|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (10)||thekingpinBR , ZombieFood , Kimimaro , xXThormentXx , Friedrice24 , CAPTAINxCOOKIES , gildan_bladeborn , bakunet , pskinn01 , Supremespeed|
|Want (4)||moonmonster , RedMulligan , Ace_Kavu , _raeofsunlight|
Jwar Isle Refuge Discussion
4 days ago
As far as dual lands go, I've always preferred Drowned Catacomb in a black/blue deck; reasonably priced and a good mana drop on turn 2. Also for a slightly more budget conscious deck try Dismal Backwater or Jwar Isle Refuge.
3 months ago
3 months ago
4 months ago
Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.
If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.
6 months ago
LearnedHand, you could use this combo to give Carrion Feeder infinite power and toughness, yes, since you wouldn't have to spend any mana to do so and so you could swing with him to win. Sacrificing Gravecrawler and bringing him back would indeed proc Diregraf Captain's activated ability as well as Plague Belcher's. These are two viable win conditions that you can build upon.
One other thing I noticed is that your landbase is in need of a touch-up. Dismal Backwater and Jwar Isle Refuge are slow and won't really help you here. I suggest dropping them, getting some Drowned Catacombs or Sunken Hollows, or whatever other lands (shock lands if you can afford them), and definitely add some Islands. Dual lands only go so far.
7 months ago
The way the 4-of rule works is that for any given named card you may only include up to 4 copies of the card combined within the total 60 card deck and 15 card sideboard (unless it is one of the basic lands).
So you could include 4 copies of Dismal Backwater and 4 copies of Submerged Boneyard if you wanted to, but having 5 copies of dismal backwater wouldn't be allowed as you have more than 4 copies. At the moment you're fine as other than basic lands the most you have of any one given card is 4. Sorry if i worried you there, was just trying to explain sideboards not point out a problem wit the current deck.
9 months ago
Okay, let's get you a kick ass deck
So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.
Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.
You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.
For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.
For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.
I would also add a Tome Scour in so you can mill yourself and work with your commander.
I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!