Shambling Vent

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Shambling Vent Discussion

TCG-Player on Tymna Alone is Pretty Fun

2 hours ago

Why is there no Anguished Unmaking in the deck?
I think it should simply replace Unmake as it is simply way more versatile.
Also, whenever I see someone playing things like Darksteel Ingot I wonder why they do not play Commander's Sphere alongside/instead of it.

Another thing I am missing in your deck is a reasonable amount of boardwipes. If you want to keep it budget, I would recommend cards like Day of Judgment, Hour of Revelation or the new Cleansing Nova. Another cheap boardwipe that synergizes well with your deck is Fumigate.
Less budget but also more potentially more powerful boardwipes are:
Austere Command, Wrath of God, Damnation and Toxic Deluge.

The last thing I want to say is that it hurts me to see people playing Guildgates and Gainlands. Even though the Scoured Barrens might have enough synergy with the other Lifegain cards in your deck to support running it, it is just inexcusable to me to run Guildgates and other Duals that just come into play tapped.
It could really power up your deck to replace them and maybe a few Basic Lands with cards like:
Caves of Koilos, Concealed Courtyard, Shambling Vent, or maybe even cards like Godless Shrine and Fetid Heath.

Squirrelbacon on REALAZOTH1

2 weeks ago

In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.

First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!

Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.

There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.

Gidgetimer on Kambal's Orzhov Party EDH

3 weeks ago

I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.

In general you could also use some tutors like Diabolic Tutor, Mastermind's Acquisition, and Increasing Ambition at the very least.

Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.

DarkJester187 on Gimme Gimme ADD

3 weeks ago

For lands, I'd suggest adding Arch of Orazca, Myriad Landscape, Shambling Vent, Ghost Quarter, Dragonskull Summit, Clifftop Retreat, Isolated Chapel, Smoldering Marsh, Battlefield Forge, Caves of Koilos, Luxury Suite, Concealed Courtyard and Inspiring Vantage just to name a few (cutting basics in place). Obviously you can move up from there if you really like the build and wanna drop some coin on fetches/shocks/duals.

ArchonBlue on Esper Geist *12-4 @ FNM*

1 month ago

Death's Shadow could be good here, maybe swap in a couple for the Resto Angels, Thoughtseize for Collective Brutality, and Creeping Tar Pit for Shambling Vent.

I also think Mana Leak is just bad if you draw if anytime in the mid to late game, I'd replace with some combination of Countersquall, Logic Knot, and/or Spell Snare.

Rwhr2d2 on Angels Delight

1 month ago

This looks like it should just be a standard deck, as out of the 75 only 7 aren't standard legal. Cloudshift could be replaced with Blossoming Defense, Artic Flats could be replaced with Tranquil Expanse, and Archangel of Tithes could be replaced with more Lyras or Angel of Sanctions/Angel of Invention.
If you want to keep it as a modern deck, better lands Sunpetal Grove Stirring Wildwood Shambling Vent Caves of Koilos, along with better discard Inquisition of Kozilek, and some Baneslayer Angels.
Overall, Oketra's Monument and Lifecrafter's Bestiary seem too slow for modern and do little in the deck in standard. Cutting them to go up some lands and removal/discard seems correct.

EagleO1 on BW Planeswalker Pox

2 months ago

Also Reyemile, what makes you say that Shambling Vent is so good? Curious to your thoughts.

LuxCannonator on Orzhov Witches Cauldron

2 months ago

Honestly you could probably get away with dropping the Plains, I would add a few Temple of Silence's and a few more Ghost Quarter's. Maybe 1 more Shambling Vent. Sideboard I would add more Gifts and maybe some High Priest of Penance.

Orzhov Charm Could work quite well in here, as well as Proclamation of Rebirth.

Other than that it looks good, +1 from me.

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