Shizo, Death's Storehouse


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Shizo, Death's Storehouse

Legendary Land

Tap: Add (Black) to your mana pool.

(Black), Tap: Target legendary creature gains fear until end of turn.

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Shizo, Death's Storehouse Discussion

Profet93 on Sheoldred, the Unfair One

1 month ago

Mono black has the best landbase due to Urborg. Let's capitalize on that shall we?

Shizo, Death's Storehouse for redundancy or replacement of Rogue's Passage

Vesuva to copy utility lands (Coffer #2)

Thespian's Stage (see above, Coffer #3)

Mirage Mirror - Ultimate utility and (Coffer #4)

Your expedition map can help you search for any of them with ease. Your commander costs a lot so having 4 coffers (or even just 2) can help cast it.

You run hexmage so maybe a Dark Depths wouldn't hurt? The depths also works with the thespians stage and mirage mirror

Surprised not to see a Necropotence. Any reason why it's excluded?

What is your primary win con?

What do you feel is lacking in your deck?

How competitive do you want this to be. For example, is your playgroup ok with a soft lock of Reassembling Skeleton (recurable blocker//sac fodder) /Bitterblossom (to protect against fliers) + Contamination?


LeaPlath on Contamination of the Meta

1 month ago

Like, at the end of the day this deck isn't doing anything powerful.

This looks like a cross between a black prison/stax deck, the gate and suicide black without any of the upsides of any of them? Shizo, Death's Storehouse isn't doing anything besides being a land you can have wasted. You aren't going big enough for Drain Life to be more than just a low quality fireball. And most of your threats line up poorly to the stuff you see now.

My suggestion would be to lean into one of those style more. For stax, I would be dropping stuff like Bob, demon, phyrexian, turning off all your opponents removal, relying on bitterblossom/contamination combined with a card like Black Vise so they can't play spells and are being burnt for 3 or so a turn.

For the gate, you basically go harder on the disruption, jitte, bob and play aggro control without ritual.

For suicide black, you want similar stuff to the gate but with ritual and psudo burn/rapid draw stuff.

Mandalorian on Zurgo the Life Stealer

2 months ago


Utility land upgrades-

Rogue's Passage

Sunhome, Fortress of the Legion

Slayers' Stronghold

Vault of the Archangel

Shizo, Death's Storehouse

Hall of the Bandit Lord

I hope this gives you more to work with in upgrading and brewing with your deck!

DragonFaceEater on Master of Cascade (Yidris)

3 months ago

I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.

Emzed on Zurgo Face Beater

3 months ago

Oh, and Shizo, Death's Storehouse can often provide the effect of Rogues Passage for a lot less mana while also tapping for black mana, I highly recommend it.

theindigoeffect on Need Blue Cards that Give ...

3 months ago

I'm building an Admiral Beckett Brass deck, and I know that Sun Quan, Lord of Wu Archetype of Imagination and Vela the Night-Clad will work, but compared to cards like Cover of Darkness and Goblin War Drums, the cmc cost is pretty high.

Are there any cheaper alternatives in blue? Even lands that function like Rogue's Passage and Shizo, Death's Storehouse would be helpful.

ToolmasterOfBrainerd on Rocket Science

4 months ago

How do you guys feel about Shizo, Death's Storehouse? Getting through with a tasigur or a kalitas matters a ton against some decks (eldrazi, tron, titan decks, control variants, anything with pro-black or tokens) but at the same time it might be a waste of a land slot. I got away with 3 mono-black sources pretty easily when I played 2x swamp and urborg, so I should be able to get away with 3 again. I shouldn't need the extra mana sink, but I'm really enticed by this card.

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