|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms||Mythic Rare|
|Time Spiral "Timeshifted"||Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Land — Desert
: Add to your mana pool.
: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.
Price & Acquistion Set Price Alerts
1 week ago
Alright, I've finally got a reason to put my beloved but estranged Desert back into this deck! EternalBrewmaster, when do you plan on pulling the trigger on all your HOU cards? Think they'll drop in price any time soon?
3 weeks ago
If you've got the playtester open while editing, you'll need to close it and open it again before it updates iirc. I'd consider Storage Matrix in place of emrakul- it feels a lot better here as you only care about untapping lands, and most mixed creature/spell strategies really suffer to it. Conserving your fogs cause they untap lands not creatures will buy you some turns. Rule of Law is super useful if your meta has a meaningful combo component.
Interesting land choices abound- I'm a fan of Mystifying Maze, but its a serious mana hog. Blinkmoth Well can be fun when an opponent is reliant on Grinding Station for their win. Calciform Pools could ease casting those big end-spells, Desert/Grasping Dunes/Sunscorched Desert/ that new one that provides amazing graveyard hate look like they're going to be an interesting package, Flagstones of Trokair is a better plains against all but blood moon (which you fight through well anyway), Forbidding Watchtower as a backup win when there aren't creatures or removal, Nephalia Academy may have utility protecting fogs from thoughtsieze. As a whole set though- tectonic and ghost will see you through most of the meta, with gher/mikokoro to keep things running smoothly- its best not to worry too hard unless you see something that will plug a gap.
3 weeks ago
Also I see you're running High Priest of Penance, let me tell you that card is bonkers in this deck if you're reanimating and pinging him with a Desert. Destroying permanents every turn is fun especially when its cheap.
Also, I recently came across an infinite combo I don't think any other deck is using. I could see the combo: Goblin Trenches + Mana Echoes + Drownyard Temple doing really well in this deck since most EDH decks can have troubles removing enchantments and the fact you can generate the Goblins at instant speed means you can do so on an opponent's end step right before your turn by-passing the threat of boardwipes.
I hope my suggestions are of some use to you.
1 month ago
are all repeatable effects that kill when Horobi is on the board, and they're all lands.
These are all under $3 and can help with token struggles.
Scour from Existence hits enchantments.
TheDevicer on None
3 months ago
Rules questions go in the Q&A.
When you cast shimmer, you declare a land type. That can be mountain so you get both Mountain and Stomping Ground, but it can also be something dumb like desert to give you Desert and Cradle of the Accursed. The point is that what you declare has to be an existing type.
Maze of ith can't be declared because it has no land type.
3 months ago
This looks like a fun casual deck.
Sunscorched Desert doesn't do you very much, and 4 isn't enough green sources (or red). with the number of swamps it this deck, Tainted Wood can probably be as good as Bayou. So maybe cut back to 11 swamps, 4 Tainted Wood, 2 Rugged Highlands (better than Shivan Oasis), 4 Desert, and 4 Savage Lands.
3 months ago
I'd love to see Desert, but I'd also like to see legendary lands with the subtype. That way there are generic deserts and specific ones that do cool things! If only we could back in time and make Desert never exist and have Wastes be named "Desert"...