Desert of the Indomitable

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Indomitable

Land — Desert

Desert of the Indomitable enters the battlefield tapped.

T: Add G to your mana pool.

Cycling 1G (1G, Discard this card: Draw a card.)

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Desert of the Indomitable Discussion

Leon9358 on Blue/Green Ramp

48 minutes ago

I have a similar deck you might want to look at. Mine has been performing well at my Fnms Nissa/Myriarch Ramp Ver1.5Also run Hour of Promise it is Amazing in a ramp deckTo support hour of promise and improve your land baserun 24-26 lands and run this at least4x Botanical Sanctum3-4x Desert of the Mindful3-4x Desert of the Indomitable1-2x Scavenger Grounds

@Ayden on The Cycle Combo

4 weeks ago

Something interesting as well about this combo is that the newer deserts that cycle can be usable as well for further budget players.

Desert of the IndomitableDesert of the Mindful etc

costrander3689 on SNAKES MF!!!

1 month ago

Love budget builds, and this looks like a fun and playable deck.

Suggestions:2-3 each of Desert of the Glorified and Desert of the Indomitable. They are awesome early as lands, and can be cycled later for cards if you have to many lands. They also play beautifully with Archfiend of Ifnir, which I would suggest bumping to 3, if not 4 copies, as he can get out of control with Hapatra. On the desert train, I'd consider 1-2 copies of Ifnir Deadlands, which can be used for more -1/-1 counters, and Grasping Dunes which gives you good mana early, and can get you snakes later on when you have enough lands and need defenders.

Last suggestion would be Stinging Shot which kills flying creatures, gets you snakes, and can be cycled if you don't need it to get you something you do.

+1 Good luck building!

mtgstrategist on G/W Tokens w/ Cats

1 month ago

How would you change this for the upcoming rotation? I like the build, although I might main deck Prowling Serpopard and throw in some cycling lands (Scattered Groves, Desert of the Indomitable, etc...). Those have really helped me out in a pinch.

costrander3689 on The Hungry Gitrog

1 month ago

I like the super budget, but still effective deck. I'd immediately add Drownyard Temple, which you can sacrifice to Gitrog and then pay 3 to get it back.

Other suggestions for lands would be to add all of the black/green/colorless cycle lands (i.e. Polluted Mire, Slippery Karst, Tranquil Thicket, Barren Moor, Ash Barrens, Blasted Landscape, Desert of the Indomitable, and Desert of the Glorified. I'd also consider any of the lands that either sacrifice to get you more mana or lands Evolving Wilds/Jund Panorama None of them are more than $0.20 or so on TCG Player, and are super available. There are way more than this, but these are the ones you're most likely to find for cheap, and avoids fetch lands.

I won't tell you how to build your deck, but this is definitely a way to add some extra card draw and advantage to your deck.

Happy building!

Alemanf on Oloro_Magic

1 month ago

Thanks again man! You're helping me a lot :)red and white decks are not my favourite decks and I would prefer to use B or G.I found this deck and some says is good:

4 Blossoming Defense4 Greenbelt Rampager4 Lambholt Pacifist  Flip4 Resilient Khenra4 Rhonas's Last Stand4 Narnam Renegade4 Longtusk Cub3 Nissa, Voice of Zendikar4 Ramunap Hydra2 Kessig Prowler  Flip4 Hashep Oasis4 Sunscorched Desert4 Desert of the Indomitable7 Forest4 Attune with Aether2 Natural State4 Rabid Bite3 Appetite for the Unnatural4 Clear Shot2 Creeping Mold

What do you think? You also said that mono black zombie deck won't be so good. How can you tell that? Is there already a list of the next expansion's cards? If there is, what decks you suppose are going to be good?

Smalls2004 on Mono Green Rhonas's Convergence

1 month ago

It looks like you're trying to play a ramp deck but without the normal ramp tools. Your main win condition is to get your big monsters on the board, and that means always hitting your land drops and getting extra mana on the board. That being said, I would look to run Hour of Promise along with Hashep Oasis and Desert of the Indomitable. Hour of Promise lets you get more lands out, working perfectly into your ramp strategy, and then if you've got enough deserts out it creates some creatures to block or to add more pressure on the board. Hashep Oasis makes one of your creatures even bigger if needed, and Desert of the Indomitable can be cycled if you've got enough mana and need to look for something else in the deck.

Since you're running mono-green with the exception of Ajani, you don't really need the Aether Hub. The Channeler Initiate and Oath of Nissa will give you the one white mana you need to get him out. I'd also drop the Naga Vitalist for Druid of the Cowl. It does the same thing for the same cost, but has one extra health making it a better blocker and is still rotation proof.

Overall this looks like an interesting deck, and with some more adjusting it could become fairly powerful. However I think with the current meta shifting towards aggro and midrange decks, this deck is just too slow to keep up. Good luck to you though!

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