Irrigated Farmland

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Irrigated Farmland

Land — Plains Island

(: Add or to your mana pool.)

Irrigated Farmland enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

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Irrigated Farmland Discussion

quadmiller7 on azourious

17 hours ago

after half priced lands i will add 2 more Irrigated Farmland and remove 1 Azorius Guildgate and 1 Plains

Demarge on Control decks are child’s play

1 week ago

hmm a list with the rarely remembered 3x copies combo of Fiend Hunter and/or Restoration Angel, (fiend hunter holds down either another hunter or an angel, then an angel or hunter hits that hunter for the loop), you could put any soul sister or other etb matters abilities to abuse it. (or Seraph Sanctuary)

if you run some colorless utility lands, (Field of Ruin and Ghost Quarter are popular to fight tron, which looks to be a really tough matchup for this deck) Moorland Haunt is probably the most budget I can think of, you can run Eldrazi Displacer over the navigator which is massively cheaper on a mana base (I also suggest cutting the leviathans for the same reason, in any modern game vs any quarter decent deck the leviathan is never getting cast without you already having won the game) and is a lot less restrictive in which target you can flicker with it (you can even use it defensively).

Oh Guildmages' Forum could be perfect for a colorless land with colored mana option with a utility (that is budget). Also Irrigated Farmland is dirt cheap dual land option as well that can even interact with sun titan I would suggest using those over the tapped dual lands (still weird cove is common and river was uncommon in that commander set...) you add dimes to the budget for more effective lands.

hmm now that I look at it you could probably cut blue all together Militia Bugler and Blade Splicer are both fairly good creatures and you could just increase the count of the various white creatures, Thraben Inspector is also a rather good 1 drop. I think Kitchen Finks got a massive price drop (UMA reprint), Gideon's Lawkeeper is also very similar functioning to a bounce creature, Mangara of Corondor is also rather good with flicker effects.

I should stop now... mostly skimming around death and taxes atm anyway now that I think about it.

multimedia on the flock

2 weeks ago

Hey, interesting concept for a tribal deck. Consider expanding on the strategy of Soulcatchers' Aerie? What makes this card shine with Birds and Derevi are sac outlets. With sac outlets you can sac Derevi to put a counter on Arie and then using Derevi's activated ability to put her back into play without playing Commander tax. This is one reason sac outlets are pretty busted with Derevi. Sac outlets to consider adding:

Skullclamp is great with sac outlets and is also good with all the 1/1 Owls/Familiars/Tokens.

Consider Reveillark + Guide combo? It's excellent with sac outlets as a reanimation engine. There's many Birds here who when in the graveyard have 2 or less power who Reveillark can reanimate. This combo by reanimating and sacing Birds can put a lot of counters on Aerie or draw a lot of cards with Skullclamp. Sacing and reanimating Reveillark and Guide can put a lot of counters on Soulcatcher since both have flying.

Mimeomancer + Kangee, Aerie Keeper is a good Bird interaction. Kangee cares about feather counters; Mimeomancer can at your upkeep put a feather counter on Kangee. Quest is good with Crookclaw Elder and Keeper of the Nine Gales. Tap two Birds to draw a card or bounce a permanent; when have four counters on Quest untap all your Birds during your opponents turns.

Witness can recur any card and be reanimated with Reveillark; it's a powerful card with Reveillark. Consider Yisan? Because of the low budget you can't play a lot of expensive price creature tutors. Yisan is a budget repeatable creature tutor that puts the creature right onto the battlefield. Birds have a nice curve of CMC creatures (1 drop all the way up to six drop).

As far as the five nonBird creatures you're allowed to play I suggest: Emeria Angel, Reveillark, Karmic Guide, Eternal Witness and Yisan.


Other Birds to consider adding:

Budget lands to consider:


Cards to consider cutting:

  • Coat of Arms
  • Illusionist's Bracers
  • Crystal Ball
  • Fable of Wolf and Owl
  • Gravitational Shift
  • Favorable Winds
  • Sphinx's Revelation
  • Explosive Vegetation
  • Wing Shards
  • Cloudfin Raptor
  • Skymark Roc
  • Oketra's Attendant
  • Aerie Mystics
  • Aven Wind Guide
  • Windbrisk Raptor
  • Arctic Aven
  • Sunpetal Grove
  • Glacial Fortress
  • Temple of Enlightenment
  • Temple of Plenty

Good luck with your deck.


WhichKing on Law is for Opponents

3 weeks ago

Since you are playing a two-colour deck you do not need a lot of colour-fixing. Other than special ability lands, you do not need lands that give you multiple colours. Back to Basics is an extremely powerful effect that you should capitalize on for your "Law" deck.

You can cut the following cards:

and replace them with a Terramorphic Expanse, Evolving Wilds and basic Islands and Plains.

WhichKing on Bruna - Swing or Fling

3 weeks ago

Honestly you're playing a two-colour deck so I don't think you need that much colour-fixing with nonbasics that come into play tapped. I would cut Azorius Guildgate, Flagstones of Trokair, Irrigated Farmland, Prairie Stream, Sejiri Refuge, Temple of the False God and Tranquil Cove. That's seven cards. I'd probably put 4 basic lands and 3 additional artifact ramp.

MillersEdge on Atraxa Superfriends

1 month ago

Pretty sweet list. Always happy to see another superfriend ;D

For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.

Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.

Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass  Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.

Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.

Some other budget friendly things i can recommend are:

Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.

Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.

Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.

If you have any questions feel free to ask, good luck and have fun building and playing!

EBTDizzle on The shy king’s army [[primer]]

2 months ago

Nice idea. A couple of suggestions:

  1. I know you're trying to keep the mana base cost low, but maybe something like Irrigated Farmland would be good. It's not an expensive dual land, and can be cycled if you're in a position where card draw is more important than land. There are a few other etb tapped dual lands that could probably help your mana base consistency as well.

  2. Treasure Mage seems to have 1 valid target in your entire deck. Is it really worth having a dedicated tutor for Myr Battlesphere?

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