Temple of Deceit Shambling Vent Phyrexian Processor Demonic Consultation

Demonic Consultation is a cool way to find the “answer” card you need to avoid dying. (Also, nice synergy with Approach) The two lands I mentioned fit your theme better, imo. Either Downfall or Contempt would be better choices than Never//Return, strictly speaking. Phyrexian Processor isn’t that great of a card, but is pretty dope when your life total is a resource. I like your start, let’s discuss more!

JKRice on Vent Pire

4 weeks ago

When I saw the name of the deck and the lifegain hub i figured that Shambling Vent was in there. Maybe it’s a good choice? Also Mavren Fein, Dusk Apostle is a great three drop that could be decent

Scion_of_Darkness on

1 month ago

+1 for Gargoyle Tribal!

Just a thought,

Shrieking Grotesque. Since Darklit Gargoyle has a activated ability that you may use, you could benefit from a little hand disruption, too. If you dipped into Black, that gives you access to Duress, Inquisition of Kozilek and Blackmail as well as Utter End and Terminate. Thoughtseize if your budget allows.

Since you have players revealing their hands, Voidstone Gargoyle to keep certain cards from being used, and maybe Sanctum Gargoyle for all the Artifacts in your deck.

For , I would replace the Warden of the Wall with Darksteel Ingot, and Needle Spires with Shambling Vent. All of the Darksteel in your deck, maybe a Darksteel Gargoyle and some board wipe effects.

PTsmitty on Mardu and friends

1 month ago

In all honesty, token beat down is how your current build is progressing. You need creatures/tokens in your deck to win a game, and you currently are not playing any creature spells. The only decks that do not play creatures/tokens as the win condition are combo decks such as storm, scapeshift, control etc. Your only non-token win condition is Nahiri + Emrakul, and that is a very slow plan and vulnerable to Dreadbore, burns spells to keep Nahiri from her ultimate, creature heavy decks, discard spells, and control decks. No Nahiri equals no emrakul casting, or very slow casting if everything is shuffled back into your deck and you hope to draw everything again. For a break down if your planeswalkers:

Ajani Vengeant seems to be more of a semi-control with the +1 ability, and using the -2 ability over and over again will be very slow and allows for your opponent to find an answer. The -2 ability does not hit all creatures in the format so it will not be very consistent with controlling the field. It is a good walker to get extra damage across, but not something I would not recommend using as a primary win condition.

Elspeth, Knight-Errant fits the token theme well and provides protection for your walkers. So no issues with this card.

Gideon of the Trials can be used for beat down when activated as a creature, but it is vulnerable to Path to Exile. Also, you lose the ability to attack with it as a creature if you have to use the +1 ability to protect yourself and your walkers. Thus, you would lose a win condition. Also, this would cause board stalls and allow for your opponent to draw into answers. I do think it is a good card to have in this deck though, but it just needs some additional support.

Liliana of the Veil is just a great card in general. I see no concerns with playing this card.

Nahiri, the Harbinger is a good card for filtering and the -2 ability will be relevant. I already addressed the concerns with the Emrakul plan.

Sarkhan, Fireblood is a good card filtering mechanic and is something early on that your opponent does have to answer. The -7 ability could be helpful, but it is a token which goes against your deck concerns.

So outside of your Nahiri + Emrakul plan, your win conditions are tokens generated by Elspeth, Sarkhan, and Lingering Souls, creature beats from Gideon, and pinging your opponent with Ajani. Even with the Oaths in there you are hinting around at a token themed deck because you get 1/1s from Gideon and 2/2s from Liliana.

Please do not get me wrong by all of this because I think you are on a right path with your build, but I just want to explain why adding more token generation would be important to your plan. You basically need a quicker clock so your opponents do not have enough time to find their answers. I suggested the other walkers in place of the Oaths because I felt like they fit your superfriends theme as well as providing more consistent token generation.

Elspeth, Sun's Champion is a good card in regards to token generation and clearing the board with the negative ability, but I do have to agree with the posts on your thread that getting up to 6-mana to play it may be tough. You can give it a try and see how it works because the worst case senario would be to just replace it with something else.

For Chandra, Torch of Defiance, I was not thinking that you should take Sarkhan out for it, but replace it for one of the Oaths since all of the abilities are relevant.

You could try your extra Inquistion and Thoughtseize plan, but that may be too much discard and without a reliable discard oulet on your end it would be a bad draw late game. I know you have Lilly, Sarkhan, and Looting in your deck, but that is just 7 cards out of 60 that allow you to discard. So your odds of having them out along with one of them in your hand for discard is small.

If you really want to get away from the token theme, you could try using man-lands as another win codition. These would be Shambling Vent, Lavaclaw Reaches, and Needle Spires. I am not sure if I would recommend that though because it has the potential to really slow downy our game early on since they have to come in tapped.

There are just a few ideas I had for you and in now am I trying to bully you into the token them. Just some things I was noticing with your current build and would like to help you make your deck more consistent.

May I ask why you are against the tokens theme?

Cereal_Killer on B/W Knights

1 month ago

First of all: what's your budget? Cause this is a tribal deck and if you have money you could add the best land for tribal decks: Cavern of Souls

You could also add Marsh Flats, Godless Shrine or Shambling Vent and increase the number of Isolated Chapel up to 2/3

Aren't 23 lands too much? Maybe could this be why you can't find as many creatures out as you need?

Other knights you could consider: Student of Warfare, Accorder Paladin, Knight of Meadowgrain, Knight of the White Orchid, Mirran Crusader

Also Gideon, Ally of Zendikar and History of Benalia would fit well here

multimedia on Oloro - On Sale

2 months ago

Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.

Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.


Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:

If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).

Good luck with your deck.


Squirrelbacon on Esper Geist

2 months ago

Hello!

I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...

1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.

2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.

I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!

DrunkManSquakin666 on I'm just healing man leave me alone

2 months ago

Vindicate and Anguished Unmaking are actually rather cheap. I'd recommend them.

For critters, Falkenrath Noble is a good third copy of Artist and Cutthroat. Disciple of Bolas is a good staple. Finally, Serra Ascendant is not terribly overpriced. I'd recommend that one, too.

Finally, in terms of lands, there's actually quite a few duals you can get on the cheap. Off the top of my head, you've got Caves of Koilos, Isolated Chapel, and Shambling Vent. Those oughtta help you out if you need more consistency or just better duals.

Nice deck, though. I'll be taking notes on it.

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