Shambling Vent

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Shambling Vent Discussion

Hexaflexagon on Orzhov and Friends

2 days ago

This is a pretty neat deck so far. Some things to consider:

  • Consider running more dual lands? They really help with the mana consistency of the deck. I noticed you aren't running Shambling Vent or Fetid Heath , some of the most powerful dual lands out there.

  • I'm not a big fan of Hero of Precinct One . You don't have many multicolored spells, so once you get an Athreos, you could take him out to add one of your commanders in.

  • You're missing some of the best removal spells. Swords to Plowshares and Path to Exile are some of the most played removal in White in EDH.

  • Have you considered the Sanguine Bond / Vizkopa Guildmage and Exquisite Blood infinite combo? It can win you the game on the spot and all cards are very powerful on their own. I see that Exquisite Blood is already in your maybeboard, but I strongly suggest you add it in.

I won't suggest anything else, as I sometimes feel that I'll kind of build the deck for you, and that just takes out the fun of the game for some people. If you want some more in-depth suggestions, feel free to ask.

Finally, here are some links you might want to check out:

https://edhrec.com/commanders/wb

https://tappedout.net/mtg-forum/commander-deck-help/advertise-your-commander-deck/?page=61#c3469899


Good Luck!

Hexaflexagon

nUKe13 on nUKe13 Mardu Pyromancer

2 weeks ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

multimedia on Daxos The Returned and Spirits of Enchantments

3 weeks ago

Hey SSK, nice to see you're now playing Commander :)

Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.

Budget cards ($4 or less each) to consider adding:


Cards to consider cutting:

  • Kabira Crossroads
  • Orzhov Guidgate
  • Deadly Tempest
  • Spear of Heliod
  • Intangible Virtue
  • Necromancer's Covenant
  • Marshal's Anthem
  • Dictate of Heliod
  • Celestial Archon
  • Nighthowler
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Orzhov Cluestone
  • Stasis Snare

Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.

Good luck with your deck.


TheMillKid on Arvad Commander

1 month ago

Myriad Landscape is a great land that shouldn't be too hard to find! Scoured Barrens from Fate Reforged is another inexpensive two color land. Shambling Vent isn't too expensive (although you never know how or when that could change with manlands in other formats). Command Tower is reprinted in every commander set, and should be in every multicolor commander deck.

Shalai, Voice of Plenty actually can't be played in this deck, since there's green in the activated ability. Same issue for Seek .

Also, I'm curious why Kambal is the commander instead of Arvad the Cursed . Almost every creature in this deck is legendary, so I'm also inclined to recommend Thalia's Lancers , Urza's Ruinous Blast , Yawgmoth's Vile Offering , and Primevals' Glorious Rebirth .

As for what to replace, I'd suggest cutting Shadowfeed , Rest for the Weary , and Chaplain's Blessing , since those cards don't really help your deck function, or accomplish very much at all. Single-instance lifegain cards tend to be on the underperforming side, unless they have a strong synergy (such as Licia, Sanguine Tribune 's cost reduction!)

Hope this helped!

Cereal_Killer on B/W Humans Angels

2 months ago

First of all, what's your budget?

Then, aren't 26 lands a bit too much?

Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)

A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed

Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it

Thoughtseize it's a very good card, but in only 1x it doesn't make sense. Put some more of it (or Inquisition of Kozilek , personally I'd put 2/3x of both) or cut it

Are Always Watching and Spear of Heliod worth? You win due to flying big angels, does it have sense to cast a turn 3 card that doesn't affect so much the game?

If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect

Some good cards could fit here are: Thalia, Guardian of Thraben and Champion of the Parish (only if you make it more human tribal)

Is it only my impression that Lone Rider  Flip stands here only because it's a human and not due to it's ability? I mean, how many times would you be able to flip it?

I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.

However I like Gisela, the Broken Blade , it's cheap and it has good abilities. Could it be worth leaving only her in the deck without Bruna, the Fading Light ? Well, this is up to you

Thraben Inspector it's a good card, why don't you make it a 4x?

Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them

Lands: depending on your budget, Marsh Flats , Godless Shrine , Field of Ruin or Ghost Quarter , Isolated Chapel , Shambling Vent could be some ideas

Darth_Savage on Vampriests

2 months ago

You have 19 basic land, in a deck which wants to cast cards which cost 7 mana, with some spells having and some . You probably need 22-24 land and you definitely need lands that can produce both your colours; Concealed Courtyard , Caves of Koilos , Shambling Vent or Isolated Chapel . Lands might seem boring, but they are the glue that lets your deck function. Don't skimp on your mana base, not only is it functionally helpful, it's the most reusable part of any deck.

Probably the best creatures at the gain loss gag are; Viscera Seer , Blood Artist , Zulaport Cutthroat , Bontu the Glorified and Athreos, God of Passage . For spells they are; Altar's Reap and Tragic Slip , drawing cards is better than killing a creature and Tragic Slip is synergistic with your plan. As is something like Bitter Ordeal or Mortician Beetle , Modern has a big pool of cards.

Unfortunately the cards recommended above Tendrils of Agony and Carrion Feeder are not Modern legal, if this is a casual only deck though they would be fine... I hope this is of some help, good luck brewing your deck.

Load more

Shambling Vent occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.02%

W/B (Orzhov): 0.61%