Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Shambling Vent Discussion

Twanicus on Mardu Token Attempt That Needs Feedback

9 hours ago

Not sure I can beat the Pearl of wisdom dropped by tutors, but I'll try anyway. Solid list, there's a lot of powerful cards here, but there are a few things I spotted.

20 lands is too light, curving out at 3 cmc with an average of (just shy of) 2 calls for at least 22. If you add some 4 drops (more on that later) then 23 becomes bare minimum, 24 being a bit safer. Far more games are lost to screw than flood.

Your deck (and every other Mardu build I've ever seen) punches itself in the face a lot. Like, a LOT a lot. The helixes will help, but I strongly recommend a full playset of Shambling Vents, particularly with d confidants. Burn is a hard matchup for you (us) game 1, the more hedge you have against that the better. Both 4 drop Sorins also work wonders to that end, which brings me to...

Anthems. Intangible Virtue, Sorin, Lord of Innistrad, Sorin, Solemn Visitor, Gideon, Ally of Zendikar, all turn your lil (usually flying) bastards into very real threats. Four flying 1/1s are obnoxious, 4 flying 2/2s are a three turn clock from twenty life. Each has its merits, but I advise at least three virtues and two walkers of your choice.

Other than that, I like where it's going. Mentor is really fragile, but absolutely takes over the game if allowed on field more than a turn, so I get that. Lily is just too good against so much of the meta to pass up. K command is great for recursion, removal, artifact hate, I like 1-2 in the main, maybe another in the side. Creatureless combo might be an issue, Slaughter Games in the side could be helpful.

+1 keep up the good work. I've a Mardu Nahiri/tokens hybrid I run, feel free to check out my profile for more MD/SB ideas. I'd link it, but I forgot how.

TearsInRain23 on For All Those Who Died -EDH-

1 day ago

@Daedalus19876: SO far this deck has a 14 game winning streak with no losses at my lgs both 1v1 and 4 player.

Removed Always Watching (replaced with Norn's Annex, Ayli, Eternal Pilgrim (the sacrifice wasn't utilized to full effect in this deck. Replaced with Weathered Wayfarer for utility.), Batterskull (too slow here. Replaced with Shambling Vent), Kokusho, the Evening Star (Will find better use in my tbb Meren deck, replaced with Luminarch Ascension because angels.), Well of Lost Dreams (too much mana sink for lifegain that was garnered through combat damage more than anything else. Replaced with Painful Quandary), Death Grasp (Useless after the first game I used it, replaced with Selfless Spirit), Necropotence (The drawing at the end of my turn was hurting my games and almost cost me one so it had to go. Replaced with Karn Liberated because just because), Boon Reflection (did little. Replaced with Aven Mindcensor for control), and Oblivion Ring (Slow removal. Replaced with Unmake).

Other cards I have considered are Nirkana Revenant, Bloodchief Ascension, Ghostly Prison, and the two angels that meld into Brisela, Voice of Nightmares.

prodigy77 on Angels of Lost Hope

3 days ago

Tried this out on FNM, ended up 3-1, lost to a Green/Black Marvel deck, I did switch out the 3 Implement of Improvement for 3 Heart of Kiran, that worked out really well, also switched out 1 Evolving Wilds for a 4rth Shambling Vent. Also switched out the 3 Shock for 3 Fiery Temper, that also worked out really well due to having nahiri almost always out, melded Bruna and Gisela multiple times.

Neo7hinker on Esper Transcendent (Competitive Rogue)

4 days ago

I think 1-2 Celestial Colonnade is reasonable, especially if you really don't like Shambling Vent, but Creeping Tar Pit definitely stays. Both of your explanations are correct.

GeminiSpartanX on W/B control

5 days ago

I've been playing Abzan midrange in standard for a while now, but have been thinking about switching to straight BW. However, standard seems to be very aggressive atm, so making a few changes to this list could help with the agro matchup depending on your expected meta. I'd consider using 1-2 Ayli, Eternal Pilgrim, since you have the possibility of gaining enough life to activate her Vindicate ability with your lifelinkers. I'd cut the 3rd Anguished Unmaking, since it's normally the last removal spell you want to use in multiples. If you add 2-3 Evolving Wilds to your deck, you could have an easy way to trigger revolt for some MD Fatal Pushs. Harsh Scrutiny isn't as well-positioned right now, so I'd consider cutting it for the pushes and some other changes. I've found that Liliana, the Last Hope is ok on turn 3, but kind of hard to keep alive if drawn later in the game. I'd swap 1 out for a Sorin, Solemn Visitor to diversify your threats. Sorin also helps with the Ayli lifegain plan if you want to go down that route. Concealed Courtyard and Shambling Vent should both be 4-ofs if possible before including something like Forsaken Sanctuary. Since you do have so many legendary creatures, perhaps cutting 1 avacyn for a 2nd Ob Nix would be ok. Ob nix and sorin are also great at drawing extra cards. If you do add a Sorin and a 2nd Ob Nix, Oath of Liliana can help protect your walkers the same turn they come into play.

The SB should help shore up tougher matchups, which for me includes sweepers against agro decks and finishers against control. Lost Legacy isn't really needed now that Emrakul is banned, and it can't name the blue gearhulk against control decks since it's an artifact, so I'd swap them out for 2-3 Flaying Tendrils to bring in against Scrapheap Scrounger decks to back up your Kalitas. The Murders don't pull much weight in the SB. This is where I'd put your 3rd Anguished Unmaking along with a number of Stasis Snare or Blessed Alliances to help get rid of opposing Gideons. Blessed Alliance also helps against hexproof hydras from the RG energy decks. Linvala is a good finisher against control decks if you have trouble in those matchups (although your MD Transgress the Minds do help out there). A single Fumigate could work somewhere in here as well, although I'm not sure if it would be better in the MD or SB.

Hopefully some of that helps, or at least gives you a good idea for testing. If you want to check out my abzan build for some idea's I've been tinkering with, take a look here: Junkzaban Tournament-buster! Good Luck!

Leatherankh on Take Life - Give Life

6 days ago

The one thing I would be worried about with this deck is the mana curve. You are really heavy on the 4 drops, and with how light you are on removal (7 out of 60) any true aggro deck will run you over before you can get established. Authority helps this a lot, but it only buys you a turn or two. I would lighten up on the creatures a bit and go with more removal. Others have given you some great recommendations so I won't bother.

Now I understand budget, I'm in the same boat, so here is how I would prioritize.

1) Good cheap removal like Murder. Your LGS will have tons of copies and a playset will cost you about a buck. 2) Mana Base. They're a little pricey but they will make a HUGE difference. I would prioritize Concealed Courtyard over Shambling Vent, though both are great cards. 3) Sideboard tweaks. They key is to think about specific matchups. What would work against the main archetypes? How do you stop vehicles? Or Copycat? Or GB Snake/Counters? Go from there.

I made a similar but much more controlling deck, and it shows up in the Similar Decks list at the bottom of yours. Check it out for some ideas.

IllinINeb02 on Take Life - Give Life

1 week ago

BioProfDude thanks for the recommendations. I like Fatal Push and have been considering it but wasn't ready to pay for it. Thanks! Shambling Vent is also a good recommendation.

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