|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (11)||thekingpinBR , ZombieFood , Kimimaro , xXThormentXx , Friedrice24 , CAPTAINxCOOKIES , gildan_bladeborn , bakunet , Supremespeed , anonymausguy , itheoryz|
|Want (26)||Niroh , Cartridge , Oskani , BringerOfStorms , sombrevivo , Bou , snowmaster55555atgmaildotcom , CaptianClueless , Stevodays , moonmonster , correcthorsebatterystaple , RedMulligan , droneslut , snackeater , mookman288 , Draoken , VampSlayer , Ssserra , ztanos , test12030 , Mahtimatonen , coadster , nocipher , Ace_Kavu , Loading_Error , CK500|
Jwar Isle Refuge Discussion
4 days ago
This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.
Commander: Inalla, Archmage Ritualist
2 weeks ago
Also, Ghost Quarter isn't that expensive, but I'd only run two as opposed to a playset since you're on such a low budget for the deck. Jwar Isle Refuge is a budget land option but since they enter tapped, I'd once again only play two.
4 months ago
I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)
4 months ago
Just saying this as well, you're probably not going to want just forty basic lands even (20 swamps 20 islands) because you probably won't end up with the mana fixing you want, also make it less than forty lands other than what you already have due to the fact that you're not going to need forty six lands you goof.
So anyways I've told you you should put better lands in... now I should probably give you the options
Just good lands in your colors
A BIT PRICIER: Minamo, School at Water's Edge
Don't make it all nonbasics so you can make sure you've got fetch targets and such.
More good mill for ya, doesn't seem like ye've got enuff on ya mate.
Cheapin' for ya wallet mate:
A bit more harsh on ya bank account:
Again, you'll want the cards to remove things from opponents graveyards because you'll be putting a ton of stuff in there
That's it for today's suggesting, sorry about the shoddy text formatting job, I'm a bit new to this.
4 months ago
I would also recommend going down the enchantments- if you ever get your dragons out, they will be enough. the enchantments just take up a bit of space.so if you want to win with dragons and nicol bolas, what you are going to have to do is stall the early game- easy ways to do this is kill their creatures, counter their threats, and since you have access to black, some budget discard ( Duress , Despise ) would actually be good for you, and still feel like a nicol bolas style play, haha.I would also trade out about half to two thirds of your basic lands for some of these: Akoum Refuge, Dismal Backwater, Swiftwater Cliffs, Jwar Isle Refuge, Bloodfell Caves.Reason being, you are three colors, and will have a hard time casting your spells in hand with whatever random lands you draw without fetches or mana fixing, these are budget options that will help, and have the wierd plus side of gaining you a little bit of life that might matter to get to the late game for dragons.
Young Pyromancer would be a great addition, only because its an early threat, that gives you value with your spells and will buy time to get to dragons and nicol bolas.I would say 6 discard spells, about 8 creature removal, 4 counterspells, both your board wipes, nicol bolas and about 15 creatures and 24 lands would be a fair deck if you balance the curve out.
BUTThis is your deck, have fun with it, build it play it and see what you need to do to alter it.
4 months ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
4 months ago
Also, you don't have very much removal in the deck so far, I don't think, and you don't have much recursion. I'd also recommend more land than 29. Mortuary Mire is a good start for two of those.
- Psychic Spiral - recursion
- Sire of Stagnation - not simple mill, but mill-to-exile and draw power
- Siren of the Silent Song - sort of on theme plus mill and discard which is nice if your opponents try to draw answers
- Induce Paranoia - counterspell + mill
- Perplex - counterspell + mill + tutor if needed
- Dimir Charm - counterspell or removal or mill/control
- Psychic Drain - mill and lifegain
- Memory Erosion - not a counter but a deterrent
- Command Tower, Temple of Deceit, Dimir Guildgate, Sunken Hollow, Jwar Isle Refuge
5 months ago
Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.
Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.
I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.