Desert of the Indomitable

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.

T: Add G to your mana pool.

Cycling 1G (1G, Discard this card: Draw a card.)

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Desert of the Indomitable Discussion

multimedia on Explorer's of Ixalan

3 weeks ago

Hey, explore is a fun ability, but you need more of it here.

Not playing enough explore creatures. Enter the Unknown is quite bad without a lot of creatures you can't cast it without having a creature. Wildgrowth is the only two drop which means turn three at the earliest is when you can play Unknown and for this to work in response your opponent can't kill Wildgrowth.

Consider 3-4x Seekers' Squire replacing Lurking Chupacabra and 1x Desert of the Indomitable? Consider also 3-4x Merfolk Branchwalker replacing 2x Oviya, 1x Desert of the Glorified or 1x Vraska. These explore two drops are more fuel for Unknown, Wildgrowth, Caravel and Discovery.

Good luck with your deck.


poopiepoopiepants1 on Golem Fights Dino

1 month ago

I like the deck so +1!

However, there are a few lands that I think you should consider.

2x Desert of the Indomitable -- late game when you're mana flooded, do you want to draw a Forest?

1 or 2x Scavenger Grounds -- against God-Pharoah's Gift, The Scarab God or Dread Wanderer or Scrapheap Scrounger :)

4x Hashep Oasis -- just some extra nice pump.

Philigan87 on Advertise your COMMANDER deck!

1 month ago

@Entari0, this deck looks really solid tbh. The only additions I might recommend are the new(ish) desert cards. Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands and Hashep Oasis, as they have value effects and trigger Gitrog.



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Waffles13 on Budget Ifnir cycling and -1/-1 counters

1 month ago

Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??

I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.

Quick honorable mention: Vile Manifestation could be more powerful than Horror of the Broken Lands but obviously has a higher cycle cost.

Hopefully any of this helped! I love the idea behind this deck.

djnewellmit on The Best Kind of Turn 4 Win {E}

2 months ago

Why did you choose Evolving Wilds? This deck is looking to combo off Pummeler as early as possible, but Evolving Wilds effectively acts as a tapped land. It does provide a marginal amount of deck-thinning, but again this deck isn't looking to go to the long game where that would be more beneficial. I would probably consider simply using four more Forest, or even Desert of the Indomitable in place of the Wilds. The desert is obviously a tapped land, but the cycling comes in handy when it's a late-game draw.

Also for a sideboard consideration - do you have any Lifecrafter's Bestiary? That card has been excellent for me in several mono-green creature decks. If you move Deadlock Trap to the sideboard, you could add 2x Bestiary to the main. Or similarly, add 2x Bestiary to the sideboard and bring them in when your opponent isn't playing planeswalkers or other Pummelers.

djnewellmit on Mono Green Stompy

2 months ago

I really like the simplicity of your build in mono-green. I've been playing around with several variations of my own, with a couple builds relying on energy and one that is more dino focused. Looking at your deck, it appears that Bristling Hydra is your big energy pay-off and your reason for including other energy cards like Attune with Aether and Servant of the Conduit. That is a very valid line of thinking, and what my energy-based builds are looking to do.

I recently started play-testing with Commune with Dinosaurs in place of Attune, and I REALLY like how Commune is still a great top-deck in the late game. I am also only playing 3-4 dinosaurs in my deck, so Commune is really meant for me to dig for Carnage Tyrant or Ripjaw Raptor.

For swapping out Servant of the Conduit, Drover of the Mighty is the obvious dino-centric choice plus it isn't reliant on energy for mana production. You'd probably be fine keeping the Servant's in, even if you tried swapping out Attune for Commune.

A couple other four drops I'll mention, but am not advocating for in your current build, are Ramunap Hydra and Vizier of the Menagerie. I added a full 4x Hashep Oasis and 2x Desert of the Indomitable to support several Ramunap Hydra in my latest build, with Bristling Hydra to swap in from the side.

Anyways, nice deck. Just wanted to drop a few ideas for you to mull over.

ImtheRealBear on Desert Of The Wild

2 months ago

if it is in the budget Scattered Groves could be very useful, as well as the cycling deserts, Desert of the True or Desert of the Indomitable

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