Shambling Vent


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Shambling Vent


Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Shambling Vent Discussion

vegaslights on Pillow Queen

4 hours ago

Teysa, Orzhov Scion (though she does require some commitment to a wider/token strategy) seems like a profitable edition for synergies with Dictate of Erebos plus she is the best at keeping scary stuff off the board, or even threatening to. Rite of the Raging Storm could be fun for politics and fort of a more persuasive nature.
I also can't stress the need for dual lands enough in a three color deck. They can be pricey (Especially the actual dual lands and so forth) but some of them have seen quite a few reprints and can be picked up for between 2-6 dollars. These colors are also on the cheaper sideShambling Vent at 2.50Temple of Triumph at 1.00Dragonskull Summit at 3.00All the Best!

Eemanor on Life gain aggression

3 days ago

Hexcimal my man, sorry for taking so long to reply to your comment, but as you can see a lot has changed in my deck. I believe I have reached its final iteration, although I'm always trying new things. I got rid of the Soulmender since it wasn't doing much and Bloodbond Vampire it came in too late to be relevant. Also changed Lone Missionary for Augur il-Vec I know it seems like a bad idea for a creature, but I bassicaly use it as controlable life gain, waiting for the best moment to sac it and get 4 life or to sac it to Hidden Stockpile and get the scry and token, this allows me to better control my draws and start the self feeding engine assuring a creature entering the battlefield every turn.

As for alternate win conditions I got a sweet infinite combo that just drains the opponents life combining Exquisite Blood and Cliffhaven Vampire. Beating my oppponent to the ground is still the main idea but this combo has won me games where the board state was unfavorable or I was way too low in lifge to risk attacking.

Removal also got some upgrades with Anguished Unmaking to eliminate anything but lands and Unmake to take out big problematic creatures. Fatal Push is still on trial period. I'm considering Path to Exile and Swords to Plowshares to replace it since they are more flexible.

Lands got pimped too, Scoured Barrens is just lovely and also cheap, the downside of Caves of Koilos is practically negligible thanks to the nature of the deck, the scry provided by Temple of Silence comes in very handy most of the time, and Shambling Vent have done a good job at blocking and attacking when I'm low on creatures or need some life gain to occur. I'm only missing to acquire the Isolated Chapel (their recent price increase hasn't helped tho, but I'll get them soon).

Let me know what you think of this new and almost final version, I'm also thinking about building a sideboard that would transform it into a B/W tokens deck, just to throw off my opponent and have two strategies in one deck.

multimedia on Ride of the Vampiries

1 week ago

Hey, this is great, well put together with a plan, +1.

I recommend replacing Vampire Cutthroat with a more impactful one drop Vamp such as Viscera Seer or Shadow Alley Denizen.

Shambling Vent can replace Scoured Barrens and Battlefield Forge can replace Boros Garrison.

I'm not a fan of Kindred Charge it costs too much mana and is the same amount of mana as Edgar. Consider Cover of Darkness to replace Charge.

More draw is something that's needed here. Mentor of the Meek is great when creating tokens. For one mana you can draw a card each time a token is created this is great with Edgar's eminence, Keeper, Sorin and Procession. Mentor can replace Falkenrath Marauders.

More draw suggestions are Phyrexian Arena, Night's Whisper, Painful Truths and Sign in Blood. Black two mana draw two is very good.

Good luck with your deck.

SirSh4ggy on Lord Markov Rules Here

2 weeks ago

Consider adding cards like Hatred and Exsanguinate to finish someone off and hopefully gain a whole bunch of life. There are a few red cards that boost creatures into BAMFs, like Berserkers' Onslaught and Savage Beating. Shambling Vent is a good man-land that can gain you the occasional 2 life. Bontu's Monument fits well with your theme of big creatures hitting the floor hard and fast. Finally, you might want to consider investing in Necropotence to style it up some. I see you've invested in some of the more expensive vampire lords, so it'd be a good addition as well.

Saltpeter on Salt & Pepper

2 weeks ago

Yes sir, Marsh Flats is a wonderful suggestion, however the price for a playset is what stops me from committing to it. Thanks for the heads up though!

This set up indeed drains my life, especially when i crack Flooded Strand for 1 dmg, shock Godless Shrine for 2 dmg and Thoughtseize for 2 dmg, ending my first turn with 15 health.

This is where Shambling Vent, Vault of the Archangel, Sorin, Solemn Visitor and Auriok Champion step in to save the day. Strangely, i have never felt that my losses stemmed from self inflicted damage, this doesn't mean i'm a marvelous player though. On the contrary, i often get my ass kicked by the opponent before i can die from my Bitterblossom

Coat of Arms seems to have a steep casting cost though, i shall experiment with it and observe if it is an advantageous addition.

Thank you once again for your input

adanaz on Welcome To The Aristocracy V1.0

3 weeks ago

BTW, KatsuShibata, I cut two Shambling Vent and put a Swamp and a Plains in. The Selesnya deck Ghost Quartered me several times and I always had a basic, so thanks for that!!

The_Malkavian on B/W Soul sisters

3 weeks ago

FYI I don't believe Shambling Vent will trigger your main life gains like Soul Warden because it becomes a creature, it doesn't drop them on the field. I would just swap them for more standard plains/swamps, less tapped land is better. Alternatively, I quite like the Orzhov Basilica type lands. Play your land on your second main phase to pop a tapped land back in your hand, then next turn you're ahead a mana.

I'd also recommend the Orzhov Charm for the combination of it's second and third ability, bringing back wardens that get picked off, or spot removal you can afford the life cost on.

KatsuShibata on Welcome To The Aristocracy V1.0

3 weeks ago

I really like the deck, simple and consistent, I'm sure it works fairly well, the only thing I'd consider would be removing 1 or 2 Shambling Vent for some Plains to deal with Blood Moon.

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