Slippery Karst

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2014 Common
Commander 2013 Common
Duel Decks: Garruk vs. Liliana Common
Beatdown Box Set Common
Anthologies Common
Urza's Saga Common

Combos Browse all

Slippery Karst

Land

Slippery Karst enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Slippery Karst Discussion

Colgate on UW Spirits for FNM with ...

2 weeks ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

Main
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

Side
4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

elting44 on Grit Frog cheap edh

1 month ago

I'd look into Tilling Treefolk and Slippery Karst and Barren Moor

What are the budget restrictions specifically

elting44 on Gitcha

1 month ago

Looks pretty good, I would definitely include the cycling lands(Ash Barrens,Barren Moor,Slippery Karst, etc), they are great when Gitrog is in play and get even better when you can loam them back to your hand.

SirSgtCire on Ghave, Swarm King

1 month ago

The only problem I see with this list, since I went through the same transition myself, is the lack of card draw. If you have other players in your playgroup giving you card draw consistently then this deck should perform admirably. Otherwise, you may experience a resource drought, and this deck may perform too slowly.

Since you want budget options, I will give you two reasonable options:

  1. Cycle lands. Abuse these, they are so great for decks without blue. For green, there is Tranquil Thicket and Slippery Karst. There are complete cycles of each of these lands, so also make sure to have the black and white ones as well.

  2. Phyrexian Arena. I know this is only one example, but I can think of no better example of pure card advantage in Commander (as before, without being blue). The card currently is only ~$3.50, so depending on how low your budget is, would fit in nicely. There are other effects like this as well, so maybe find some slots for those effects.

I started off very similarly with my own Ghave deck, lots of effective spells and no consistent way to get to them, it made my plays real clunky. So I hope to pass off what I learned from my experience to you.

Ghave is such a fun commander to play, I hope you have as much fun with him as I do! +1

You can also check out my deck for any other ideas, once you get an increased budget: Tastes like AGhave

hoardofnotions on Meren's Grave Shenanigans

2 months ago

Polluted Mire and Slippery Karst could come out for Barren Moor and Tranquil Thicket

Ghoulcaller's Bell for Mesmeric Orb uber mill!

Gravecrawler for Reassembling Skeleton or Bloodghast you could even have a combo with Perilous Forays

Viridian Emissary- not strong enough? maybe Satyr Wayfinder

Zulaport Cutthroat- Blood Artist if you're playing in a multiplayer format there will be more creatures dying then just your own, therefore i think blood artist is better

upgrade Murder to Hero's Downfall

upgrade Rise from the Grave to Zombify, or remove entirely

Corpse Connoisseur is great!

Champion of Stray Souls have you thought this card is too slow

Scourge of Nel Toth is this card too slow

Verdant Force good enough?

if you're trying to combo, maybe Tooth and Nail.

also if you're running Living Death maybe run more graveyard hate, Agent of Erebos and Scavenging Ooze

ObamaIsIlluminatiOhYeah on Jarad Commands the Dead

2 months ago

Since Jarad, Golgari Lich Lord has that sweet reanimate ability by sacrificing a Forest and a Swamp, you could add some cards that abuse lands in your graveyard.

The Gitrog Monster is great in the Meren of Clan Nel Toth deck that I run, and allows a lot of cycling through your lands and library to find more goodies to dump into your graveyard.

Centaur Vinecrasher is another really great card. He's proved to be explosive for me on turn 4-6.

I can't recommend Worm Harvest enough. You can cast it infinitely from your graveyard as long as you have a land to dump, and it gives you lots of tokens for sacrificing.

I also run the green and black cycle lands (Slippery Karst and Polluted Mire) and they're both great to dump for their cycling cost.

You can also check out my list (Meren's Grave Shenanigans) for any suggestions. I have a few cards to acquire yet, but I'm happy with its performance.

joshuaizac on Astral Slide back to standards of old

3 months ago

seeing the name of this deck got me all excited....seeing the decklist...not as much sadly....(nostalgia of being one of those ppl that actually played Angel Stompy Slide in Legacy on and off during onslaught era and thereafter).

The original Standard lists used Exalted Angel morphed, and then cycle/slide it out to flip it rather than pay 2. Eternal Dragon, Akroma's Vengeance and frequently used Gilded Light and Decree of Justice. This is in addition to Slide/Rift/cycling lands of course.

The Legacy lists at the time were far more interesting. Among the All-Stars of all of the Legacy lists; Fluctuator and the Urza's Saga Cycling Lands... Slippery Karst, Drifting Meadow, Polluted Mire (I'm just listing just Abzan) and sometimes even Blasted Landscape as it doesn't etb tapped. After Life from the Loam was printed one of my favorite variants was Abzan with Unearth, Witness, Slide and Invigorating Boon + Troll Ascetic. Flicker Witness, slide away any blockers and Grow-a-Troll....With a ridiculous dredge draw engine once you get Fluctuator/Life from the Loam & 3x Urza's Cycle lands. (Cast Loam, grab 3 cycle lands, cycle all three for free, decline the draw on the 3rd to dredge Loam back....)

I'm not suggesting you go with any of the variants above per say, just hoping to familiarize you with some of what you might have missed from the era. As for your current list I'd say your thought to ditch red is right on track. I've tried numerous variants of slide with Rift / Land's Edge and or Seismic Assault and while entertaining, I wasn't happy with the way any of these preformed. I think right now is a great time to revisit this casual deck as commander 2016 just gave it a shiny new gift in the form of Ash Barrens. Ordering 4 of these online seems like a must! Sooooo if you go with 3-4 Fluctuators (which is a more disrupt-able/semi-reliant route, but extremely powerful when it works) I'd say 2x of each of the abzan colored Urza's cycling lands and 1x each Onslaught cycle lands. Without Fluctuator I'd still go up to 3x each Onslaught land. This is in addition to 4x Ash Barren, ditch evolving wilds/terramorphic expanse. With a better mana base, we no longer need Edge of Autumn. Rampant Growth with a cycling ability that sacs lands when you've already been playing half your lands tapped on etb in Slide which is already a slow control deck is horrible. I'd probably go -1 Rhino and +1 Unearth (maybe even +2) as well as finding more aggro-ish 3 drops in place of your 6 walls (not that I'm not a fan of either of the walls, this just doesn't seem like the place for them in spite of the etb flavor).

Anyways I'm hoping you find some inspiration within the wall of text I just carved out, and I'm giving you an upvote regardless what you do to the deck from here, just cause it's awesome to see someone actually playing SLIDE!

GL & HF...

dreamistt on Meren, The World is mine

4 months ago

REMOVE

-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)

MANA BASE SUGGESTIONS

-Golgari Guildgate
-Vivid Grove
-Vivid Marsh
-Polluted Mire
-Slippery Karst
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.

GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP

+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)

WIN CON

+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win

TUTOR

+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)

RAMP (besides eldrazi)

+Solemn Simulacrum
+Farhaven Elf
+Kodama's Reach or Cultivate

DRAW ENGINES

+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)

BACK FROM THE GRAVE

+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)

OTHER CARDS

+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)

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