Jwar Isle Refuge


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Uncommon
Planechase 2012 Edition Uncommon
MTG: Commander Uncommon
Zendikar Uncommon

Combos Browse all

Jwar Isle Refuge


Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

Tap: Add U or B to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -20%

0.04 TIX $0.08 Foil


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Jwar Isle Refuge Discussion

JararoNatsu on Infinite Loops

1 month ago

LearnedHand, you could use this combo to give Carrion Feeder infinite power and toughness, yes, since you wouldn't have to spend any mana to do so and so you could swing with him to win. Sacrificing Gravecrawler and bringing him back would indeed proc Diregraf Captain's activated ability as well as Plague Belcher's. These are two viable win conditions that you can build upon.

One other thing I noticed is that your landbase is in need of a touch-up. Dismal Backwater and Jwar Isle Refuge are slow and won't really help you here. I suggest dropping them, getting some Drowned Catacombs or Sunken Hollows, or whatever other lands (shock lands if you can afford them), and definitely add some Islands. Dual lands only go so far.

Firebones675 on Zombies

2 months ago

The way the 4-of rule works is that for any given named card you may only include up to 4 copies of the card combined within the total 60 card deck and 15 card sideboard (unless it is one of the basic lands).

So you could include 4 copies of Dismal Backwater and 4 copies of Submerged Boneyard if you wanted to, but having 5 copies of dismal backwater wouldn't be allowed as you have more than 4 copies. At the moment you're fine as other than basic lands the most you have of any one given card is 4. Sorry if i worried you there, was just trying to explain sideboards not point out a problem wit the current deck.

It is worth noting that despite Dismal Backwater and Jwar Isle Refuge being functionally identical to eachother they have different names and therefore one is allowed to have 4 copies of each.

Snap157 on Zombie token

4 months ago

Okay, let's get you a kick ass deck

So because it's a zombie deck, I would make it tribal and take out Thraben Foulbloods, Sanitarium Skeleton, Dukhara Scavenger, Mindwrack Demon and Corpse Hauler. They don't get benefits of zombie lords and can be replaced to make your deck run smoother.

Lucky for Zombies, there are some boss zombie lords that will make your walkers into a nightmare to deal with. Diregraf Captain, Undead Warchief, Mikaeus, the Unhallowed, Cemetery Reaper, Gravecrawler, Liliana, the Last Hope, Lord of the Undead, and maybe Relentless Dead are all thorns in your opponent's side.

You've got a lot of commons/uncommon creatures that cost 5+ mana that aren't really doing you too much good. Lamplighter of Selhoff, Ghoulsteed, and Gravedigger can all be replaced with a cheaper Ghoulcaller's Chant, Raise Dead or Disentomb.

For your lands, things are looking pretty good. Dual lands can be insainly expensive, and that's your choice to spend what you want, but I would replace Submerged Boneyard with Jwar Isle Refuge because who doesn't like gaining life? Also, I would get rid of Blighted Cataract, because 6 mana for 2 cards is probably better off being replaced with something that doesn't use your entire turn.

For enchantments, I think Aspect of Gorgon is better replaced with Ring of Xathrid. Grave Betrayal would work great with some more removal, and Call to the Grave has become super. I would replace Lunar Force with Counterspell or Dissolve- Better to choose what you want to go through rather than have it be random.

For sorceries- lookin' good. From Under the Floorboards is great and also my personal favorite of Army of the Damned is funny to watch.

Artifacts- In commander, there are some artifacts that are staples, such as Sol Ring, Crawlspace, and Jet Medallion.

I would also add a Tome Scour in so you can mill yourself and work with your commander.

I know if feels like I'm building a deck for you and completely remodeling but I think that with these changes, you can really pull off some great gameplay at the EDH table. Good luck!

MRDOOM3 on Miller Time

6 months ago

Just a friendly reminder: you are going to have a fairly hard time casting your blue spells if your mana base is only Swamps... Put in some Islands and dual lands like Jwar Isle Refuge, Dismal Backwater, etc. While we are on the issue of mana base, a typical Commander/EDH deck usually contains around 8-10 mana rocks. I would suggest putting in Chromatic Lantern, Gilded Lotus, Coldsteel Heart, Darksteel Ingot, etc. (I bring this up because I see only 3-4 mana rocks in your deck.)

Unfortunately, all to most of the cards I was going to suggest are already in here, so I cannot be of much help here.

For another P/T is equal to the number of cards in graveyards creature, you can also run Sewer Nemesis.

Jace Beleren works as well.

Lich Lord of Unx can work if there are more zombies. For that, you can try Liliana, the Last Hope (whose price seemed to shoot up in one night), Grimoire of the Dead and/or Endless Ranks of the Dead, all of which also get along well with Undead Alchemist.

multimedia on Goddess of Etherium (Budget)

6 months ago

Changes made today are added the Thopter Foundry and Sword of the Meek combo, Omut thanks for the suggestion. Sphinx of the Steel Wind was cut and replaced with Steel Hellkite because Hellkite has better synergy with Grand Architect and is cheaper. Made some lands changes as well adding Darksteel Citadel, Azorius Chancery and Arcane Sanctum.

I like that Citadel is an artifact land, I can find it with both Glint-Nest Crane and Trinket Mage if I need a land. It also has better utility with many cards in this deck including Breya, Kuldotha Forgemaster and Thopter Spy Network because it's an artifact.

To make room for the combo I cut Sea Gate Oracle and Jwar Isle Refuge. To keep this deck at it's budget I cut Krark-Clan Ironworks, Skycloud Expanse and Reliquary Tower.

I didn't think I could fit the Sword/Foundry combo into this deck without cutting Eldrazi Displacer and Time Sieve which I didn't really want to do, but I made it work. All changes today added a whopping $2 to the deck.

multimedia on Goddess of Etherium (Budget)

6 months ago

Changes made today are I've added both Disciple of the Vault and Time Sieve. Thanks everyone for your suggestions.

I also cut Underground River and Darkwater Catacombs replacing them with more budget options Jwar Isle Refuge and Dimir Aqueduct. Making these lands changes reduces the cost of this deck enough to let me keep Krark-Clan Ironworks while also adding Time Sieve. Pretty happy about this.

To make room for Sieve I cut Refurbish. Disciple replaces Marionette Master.

SpiritKing on Blue Black Control Modern

8 months ago

I'm guessing this is your first attempt on modern based on the cards you have?If so, the first thing you should look out for is to strenghten your removal and counterspells. Efficiency is key in countering in modern. You want to have counters that hit as widely ranged as possible for a minimal mana investment. Spells like Countermand will be to slow if you're going deeper into the format.

For starters, i suggest looking out for some Mana Leak to trade for. Those are great, since most decks in modern wont be able to pay 3 for a while.

For good removal options that are cheap and easy to get, you could try to trade for some Ultimate Price, Disfigure or even Dead Weight. If the Languish in your Maybeboard is a card you already have, be all means play it in the mainboard! it is great to have a sweeper in the main 60.

If you're not going all-in into milling your opponent i'd suggest exchanging the mill cards as well, since it can help out the opponent more than you! Almost all deck in modern use their graveyard as a resource to an extent.Paranoid Delusions, Sage's Row Denizen, Mind Funeral and Curse of the Bloody Tome can then all be replaced with cards that help your overall control strategy.

Cheap cards, that could also help you are e.g. Dimir Charm, Meloku the Clouded Mirror,Haunted Plate Mail can be a budget alternative for a wincon... Generally speaking, some UB dual lands will help your mana base out. Look for Jwar Isle Refuge, Choked Estuary or the likes, or if you can spend the few bucks/know someone who trades you some Creeping Tar Pit or Darkslick Shores.

Also you need a few card draw spells since you will end up empty handed if you cant refill your hand.There are plenty options to choose from.

Runeroads on Dimir Diciples of Phenax, Deception & Duplication

8 months ago

Let's start with mana ramp. Your rampers/fixers are:Solemn Simulacrum, Crypt Ghast, Chromatic Lantern, Commander's Sphere, Dimir Cluestone, Dimir Keyrune, Dimir Signet, Sol Ring, Thought Vessel, and Silumgar Monument. Only thing I would change would be swap one or two for a Burnished Hart and/or Pilgrim's Eye. This will fix your land, give you a creature, and help to ramp.

For lands you will want to swap Dimir Guildgate, Jwar Isle Refuge, and Dismal Backwater for one of these Myriad Landscape, Bad River, Esper Panorama, Grixis Panorama, Polluted Delta, Watery Grave, and/or Cabal Coffers. The last 3 are lands that cost above $10.

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