Land — Desert
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Ipnu Rivulet Discussion
2 days ago
Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:
Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters
The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.
What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.
Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder
Aftermath Onward / Victory
Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!
2 days ago
Good ideas here, consider building around the synergies of Gift not using it as a plan B. +1
Consider Gate to the Afterlife to tutor for God-Pharaoh's Gift? It's the fastest and most efficient way to get Gift into play. Without playing Afterlife, Gift is a seven mana play which is unrealistic. Adding Afterlife means you also need to include a self milling strategy which is fine because Afterlife can tutor for Gift out of the graveyard. Self milling yourself makes it easier to actually have enough creatures to utilize Gift's reanimate ability once it's online.
Consider this 12x card self milling package (might need more self mill, but this is a start):
These cards let you put creatures into the graveyard and both Wits and Planning also either let you draw or dig. Rivulet is a land which you can sac to mill yourself, using lands that are part of your deck's strategy are very good. Wits is great with Gift because the first time it's cast it can draw as well as put creatures in the grave and then when reanimated its a 4/4 letting you draw 4 four cards when it enters play.
My suggestions are to include 4x Gate to the Afterlife to tutor for 3x Gift, the 12x card self milling package and 3-4x Angel of Sanctions as an excellent reanimate target for Gift who can act also as a removal spell.
To make room for these suggestions I would cut 4x Supreme Will, 3x Nissa's Renewal, 2x Hieroglyphic Illumination, 3x Declaration in Stone, 3x Island, 1x Forest, 2x Rishkar, Peema Renegade and 1x Cloudblazer.
For sideboard options I recommend using creatures who have good enter the battlefield abilities to take advantage of them with Gift. Manglehorn as artifact removal, Cataclysmic Gearhulk as a pseudo board wipe, Linvala, the Preserver to help stabilize. For non-creature spells, Refurbish can reanimate a destroyed Gift, Declaration in Stone for aggro, Cast Out for additional unconditional catch all removal and Negate to protect Gift.
Good luck with your deck.
3 days ago
Evolving Wilds is a good card to get delirium to activate, but I feel it really slows the deck down quite a bit. I have access to Desert of the Mindful and Ipnu Rivulet as potential land cards I can easily put into my grave and give me some different benefits, such as cycling or extra mill. I have often found no difficulties in getting these into the grave in one way or another and I feel that adding any other nonbasics would be a detriment. If you do testing and find any success with it though, please let me know as I'd love to refine this deck.
3 days ago
Cheers for the advise. I think for now I'll go for the 2/4/6 ramp. Mainly cause there is no 1 drop ramp (which makes me sad). Also worked on the lands, with a lot of Cycling and Scrying i don't there there is too much of a need for Evolving Wilds, though I may be wrong. considering moving the Greater Sandwurm for a pair of Hour of Promise, and if I do, will leave the 1-off Hostile desert as a fetch.
Also looking towards next format now, so going to avoid card that will rotate soon. Vizier dropped for Walking Ballista, as the ballista is a better mana sink.
4 days ago
SCORE: 3 | 555 VIEWS
I tried to focus a lot more on the lands working with each other, with only the best nonlands to work with them. The Gitrog Monster is OK but unnecessary IMO, for example.
5 days ago
I actually contemplated Geier Reach Sanitarium truth be told, I really enjoy the card. However I found that while it's effect can be useful, there are rare occasions where I have a hand of dead cards that I wouldn't be spending the mana on elsewhere. Though, Mirrorpool is a very interesting suggestion. I hadn't thought of that. And seeing as how Ipnu Rivulet is capable of generating colorless mana, I could definitely see a reason to run one or two of them just as a backup if I really need to combo off and end the game fast. Could also help as a cheeky way of saving Baral from removal as well. Thanks for that suggestion, I'll mull it over.
6 days ago
Ipnu Rivulet has the potential to generate a lot of mill. Desert of the Mindful and Dunes of the Dead in place of Island is probably a good idea. With these lands in your deck - Mirrorpool to copy your Startled Awake. With this land base, you will want to lose Abandoned Sarcophagus.
Hieroglyphic Illumination may just be a bit expensive in terms of mana and becomes more of a mid to late game card, while you want your deck to win before turn 7. I tend to play Anticipate in a deck like this, but that is largely personal preference.
Startled Awake + Mirrorpool with 2 Fraying Sanity = 104 cards milled. Compelling Argument + Mirrorpool + Ipnu Rivulet with 2 Fraying Sanity = 56 cards milled, etc. There are a number of combinations that can win the game in a single turn - why not have the cards that can be used in these combinations?