Seachrome Coast

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add W or U to your mana pool.

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Seachrome Coast Discussion

xyr0s on Bystander Mode Activate

4 weeks ago

There are by now quite a lot of dual colored lands in modern, and while fetches and shocks are the most played, some of the other kinds are relevant too. For blue/white, there's Mystic Gate, Seachrome Coast, Port Town, and Prairie Stream that are relevant, and probably more.

Mandalorian on Army of Atlantis

2 months ago

Hello I_has_a_Leg, I'd be happy to take a look! It looks like you got all the usual suspects minus 1 or 2 cards. Personally Dont think Sovereign or Commander are worth the spot and would rather see 1 Kopala, 1 Kira, and some Harbingers. Harbingers are great because they keep your opponent from being able to be aggressive. Dont really like Mana Leak here either since its a very reactive spell and you want to be aggressive tapping out each turn to add to your board. I would say Dismember is better for that slot if you are looking for interaction.

For the SB to start, you have 2 Spreading Seas and 3 in the main meaning you have 5 and obviously cant. I would find room for that fourth in the main and remove the 5th. If you want extra land hate in the SB add a couple Sea's Claim. Other cards you may not have considered-

Grafdigger's Cage

Unified Will

Ceremonious Rejection

Spell Pierce

Echoing Truth

Another thing you can consider overall is moving to U/W with Wanderwine Hub and Seachrome Coast. Not only does this make you better against fringe cards like Choke or Boil but make your removal alot better with Path to Exile and gives you some of the best SB hate in modern with stuff like Rest in Peace and Stony Silence.

Hope this helps you and gives you some ideas to brew with!

Winterierthree2 on Sorin and Gideon are BFFS!

2 months ago

This post, as well as the deck, look amazing. Thank you for putting so much time into it! I think that the transformational side board is a great idea, but I think that Swarmyard is a terrible magic card, and that Duress doesn't quite stick with the plan of the sideboard. This plan could definitely work, but I like something more.... SPICY.

4x Phyrexian Unlife

4x Solemnity

4x Zur the Enchanter

3x Hallowed Fountain/Seachrome Coast

It seems like it wouldn't be susceptible to the same kind of hate as the main deck (barring discard and counters, which of course the other transformative sideboard could be susceptible to as well), and it could be incredibly strong. Just take out some removal and discard.

Anyway, nice deck, +1 and keep brewing!

ArchonBlue on Law and Order (white blue control)

3 months ago

Definitely a good start! I like what you have going on so far. That being said, there are a few things I would change.

First off, you have way too many creatures. Reflector Mage is good but it doesn't have much of a place in Control, same with Sun Titan. I would cut all those. In their place, you need some solid counterspells.

Negate is way too specific to be run as more than a 1 of in the mainboard, so I'd cut three of those. If you're playing Casual I think you can just run 4 Counterspell. In Modern, I'd look at Cryptic Command, Rune Snag, Logic Knot, and Mana Leak.

I'd also suggest running 4 Spreading Seas and consider Opt. You don't need Honor of the Pure. I'd replace it with a third copy of Supreme Verdict.

Prairie Stream is ok but there are better lands in Blue and White. I'd look into Seachrome Coast, Flooded Strand, Hallowed Fountain, and Glacial Fortress. You also need to be running 24-25 lands in Control so you can cast multiple spells quickly. If you can afford it, definitely run 4 Celestial Colonnade. Those are way better creatures for Control than Reflector Mage or Sun Titan because they can be tapped for your counterspells and removal and are generally less vulnerable.

You also might want to consider an additional win condition or two, like AEtherling, Gideon Jura, Elspeth, Sun's Champion, Gideon, Ally of Zendikar, or Geist of Saint Traft. Dragonlord Ojutai can be pretty rad too but you have to run him with a couple copies of Minamo, School at Water's Edge or else he's too vulnerable.

I'm not sure you need 3 Detention Sphere but if it's working for you that's fine. I would strongly consider Search for Azcanta  Flip. It's easily the best cantrip in Modern Control right now.

MrSilk on Blasting Solemnity - Modern Competitive

3 months ago

escesare

So I'm going to just say that I basically agree with everything you said. You aren't wrong!

To my defense, I made this deck very shortly after getting back into magic after a long stint away and at a time where I didn't have a lot of the more expensive staples. My mana choice was chosen simply due to budgetary concerns at the time and still to this day I have yet to change it, but I agree with your mana choices. I've never once had an issue getting the mana I need personally for my infinite life combo to be out reliable by turn 4 and my wincon in place (after titi flip wipes) shortly after. Personally I like Glacial Fortress over Seachrome Coast because I'm just the kind of person who draws fast lands late and regular lands first.. It's just my luck I guess lol. I do agree with your fetch land and Hallowed Fountain input. I do notice that you have 10 fetches, but only 7 fetchables.. I'd likely take out two of the fetches and stick in two more fountains or basics.

As for removal and cantrips, I also agree with you here. I have another 2x Serum that I can slip in and I have an Opt sitting around somewhere too. I also think I have a few more paths I can slip in and I do think I'll switch my wrath out for Verdict too.

My Ghostly Prisons and Declaration in Stone are in there simply because my meta is extremely token heavy and these cards are very punishing to tokens.

Kira, Great Glass-Spinner is an amazing card, I'll likely stick it in when I take out the spirit mantles.

All in all I agree that I'll need less budget lands, more removal and better cantrips with less dead cards like spirit mantle/distortion strike.

Thanks for the amazing input! Once I decide to update this deck to an even less budget version, I'll likely take your advice. If you think of anything else, please feel free to share! :-)

escesare on Blasting Solemnity - Modern Competitive

3 months ago

Is this budget or casual, because cards like Spirit Mantle, Nimbus Maze, and Glacial Fortress just don't belong in competitive, and there are major omissions like maxing out Serum Visions and Path to Exile? Don't just take my word for it, look at your casual/competitive meter ;)

The lands should be 4 Flooded Strand, 4 Windswept Heath, 2 Polluted Delta, 2 Hallowed Fountain, 4 Seachrome Coast, 3 Plains, 2 Island. Compared to your mana base which only has 16 white and 10 blue sources, this gives 19 white and 18 blue. Flooded Strand is by far the best land; it's much much better than basics because it can be Plains or Island (to dodge Blood Moon) OR Hallowed Fountain for the negligible cost of 1 life. If nothing else, add the Strands. Seachrome Coast is strictly better than Glacial Fortress and Nimbus Maze; since your curve ends at CMC = 3, it's always untapped when you need it.

Distortion Strike and Spirit Mantle are unplayable outside of fragile creature combos. Your creatures are huge and persistent; the only thing they're afraid of is removal. Since the average top Modern deck has 8 removal (as many as you have creatures), you don't have to worry about unblockable because your creatures won't survive that long ;)

Just play more removal of your own, which clear the path AND aren't useless if you don't have creatures. Or cards like Apostle's Blessing which make your creatures unblockable AND protect them from removal. Or at least cards that cycle like Slip Through Space and Cartouche of Knowledge. All of these options are strictly better. You might also consider Kira, Great Glass-Spinner to block removal.

Ghostly Prison seems out of place. Why would a combo deck (the fastest deck type) need delay tactics when you can use that card slot to just assemble your combo faster (e.g. Serum Visions, Jace, Vryn's Prodigy  Flip, Opt, Sleight of Hand)?

Wrath of God also seems out of place, but if you have to, at least play Supreme Verdict instead.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

3 months ago

@ Cafelattis

Prairie Stream is incapable of coming into play untapped on the first two turns and even then, you need runner-runner basics to open the game. Seachrome Coast is a painless UNtapped source on the important first few turns. Prairie Stream is more for a Sphinx's Revelation/Cryptic Command type control deck which this is not. Thank you for the feedback!

Cafelattis on Spirited Away: A Paranormal Primer [U/W Spirits]

3 months ago

Super cool deck, but i do have a suggestion, why not use Prairie Stream rather than Seachrome Coast. Its basically the same card but PS is cheaper AND is and Island and Plains in addition, so you can tutor up PS with your fetchlands to have a relatively painless turn one. Just a thought, unless you REALLY like the artwork i guess (a passion for fashion and all that).

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