
Legality
Format | Legality |
Pre-release | Legal |
Tiny Leaders | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Oathbreaker | Legal |
Modern | Legal |
Arena | Legal |
Penny Dreadful | Legal |
Standard | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Leviathan | Legal |
Legacy | Legal |
Brawl | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Casual | Legal |
Unformat | Legal |
Pauper | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Commander 2019 (C19) | Common |
War of the Spark (WAR) | Common |
Ravnica Allegiance (RNA) | Common |
Commander Anthology (CM1) | Common |
Modern Masters 2017 Edition (MM3) | Common |
Commander 2015 (C15) | Common |
Commander 2013 (C13) | Common |
Dragon's Maze (DGM) | Common |
Gatecrash (GTC) | Common |
Combos Browse all
Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Gain or .
Set Price Alerts
Recent Decks
Simic Guildgate Discussion
Yotian_Soldier on
75% Simic Hydra Tribal
1 month ago
27 Oct 2019
Updates with new ELD cards:
The Great Henge > Everflowing Chalice A new all star from ELD! It provides ramp, life gain, card draw and puts a +1/+1 counter on our creatures entering the battlefield. Also this will be cost most of the time if not all of the time. Everflowing Chalice provides only even if the counters were increased.
Steelbane Hydra > Bane of Progress This to prevent destroying both our enchantments and artifacts as collateral damage from the Bane of Progress. Pinpoint precision provides also an avenue for politics. Also it's a turtle hydra!
Also speaking of turtle hydra Thunderous Snapper did not made the cut as Kiora, Behemoth Beckoner is much better in all aspect.
Once and Future > Fuel for the Cause Added recursion which our deck lacks.
Murkfiend Liege > Curse of Bounty Boost our creatures and negates the symmetrical effect of the curse.
Streamlined the mana base:
Simic Growth Chamber > Lumbering Falls
xaarvaxus on
Journey Forth from these Walls!
2 months ago
I'm seeing 2 copies of Simic Guildgate in your list. Exotic Orchard could be a decent replacement. A lot of opponents will have either blue or green to draw from which are the 2 colors you'll need to replace.
No Shield Sphere ? Hard to argue with a 0 drop that could attack for 6.
I also don't see High Alert in your list. The deck doesn't have a great way to win without Arcades in play and I would think all opponents will be looking to keep him off the board so the enchantment provides some needed redundancy to make sure the walls stay animated.
Demotion_ZDK on
Risen Reef Self Mill
3 months ago
Hello ! I love this deck risen reef is such a cool card ^^ Though there is something that came to my mind, and perhaps it's just that I am a beginner haha ^^ but why not put 4 Temple of Mystery and 1 Simic Guildgate instead ? since Temple of Mystery looks like an overall better version of the card since it allows scry or if the price is the reason, why not consider Thornwood Falls isntead of the gates, as it would give 1 life.
Hope I could help ;)
77hi77 on Omnicience Combo Deck
5 months ago
Hey Everyone!
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
CREATURE
ENCHANTMENT
2x New Horizons
1x Omniscience
SORCERY
2x Divination
2x Sleep
INSTANT
ARTIFACT
2x Mana Geode
PLANESWALKER
LAND
8x Island
8x Forest
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
Thanks!
raynman37 on
Darwin's Pet Hydra
5 months ago
Add: Combine Guildmage Evolution Sage Murkfiend Liege Karn's Bastion Thornwood Falls Vivid Grove Vivid Creek Simic Ascendancy Beastmaster Ascension Hadana's Climb Flip Inexorable Tide Nissa, Voice of Zendikar Courser of Kruphix Bow of Nylea Kruphix, God of Horizons Botanical Sanctum Hinterland Harbor Woodland Stream Temple of Mystery Simic Guildgate Lumbering Falls Primal Rage Vizier of the Menagerie Tamiyo, Collector of Tales Inspiring Call
eliakimras on
Huggles
6 months ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
firerif on
8 months ago
Just checked back to see if you had taken any of the advice yet/at all (I like to do that- helps me get a better idea of what to recommend in the future) and noticed Explosive Vegetation in the list along with a Simic Guildgate . I know that this small a change is kinda splitting hairs, but have you seen the new card Circuitous Route ? I believe it is a strict upgrade at roughly the same price. Alternatively there is also Skyshroud Claim which, while not strictly better due to its not being able to fetch islands, does bring the forests into play untapped, and is about 40 cents cheaper. Battlebond was a very good set for commander players.
aslidsiksoraksi on
Horde of Notions
9 months ago
Changes 3/2/19
Out
-
Reality Scramble
-
Sprout Swarm
-
Crystal Ball
-
Mystical Teachings
-
Illusions of Grandeur
-
Desertion
-
Divergent Transformations
-
Polymorph
-
Tasigur, the Golden Fang
-
Thought Lash
-
Bounty of the Luxa
-
Mirage Mirror
-
Calciform Pools
-
Island
-
Simic Guildgate
-
Plains
In
-
Punishing Fire
-
Crop Rotation
-
Grove of the Burnwillows
-
Mirri's Guile
-
Land Tax
-
Parallax Wave
-
Opalescence
-
Words of Worship
-
Auratog
-
Enchantress's Presence
-
Sylvan Library
-
Rancor
-
Tropical Island
-
Underground Sea
-
Urborg, Tomb of Yawgmoth
-
Serra's Sanctum
This added in fancy lands that were gathering dust. But as far as actually modifying the deck, I essentially cut the polymorph package for a heavier enchantress package. New synergies include:
-
Words of Worship
+
Lich's Mastery
-
Auratog
+
Rancor
+
Enchantress's Presence
-
Parallax Wave
+
Opalescence
-
Punishing Fire
+
Grove of the Burnwillows
Simic Guildgate occurrence in decks from the last year
Standard:
All decks: 0.38%
Modern:
All decks: 0.05%
Commander / EDH:
All decks: 0.05%
GU (Simic): 1.02%