|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
Combos Browse all
- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shambling Vent Discussion
2 days ago
This is a pretty neat deck so far. Some things to consider:
I'm not a big fan of Hero of Precinct One . You don't have many multicolored spells, so once you get an Athreos, you could take him out to add one of your commanders in.
- Have you considered the Sanguine Bond / Vizkopa Guildmage and Exquisite Blood infinite combo? It can win you the game on the spot and all cards are very powerful on their own. I see that Exquisite Blood is already in your maybeboard, but I strongly suggest you add it in.
I won't suggest anything else, as I sometimes feel that I'll kind of build the deck for you, and that just takes out the fun of the game for some people. If you want some more in-depth suggestions, feel free to ask.
Finally, here are some links you might want to check out:
2 weeks ago
First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.
Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.
Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.
Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .
Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.
I hope this answers your question/recommendation!
3 weeks ago
Hey SSK, nice to see you're now playing Commander :)
Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.
Budget cards ($4 or less each) to consider adding:
- Caves of Koilos
- Shambling Vent
- Smothering Tithe : amazing ramp for white in multiplayer Commander.
- Flickering Ward : protection for Daxos and bounce it back to your hand; one of the best ways to get exp. counters.
- Gossamer Chains : bounce it for no mana cost to prevent a creature from doing damage to you. Like Ward it's only two mana to get repeatable exp. counters.
- Fallen Ideal
- Conviction : three mana for repeatable exp. counters.
- Open the Armory : search for Ward, Connections or any other aura.
- Heliod's Pilgrim : same as Armory.
- Angelic Renewal
- Eidolon of Rhetoric : when you have experience counters you don't have to play a lot of spells because you have a repeatable source of creatures from Daxos this makes cards that allow players to only play one spell a turn quite good.
- Rule of Law
- Day of Judgment
- Sun Titan : repeatable reanimation of 3 or less CMC enchantments, combos with Renewal. His high mana cost is worth it.
Cards to consider cutting:
- Kabira Crossroads
- Orzhov Guidgate
- Deadly Tempest
- Spear of Heliod
- Intangible Virtue
- Necromancer's Covenant
- Marshal's Anthem
- Dictate of Heliod
- Celestial Archon
- Teysa, Envoy of Ghosts
- Archetype of Finality
- Orzhov Cluestone
- Stasis Snare
Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.
Good luck with your deck.
1 month ago
Myriad Landscape is a great land that shouldn't be too hard to find! Scoured Barrens from Fate Reforged is another inexpensive two color land. Shambling Vent isn't too expensive (although you never know how or when that could change with manlands in other formats). Command Tower is reprinted in every commander set, and should be in every multicolor commander deck.
Also, I'm curious why Kambal is the commander instead of Arvad the Cursed . Almost every creature in this deck is legendary, so I'm also inclined to recommend Thalia's Lancers , Urza's Ruinous Blast , Yawgmoth's Vile Offering , and Primevals' Glorious Rebirth .
As for what to replace, I'd suggest cutting Shadowfeed , Rest for the Weary , and Chaplain's Blessing , since those cards don't really help your deck function, or accomplish very much at all. Single-instance lifegain cards tend to be on the underperforming side, unless they have a strong synergy (such as Licia, Sanguine Tribune 's cost reduction!)
Hope this helped!
2 months ago
First of all, what's your budget?
Then, aren't 26 lands a bit too much?
Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)
A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed
Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it
If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect
I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.
Thraben Inspector it's a good card, why don't you make it a 4x?
Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them
2 months ago
You have 19 basic land, in a deck which wants to cast cards which cost 7 mana, with some spells having and some . You probably need 22-24 land and you definitely need lands that can produce both your colours; Concealed Courtyard , Caves of Koilos , Shambling Vent or Isolated Chapel . Lands might seem boring, but they are the glue that lets your deck function. Don't skimp on your mana base, not only is it functionally helpful, it's the most reusable part of any deck.
Probably the best creatures at the gain loss gag are; Viscera Seer , Blood Artist , Zulaport Cutthroat , Bontu the Glorified and Athreos, God of Passage . For spells they are; Altar's Reap and Tragic Slip , drawing cards is better than killing a creature and Tragic Slip is synergistic with your plan. As is something like Bitter Ordeal or Mortician Beetle , Modern has a big pool of cards.
Unfortunately the cards recommended above Tendrils of Agony and Carrion Feeder are not Modern legal, if this is a casual only deck though they would be fine... I hope this is of some help, good luck brewing your deck.
2 months ago
quadmiller7 on Abzan
2 months ago
Shambling Vent occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.02%
W/B (Orzhov): 0.61%