|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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- Will shambling vents remain a creature?
- Manlands and reanimate spells?!
- How do freeze/icy effects (Crippling Chill) and temporary creatures (man-lands/man-artifacts) interact?
- Can man lands have +1/+1 counters and auras for creatures?
- The stack, lifegain, whenever you gain life, and creatures dying in combat.
Shambling Vent enters the battlefield tapped.
: Add or to your mana pool.
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Shambling Vent Discussion
1 week ago
Hey, you asked for my help. This is a well built budget Commander deck. Only $137 for a complete playable Commander deck is nice, good job.
Chromatic Lantern is down more than 60% in price (less than $5 now) since it's been revealed to be reprinted in Guilds of Ravnica. Lantern is now a budget Commander card, as it should be :) The prices haven't updated yet for this site, but if you add (GRN) to the end of Lantern in the text editor it will show up as the GRN version with the updated low price.
Your decklist is already really well done/streamlined, it's going to be difficult to make cuts without adding some additional price... Here's a list of cards to consider adding/cutting:
Exsanguinate: does X damage to each player and you gain just as much life. This single spell can kill everyone at the table. It could replace Death Grasp because Grasp only does X damage to one player.
Exotic Orchard: good land for multiplayer Commander.
Tainted Field: can ETB untapped and if you control a Swamp it can be tapped to make black or white mana. If you don't have a Swamp you can still tap it to make colorless mana. It could replace either Orzhov Guildgate or Scoured Barrens?
If these lands upgrades are too much then I think you're better off playing more basic lands then the three Guildgates, Barrens, River and Boneyard. More basic lands at least work better with the Bounce lands (Azorius Chancery, etc.).
Good luck with your deck.
1 week ago
I really enjoy the way this list looks. Geist of Saint Traft is one of my favorite magic cards, so any list that efficiently runs him is good in my opinion. Just a few questions...
1) Why Shambling Vent over Creeping Tar Pit? As only a one of anyway, the lifegain can't be that relevant or consistent, so I'd probably rather play a card that can sneak damage. Same activation cost also.
2) Spell Queller and Geist of Saint Traft in the same list always scares me. Feel really awkward having both in your opening hand.... feels even worse drawing either on turn three with the other in hand. Just feels like a conflict of interest for the deck.
I feel like this list runs similar to the Esper Mentor decks that kinda existed about 2 years ago, which I had a blast piloting! Best of luck!
3 weeks ago
Finally, in terms of lands, there's actually quite a few duals you can get on the cheap. Off the top of my head, you've got Caves of Koilos, Isolated Chapel, and Shambling Vent. Those oughtta help you out if you need more consistency or just better duals.
Nice deck, though. I'll be taking notes on it.
3 weeks ago
Mishra's Bauble instead of Renegade Map. Reprint has put it to a reasonable price.
More discard in the form of Thoughtseize.
Scavenging Ooze, atleast 2. 4 Qasali is a lot.
Might be difficult to turn on Revolt for fatal push w/o fetches, maybe try splitting it with path.
gl with your deck
4 weeks ago
Hey dude, just thought I could leave a few quick thoughts on cards to change/think about:
I would start by playing 38 lands. This way, we can consistently get to cast Varina on time, and have mana up to either keep our interaction up or activate Varina's ability to create zombies/ditch dead cards in your graveyard.
Here are my suggestions for the lands we can add and non lands we can remove: Cleansing Meditation -> Ancient Tomb: Cleansing Meditation seems narrow and sort of weak. We have a much better version we can use in Austere Command, and you really want this effect, Cleansing Nova may be better as it is more versatile. Academy Rector -> Shambling Vent/Celestial Colonnade: Academy Rector seems out of place here and at four mana, we're already about to cast our other enchantments anyways. I don't know if we have enough enchantments to really warrant it's inclusion.
If you want to, you can also switch Bojuka Bog for something else. We don't have a reliable way of getting it out our deck, and it is only a one shot at exiling the graveyard. Maybe something like Yixlid Jailer or Silent Gravestone? The Jailer is a zombie, so it's on theme :-) Let me know what you think.
4 weeks ago
When I was building Sugar-free Oreos, Shambling Vent was one of the standout cards always. It's so good for stabilizing, blocking, and generally doing things when you flood. But at the same time, I think your deck is a lot more aggressive than my version, so it might not be the best choice.
For a budget build I think this is really solid.
4 weeks ago
What exactly do you plan on sacrificing for Westvale Abbey Flip? You have the token generation from Lingering Souls, sure, but those tokens are probably best left in play due to their incredible resilience against spot removal and consistent damage output. You might be better off running another Shambling Vent for the sake of consistency.
Your control package is definitely nice, though you may want to run Silence to buy yourself time against extremely fast decks. Dropping it in an aggro player's upkeep almost guarantees they waste their turn.
Your sideboard may also want to run more copies of the cards in it, rather than having many cards at 2-3 copies each. If you feel the need to side in a card, it's probably because you really need to get it to win, and so consistency is key.
1 month ago
K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.
Mana base changes boring I know
Now onto cards to add
land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey Flip, Cabal Coffers.
Cards to ditch
Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy