Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Gain or .
|Want (4)||Lastexile0 , mattilainen , doge111 , davcris911|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||None|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Jwar Isle Refuge occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UB (Dimir): 1.49%
Jwar Isle Refuge Discussion
5 days ago
Hey, no deck is jank when it has Top, Rack, Demonic, Drain and Study :)
Baleful Strix isn't a Ninja without Arcane Adaptation , but it has good synergy with Commander Ninjutsu as low mana cost draw. Strix and Yuriko interact as a drawing engine for since Strix has flying and deathtouch it will more than likely attack unblocked. One drop Wingcrafter is good with Yuriko and Ninjutsu because has flying and gives the Soulbound creature flying. It's Soulbound can keep changing since it triggers when a creature ETB and you choose if you want to pair that creature with Wingcrafter.
With the high budget here there's really no reason to play terrible lands such as Submerged Boneyard , Dismal Backwater and Jwar Isle Refuge . Lands that could replace these are Underground River , Darkslick Shores , City of Brass . Mystic Sanctuary is powerful because the card you recur is put on top of your library.
Consider adding Temporal Trespass , Dig Through Time and Treasure Cruise ? More cards that have high CMC for Yuriko's trigger, but you can cast them with delve for much lower CMC. Vampiric Tutor , Lim-Dul's Vault and Insidious Dreams are other instant tutors that put the cards you get on top of your library. Chain of Vapor is good removal spell with Yuriko.
Cards to consider cutting:
- Folio of Fancies
- Erratic Portal
- Venser's Journal
- Drowned Secrets
- Price of Knowledge
Good luck with your deck.
2 months ago
Love me some slow-burn Oloro! I have a similar build except mine tries to climax with a janky combo involving drakes. You might like these: Thran Turbine , Kabira Crossroads , Inventors' Fair , Jwar Isle Refuge , Sejiri Refuge , Tranquil Cove , Glimmerpost , Radiant Fountain , Seraph Sanctuary (super good with Angelic Accord!), Ivory Tower , Paradox Haze , Curse of Fool's Wisdom (curse yourself with this; its super cool, I swear!), Zur's Weirding , Soul's Attendant , Bontu's Monument
3 months ago
You're definitely on the right track with lands that gain life. Here are some more: Kabira Crossroads , Glimmerpost , Inventors' Fair , Jwar Isle Refuge , Radiant Fountain , Seraph Sanctuary , Shambling Vent .
You might like these cards too: Zur's Weirding , Fountain of Renewal , Thran Turbine , Bontu's Monument , Tomorrow, Azami's Familiar , Nightmare's Thirst , Kaya's Guile , Curse of Fool's Wisdom (enchant yourself! it's super cool, I promise)
3 months ago
5 months ago
Hey, nice upgrade of the precon.
My suggestions can help to improve the manabase with some budget lands:
- Caves of Koilos : ETB untapped.
- Exotic Orchard : ETB untapped, $1.
- Underground River : ETB untapped.
- Prairie Stream : $1, good with lots of basic lands.
- Sunken Hollow : $1, good with lots of basic lands.
- Port Town : good with lots of Islands and Plains.
- Choked Estuary : good with lots of Islands and Swamps.
- Irrigated Farmland
- Fetid Pools
Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. They're in fact $1 or less each. These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster.
Lands to consider cutting:
- Dismal Backwater
- Forsaken Sanctuary
- Jwar Isle Refuge
- Orzhov Guildgate
- Scoured Barrens
- Sejiri Refuge
- Submerged Boneyard
- Tranquil Cove
- Gateway Plaza
I offer more advice. Good luck with your deck.
6 months ago
7 months ago
There is a general rule of thumb that it is better to counter the spell that someone searched for rather than the tutor. This obviously isn't always the case but it works out often enough that I was able to use people following it to my advantage once in my Oloro deck. It is late enough in the game that I have 10 mana when the turn starts. Two opponents are tapped out and one has double blue intentionally left up. I cast Sanguine Bond onto a board that already contains Exquisite Blood making sure to represent a counterspell of my own. It resolves and now I just have to get something to trigger the combo instead of waiting until my next upkeep. I Demonic Tutor , again leaving up UU to represent a counterspell. At this point anything that I cast for more than 1 will leave me without the mana for Counterspell and so the tutor is allowed to resolve. I then play the Jwar Isle Refuge that I tutored for and win the game. My opponent showed me that they had the counter and were waiting. Given the circumstances, I think they played right, but that is the best counterspell that I never had.
10 months ago
High Tide , Whelming Wave , Lingering Mirage , Eye of Nowhere ?, Coral Atoll , Treasure Cruise , Iceberg , Stinging Barrier , Thaumatic Compass Flip , Treasure Map Flip , Expedition Map , Chart a Course , Braidwood Sextant , Barbed Sextant (your ship need to navigate!) , North Star (Always a guide when lost.) , Beacon of Tomorrows , Water Elemental , Sea God's Revenge Drowned Catacomb (Ixalan pic), Tidal Bore , Sea Kings' Blessing , Drownyard Temple , Nephalia Drownyard , Rishadan Port , Dark Depths , Jwar Isle Refuge , Lonely Sandbar , Saprazzan Cove and River of Tears , Tidal Wave , High Seas , Capsize , AEther Tradewinds , Wind Sail , Thassa, God of the Sea i post this on your forum page do i figured it would be nice to have the on your deck page so you can look at this list and your deck without having to go back and forth