Shambling Vent

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Shambling Vent Discussion

multimedia on Firers watch your front

3 weeks ago

Hey, nice budget version of Teysa :)

Budget lands to consider adding:

Cards to consider cutting:

  • 3x Plains
  • 3x Swamps
  • Temple of the False God
  • Scoured Barrens

I offer more advice if you would like. Good luck with your deck.

JKRice on Esper Mentor - Please Help :)

4 weeks ago

I’ve always loved mentor, but I’ve always tried mardu pyromancer builds that didn’t work out too well.

I think this deck style is perfect for mentor, but I think you are trying to do too much in the creature section of the deck. I like mentor, I like TiTi, and I like snapcaster. But it seems to me as though you would want a deck with as many spells and as few creatures as possible. Honestly I would cut both the tasigurs and the jace, and maybe go up to three TiTi. I know it is tempting to have a big creature like tasigur, but mentor becomes a bigger threat than tasigur very quickly, and TiTi does more damage and has more utility. I think loading your deck with more interaction and one mana spells would probably be better for mentor. I also think you can cut one land, even if you keep tasigur in, since all of your spells can be cast for three or less, and snap will usually cost three or four. I might also cut lingering souls. Since you have lots of cantrips, and you play Unearth , you are probably going to have a mentor on the field as a finisher for most games. Those extra two tokens won’t matter very much when you have a board full of prowess creatures. I only say this because when you compare the value you get out of mentor to the value you get out of souls for the same mana, it doesn’t come close, so it might be better to just run more cantrips so you can dig for mentor.

On the landbase. If you have the necessary funds, switch out Shambling Vent for Creeping Tar Pit , since it is much better Late Game to have ensured damage than to have a little bit of life gain. If you don’t have the necessary funds, don’t run shambling vent. I would go down one flooded strand, to seven total fetchlands, and I would also cut the minamo (only if you are also cutting jace). If you keep jace, also keep minamo. I think you just need some more basics, so I would also cut drowned catacomb. Your fetchlands can fix enough that you probably don’t need a catacomb, especially since you need manafixing turn one for your one drops, and catacomb can’t come down on turn one. If you want to play a non-shock dual, I would just run more fastlands like Darkslick Shores .

I would add serum visions as a four-of and also up the count of brutality, push, and path. Or ou could just not run serum visions and have a heck ton of interaction.

multimedia on Teysa, Afterlife and Death

2 months ago

Hey, Caves of Koilos , Concealed Courtyard and Shambling Vent are more budget dual lands. Esper Panorama can search for a basic Plains or Swamp. Reliquary Tower is very good when drawing a lot of cards. Consider adding more cards that can search for Skullclamp? Games where you have Skullclamp are going to be much better than not therefore having more ways to get Skullclamp directly into your hand is pretty beneficial. For budget consider Open the Armory , Diabolic Tutor and Relic Seeker ?

Requiem Angel , Viscera Seer , Reveillark , Archon of Justice are all budget upgrades for cards here. Requiem is a 5/5 flier can be a finisher and in combination with another token producer, a sac outlet and Teysa can make a lot of Spirits. When Reveillark leaves the battlefield as a result of it dying it triggers Teysa getting to reanimate 4 creatures with power 2 or less which is good with afterlife creatures. Justice is a 4/4 flier who when it dies can exile any permanent; exile two permanents if it triggers Teysa.

Cards to consider cutting:

  • 2x Plains
  • 2x Swamp
  • Orzhov Guildgate
  • Butcher of Malakir: don't need her since you have Dictate of Erebos .
  • Martyred Rusalka
  • Plagued Rusalka
  • Pious Evangel
  • Xathrid Necromancer
  • Harvester of Souls
  • Final Payment

Hexaflexagon on HeavenSent

3 months ago

This is a pretty neat deck so far. Some things to consider:

  • Consider running more dual lands? They really help with the mana consistency of the deck. I noticed you aren't running Shambling Vent or Fetid Heath , some of the most powerful dual lands out there.

  • I'm not a big fan of Hero of Precinct One . You don't have many multicolored spells, so once you get an Athreos, you could take him out to add one of your commanders in.

  • You're missing some of the best removal spells. Swords to Plowshares and Path to Exile are some of the most played removal in White in EDH.

  • Have you considered the Sanguine Bond / Vizkopa Guildmage and Exquisite Blood infinite combo? It can win you the game on the spot and all cards are very powerful on their own. I see that Exquisite Blood is already in your maybeboard, but I strongly suggest you add it in.

I won't suggest anything else, as I sometimes feel that I'll kind of build the deck for you, and that just takes out the fun of the game for some people. If you want some more in-depth suggestions, feel free to ask.

Finally, here are some links you might want to check out:

https://edhrec.com/commanders/wb

https://tappedout.net/mtg-forum/commander-deck-help/advertise-your-commander-deck/?page=61#c3469899


Good Luck!

Hexaflexagon

nUKe13 on nUKe13 Mardu Pyromancer

4 months ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

multimedia on Daxos The Returned and Spirits of Enchantments

4 months ago

Hey SSK, nice to see you're now playing Commander :)

Several really good cards here, but I think you're going to have trouble getting enough experience counters fast enough for Spirits created by Daxos to matter. Daxos is a slow Commander, to increase the speed of getting exp. counters consider some low mana cost enchantments that can return themselves back to your hand to be cast again with either an ability or when they go to the graveyard.

Budget cards ($4 or less each) to consider adding:


Cards to consider cutting:

  • Kabira Crossroads
  • Orzhov Guidgate
  • Deadly Tempest
  • Spear of Heliod
  • Intangible Virtue
  • Necromancer's Covenant
  • Marshal's Anthem
  • Dictate of Heliod
  • Celestial Archon
  • Nighthowler
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Orzhov Cluestone
  • Stasis Snare

Most of these are high mana cost cards. I don't think you need all these anthem effects for tokens since the main source of tokens comes from Daxos and those tokens should already be big with high power/toughness.

Good luck with your deck.


TheMillKid on Arvad Commander

5 months ago

Myriad Landscape is a great land that shouldn't be too hard to find! Scoured Barrens from Fate Reforged is another inexpensive two color land. Shambling Vent isn't too expensive (although you never know how or when that could change with manlands in other formats). Command Tower is reprinted in every commander set, and should be in every multicolor commander deck.

Shalai, Voice of Plenty actually can't be played in this deck, since there's green in the activated ability. Same issue for Seek .

Also, I'm curious why Kambal is the commander instead of Arvad the Cursed . Almost every creature in this deck is legendary, so I'm also inclined to recommend Thalia's Lancers , Urza's Ruinous Blast , Yawgmoth's Vile Offering , and Primevals' Glorious Rebirth .

As for what to replace, I'd suggest cutting Shadowfeed , Rest for the Weary , and Chaplain's Blessing , since those cards don't really help your deck function, or accomplish very much at all. Single-instance lifegain cards tend to be on the underperforming side, unless they have a strong synergy (such as Licia, Sanguine Tribune 's cost reduction!)

Hope this helped!

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Shambling Vent occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.61%