Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Shambling Vent Discussion

Geo67 on The Hitchhiker's Guide to the Multiverse

8 hours ago

So I took the deck and did minor changes....2x Kalitas, Traitor of Ghet in, since he is a vampire, and gets stupid huge. I squeezed him in by taking out the cut throat...which is a card I love, but Kalitas puts the fear on peoples faces like few other cards. I was looking for something that would protect the creatures, but haven't found it yet, some type of 'fog' technique....like a Heroic or a Blossoming Defense, but in white.

I also upped the removal, and added an extra Gideon, Ally of Zendikar for ally creating. There are several Mardu players in my meta, so Ruinous Path is almost a must have in a black deck. If you could splash it for a tiny, tiny bit of red, and run Unlicensed Disintegration, that would be a nice finisher.

After play testing a bit, I think that 4 Shambling Vent may be too much land coming in tapped especially when we want to strike fast, and apply pressure.

TiagoMourao on Esper Gifted Brains *PRIMER*

16 hours ago

OOOOwen, Thanks a lot for the suggestions :)

I think the life loss is fine, though sometimes gets a little heavier than I would like, it is nothing too absurd. I did add a Timely Reinforcements to the main, though, since I think it can improve a lot my survivability. I don't really like Shambling Vent, but the Vault is something I could get behind... The only thing that stops me is that I'm always afraid of losing consitency on mana. I might try it out for a few of my next games.

I already run the Breeding Pool, and I think that's enough. The reason I choose the simic-friendly dual is because all my fetches get Islands, so I would rather have this one. I almost never need it, though, it's just nice to have access to.

Abrupt Decay is an awesome card and I would love to play it, if it weren't green. I know I already have a Forest in the form of Breeding Pool, but I don't wanna be forced to fecth it so often. In such a wild deck, I need to keep things at least a little consistent.

Cheers!

Eykon on Esper Fuse 1.1

1 day ago

Hi Red_X. You advices are very useful . I try to replace 2x Prairie Stream1x Unburial Rites2x Obzedat, Ghost Council2x Ulamog, the Ceaseless Hunger1x Path to ExileBecouse i want to try:3x Fatal Push3x Beckcall1x Emrakul, the Aeons Torn1x Shambling VentProbably Sorin is very expensive but if i can't win before the Sixth turn it can be my win-condition. thanks for you help

OOOOwen on Esper Gifted Brains *PRIMER*

1 day ago

Is life loss a problem? I'm just looking at Thoughtseize, Noxious Revival, Anguished Unmaking plus shock lands. Would an extra Timely Reinforcements in the main be worth considering? Maybe even a Vault of the Archangel? Or Shambling Vent as a one-of (I know you are trying to avoid tap lands)

Would you consider adding an extra green source like Temple Garden to help with hard casting Beck / Call and possibly including an Abrupt Decay in the main?

Sweet deck though. Looking forward to playing it.

+1

Sargeras on Black White Control

3 days ago

Interesting build, so +1, here are my suggestions:

  1. Most of this stuff looks like the WB control deck from standard, which is a slower format, but in modern, almost every deck is trying to kill you around turn 4, which means cards like Read the Bones, Ruinous Path, Transgress the Mind just aren't going to make the cut, if you want card draw Night's Whisper is more on curve (you lose scrying but that should be ok) Phyrexian Arena is also an option that is more dependable. While Ruinous Path, Ultimate Price, and Hero's Downfall were great in standard, 3 mana in modern should get you more, cards like Go for the Throat, Path to Exile, and Dismember are much better at dealing with creatures and are more on curve. (Also, Victim of Night kills pretty much everything in the format, so I'd play it over Grasp of Darkness. Transgress the Mind is obviously outclassed by Inqusition of Kozilek and Thoughtseize but it could probably just be 2 more Castigate, since many deck in the format like burn don't even play 3 drops.

  2. Do you really need 26 lands? 24-25 is what most decks need to consistently play 6 drops, but that's more for you to decide. In any case, some budget duals are Isolated Chapel and Caves of Koilos, I'd probably put chapel in since you play so many basics.

  3. I'm unsure if you need to play both Languish and Wrath of God, because it really should be just 4 wraths if you think you need all 4 of them.

  4. This deck looks well pivoted towards beating creature based decks, but a deck like Ad Nauseeum would run right over you. I'd recommend playing 4 copies of Duress in your sideboard if you don't have inquisitions/thoughtseizes in the main.

  5. The deck needs a sideboard plan, as mentioned above Duress seems like a good option for the deck, I'd also recommend playing Disenchant or moving some amount of Anguished Unmaking into the sideboard, since you likely wont need all of them in a game. If gravehate is needed for budget Tormod's Crypt and Nihil Spellbomb are very cheap. Extirpate can shred combo decks and couples well with discard. There are other ideas but it's all meta dependent.

  6. While I like the idea of assembling Bruna and Gisela, I think a better plan would be to play 2 Gideon Jura, as he can fog for a turn, kill creatures, and is a finisher all by himself. Also, I think you get rid of some of your creature removal to play Lingering Souls since you are so overloaded with it and the synergy it has with cards like Sorin, Solemn Visitor is amazing. Elspeth, Knight-Errant could also be looked at as a one-of since it works with Lingering Souls and Shambling Vent.

These are my suggestions, let me know if you'd like anymore feedback.

Cheers!

Brainstrain2424 on I'm Bringing Allies Back, Yeah!

1 week ago

I suggest 4 Concealed Courtyards and at most 3 Shambling Vents, though two is probably fine.

BubbleMatrix2357 on I'm Bringing Allies Back, Yeah!

1 week ago

Thanks again Brainstrain2424. I played this deck in one FNM 9 months ago, and honestly, had no issues with not having the proper color mana when needed. It was a bit different than though. So your suggestion is 4 Concealed Courtyard AND 4 Shambling Vent? Or maybe 2 and 2? I do have the 4 Ally Encampment too don't forget, and that applies to more than half of my spells.

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