Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
From the Vault: Realms Mythic Rare
Time Spiral "Timeshifted" Rare
Arabian Nights Common
Promo Set Mythic Rare

Combos Browse all


Land — Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

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Desert Discussion

TheDevicer on None

1 month ago

Rules questions go in the Q&A.

When you cast shimmer, you declare a land type. That can be mountain so you get both Mountain and Stomping Ground, but it can also be something dumb like desert to give you Desert and Cradle of the Accursed. The point is that what you declare has to be an existing type.

Maze of ith can't be declared because it has no land type.

Grunyarth on Scarab Swarm

1 month ago

This looks like a fun casual deck.

I would up the Crumbling Ashes to a 4 of, as it is just too great in a deck like this to leave. Also Necroskitter is a powerhouse in a deck like this, so you might want to run 4.

Sunscorched Desert doesn't do you very much, and 4 isn't enough green sources (or red). with the number of swamps it this deck, Tainted Wood can probably be as good as Bayou. So maybe cut back to 11 swamps, 4 Tainted Wood, 2 Rugged Highlands (better than Shivan Oasis), 4 Desert, and 4 Savage Lands.

MagicalHacker on Amonkhet Spoilers and Speculation.

1 month ago

I'd love to see Desert, but I'd also like to see legendary lands with the subtype. That way there are generic deserts and specific ones that do cool things! If only we could back in time and make Desert never exist and have Wastes be named "Desert"...

DarkLaw on Amonkhet Spoilers and Speculation.

1 month ago

I have since discovered that lands with the "Desert" subtype will be printed in Hour of Devastation, and perhaps in Amonkhet (more in Hour of Devastation than Amonkhet). Desert was apparently too annoying for Standard, so the card itself won't see a reprint.

entheogeneral on Need Help Compiling a List ...

1 month ago

Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven

Balduvian Trading Post

Blighted Fen

Cabal Pit


Deserted Temple

Clacial Chasm

Halls of MistIce Floe

The Isle of Wak-Wak

Petrified Field

Prahv, Spires of Order


Sorrow's Path

Thespian's Stage

The Tabernacle at Penrell Vale


I hope you can use so of these ideas.

Polupus on the value of human life

2 months ago


Thanks for the suggestions! You brought up an interesting point about reach. I've included some Profane Command to fill that role.

Honestly, I have 8 reusable sac outlets and between those and combat casualties, I don't think I need anymore.

Pumping power is fine but pumping toughness is not so good here. If I gave all my creatures x/+1 it would turn off my Desert as a way of getting bodies in the grave. Thanks for the thought though.

MohenjoDaro on Lightning Rods... but... Frogs?

3 months ago

Desert would work against attackers and is a lot harder to get rid of. Make the attacking creature into a 1/1 and at the end of the combat you can kill it. Only drawback is that it's at the end of combat so someone is taking 1 damage; on the bright side, it survives most board wipes.

rob_shifflett on Godfather Death (Horobi EDH)

4 months ago

props for going literally all in on Horobi, Death's Wail.

Desert, Ice Flow and Quicksand could easily be cut for more swamps.

A well timed Fated Return has won me more than a few games.

Your deck seems to be into locking everyone on creatures, why not lock them almost completely? Contamination+Ophiomancer

+1 for showing me 2 cards I have never seen before. Veilstone Amulet Unspeakable Symbol

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