Desert of the Indomitable

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.

T: Add G to your mana pool.

Cycling 1G (1G, Discard this card: Draw a card.)

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Desert of the Indomitable Discussion

GuthixPriest on Black Green

1 week ago

AgentJackjohnThanks for the tips and I think I may go +1/+1 out of curiosity tho could Ramunap Excavator not be used on Desert of the Glorified,Desert of the Indomitable for instance say I cycle them couldn't Ramunap Excavator be used to then play those lands after cycling them?

Leon9358 on Ghalta Green

2 weeks ago

Its alot of fun and when you summon ghalta if you attack once or twice you just win and rhiskars expertice and the one that lets you put lands on to the feild equal to the power of your biggest creatures are mvp's. I do think that you should run more lands like 1 or 2 more. Maybe Desert of the Indomitable or hasheep oasis

SufferFromEDHD on Just a sweet mono-green commander. :)

3 weeks ago

Desert of the Indomitable another chance to exile graveyards.

Winding Canyons is a great utility land. Get that in he main.

Deserted Temple double that Nykthos.

When I see dryad arbor and GSZ in the same list I always suggest Natural Order. It's a great mono green combo.

rob_shifflett on DID WE JUST BECOME BEST FRIENDS? Part I

3 weeks ago

I believe you are doing the right thing avoiding infect. Though, I do agree with LUTHER that Triumph of the Hordes deserves a spot. With your mana base being top tier you can afford lose the temples for the deserts((Desert of the Fervent; Desert of the Indomitable; Desert of the Glorified) that cycle. This way you would have a reason to run Archfiend of Ifnir other than your "partners" massive draw(and then eventually discard) capabilities. As a bonus the cycle deserts can be sacked to your Ifnir Deadlands.

poopiepoopiepants1 on Green Energy Build a Better Future

4 weeks ago

I love the deck so +1!

However I feel like you should add some things to your mana base.

Hashep Oasis can grow your pummeler when you swing for the win.

Desert of the Indomitable lets you filter your deck - imagine when you're out of gas and you just draw a Forest ... #feelsbadman

Field of Ruin (maybe just like 2) is just another nice land that lets you destroy your enemies either dual lands or their deserts etc.

And then you can just go like 1 Scavenger Grounds against The Scarab God or any other embalm/eternalize.

wyatt0781 on Stompy Ixalan

1 month ago

Take out Desert of the Indomitable Its just terrible, and with how fast the meta is, youll get crushed before you can get off the ground. Such as, at turn 6 in my deck, I can cast Torment of Hailfire where the X is 13, what can you do about that? Or Ramunap, theyve hit you in the face for 12 on turn 4, what can you do from there? Its just too slow

mr_funk on Exploring Pan

1 month ago

i have one of these put together and have only slightly playtested. i'll admit im not using sir snek, but a suggestion i have is for the cycle etb tapped monocolored lands. Desert of the Indomitable and Desert of the Glorified. as you build up with Panharmonicon, when you hit a double explore trigger, you can resolve the first one (this scenario is assuming you want to leave the card on top so you may eventually have it), then with the second one on the stack, cycle the land to draw the card, then resolve the second one. also, if you're not going to play any one drops, the addition of tapped lands really shouldnt affect your game too much.

any reason why you are not trying the following cards? im curious tbh, to help me with mine,:Shadowed Caravel (explore payoff), Lurking Chupacabra (explore payoff), Never (not too bad to pitch to the yard or a hard removal if needed). is this because youre shooting for a more aggressive build?

Thousandoaks on Tame and Channel the Champion of Fish Sanity

1 month ago

My pleasure. I like your changes. A few more thoughts:

1) With 14 creatures, I'd get rid of Shapers' Sanctuary. If you're looking for a 1 drop, I'd go with Siren Stormtamer. It also gives you the ability to protect your fish. Alternatively, I'd recommend Blossoming Defense to protect against removal.

2) Also, I would drop Desert of the Mindful and Desert of the Indomitable in favor of the corresponding basic lands. You already have 8 desserts without them, and they slow do your turn since they come into play tapped.

3) I would consider dropping Haze of Pollen for Blossoming Defense or Dive Down (Hexproof) or Siren's Ruse (Flicker and can be used to untap Champion of Rhonas).

4) I don't think Storm Fleet Aerialist fits well here. Channeler Initiate is your preferred 2 drop, and based on your creature based, you probably won't attack until Champion of Rhonas lands on the field; so raid won't trigger for Storm Fleet Aerialist. I would recommend Vizier of Tumbling Sands (untap Champion of Rhonas after exert); Watertrap Weaver (control/utility); or Siren Lookout (explore trigger to get through your deck).

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