Irrigated Farmland

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Irrigated Farmland

Land — Plains Island

(: Add or to your mana pool.)

Irrigated Farmland enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Irrigated Farmland Discussion

multimedia on The Heavenly Host (Standard)

17 hours ago

Hey, interesting ideas, but is Novice Knight worth the trouble to get lifelink? I suggest just playing more Lyra and more Angels as she alone has lifelink and gives all your Angels lifelink. Really no reason to jump through hoops to get lifelink with Novice.

Angels are very much a midrange deck. The three, four and five drops are filled with Angels the other spots in the deck I recommend filling with removal and draw. Cast Out is great, but also consider Seal Away? Two drop instant removal is very much wanted in any Standard deck. Lyra is a very important card that you want to play every game, but only two copies and only 20 lands is going to make that hard to do. You want to make your land drops until turn five, 20 lands is too low do this. I recommend 25-26 lands.

Consider adding blue? Blue for Azorius can really help Angels because blue gives you draw/selection and Negate. I like Anticipate as a way to help to find Resplendent and Lyra as well as land or removal. Anticipate seems like a helpful two drop to set-up Angels. Negate of course is one of the best spells in Standard and it can help here to protect Shalai which in return protects all your Angels. If you don't have Shalai in play then Negate is a back-up way to protect Lyra and Resplendent.

Here's an example adding blue:


multimedia on WUB Chromium

1 week ago

Hey, nice first deck, you have good card sense, you have the right ideas with Teferi, Chromium, Search, Contempt, Syncopate and Scatter for post rotation Esper control.

Unfortunately, if you're making this deck for post rotation then you need to cut both Irrigated Farmland and Glimmer of Genius they're rotating out. The loss of Farmland will really hurt an Esper or Azorius control manabase. Most likely in Guilds of Ravnica there will be a new Dimir dual land because Dimir is a guild in the set--Azorius or Orzhov are not in the set. Because of this then thinking ahead and playing more black than white is a good direction.

With a new Dimir dual land, but no new Azorius or Orzhov options then white will be best as a splash for only Teferi, Chromium and some sideboard artifact hate such as Invoke the Divine. White can be splashed very much like you're doing here with 4x Fortress, 4x Chapel and 2x Plains. 10 sources of white is enough to only splash some single white cards, but that's it and only single white and only a few.

Walk the Plank is very lackluster especially with Teferi since you want a two drop removal spell that can be cast at instant speed to take advantage of Teferi's ability of untapping two lands. Consider Blink of an Eye? I think it will become a staple removal spell for control post rotation because of it's interaction with Teferi. Most importantly for four mana you can bounce any nonland permanent and draw a card which is very good for control. I see Blink taking Gimmer's spot main deck.

Anticipate or Opt are good cards for control. They're not played in Standard simply because there's no deck space for them, but post rotation they may be needed to help the land situation. Anticipate in my opinion is better than Opt it can search more cards and gives you the option of choosing what card to put into your hand. It's another option to possibly replace Glimmer post rotation. I like the interaction with Anticipate and Teferi because it's only two mana.

Cancel is very lackluster; I presume you're using it as a replacement of Disallow? Disallow is only playable because of the different unique effects it can counter. As a counterspell if it couldn't counter abilities then it wouldn't be playable at three mana. For now I think more Scatter and Negate is better than Cancel. One Cancel is fine as a catch-all counter, but I wouldn't play 4 of them. Hopefully, in Guilds of Ravnica blue gets a new two mana counterspell to better replace Disallow.

Consider this spell base:

  • 3x Anticipate
  • 4x Syncopate
  • 3x Scatter
  • 2x Negate
  • 1x Cancel
  • 4x Blink
  • 2x Cast Down
  • 4x Contempt

Consider 3x Teferi and 2x Chromium? Teferi is more important for control than Chromium. Chromium is the seven mana finisher where as Teferi is the five mana engine that controls the game for you until you cast Chromium. Teferi and Azcanta, the Sunken Ruin are broken together. The interaction is already proven in Standard to be nuts, post rotation it will most likely stay just as powerful or may even be the best option for control.

Good luck with your deck.


nlidmaster on Approach of the Salt

1 month ago

+1 from me dude. But what about trying Disallow, Field of RuinIrrigated Farmland? Detention Sphere would be good for sideboard at least too

Legendary_penguin_of_death on White/Red/Blue Aura Dominaria

1 month ago

Your land base is pretty rough but the rest looks good. 5 red sources in the entire deck just won’t be consistent enough. You should add more duals. The lands may enter tapped more often but better that than never finding a color. I would go 3 Spirebluff Canal 3 Sulfur Falls 1 Irrigated Farmland.

Cut 2 plains 4 islands 1 mountains

I’m sure those numbers aren’t exactly correct but I think it will improve consistency.

Khunjund on Bant control

1 month ago

Your mana base seems a bit light on white sources considering you want to cast Gideon and Settle. I recommend you try something like this:

1 Aether Hub

1 Forest

4 Glacial Fortress

4 Hinterland Harbor

4 Irrigated Farmland

2 Island

2 Meandering River

1 Memorial to Glory

2 Plains

1 Scattered Groves

4 Sunpetal Grove

Since your curve is pretty high, you could consider adding in a second Aether Hub or Memorial to Genius and going up to 27 lands.

jolli20 on Tefernergizer bunny. just keeps going and going...

1 month ago

Suggestions: 4x Glacial Fortress, 1-2x Memorial to Glory, 1-2x Farm/Market.

Maybe some of these as well Irrigated Farmland, Ipnu Rivulet, Countervailing Winds, Censor.

Plus, it's a standard deck, you have nothing to lose from splashing in 1-2x Approach of the Second Sun. It's just a free win condition, you can't lose much from adding it in.

If you want some blingy additions: Settle the Wreckage , Search for azcanta , Disallow

ArchonBlue on BOAB Wu Control ~$150

2 months ago

Yea if you can save up for Cryptic Command do it, I think you can do without Colonnade and Snappy but Cryptic is essential. Also I would try Glacial Fortress over Irrigated Farmland, you don't want lands coming in tapped.

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