|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Common|
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Land — Gate
Simic Guildgate enters the battlefield tapped.
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Simic Guildgate Discussion
6 days ago
If you add cards like these you could take out like 3-4 lands that come in tapped. Vivid Creek, Crumbling Vestige, Simic Growth Chamber and Simic Guildgate from what I see should go and you wont need more than 33 land if you have the proper mana ramp. You should get cheaper counterspells for your blue apells as well. Cryptic Command does everything but for double what every other spell is. Run things like Chain of Vapor, Delay, Spell Pierce, Mental Misstep
2 weeks ago
So from what I can see your ramp cards are as follows:
Llanowar Elves x 4
Personally I think just 8 cards that can ramp you up quickly is too few in a deck relying on getting big creatures out. Cards like Cultivate or Utopia Sprawl or Arbor Elf are faster ways to ramp. I think Vine Trellis or Sylvan Caryatid are better than Wall of Roots for ramp.
Otherwise, you have alot of cards that require double or Which can be dangerous with a deck that doesnt have dual color lands like Simic Guildgate. For instance it will be hard to play Leatherback Baloth on turn 3 or 4 if you only have islands in play considering it needs 3. Nykthos, Shrine to Nyx is a great card but if your deck isnt mono-blue or mono-green I dont think itll ever hit as big as it could with one color.
TBH I think you should consider dropping if you wanna play a big stompy ramp deck but if this is what you like I wont stop ya :)
Other cards to consider in any ramp deck with green:
4 weeks ago
Coming back after having looked at the deck a bit more.
I think you can cut on the hate cards. You have a lot of counterspells, I'd cut the ones that aren't as good in EDH as in other formats. For example Clash of Wills, in EDH players usually tend to have more mana, so most of the time they'll be able to play that "x" cost without trouble.
Your manabase could use some help. I'd play some duals and utility lands. For example Thornwood Falls, Botanical Sanctum, Simic Guildgate, they'll help you to easier reach your requirements for double of the same manacost. Utilitylands like Rogue's Passage help your creatures get through or in the case of Arcane Lighthouse allow you to get around some protection on your opponent's creatures.
You should run some more manaramp, for example Cultivate and Kodama's Reach place lands into play and in your hand, advancing you easily. This is the biggest problem I have with Attune with Aether in EDH as it puts the lamd in your hand and so doesn't ramp you. Most lists aslo play Sol Ring in EDH because it makes for a nice jump in available mana.
Containment Membrane isn't good in EDH as there are enough ways to untap or blink permanents and enchantment hate is out there too.
1 month ago
Throw in some Hexproof and maybe Illusionist's Bracers and you can get a pretty fast commander damage kill. Just have your boss hit himself a few times.
2 months ago
Hey! Love your enthusiasm for your snake deck. As someone who's relatively new to Magic, I've never seen a snake deck... and it was a treat.
It seems like you'd want more basic forests over islands, as none of your turn 1 & 2 plays are blue and you only run 6 untapped green sources. Plus, when you actually need islands, you have Sakura-Tribe Elder and Terramorphic Expanse to find them for you. Maybe consider dropping 4 islands and add 4 forests?
3 months ago
I would suggest taking out the Simic Guildgate and replacing it with a Command Tower. Just like Sol Ring it is a Commander staple. If price isn't an option I suggest you spend the two or three dollars on the revised edition Sol Ring. They're very pretty, and the artist who did them is amazing! Hope this helps. I love seeing new people trying out the format :)
4 months ago
4 months ago
You're definitely on the right track. I'm personally not a fan of the keyrunes and signets for mana rocks, you could try Astral Cornucopia or Everflowing Chalice instead. I think your land count is a tad high, you could probably drop 2 or 3 and be okay. I'd drop the Vivid lands and maybe swap Simic Guildgate for Lotus Vale
For enchantments, Doubling Season is a fantastic option, if a little expensive. There are more budget friendly options but they are weaker.
Hope this helps, best of luck with the deck and welcome to Magic!