Desert

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Time Spiral "Timeshifted" (TSB) Rare
Arabian Nights (ARN) Common
Promo Set (000) Mythic Rare

Combos Browse all

Desert

Land — Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.

Price & Acquistion Set Price Alerts

V12

TSB

ARN

Ebay

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Desert Discussion

StopShot on Axis of the Immortal Dragon

8 hours ago

Boros Reckoner + Rush of Vitality + Desert = Infinite Life Gain

If you need more copies of Reckoner I'd suggest Spitemare may be useful.

TheChaosVault on MUD

2 weeks ago

Cool deck! I'm not sure about some of the utility lands though. Haunted Fengraf doesn't seem to be any better than anything else here. Quicksand is good, but both lands sac to themselves. Maybe you could add some form of recursion? In addition, here are a few colorless utility land you might consider: Desert and Glimmerpost.

Actually, I just looked at common utility lands as I was writing this and realized that there are basically none. Now I see why you use the lands you do.

phc on How Often Will Deserts Appear ...

2 months ago

Deserted Islands in the next set?

VietMoneys on Hazezon, House Atreides: Dune-Inspired EDH

2 months ago

Alright, I've finally got a reason to put my beloved but estranged Desert back into this deck! EternalBrewmaster, when do you plan on pulling the trigger on all your HOU cards? Think they'll drop in price any time soon?

lagotripha on Oregon Rain

2 months ago

If you've got the playtester open while editing, you'll need to close it and open it again before it updates iirc. I'd consider Storage Matrix in place of emrakul- it feels a lot better here as you only care about untapping lands, and most mixed creature/spell strategies really suffer to it. Conserving your fogs cause they untap lands not creatures will buy you some turns. Rule of Law is super useful if your meta has a meaningful combo component.

Interesting land choices abound- I'm a fan of Mystifying Maze, but its a serious mana hog. Blinkmoth Well can be fun when an opponent is reliant on Grinding Station for their win. Calciform Pools could ease casting those big end-spells, Desert/Grasping Dunes/Sunscorched Desert/ that new one that provides amazing graveyard hate look like they're going to be an interesting package, Flagstones of Trokair is a better plains against all but blood moon (which you fight through well anyway), Forbidding Watchtower as a backup win when there aren't creatures or removal, Nephalia Academy may have utility protecting fogs from thoughtsieze. As a whole set though- tectonic and ghost will see you through most of the meta, with gher/mikokoro to keep things running smoothly- its best not to worry too hard unless you see something that will plug a gap.

StopShot on The Unfair Girl, The Daughter of Kaalia

2 months ago

Wow, I thought I was the only one that ran the Land Tax + Scroll Rack draw engine.

I don't know if you'd likely consider it, but Fiend Hunter also goes infinite with Karmic Guide and Goblin Bombardment/Blasting Station.

Also I see you're running High Priest of Penance, let me tell you that card is bonkers in this deck if you're reanimating and pinging him with a Desert. Destroying permanents every turn is fun especially when its cheap.

Also, I recently came across an infinite combo I don't think any other deck is using. I could see the combo: Goblin Trenches + Mana Echoes + Drownyard Temple doing really well in this deck since most EDH decks can have troubles removing enchantments and the fact you can generate the Goblins at instant speed means you can do so on an opponent's end step right before your turn by-passing the threat of boardwipes.

I hope my suggestions are of some use to you.

ZtheGreat on Death and Death: The Cycle of Horobi

3 months ago

Desert

Mystifying Maze

Arena

Ice Floe

Rath's Edge

are all repeatable effects that kill when Horobi is on the board, and they're all lands.

In Garruk's Wake

Decree of Pain

Life's Finale

Black Sun's Zenith

Pestilence

These are all under $3 and can help with token struggles.

Scour from Existence hits enchantments.

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