Jungle Basin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2014 (C14) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Jungle Basin


Jungle Basin enters the battlefield tapped.

When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.

Tap: Add (1)(Green) to your mana pool.

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Jungle Basin Discussion

defwalter_white on Omnath, FACE SMASHER

5 days ago

replace your tap lands with bounce lands. i wish there was a landfall commander in three colors, because then you could trigger landfall as many times as you're allowed to drop lands with burgeoning it's hard to hit every land drop, but with bounce lands, you can trigger landfall and get a land back in hand, without losing any tempo and gaining you card advantage. Gruul Turf Dormant Volcano Jungle Basin

Podkomorka on Pauper EDH Deck Compendium

2 weeks ago

@Gwent: Before I add your new deck can you cut Coral Atoll and Jungle Basin for commons?

holymanox on To Infinity and Beyond

1 month ago

I want to point out that there are a few cards in here that are not Modern legal. Elvish Guidance, Jungle Basin, Freyalise, Llanowar's Fury, and Priest of Titania are all banned. Also, It's best to have the minimum card count in a deck (60) because it's more likely that you'll draw the cards you need next. In general, it's pretty awesome that you've kept it under $70!! I would trim it down to only the cards that you need.

rkreutz on Green Artifact Token Pain

3 months ago

I played just 2 games with your deck. Fun and right up my alley. But I noticed your commander just sits in the back and spams her ability. Once a turn. Plus no protection other than her ridiculous low cost. Here are some ideas from other decks of mine, since I like elfball some can come in handy for you. Also this here

Umbral Mantle - USE your commander more!

Riptide Replicator - Because more tokens are fun

Door of Destinies - Huge tokens are even MORE fun

That said, I really hate lands that ETB tapped, they must have a massive upside for me to bother with it. I dont see an upside to Temple of the False God or Jungle Basin. A card that works for me on the other hand is Oran-Rief, the Vastwood, But I'm not sure you have enough green creatures to justify it.

Anyway, had fun with it!

tacallaway on Bounce Lands Outside Commander's Color ...

4 months ago

This is probably a stupid question, but I'm pretty new to Magic as a whole and I couldn't find the answer to this. According to the EDH rules, a deck can't have any lands that include a basic land type outside of a commander's color identity. However, does that mean I could play something like Simic Growth Chamber in a Ezuri, Renegade Leader deck?

I ask because I wanted to run bounce lands, but Jungle Basin has way more drawbacks, and I'm not running anything that would specifically need colorless mana.

Awoken_Leviathan on Selesnya Selvala is my favorite mana dork ever.

5 months ago

Matthew_Minor91 is wrong, if you lose two land drops by playing a Selesnya Sanctuary you're doing it wrong. The bounce lands actually have a lesser known predecessor called the "Karoos". These are basically mono-coloured variants and, in this instance, are Jungle Basin as well as Karoo itself. If you look at the text it's very similar, but has one major difference. On the Bounce cycle it reads "return a Land you control to its owner's hand." While on the Karoos it reads "return an untapped Plains you control" (or Forest or whatever).

I knew about this before I even knew the Karoos existed, but you can tap a basic land for its mana, then play your land drop (Selesnya Sanctuary), and then bounce the tapped land back. This means you only lose one land drop, which is standard for most dual colour producing lands, and then you instantly make it back the following turn when you tap the Sanctuary for 2. On top of that EDH is less focused on early game so if you lose a single land drop in the beginning it's going to be a lot less impactful than in standard or modern.

Kamerot on Summon an EVEN LARGER MAN

5 months ago

Hey, so i finally found some time to look this up. It looks really good, especially for the budget, outside of the suggestions I already made. Grab a Lurking Predators it's a fantastic card, and it fits your theme of cheating creatures out. Genesis Hydra is another great card that fits the bill as well. I would consider Champion of Lambholt, this creature would get insanely big in your deck and would make all your creatures unlockable at the same time. If you can find the budget for it, pick up Nykthos, Shrine to Nyx, it's a staple in mono colored decks and would help your mana generation immensely, especially if you throw in Nacatl War-Pride. Lastly I would drop the less than stellar nonbasic you're running like Tranquil Thicket, Jungle Basin, Fertile Thicket, Hollow Trees, Llanowar Reborn, and Sapseep Forest and replace them with land grab spells like Cultivate, Nature's Lore, and Skyshroud Claim. I'd throw in Karametra's Acolyte as well, she's a beast for mana generation. Overall though it's a great start. Keep up the good work!

Logics on Let the lands do the talking (Borborygmos Budget)

5 months ago

Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.

Dormant Volcano and Jungle Basin are worse Gruul Turfs, but they're still amazing in this deck, working wonders with the high basic count, and giving you more ammunition for BoBo.

Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.

Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.

Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.

Lastly, Greenwarden of Murasa is a budget Eternal Witness, and is great in most green decks, this one included. It gets back anything, not just lands, which can save your life.

Hope any of this is helpful, and doesn't break the bank too bad.

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