Simic Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped.

: Gain or .

Simic Guildgate Discussion

77hi77 on Omnicience Combo Deck

1 day ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

eliakimras on Huggles

1 month ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

firerif on Evolve? I think you're playing the wrong game...

3 months ago

Just checked back to see if you had taken any of the advice yet/at all (I like to do that- helps me get a better idea of what to recommend in the future) and noticed Explosive Vegetation in the list along with a Simic Guildgate . I know that this small a change is kinda splitting hairs, but have you seen the new card Circuitous Route ? I believe it is a strict upgrade at roughly the same price. Alternatively there is also Skyshroud Claim which, while not strictly better due to its not being able to fetch islands, does bring the forests into play untapped, and is about 40 cents cheaper. Battlebond was a very good set for commander players.

sylvannos on Newbie needs help getting into ...

4 months ago

Is this the Fish deck you're using?


Merfolk return

Standard* Farel

2 COMMENTS | 58 VIEWS


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

Lands:
========================================================================
4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

Creatures:
========================================================================
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
========================================================================
1x Spell Pierce
4x Deeproot Waters

Sideboard:
========================================================================
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

eliakimras on Vial Smasher & Thrasios

5 months ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

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Simic Guildgate occurrence in decks from the last year

Standard:

All decks: 0.38%

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.05%

GU (Simic): 1.02%