Jwar Isle Refuge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) None
Commander 2013 (C13) Uncommon
Planechase 2012 Edition (PC2) Uncommon
MTG: Commander (CMD) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Jwar Isle Refuge


Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts





Recent Decks

Load more

Jwar Isle Refuge Discussion

DeRotto17 on Dimir Flying

4 days ago

As far as dual lands go, I've always preferred Drowned Catacomb in a black/blue deck; reasonably priced and a good mana drop on turn 2. Also for a slightly more budget conscious deck try Dismal Backwater or Jwar Isle Refuge.

BlueElectivire on Low Cost Dimir Mill

3 months ago

If you want Dismal Backwater is a functional reprint of Jwar Isle Refuge

StopShot on Its Beautiful, I even Cried a bit.

4 months ago

Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.

If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.

As an alternate win-condition you can add Mindcrank which goes infinite with Bloodchief Ascension once the Ascension has all its quest counters.

JararoNatsu on Infinite Loops

6 months ago

LearnedHand, you could use this combo to give Carrion Feeder infinite power and toughness, yes, since you wouldn't have to spend any mana to do so and so you could swing with him to win. Sacrificing Gravecrawler and bringing him back would indeed proc Diregraf Captain's activated ability as well as Plague Belcher's. These are two viable win conditions that you can build upon.

One other thing I noticed is that your landbase is in need of a touch-up. Dismal Backwater and Jwar Isle Refuge are slow and won't really help you here. I suggest dropping them, getting some Drowned Catacombs or Sunken Hollows, or whatever other lands (shock lands if you can afford them), and definitely add some Islands. Dual lands only go so far.

Firebones675 on Zombies

7 months ago

The way the 4-of rule works is that for any given named card you may only include up to 4 copies of the card combined within the total 60 card deck and 15 card sideboard (unless it is one of the basic lands).

So you could include 4 copies of Dismal Backwater and 4 copies of Submerged Boneyard if you wanted to, but having 5 copies of dismal backwater wouldn't be allowed as you have more than 4 copies. At the moment you're fine as other than basic lands the most you have of any one given card is 4. Sorry if i worried you there, was just trying to explain sideboards not point out a problem wit the current deck.

It is worth noting that despite Dismal Backwater and Jwar Isle Refuge being functionally identical to eachother they have different names and therefore one is allowed to have 4 copies of each.

Snap157 on Zombie token

9 months ago

Okay, let's get you a kick ass deck

So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.

Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.

You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.

For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.

For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.

For sorceries- lookin' good. From Under the Floorboards is great and also my personal favorite of Army of the Damned is funny to watch.

Artifacts- In commander, there are some artifacts that are staples, such as Sol Ring, Crawlspace, and Jet Medallion.

I would also add a Tome Scour in so you can mill yourself and work with your commander.

I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!

Load more