Shizo, Death's Storehouse

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Shizo, Death's Storehouse

Legendary Land

Tap: Add (Black) to your mana pool.

(Black), Tap: Target legendary creature gains fear until end of turn.

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CHK

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Shizo, Death's Storehouse Discussion

Guviwex on Xantcha wish your girlfriend was hot like me

5 days ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

--

As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

--

Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

Wintermoon on Volrath, One-Punch Man

1 week ago

Interesting commander, didn't know he existed. I recommend Shizo, Death's Storehouse, one more way to give your commander evasion. Blackblade Reforged, Lashwrithe, Nightmare Lash are good equipments to pump your commander aswell. Liliana of the Dark Realms can help you get swamps to ensure you don't miss land drops, and also helps with the equipments I suggested, same goes for Thaumatic Compass  Flip which when flipped also helps protecting you.

Fireshrieker and/or Grappling Hook are also nice, giving more value to whatever you decide to discard for your commander's ability, making it basicly count as 2 discards for 1.

Lastly I would also recommend Exsanguinate and Torment of Hailfire as alternative win-cons in case you don't manage to kill with the commander quick enough or someone ruins your plans.

Nice deck nonetheless +1.

shaftdiggity on 8x8 Xantcha

1 week ago

Shizo, Death's Storehouse & Dauthi Embrace to give him pseudo evasion, Captive Flame & Ghitu War Cry to pump opponents, Marchesa's Decree & Hissing Miasma for pillowfort.

JBRedPhoenix on Jodah, Archmage Eternal

1 month ago

Fistly I'd switch Phenax for a path or swords (probably swords first) Cut Jhoira's Familar for another mana rock. YOU NEED THESE!!

Removal and mana fixing is gonna be the MOST critical thing here, making sure you're on color to cast most of your spells without your commander is gonna be very beneficial. you cant just rely on your commander to be the ultimate haymaker. Either protect it or find ways to play around it.

Protection: Lightning Greaves Swiftfoot Boots

Assuming that you add these two, I'd actually keep most of the creatures on that list.

my cuts: Gahiji, Honored One: Not that impactful, and the +2/0 is kinda meh compared some thing like Heroes Podium... Would swap this creature for Heroes' Podium

Omniscience even with Jodah out this is just 5cmc counterspell bait. yes its valuable once you get it but if you draw this on your opening hand... its god awful till turn 5 if you're lucky. other than that is just 10 mana "win the game even more". awful when behind. Would switch this for something like Maelstrom Wanderer

Opal Palace another "Win more" card, makes your commander bigger, which is pretty irrelivant. Would use something like Kor Haven or Shizo, Death's Storehouse or even Yavimaya Hollow

at the time of post I'm sick so most of my includes right now are only the tip of the iceburg.

Growing Rites of Itlimoc  Flip Digs through your deck, then ramps you later. SUPER strong and very hard to get rid of. Amazing if you cant jodah in creatures.

Legacy Weapon Gets rid of problematic permanents, even at 12 mana (Cast and use) i'd recommend this... also the ability is INSTANT SPEED!!! :D

Sunbird's Invocation hello 3rd way to basically cascade through your deck. VALUE ENGINE.

Yomiji, Who Bars the Way Grave recursion if you protect this guy. Better than Athreos in the grave recusion part, but worst if you're forcing players to either pay 3 or return to hand. its nice to have both.

Urza's Ruinous Blast Better than WoG, Damnation. bad against Captain Sisay decks.

Zacama, Primal Calamity Just like legacy weapon, deals with problematic permanents.

Raff Capashen, Ship's Mage We talked about this guy being really good. surprised hes not here.

Decree of Pain board wipe + card draw??? YES PLEASE.

Time of Need Would run in Captain Sisay, so if its worth it there, its worth it here.

Kamahl's Druidic Vow another Genesis Wave. Best when you have TOO much mana. not bad if you're flooding either. Great card.

Austere Command Just does everything. but makes food or coffee... Im sad.

Merciless Eviction Amazing board wipe when behind, amazing ANTI PLANESWALKERS card.

The Immortal Sun Value for 6 mana... This thing is STUPID.

Paradox Engine ONLY WITH A LOT OF MANA ROCKS, DO NOT INCLUDE UNLESS YOU HAVE A LOT OF MANA ROCKS

Grimpachi9918 on Hapatra

2 months ago

The best thing is also utility lands that do things on top of being mana producing lands. Westvale Abbey  FlipShizo, Death's Storehouse

Profet93 on Nightmares coming true V2

3 months ago

MartialArt

Hey! Your deck seems pretty cool. +1 from me! Some Notes...

If you want to win through voltran, then you might want to add Shizo, Death's Storehouse

Nirkana Revenant functions similarly to caged sun/gauntlet of power. I would remove the gauntlet for nirkana. 1 more mana but doesn't help others (even more so with urborg)

Some extra lands don't hurt, maybe get up to 36, although land count is a personal preference.

I see you have whip of erebos and imp's mischief in the maybeboard? You MUST add the imp's mischief, extreme utility for a cheap price, and no1 expects it in black. Whip of erebos is cool recursion synergy with your commander, helps the life loss of the deck/hate you'll be getting. Speaking of hate, you should add Hatred. It would work very well with whip, can be political and honestly just really funny. Give xiahou dun haste with whip, pay 18 life to hatred, attack and gain 21 and kill someone.

Necropotence - Add along with a Reliquary Tower

Vesuva - Similar to thespian's stage, another coffers

Mirage Mirror - See above but with way more utility

Expedition Map - To help "ramp" and find key utility lands. You also have a low land count so it helps.

I don't see for you to get around black's weakness like artifacts and enchantments. Thus, you might want to consider Nevinyrral's Disk, Oblivion Stone, Ugin, the Spirit Dragon, Karn Liberated, Spine of Ish Sah, Scour from Existence, etc....

Mastermind's Acquisition > Diabolic Tutor.

Yawgmoth's Will

There's a couple other suggestions but I don't know your budget/playstyle.

If you want any other recommendations to add, cards to cut or whatever, let me know! Feel free to check out my deck The Descent Into Darkness for more ideas

Darth_Savage on Mono Black

4 months ago

Hi TheLaughingMan91,

I used to play a mono black Devotion deck myself, though haven't shuffled it up for a while, it also ended up more zombie tribal...

I'd fully recommend Kalitas, Traitor of Ghet, but to go with it I'd suggest a couple of Shizo, Death's Storehouse, at a push maybe even a Gonti, Lord of Luxury, Ashling, the Extinguisher or Toshiro Umezawa...

From memory Tron is the worst matchup, then UW control, but Tron tends to be iffy for any black (we need better discard that can hit lands than Blackmail and Mire's Toll) based deck...

Anyway, good luck and have a +1

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