|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Price & Acquistion Set Price Alerts
Shambling Vent Discussion
3 weeks ago
Some suggestions for you:
Demonic Consultation is a cool way to find the “answer” card you need to avoid dying. (Also, nice synergy with Approach) The two lands I mentioned fit your theme better, imo. Either Downfall or Contempt would be better choices than Never//Return, strictly speaking. Phyrexian Processor isn’t that great of a card, but is pretty dope when your life total is a resource. I like your start, let’s discuss more!
4 weeks ago
1 month ago
+1 for Gargoyle Tribal!
Just a thought,
Shrieking Grotesque. Since Darklit Gargoyle has a activated ability that you may use, you could benefit from a little hand disruption, too. If you dipped into Black, that gives you access to Duress, Inquisition of Kozilek and Blackmail as well as Utter End and Terminate. Thoughtseize if your budget allows.
1 month ago
In all honesty, token beat down is how your current build is progressing. You need creatures/tokens in your deck to win a game, and you currently are not playing any creature spells. The only decks that do not play creatures/tokens as the win condition are combo decks such as storm, scapeshift, control etc. Your only non-token win condition is Nahiri + Emrakul, and that is a very slow plan and vulnerable to Dreadbore, burns spells to keep Nahiri from her ultimate, creature heavy decks, discard spells, and control decks. No Nahiri equals no emrakul casting, or very slow casting if everything is shuffled back into your deck and you hope to draw everything again. For a break down if your planeswalkers:
Ajani Vengeant seems to be more of a semi-control with the +1 ability, and using the -2 ability over and over again will be very slow and allows for your opponent to find an answer. The -2 ability does not hit all creatures in the format so it will not be very consistent with controlling the field. It is a good walker to get extra damage across, but not something I would not recommend using as a primary win condition.
Elspeth, Knight-Errant fits the token theme well and provides protection for your walkers. So no issues with this card.
Gideon of the Trials can be used for beat down when activated as a creature, but it is vulnerable to Path to Exile. Also, you lose the ability to attack with it as a creature if you have to use the +1 ability to protect yourself and your walkers. Thus, you would lose a win condition. Also, this would cause board stalls and allow for your opponent to draw into answers. I do think it is a good card to have in this deck though, but it just needs some additional support.
Liliana of the Veil is just a great card in general. I see no concerns with playing this card.
Nahiri, the Harbinger is a good card for filtering and the -2 ability will be relevant. I already addressed the concerns with the Emrakul plan.
Sarkhan, Fireblood is a good card filtering mechanic and is something early on that your opponent does have to answer. The -7 ability could be helpful, but it is a token which goes against your deck concerns.
So outside of your Nahiri + Emrakul plan, your win conditions are tokens generated by Elspeth, Sarkhan, and Lingering Souls, creature beats from Gideon, and pinging your opponent with Ajani. Even with the Oaths in there you are hinting around at a token themed deck because you get 1/1s from Gideon and 2/2s from Liliana.
Please do not get me wrong by all of this because I think you are on a right path with your build, but I just want to explain why adding more token generation would be important to your plan. You basically need a quicker clock so your opponents do not have enough time to find their answers. I suggested the other walkers in place of the Oaths because I felt like they fit your superfriends theme as well as providing more consistent token generation.
Elspeth, Sun's Champion is a good card in regards to token generation and clearing the board with the negative ability, but I do have to agree with the posts on your thread that getting up to 6-mana to play it may be tough. You can give it a try and see how it works because the worst case senario would be to just replace it with something else.
For Chandra, Torch of Defiance, I was not thinking that you should take Sarkhan out for it, but replace it for one of the Oaths since all of the abilities are relevant.
You could try your extra Inquistion and Thoughtseize plan, but that may be too much discard and without a reliable discard oulet on your end it would be a bad draw late game. I know you have Lilly, Sarkhan, and Looting in your deck, but that is just 7 cards out of 60 that allow you to discard. So your odds of having them out along with one of them in your hand for discard is small.
If you really want to get away from the token theme, you could try using man-lands as another win codition. These would be Shambling Vent, Lavaclaw Reaches, and Needle Spires. I am not sure if I would recommend that though because it has the potential to really slow downy our game early on since they have to come in tapped.
There are just a few ideas I had for you and in now am I trying to bully you into the token them. Just some things I was noticing with your current build and would like to help you make your deck more consistent.
May I ask why you are against the tokens theme?
1 month ago
First of all: what's your budget? Cause this is a tribal deck and if you have money you could add the best land for tribal decks: Cavern of Souls
Aren't 23 lands too much? Maybe could this be why you can't find as many creatures out as you need?
2 months ago
Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.
Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.
Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:
Exsanguinate: does X damage to each player and you gain just as much life. This single spell can kill everyone at the table. It could replace Death Grasp because Grasp only does X damage to one player.
Exotic Orchard: good land for multiplayer Commander.
Tainted Field: can ETB untapped and if you control a Swamp it can be tapped to make black or white mana. If you don't have a Swamp you can still tap it to make colorless mana. It could replace either Orzhov Guildgate or Scoured Barrens?
If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).
Good luck with your deck.
2 months ago
I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...
1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.
2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.
I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!
2 months ago
Finally, in terms of lands, there's actually quite a few duals you can get on the cheap. Off the top of my head, you've got Caves of Koilos, Isolated Chapel, and Shambling Vent. Those oughtta help you out if you need more consistency or just better duals.
Nice deck, though. I'll be taking notes on it.