Shambling Vent

Shambling Vent

Land

Shambling Vent enters the battlefield tapped.

: Add or to your mana pool.

: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

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Trade

Have (2) metalmagic , abby315
Want (1) isharpu

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Shambling Vent occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.61%

Shambling Vent Discussion

Scallywallwest on Rathreos, God of the Colony

2 days ago

An important part of any deck is a mana base, so you can never be too wary of the cards you put there. I see you have Godless Shrine in your Maybeboard. Add that! Shocklands are great! I'd say to take out the Scoured Barrens for better taplands. Some good mana fixers/utility lands are Orzhov Basilica, Shambling Vent, Fetid Heath, Silent Clearing, or Bojuka Bog (For other reanimator decks). Fetchlands are definitely useful, so you could toss in a Marsh Flats or Terramorphic Expanse.

If your really going for that reanimator thing, Sorin, Vengeful Bloodlord could be useful. Coat of Arms would also be very powerful here. It's an interesting thing you've got going on here, and I'm all for it. I can't wait to see it at its full power.

ImmortalDawn on Nethroi, Apex of Value

2 weeks ago

I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D

I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.

Tylord2894 on Nightmare sheperd interaction with "animated" ...

3 weeks ago

Yes, you can exile an animated land (like Shambling Vent) to make a token with Nightmare Shepherd; however, the token will not be a creature. It will just be a token copy of that land. You can activate its animation ability to make it a creature, though.

The reason for this is that the trigger from the Shepherd doesn't look to see what the creature turns into in the graveyard. Rather, it just checks if it was a creature when it left the battlefield. When you activate the animate ability of an animating land, it doesn't affect that land's "copiable values", the things that clone effects see, so the Shepherd trigger will make a copy of that land as just a land.

Hope this helps!!

Tylord2894 on "dies" trigger and timing

1 month ago

That is exactly how it works. Effects like those of Nightmare Shepherd only card about when a creature leaves the battlefield, even if that creature is out temporarily a creature or if that creature wouldn't be a creature card in the graveyard.

While most cards are worded in a way that makes sense most of the time, sometimes the wording can get in the way. Nightmare Shepherd is a prime example of this. This effect references the creature that dies is two places. The first is where it's looking for a creature to die. Simple enough. The second, though, references "that creature" once it's in the graveyard. This is still referencing to the creature that died, even if it isn't a creature in the graveyard.

Here's an example, I have animated a Shambling Vent. My opponent casts Murder killing my Vent, which triggers my Nightmare Shepherd. I can still exile my Vent. I get a token copy of that land. Now, here's where things get a little strange. The copy of the animated land is not a creature. Rather, it is just a token copy of Shambling Vent. It still has all the abilities of the original Vent.

Hope this helps!! I can give a more technical answer if you'd like, but there are a fair number of moving parts with questions around Nightmare Shepherd, so I don't want to over explain it.

rdean14 on Card creation challenge

2 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (GerĂ°r)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

Geo67 on Death and Taxes Pioneer

6 months ago

Maybe Shambling Vent would help you on land, life gain, and can block for you.

Here is what I'm working on:

https://tappedout.net/mtg-decks/27-11-19-blink-and-youll-miss-it/

multimedia on Teysa Queen of the Aristocrats

8 months ago

Hey, nice version of Teysa. I don't know if it's great or that competitive, but fine for casual.

Budget is obviously a concern therefore my card suggestions will be within the budget. With only two tutors (Intent, Diabolic) to get Darkest Hour and only two sources of repeatable draw (Mentor, Skullclamp) going to have a difficult time out valuing your opponents or even keeping up with them. My advice is expand on Skullclamp since it's your best source of card advantage with sac outlets and tokens. Include more ways to get Skullclamp and recur Skullclamp?

Repeatable draw to consider adding:

Other cards within the budget to consider adding:


Cards to consider cutting:

  • Forsaken Sanctuary
  • Orzhov Guildgate
  • Scoured Barrens
  • 2x Plains
  • Beckon Apparition
  • Intangible Virtue
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Drana's Emissary
  • Anointer Priest
  • Spark Harvest
  • Commander's Sphere
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