|Commander / EDH||Legal|
Printings View all
Combos Browse all
Land — Plains Island
(: Add or to your mana pool.)
Irrigated Farmland enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (37)||Lindough , Kvothe1115 , theilluminaire , Regulus1010 , Atroxreaper , AlertKnave8075 , thetechzombie , KB2187 , ecurps , DimSpirit , Ferritt , GoldGhost012 , Clawsun73 , SpottedGee , davidmassee , TheRealPeaches , saj0219 , MagnaAura , marsthesoos , TheLazyGrim , jstn.mrrtt , Conman327 , electrolynx , nakni , KingOfGrixis , KINGofORESKOS , ztanos , Esquire_ , Suns_Champion , Metaphisyk , meowCat1234 , Bluboltar , jhTheMan99 , Oloro_Magic , Poptartz95 , Riders_of_Brohan , LegendDeer|
|Want (6)||Jose_Arrogantio , Regulus1010 , RedMulligan , capriom85 , darthnuchi , rakdos24|
Irrigated Farmland Discussion
1 day ago
Yea if you can save up for Cryptic Command do it, I think you can do without Colonnade and Snappy but Cryptic is essential. Also I would try Glacial Fortress over Irrigated Farmland, you don't want lands coming in tapped.
5 days ago
If you wanted an ideal manabase, considering the composition of the deck as it is now, with the same number of lands, I'd say it would resemble this:
If you want, you can substitute all the dual lands with budget options of your choice, but in that case, I recommend having at least Canopy Vista, Prairie Stream, and Sunken Hollow (or Scattered Groves, Irrigated Farmland, and Fetid Pools), so you can get them with the fetchlands you already have.
1 week ago
Hey, you're welcome. The changes look good, but consider more lands?
You're right Timebender is not worth it over Hero of Dominaria, not even close, but remember that because of the new Planeswalker rule you can have one of each type of Teferi in play. The new rule cares about the name of the Planeswalker not the type of Planeswalker. You can't really take advantage of Timebender's +2 ability with your current deck, but his -3 and -9 are pretty good with Oath of Teferi. There's a lot of six drops here already with Torrential and Locust, Timebender is the another six drop.
Play your deck like a control deck, but to do this you need a lot of land, you don't want to miss a land drop in the first five turns. Hitting your fourth land drop, turn four is very important to begin to set up the game for your Planeswalkers. Being able to cast Glimmer or Raff turn four can really mean winning the game, or losing the game because you don't have a fourth land. Not only are four lands important, but five lands are also just as important because this lets you play Teferi which is the best card in the deck and the reason to use a super friends strategy.
Control decks traditionally use 26x lands, this is the norm to make sure you make land drops each turn. What can you cut for four additional lands? Consider choosing between Fumigate and Settle the Wreckage and cutting Hour of Devastation? Settle is an instant and now that you've included Raff instants become much better than sorceries because you want to take advantage of Raff's flash ability for historic cards. Fumigate also kills Raff. Consider cutting 2x Fumigate, 1x Hour and 1x Cast Out for 4x more land: 2x Sulfur Falls and 2x Clifftop Retreat? Falls and Retreat both work with Irrigated Farmland.
For the manabase make blue and white the priority and decrease red. Check lands: Sulfur Falls and Clifftop Retreat can really help this manabase because these lands not only make red, but also another color. This is the direction I think you should take with red in the manabase, let the dual lands provide the red and leave the basics with Islands and Plains. Dual lands with red rather than Mountains also make playing Chandra easier because with dual lands there's a better chance of having two lands that can make red mana.
I suggest cutting Fumigate from the main deck, but it's still a very good card in some matchups. That's what the sideboard is for :) There's currently no 15 card sideboard, but when you get around to making one this is the place for Fumigate as well as another Cast Out if you want that as well as more Settle.
A strategy around Teferi really needs to be able to take advantage of his +1 ability: draw a card and untap two lands. Being able to play Teferi and then on your end step untap two lands means making two drop removal or counterspells priority. If you resolve Teferi, draw card and then untap two lands which you can use to kill a creature or counter an opponent's spell this puts you very far ahead in a game. You have the right idea with playing Abrade and Harnessed Lightning since they're two drop removal, but consider expanding on this idea?
Seal Away is the prime removal spell to use with Teferi because it's two mana, instant unconditional removal, only thing that has to happen is your opponent's creature has to tap. Seal is great at protecting Teferi and slowing down aggro getting you in the mid to late game. Essence Scatter is another great card with Teferi, two mana instant counter any creature. Blink of an Eye is another good one, unconditional instant bounce of any nonland permanent for two mana.
Consider this Teferi two drop spells main deck package:
This gives you more versatility of what you can remove. More Abrade can go in the sideboard because in some matchups it's better than Seal. The one/two punch of Seal and Abrade as two drop removal spells also makes Clifftop Retreat a very good land option.
Good luck with your deck.
1 week ago
Adamram1985 There are multiple wincons in the deck, but while Board the Weatherlight is a great card for combo seeking, it just isn't worth slotting over control. The meta consists of a bevy of decks that leave little to zero openings for free casting of spells. Even the four card combo in this deck is a sacrifice many would consider outrageous or even outright bad. To boot, its not an instant, so I'm doing this during my main phase. We want card draw and card digging to happen at instant speed for a spell. I just can't run that risk of needing the mana during my main phase. When you should cast draw spells: End of opponent's turn. You can cycle Irrigated Farmland in this deck for card draw, and you can also do that with Memorial to Genius.
2 weeks ago
You might be better off using a Non-Wizard card like Adorned Pouncer instead.
Or a different Wizard like Siren Stormtamer.
3 weeks ago
I have been play testing this deck and I love it. But I need to say this and I am going to say it bluntly. The land base sucks and I don't like the transformative sideboard. In the build that I have been testing I have cut the Evolving Wilds, one Yahenni, Undying Partisan and one Search for Azcanta Flip for lands. Since white is basically a splash color I have been favoring the B/U dual lands. I added 3 Fetid Pools, 2 Irrigated Farmland, 1 Field of Ruin and 1 Concealed Courtyard and also changed the check-lands to 4 Drowned Catacomb, 2 Glacial Fortress and 1 Isolated Chapel.
As for the sideboard I have found 1 Raff Capashen, Ship's Mage and 2 Kambal, Consul of Allocation and invaluable against control. Sorcerous Spyglass and 2 Vraska's Contempt and good for The Scarab God decks. Finally I have been playing 2 Spell Pierce, 2 Seal Away and 3 Invoke the Divine which are generally useful. There are 2 flex slots left that I am still figuring out.
I am curious to know what you think.
1 month ago
1 month ago
Raff Capashen, Ship's Mage seems very good with Lyra and Shalai playing them at instant speed. This takes away one of the drawbacks these Angels have, they can't attack the turn they're played. If you can flash in Lyra for example at the end of your opponent's turn you can then attack with her on your turn which is a big tempo swing. Being able to flash in Shalai to save an Angel or Raff is a powerful trick.
Blue also gives you access to Negate in the sideboard, one of the best ways to stop board wipes. Supreme Will also seems very good here as a three drop, a possible early game play to counter something from your opponent or dig for Lyra, Shalia, Raff, Settle, Seal, etc. or to make sure you make your land drop for your next turn.
Consider adding blue and these cards:
- 3x Raff
- 3x Will
- 4x Fortress
- 4x Farmland
- 2x River
- 2x Island
- 3x Negate
- 1x Baffling End
- 1x Desert's Hold
- 2x Thopter Arrest
- 1x Board the Weatherlight
- 1x Angel of Invention
- 10x Plains
- 1x Arch of Orazca
- 1x Zhalfirin Void
- 1x Gideon's Intervention
- 1x Sorcerous Spyglass
- 1x Gideon, Martial Paragon
Good luck with your deck.