Jwar Isle Refuge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) None
Commander 2013 (C13) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

: Gain or .

Jwar Isle Refuge Discussion

multimedia on Subjective Reality Modded

2 months ago

Hey, nice upgrade of the precon.

My suggestions can help to improve the manabase with some budget lands:

Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.


Lands to consider cutting:

I offer more advice. Good luck with your deck.

Gidgetimer on Tell us about your best ...

4 months ago

There is a general rule of thumb that it is better to counter the spell that someone searched for rather than the tutor. This obviously isn't always the case but it works out often enough that I was able to use people following it to my advantage once in my Oloro deck. It is late enough in the game that I have 10 mana when the turn starts. Two opponents are tapped out and one has double blue intentionally left up. I cast Sanguine Bond onto a board that already contains Exquisite Blood making sure to represent a counterspell of my own. It resolves and now I just have to get something to trigger the combo instead of waiting until my next upkeep. I Demonic Tutor , again leaving up UU to represent a counterspell. At this point anything that I cast for more than 1 will leave me without the mana for Counterspell and so the tutor is allowed to resolve. I then play the Jwar Isle Refuge that I tutored for and win the game. My opponent showed me that they had the counter and were waiting. Given the circumstances, I think they played right, but that is the best counterspell that I never had.

triproberts12 on The great Temptress of Esper

8 months ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

Load more

Jwar Isle Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

UB (Dimir): 1.49%