Ipnu Rivulet

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Ipnu Rivulet

Land — Desert

Tap: Add Colorless to your mana pool.

Tap, Pay 1 life: Add Blue to your mana pool.

1Blue, Tap, Sacrifice a Desert: Target player puts the top four cards of his or her library into his or her graveyard.

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Ipnu Rivulet Discussion

Chasedrk1 on Bant lands

3 days ago

is Ipnu Rivulet more relevant than Field of Ruin? doubtful I would run at least 2 Field of ruin in this build.

Feltrix on U/W Approach

4 days ago

For a Second Sun control deck, you definitely don't need that many creatures in the main deck. I'd also cut at least one Essence Scatter and one copy of Approach of the Second Sun. You don't need that many copies of Approach because you can almost always draw two by the time you get to seven mana. Speaking of, I often find it useful to have 25 or 26 lands in control decks like this and I run Ipnu Rivulet, because then you can use it to mill yourself after you've cast Approach the first time and get it four turns quicker. I'd also add a few more copies of Glimmer of Genius and cut 1x Opt so you don't end up drawing duplicates.

stfl500 on Approach of the Friendless

1 week ago

Spire of Industry isn't right for your deck because you aren't running any artifacts, instead I would recommend Aether Hub.

I would cut your Opts for the other card draw spells I recommended (I'd say 3-5 of these depending on your preference). Opt is good card filtering (spend one card to get one card) while Glimmer of Genius for example is good card advantage (spending one card to get MORE then one card). Gideon's Reproach isn't terrible but if you're willing to spend a couple bucks Seal Away is better in almost every way. I would also replace Unwind and Spell Pierce with Negate, it's just a better card.

I get your trepidation about running Ipnu Rivulet since it doesn't always make sense at first glance but it really does help you to redraw the Approach of the Second Sun you just cast since it can remove the top 4 cards of your deck immediately leaving your win condition only 3 cards down and, if you have a Glimmer of Genius in hand, you can draw it again the very next turn after you cast it. Ultimately this is your call but I do highly recommend it. You also have a lot of cards you are only running 2-3 of and I would recommend as many 4 ofs as possible to increase the consistency of your deck.

If you're willing to spend money on control staples that won't be rotating then I can recommend those too but, just a warning, control decks can get expensive in a hurry.

stfl500 on Approach of the Friendless

2 weeks ago

So this is where it can be difficult to give recommendations because I don't know your resources but what is probably the best card draw in standard right now is Glimmer of Genius followed by Hieroglyphic Illumination. You have Opts in your deck which are good for card filtering but don't refill your hand since you are spending 1 card to get 1 card rather a 1 for 2. Going all in on Approach of the Second Sun isn't a bad idea but if you're going to do that you may want to increase it to 3 copies just so you can find them more reliably.

You have the good cycle lands in your deck already but if you have the budget Glacial Fortress is also a very good dual land. If you have Ipnu Rivulet or Memorial to Genius I'd consider adding those too since both can help you get to your Approach faster after you've cast it and the memorial is decent late game card draw when you have nothing else to spend your mana on.

Let me know if you have any other questions. You can also look at my blue/white control deck for ideas but, since I've put some money into that deck, it may not be what you're looking for.

eragon795 on

2 weeks ago

Hi!

This is a cool idea, and I'm making a similar deck myself. I don't have a link, sorry, because it's not on TappedOut yet. Also, if I come across as harsh, I apologise for that.

Moving on the the deck (and hopefully helping) the first thing is you should be playing around 26 lands, maybe 27 if you have cycling deserts. Next, although it sounds counter-intuitive, you actually want fewer dual lands. The strength of Hour of Promise is that it can:

  1. get any land and

  2. make zombies if you have enough deserts.

Therefore, you want to play 7-10 deserts. Particularly Ipnu Rivulet, as that becomes one of the main win conditions (along with Banefire in this case).

Next, your deck lacks focus. It has some of the strongest cards in standard, but that doesn't help if they aren't doing anything for your deck. This deck doesn't want cards like Goblin Chainwhirler, Nezahal, Primal Tide, Soul-Scar Mage or Wizard's Lightning, because those are aggressive cards and you're building a ramp deck.

Instead, consider things to help you stabilise against aggro, forr example Sifter Wurm, Pelakka Wurm or Krosan Druid, as well as removal like Abrade, Struggle / Survive or even Consign / Oblivion.

Finally I would reccomend playing Gift of Paradise in some number, possibly over Grow from the Ashes. While Grow can be more explosive, you need padding for your life total again.

Then tweak the numbers a bit.

Hopefully you don't mind this long addition, and I wish you luck in the building process!

jolli20 on Zur Cycler

1 month ago

I'm looking at picking this decklist up, thought I'd throw a comment here with the few changes I'm making:

Abandoned Sarcophagus for Archaeomancer Cycling deck. It's a free "cast all of these now that you need them" as opposed to just bringing one back.

Also Search for azcanta for Sacred Excavation times where you are having a little bit of difficulty getting the cycle going.

Approach of the Second Sun for Wander in Death oh look, a win con for one card slot in a cycle deck, hard to say no to this.

Countervailing Winds for Eternal Dragon. Super expensive/technical/limited Squee the Immortal, that's just a 5/5 flying with plainscycle (you have quite a number of landcycles already) doesn't feel too great, I think personally I'd just rather a super hard counterspell, will be making more than enough flyers with Drake Haven as it is I feel!

I really want to find room for Nimble Obstructionist and Grasp of Fate but I just can't see what else to take out, because the pieces you have in here are really decent.

Some land changes:

Shefet Dunes for a plains OR steppe? (strong if you pump out a fairly reasonable bunch of drakes and even Migratory Route or Rise from the Tides for a power play, probably won't kill anyone with high health, but excellent for executing 15-20 hp with fliers, or forcing them to burn valuable resources to stop it, for one land).

Ipnu Rivulet for Island. Graveyard filler, Second Sun chaser, Helps you push for some cycle cards too, in a slightly different way to a flipped Search for Azcanta.

(I'm a filthy azorius second sun/drake haven player, so I'm loathe to part with them if I can fit them in a deck for another format too).

jolli20 on Tefernergizer bunny. just keeps going and going...

1 month ago

Suggestions: 4x Glacial Fortress, 1-2x Memorial to Glory, 1-2x Farm/Market.

Maybe some of these as well Irrigated Farmland, Ipnu Rivulet, Countervailing Winds, Censor.

Plus, it's a standard deck, you have nothing to lose from splashing in 1-2x Approach of the Second Sun. It's just a free win condition, you can't lose much from adding it in.

If you want some blingy additions: Settle the Wreckage , Search for azcanta , Disallow

PedroMarcello on Tricky Token Deck

2 months ago

As you are running Darien and First Response I recommend getting for landbase:
Adarkar Wastes, Grand Coliseum, Tarnished Citadel, Nomad Stadium, Shefet Dunes, Ipnu Rivulet, Cephalid Coliseum and City of Brass.
Archangel's Light is extra heavy and dosen't do much. How about Resolute Archangel?.
Sanctified Charge is also an overcosted spell. How about a light and permanent pump with Intangible Virtue? If you like it to be at instant speed, there is Pride of Conquerors.
Hour of Eternity is also an amazing Token creator in blue decks.

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