Simic Guildgate

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2015 Common
Commander 2013 Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped.

: Add or to your mana pool

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Simic Guildgate Discussion

Sgtpopnfreash on Kruphix, God of the big and the dumb

6 days ago

If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep

solarPULSAR on There's Always a Bigger Fish (Green and Blue Ramp)

2 weeks ago

So from what I can see your ramp cards are as follows:

Nykthos, Shrine to Nyx x1

Wall of Roots x3

Llanowar Elves x 4

Personally I think just 8 cards that can ramp you up quickly is too few in a deck relying on getting big creatures out. Cards like Cultivate or Utopia Sprawl or Arbor Elf are faster ways to ramp. I think Vine Trellis or Sylvan Caryatid are better than Wall of Roots for ramp.

Otherwise, you have alot of cards that require double or Which can be dangerous with a deck that doesnt have dual color lands like Simic Guildgate. For instance it will be hard to play Leatherback Baloth on turn 3 or 4 if you only have islands in play considering it needs 3. Nykthos, Shrine to Nyx is a great card but if your deck isnt mono-blue or mono-green I dont think itll ever hit as big as it could with one color.

TBH I think you should consider dropping if you wanna play a big stompy ramp deck but if this is what you like I wont stop ya :)

Other cards to consider in any ramp deck with green:

Rancor

Gatecreeper Vine

Axebane Guardian

Overgrown Battlement

Chandrian on Casting Spells

4 weeks ago

Coming back after having looked at the deck a bit more.

I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.

Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.

To really take advantage of Rashmi, Eternities Crafter without having to make the deck too much instant-based, I'd play Alchemist's Refuge, this will allow you to cast non-instants at instant speed.

You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.

Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.

carpecanum on Ssssnakes!

1 month ago

Throw in some Hexproof and maybe Illusionist's Bracers and you can get a pretty fast commander damage kill. Just have your boss hit himself a few times.

Bounty of the Luxa would be handy and maybe a few cheap lands to help your mana base : Evolving Wilds, Terramorphic Expanse, Simic Guildgate, Simic Growth Chamber, Thornwood Falls and Woodland Stream

frostdiggity on My snake deck (that title took me two weeks...)

2 months ago

Hey! Love your enthusiasm for your snake deck. As someone who's relatively new to Magic, I've never seen a snake deck... and it was a treat.

Thornwood Falls and Temple of Mystery are solid budget replacements for Simic Guildgate. I'd even mail you a couple Thornwood Falls if you want them :)

It seems like you'd want more basic forests over islands, as none of your turn 1 & 2 plays are blue and you only run 6 untapped green sources. Plus, when you actually need islands, you have Sakura-Tribe Elder and Terramorphic Expanse to find them for you. Maybe consider dropping 4 islands and add 4 forests?

HunterClaise on Tasigur EDH

3 months ago

I would suggest taking out the Simic Guildgate and replacing it with a Command Tower. Just like Sol Ring it is a Commander staple. If price isn't an option I suggest you spend the two or three dollars on the revised edition Sol Ring. They're very pretty, and the artist who did them is amazing! Hope this helps. I love seeing new people trying out the format :)

NicS18 on Edited Ezuri Commander Deck

4 months ago

You're definitely on the right track. I'm personally not a fan of the keyrunes and signets for mana rocks, you could try Astral Cornucopia or Everflowing Chalice instead. I think your land count is a tad high, you could probably drop 2 or 3 and be okay. I'd drop the Vivid lands and maybe swap Simic Guildgate for Lotus Vale

For enchantments, Doubling Season is a fantastic option, if a little expensive. There are more budget friendly options but they are weaker.

You could switch Plaxmanta for Plaxcaster Frogling for reliable shroud at instant speed instead of just on ETB.

You have a few counterspells which is good, but there are better options. I'd switch Negate for Counterspell, Contradict for Arcane Denial and lastly Cancel can become Disallow

Hope this helps, best of luck with the deck and welcome to Magic!

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