|Commander / EDH||Legal|
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|Commander Anthology (CMT)||Uncommon|
|Commander 2014 (C14)||Uncommon|
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Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
Tap: Add (1)(Green) to your mana pool.
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Jungle Basin Discussion
3 weeks ago
This is probably a stupid question, but I'm pretty new to Magic as a whole and I couldn't find the answer to this. According to the EDH rules, a deck can't have any lands that include a basic land type outside of a commander's color identity. However, does that mean I could play something like Simic Growth Chamber in a Ezuri, Renegade Leader deck?
I ask because I wanted to run bounce lands, but Jungle Basin has way more drawbacks, and I'm not running anything that would specifically need colorless mana.
1 month ago
Matthew_Minor91 is wrong, if you lose two land drops by playing a Selesnya Sanctuary you're doing it wrong. The bounce lands actually have a lesser known predecessor called the "Karoos". These are basically mono-coloured variants and, in this instance, are Jungle Basin as well as Karoo itself. If you look at the text it's very similar, but has one major difference. On the Bounce cycle it reads "return a Land you control to its owner's hand." While on the Karoos it reads "return an untapped Plains you control" (or Forest or whatever).
I knew about this before I even knew the Karoos existed, but you can tap a basic land for its mana, then play your land drop (Selesnya Sanctuary), and then bounce the tapped land back. This means you only lose one land drop, which is standard for most dual colour producing lands, and then you instantly make it back the following turn when you tap the Sanctuary for 2. On top of that EDH is less focused on early game so if you lose a single land drop in the beginning it's going to be a lot less impactful than in standard or modern.
1 month ago
Hey, so i finally found some time to look this up. It looks really good, especially for the budget, outside of the suggestions I already made. Grab a Lurking Predators it's a fantastic card, and it fits your theme of cheating creatures out. Genesis Hydra is another great card that fits the bill as well. I would consider Champion of Lambholt, this creature would get insanely big in your deck and would make all your creatures unlockable at the same time. If you can find the budget for it, pick up Nykthos, Shrine to Nyx, it's a staple in mono colored decks and would help your mana generation immensely, especially if you throw in Nacatl War-Pride. Lastly I would drop the less than stellar nonbasic you're running like Tranquil Thicket, Jungle Basin, Fertile Thicket, Hollow Trees, Llanowar Reborn, and Sapseep Forest and replace them with land grab spells like Cultivate, Nature's Lore, and Skyshroud Claim. I'd throw in Karametra's Acolyte as well, she's a beast for mana generation. Overall though it's a great start. Keep up the good work!
1 month ago
Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.
Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.
Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.
Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.
Hope any of this is helpful, and doesn't break the bank too bad.
6 months ago
Also almost forgot one of my favorite lesser know cards, Gaea's Touch is a cheap extra land+2 mana. Forgot about Jungle Basin as well.Mwonvuli Acid-Moss is another destroy+search. Zendikar's Roil gives you tokens for lands ETB as well, doubling up your tokens.
8 months ago
There are 8 elves in this deck, and unless you go full elf ball I am not a fan of small mana dorks in EDH as they tend to be too low impact. And this deck specifically can use lands for a draw, and buffing engine. They will generally be tapping for 1-2 mana, and there are better options then.
Iona is just unfun and is not a card I think anyone should be running in EDH, due to how it effects the game.
Retreat to Emeria gives you a way to get tokens from your lands which is needed to make a lot of the cards, such as the overrun effects or team buffs useful.
The only card I think is worth including you suggested is Pathbreaker Ibex but that only works if you keep the token stuff you suggested dropping.
Triton Also Avenger of Zendikar seems a pretty sweet include, simply as a way to go wide. Hallowed Ground might be an include if you feel like giving more support to a land engine, but then you probably want Oracle of Mul Daya and Vizier of the Menagerie type effects too.
Storm Cauldron is also kind of a pet card in Karametra, because it acts as group hug, group slug and generally an engine if you want to abuse landfall type effects.
Another alternative for O-Ring is Quarantine Field if you are ramping hard.