Shizo, Death's Storehouse


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Shizo, Death's Storehouse

Legendary Land

Tap: Add (Black) to your mana pool.

(Black), Tap: Target legendary creature gains fear until end of turn.

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Recent Decks

Shizo, Death's Storehouse Discussion

Profet93 on Infinite Mana=Infinite Things

2 weeks ago

I heard you like infinite mana.

You should run Rings of Brighthearth + Basalt Monolith + 2 mana = Infinite colorless mana. Rings is also useful for many other activated abilities (see your commander, planeswalkers and others such as fetchlands).

Deserted Temple should definitely be added. Works well with Coffers, rings and enough swamps to give you infinite BLACK (not colorless) mana.

Speaking of lands, you should add Thespian's Stage to add another copy of coffers. You already have expedition map.

Shizo, Death's Storehouse for evasion?

Remove Temple of the False God for Ancient Tomb

What do you do if Exsanguinate is in the grave/used/discarded, some redundancy in the form of Torment of Hailfire could be useful. Doesn't need a lot of mana to be useful either, some case, even a X = 10 can be very useful.

Tutors, Demonic Tutor is A MUST. Mastermind's Acquisition is strictly better than diabolic tutor. Another good tutor could be Diabolic Revelation. For 6 is bad, 7 is decent, 8 and above is amazing.

Let me know if you want more ideas.

smashadams83 on Asps! Very Dangerous! (Hapatra)

1 month ago

Hello, me again. While responding on my unesh thread to your comment I saw your hapatra deck. I also have been playing a lot of hapatra lately and wanted to share some insight. My build has been performing very well for me. I would say that most of my wins hinge on either a. Combat damage (craterhoof beats or sheshiro or some other anthem effect) or b. lifedrain effects - Throne of the God-Pharaoh or Blood Artist / Zulaport Cutthroat. With that being said, these routes to victory require a good amount of tokens. The best way to do this is with mass -1/-1 counter effects. Normally if I can cast just one, I can win the game. They feel THAT important to the game plan. Note that Im not running Devoted Druid/Quillspike combo, my deck is not as focused on infinite combos as Im not a huge fan of them. Its more focused on getting an overwhelming amount of tokens.

Heres my deck link for reference:

Hapatra - Sneks n counters

Commander / EDH smashadams83


I see that you are looking to abuse the archfiend and I havent used him so I cant say if its a viable strategy.

Some inclusions I think you should make:

  1. Flourishing Defenses- a backup commander like Nest of Scarabs. worth it since you can use these backup enchantments if hapatras not on the table. Whats nice about hapatra is that she can recycle your insect and elf tokens into snakes (which are strictly better) with mass -1/-1 counter spells like Black Sun's Zenith.

  2. Throne of the God-Pharaoh - this card has won me games and puts in work esp if your meta is running things like Thalia, Heretic Cathar or Blind Obedience. Since youre running Cryptolith Rite already, I think it warrants an inclusion. Additionally, Im testing Earthcraft and its been insane in this deck. Its better than cryptolith rite as it gets around summoning sickness. Definitely need to pick one of these up. On this same note Harvest Season has been great for deck thinning when you are putting all of your basics into play on one turn! Highly recommended!

  3. Liliana's Influence - the more mass -1/-1 counter spells the better. Despite its high CMC its worth it. And note that I dont even play the walker it tutors.

  4. Shizo, Death's Storehouse - helps to push through damage with hapatra in a pinch and doesnt come into play tapped. Another card that has won me games.

Some other cards Im testing are:

Journey to Eternity  Flip - seems like a great turn 3 play to protect hapatra , then serves as ramp and recursion.

Path of Discovery - seems good in token decks to either dig or pump your team.

Gruesome Fate - not sold on this yet but looks like it could be a sneaky finisher. totally win more so I might cut it.

Ifnir Deadlands - nice utility land , comes in untapped and gives you black mana. I like it.

Sylvan Offering - havent tested this yet but Ive found that the more creatures on the battlefield as a whole, (even on your opponents side), the better for hapatra. More targets for counters = we get more snakes when we play mass -1/-1 counters spells. Just remember, hapatra always wins token wars. Ive taken down a guy going off with Avenger of Zendikar and Kiki-Jiki, Mirror Breaker and another time angry omnath guy going crazy with 5/5 elemental tokens.

Some other thoughts - do you think its worth it to run Devoted Druid without Quillspike? I feel like its either all or none with these cards. Anyway, sorry for the wall of text, would love to hear your thoughts on this and let me know if you have any questions.

Neurocatharsis on Kaalia of the Vast - "Competitive Aggro"

1 month ago

Thanks for all of your explanations and in-depht analysis, Kaalia is one of my favorite, and your list inspired me a lot since I've got my own deck with the same approach now. I've tested your list first, and the point that annoyed me was the lack of draw and my LP were falling pretty quickly (I've fund myself often with empty hands quickly), but I precise that I evolve in a non-competitive meta like you, but still spiky. Now I think about some cards for my list :

Kothophed, Soul Hoarder : He can be dangerous but the card advantage can be insane, and a 6/6 body with flying is totally ok

Read the Bones : Cheap spell who digs in potentially four cards

Promise of Power : high impact on draw with an rare entwine in the theme. The 3 black mana is not so annoying since we have a solid manabase fixing.

Shizo, Death's Storehouse : Act as a swamp who can provide evasion for Kaalia if we encounter an opponent heavy with flyers.

Twilight Prophet : A conditionnal more busted Dark Confidant with flying and an ok body. The ascend scares me a little bit since we do not run many lands and drop creatures one by one, but the return on investment can be high.

True Conviction : Feel this is my weaker proposal, cause it's expensive and seems to be a win-more, but double strike with our flying creature can help us to seal the deal earlier and gain a ton of life for the long run.

That's all for me, what do you think about those ?

(forgive me if you see some bad english there, I'm french)

PookandPie on Ghave: Baby Makin' and Alimony

1 month ago

Crop Rotation typically grabs Gaea's Cradle, though I've used it at times to grab Phyrexian Tower and then cast Natural Order in order to have a sac outlet for my Hulk. I've used it a single time to grab Shizo, Death's Storehouse and dump a bunch of counters on Ghave in response to a Cataclysm, so I could take out a player once it had resolved.

Tooth and Nail is an extremely good idea. I took it out a long time ago for Defense of the Heart due to the latter's lower mana cost-- I typically sac Rector to grab Defense on my last opponent's end step, so they don't have their main phases to try and answer the enchantment/don't know they shouldn't get more than 2 creatures on board lol. I've Chorded into Rector into Defense before and everyone was like, "Really man?"

I can try swapping Defense back to Tooth for a while and see if I like the 9 mana 1 card combo or if I'd prefer doing roundabout sneaky stuff with Defense, lol. Thanks for the suggestion, man.

Profet93 on Sheoldred, the Unfair One

3 months ago

Mono black has the best landbase due to Urborg. Let's capitalize on that shall we?

Shizo, Death's Storehouse for redundancy or replacement of Rogue's Passage

Vesuva to copy utility lands (Coffer #2)

Thespian's Stage (see above, Coffer #3)

Mirage Mirror - Ultimate utility and (Coffer #4)

Your expedition map can help you search for any of them with ease. Your commander costs a lot so having 4 coffers (or even just 2) can help cast it.

You run hexmage so maybe a Dark Depths wouldn't hurt? The depths also works with the thespians stage and mirage mirror

Surprised not to see a Necropotence. Any reason why it's excluded?

What is your primary win con?

What do you feel is lacking in your deck?

How competitive do you want this to be. For example, is your playgroup ok with a soft lock of Reassembling Skeleton (recurable blocker//sac fodder) /Bitterblossom (to protect against fliers) + Contamination?


LeaPlath on Contamination of the Meta

3 months ago

Like, at the end of the day this deck isn't doing anything powerful.

This looks like a cross between a black prison/stax deck, the gate and suicide black without any of the upsides of any of them? Shizo, Death's Storehouse isn't doing anything besides being a land you can have wasted. You aren't going big enough for Drain Life to be more than just a low quality fireball. And most of your threats line up poorly to the stuff you see now.

My suggestion would be to lean into one of those style more. For stax, I would be dropping stuff like Bob, demon, phyrexian, turning off all your opponents removal, relying on bitterblossom/contamination combined with a card like Black Vise so they can't play spells and are being burnt for 3 or so a turn.

For the gate, you basically go harder on the disruption, jitte, bob and play aggro control without ritual.

For suicide black, you want similar stuff to the gate but with ritual and psudo burn/rapid draw stuff.

Mandalorian on Zurgo the Life Stealer

4 months ago


Utility land upgrades-

Rogue's Passage

Sunhome, Fortress of the Legion

Slayers' Stronghold

Vault of the Archangel

Shizo, Death's Storehouse

Hall of the Bandit Lord

I hope this gives you more to work with in upgrading and brewing with your deck!

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