|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
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Desert of the Indomitable
Land — Desert
Desert of the Indomitable enters the battlefield tapped.
T: Add G to your mana pool.
Cycling 1G (1G, Discard this card: Draw a card.)
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Desert of the Indomitable Discussion
2 weeks ago
3 weeks ago
Hey, explore is a fun ability, but you need more of it here.
Not playing enough explore creatures. Enter the Unknown is quite bad without a lot of creatures you can't cast it without having a creature. Wildgrowth is the only two drop which means turn three at the earliest is when you can play Unknown and for this to work in response your opponent can't kill Wildgrowth.
Consider 3-4x Seekers' Squire replacing Lurking Chupacabra and 1x Desert of the Indomitable? Consider also 3-4x Merfolk Branchwalker replacing 2x Oviya, 1x Desert of the Glorified or 1x Vraska. These explore two drops are more fuel for Unknown, Wildgrowth, Caravel and Discovery.
Good luck with your deck.
1 month ago
I like the deck so +1!
However, there are a few lands that I think you should consider.
4x Hashep Oasis -- just some extra nice pump.
1 month ago
@Entari0, this deck looks really solid tbh. The only additions I might recommend are the new(ish) desert cards. Desert of the Glorified, Desert of the Indomitable, Ifnir Deadlands and Hashep Oasis, as they have value effects and trigger Gitrog.
Commander / EDH
SCORE: 6 | 3 COMMENTS | 1077 VIEWS | IN 3 FOLDERS
1 month ago
Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??
I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.
Hopefully any of this helped! I love the idea behind this deck.
2 months ago
Why did you choose Evolving Wilds? This deck is looking to combo off Pummeler as early as possible, but Evolving Wilds effectively acts as a tapped land. It does provide a marginal amount of deck-thinning, but again this deck isn't looking to go to the long game where that would be more beneficial. I would probably consider simply using four more Forest, or even Desert of the Indomitable in place of the Wilds. The desert is obviously a tapped land, but the cycling comes in handy when it's a late-game draw.
Also for a sideboard consideration - do you have any Lifecrafter's Bestiary? That card has been excellent for me in several mono-green creature decks. If you move Deadlock Trap to the sideboard, you could add 2x Bestiary to the main. Or similarly, add 2x Bestiary to the sideboard and bring them in when your opponent isn't playing planeswalkers or other Pummelers.
2 months ago
I really like the simplicity of your build in mono-green. I've been playing around with several variations of my own, with a couple builds relying on energy and one that is more dino focused. Looking at your deck, it appears that Bristling Hydra is your big energy pay-off and your reason for including other energy cards like Attune with Aether and Servant of the Conduit. That is a very valid line of thinking, and what my energy-based builds are looking to do.
I recently started play-testing with Commune with Dinosaurs in place of Attune, and I REALLY like how Commune is still a great top-deck in the late game. I am also only playing 3-4 dinosaurs in my deck, so Commune is really meant for me to dig for Carnage Tyrant or Ripjaw Raptor.
For swapping out Servant of the Conduit, Drover of the Mighty is the obvious dino-centric choice plus it isn't reliant on energy for mana production. You'd probably be fine keeping the Servant's in, even if you tried swapping out Attune for Commune.
A couple other four drops I'll mention, but am not advocating for in your current build, are Ramunap Hydra and Vizier of the Menagerie. I added a full 4x Hashep Oasis and 2x Desert of the Indomitable to support several Ramunap Hydra in my latest build, with Bristling Hydra to swap in from the side.
Anyways, nice deck. Just wanted to drop a few ideas for you to mull over.