Ipnu Rivulet

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Ipnu Rivulet

Land — Desert

Tap: Add Colorless to your mana pool.

Tap, Pay 1 life: Add Blue to your mana pool.

1Blue, Tap, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard.

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Ipnu Rivulet Discussion

mymanpotsandpans on [Community Discussion]: Modern Chat

6 days ago

That UR Prison deck was sweet the main strength and one of the things Jeff mentioned that it had compared to other prison style strategies was the amount of different tutoring cards available. Tolaria West, Inventors' Fair, Expedition Map, Artificer's Intuition, Whir of Invention, and Tezzeret the Seeker that is a lot of ways to eventually to get any lock piece or hate card you want. Also death by modern staple Ipnu Rivulet, brutal.

ClockworkSwordfish on How do wastes work?

1 week ago

Wastes are interesting in that they count as basic lands, just as Forest, Islands or Mountains would, but they make colorless mana. That said, they don't have a basic land type. This can be seen as the type land of a Swamp says "Basic Land - Swamp", but on Wastes it just says basic land. Generally this won't mean much (Rampant Growth can still grab Wastes, for instance) but occasionally it will (Myriad Landscape cannot grab two Wastes since they have no land type to share.) In commander, any deck can use Wastes. Since it does make colorless mana (just like Sol Ring, say) there's no off-color mana symbol to worry about.

The thing about Kozilek, the Great Distortion and a lot of other Eldrazi is that he requires colorless mana. You'll notice his mana cost has two elements - the "generic mana" (the ) and the two colorless mana ( .) The generic can be paid with anything - blue or colorless, in your case, but the two have to be paid by colorless, whether from Wastes or Sol Ring or even a Ipnu Rivulet. I hope that clears it up for you!

Argy on Blue/White Control

1 week ago

Sorry it's taken me so long to give you feedback for this.


I understand what you're trying to do with all the Cycling interactions, but they have weakened the Control you can get with this deck.

They are also VERY easy to interfere with. All your Opponent has to do is get rid of, or Counter, any of your win cons, and your deck can't go anywhere.

The first thing I would do is put more win cons in, like this.

3x Approach of the Second Sun
4x Drake Haven

I'd take out 2x Unsummon in the Sideboard for 2x Ixalan's Binding. Put that thing on The Scarab God, and you really hurt your Opponent.

I'm really not sure what your plan is with Ipnu Rivulet. I think you I'd be better off with another Shefet Dunes instead. Or an Arch of Orazca. Or both.

Three more copies of Glacial Fortress should really be in this deck, if you can afford them.

This is one of the few decks where Desert of the True, and Desert of the Mindful might be worth running. Maybe one copy of each.

Your lands could look something like this:

1x Arch of Orazca
1x Desert of the Mindful
1x Desert of the True
4x Glacial Fortress
3x Irrigated Farmland
9x Island
4x Plains
2x Shefet Dunes

You need more hard Counters to stop people from just destroying or Countering your win cons.

3x Negate in the Mainboard should help.

You could consider taking out 1x Censor, 1x Countervailing Winds, and 1x Renewed Faith.

I would also remove Demystify for another copy of Forsake the Worldly. It's more versatile, and fits your Cycling theme better.


I hope that helps.

If you make any changes, and want me to take another look at your deck, tag me in these Comments.

Good luck.

@ on Muldrotha, the Gravetide Combo Control

1 month ago

First of all... Sidisi, Undead Vizier?!?!?!?!?

You also have very little mill and no sac outlets, though with all the card draw you probably don't need mill, I think having like an Ashnod's Altar would do you well even if most of your creatures kill themselves.

Also, your only way to recur instant and sorcerers is Eternal Witness, so maybe putting in like Archaeomancer? Those are pretty much the only cards you want back in your hand, after all.

Personally, I'm not a huge fan of the draw artifacts. You have 5, and they just give you a single extra card per turn while your commander is out- who you do not even have protection for. Especially get rid of the Aether Spellbomb. Costs you 3 mana for that extra card.

Speaking of protection- boots???? This deck really depends on your commander and it's an expensive one. All these cool interaction are useless when your dude is dead. Your commander is such value it'll be a high priority target, so you either need to be able to protect it, or get your mama's worth the turn it comes down. Automatically, it gets you a land drop and a card based on this list, but if you don't want to wait till you have like 14 mana to play your commander and get value from it, you need a way to protect it.

Also, Skullclamp??? You have a trinket mage and a wholeeee lotta of boys you hope die, so no excuse. None. There's also that enchantment that draws you a card when you cast a spell from grave, I forget what it is called. Mindslicer hits your opponents hard and basically acts as protection for your commander with a sac outlet. Artifact ramp like Mind Stone is recoverable. Stop pesky boardwipe tribal decks with Hope of Ghirapur. Run more artifact creatures in general, because you have the option of returning them either as a creature or an artifact. Noxious Gearhulk and Ravenous Chupacabra in the same turn from the grave? Tasty.

Siren Stormtamer protects your shit, Song of the Dryads repeatable and recurrable, Ipnu Rivulet is your new favorite land, Shefet Monitor never leaves your hand. Consider Mirror-Mad Phantasm and Forgotten Creation, wheels fill your grave like little else. Buried Alive!!!! You have a whole bunch of non-basics, so where's your Expedition Map?

Anyways, that's just a few suggestions, but I think one card that you absolutely must include, above all else, and I can't believe it isn't in here already.... is Storm Crow

Zehk on Blue Mill

1 month ago

Where are your Ipnu Rivulets? It looks like you could very easily flood since you effectively curve out at three, so being able to sacrifice lands to achieve your overall strategy when you no longer need them should help.

multimedia on Challenger Decklists announced

1 month ago

To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.

Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.

3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.

Budget upgrades for Counter Surge:

  1. Cut 4x Cub for 4x Servant or Branchwalker
  2. Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
  3. Cut 2x Appetite for the Unnatural for 2x Naturalize
  4. Cut 1x Slice in Twain for 1x Lost Legacy
  5. Cut 1x Cartouche of Ambition for 1x Crook of Condemnation


Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.

Budget upgrades for Vehicle Rush:

  1. Cut 3x Hub for 3x more Vantage
  2. Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
  3. Cut 2x Lightning Strike for 2x Abrade
  4. Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding


Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?

4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.

Budget upgrades for Hazoret Aggro:

  1. Cut 3x Mentor for 3x Earthshaker
  2. Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
  3. Cut 2x Magma Spray for 2x Invigorated Rampage
  4. New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key


Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.

The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.

The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.

If budget upgrading I would make a lot of changes. New main deck:

  • 1x Kefnet

  • 4x Censor
  • 3x Scatter
  • 3x Will
  • 1x Cancel
  • 4x Glimmer
  • 1x Pull from Tomorrow
  • 4x Cast
  • 2x Baffling
  • 2x Meltdown
  • 1x Farm
  • 3x Fumigate
  • 2x Settle
  • 3x Approach

  • 4x Farmland
  • 4x River
  • 2x Hub
  • 2x Ipnu
  • 6x Island
  • 6x Plains
  • 2x Ruin

New sideboard: 3x Negate, 2x Fragmentize, 2x more Baffling, 1x Ixalan's Binding, 4x Caracal, 2x Faith

In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.

The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.


x12721 on WU Approach

1 month ago

Three Search for Azcanta  Flip is a bit much, you don't need more than two. I would also recommend some amount of Ipnu Rivulet, as you can actually mill yourself to get your second Approach faster. Plus, it could fuel your Searches as well. Likewise, you could run Hieroglyphic Illumination in place of Opt, as you can still cycle it for the same mana cost, or hardcast it late game. In addition, try some amount of Torrential Gearhulk in the mainboard. Being able to flashback Settle the Wreckage and then swing for 5 on an empty board is great. I personally enjoy using Essence Scatter in the main and Negate in the side is great because of the better mana efficiency. If you do, I suggest cutting two of the Opts for them. You may also want to consider some more graveyard hate (Sentinel Totem or Silent Gravestone) and some artifact/enchantment hate (Forsake the Worldly, Decommission) in the sideboard.

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