Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add W or U to your mana pool.
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Seachrome Coast Discussion
5 days ago
2 weeks ago
Perhaps you could try "Knightfall":
Here is a manabase I made for this deck:
4x Botanical Sanctum
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
3x Misty Rainforest
2x Flooded Strand
1x Windswept Heath
1x Tectonic Edge
2x Ghost Quarter
1x Celestial Colonnade
3 weeks ago
I actually wouldn't bother running any basic plains in the deck at all, even in the face of blood moon (since your white cards aren't how you win with this deck). With most lists only running 21-22 lands, having a basic plains is almost as bad as a colorless source in many games where you don't draw path. I would definitely start by cutting the 2 plains and a swamp for 3 Polluted Deltas, and then cut either the 3rd ghost quarter or the 2nd Seachrome Coast for the 4th delta. I'd also recommend trying to fit in either a Shelldock Isle or some number of Visions of Beyond in your list for card advantage (even though visions doesn't work the best with Ensnaring Bridge, drawing 3 at instant speed is too powerful to pass up in the deck that abuses it's 'downside' the best), however it's not incredibly necessary since you're running orbs.
1 month ago
2 months ago
Hero of Iroas has been removed for just sitting around and not doing his job. Phalanx Leader was hired because of his solid resume. Hands of Binding and Hidden Strings were removed because I can't keep pretending this is a control deck. Sage of Hours has now been there from the beginning since I guess he controls time, so he can do that. I also added an extra Ethereal Armor and replaced Seachrome Coast with Glacial Fortress. I'm pretty happy with the deck right now, but still open to suggestions.
2 months ago
This would start making the deck overly expensive, but some potential fun additions include Aether Vial and Seachrome Coast. If Vial is reprinted in the upcoming Modern Masters 2017, it could be affordable.
2 months ago
Thanks for the prompt replies guys, and the thoughtful suggestions! There's a lot there to digest.
I'm feeling a bit of hate for Familiar's Ruse which I can understand, especially since I'm removing a creature thereby throwing off my tempo. I suppose I was hoping to remove either a token or even Thalia's Lieutenant, which would then ETB again leaving a bunch of counters in its wake. I was probably being a bit too smart/optimistic.
My mana-base is another thing I'm not sure about. I'll look into Hallowed Fountain especially, but Seachrome Coast seems like it'll ETB tapped more often than not. I was fielding Temple of Enlightenment originally because Scry 1 rocks.
Swap out Grand Abolisher, really? I get that he needs but he seems invaluable, especially in my Meta which sees a bit of Tom-foolery during my turn. I get that he may be a bit difficult to get out, which I concede if I were going Tri-color (Bant, you know those dreams I've been having).
Adaptive Automaton is a 3-of in my mono-White Human deck, where he is very useful, and I guess I didn't want to include him in this one because, well: 1) I didn't want the 2 decks to mirror each other too closely; 2) I thought there would be other cards that would fit a Blue-splash deck better. Metallic Mimic is absent for the same reasons, but I find her less useful than her older brother to TBH.
Regarding Reflector Mage: I'm appreciating his appeal and will tweak things to include some (he'll need to be a 3-of if he's going to be included); maybe it'll be as simple as swapping the Echoing Truths, but I feel I need something to deal with Enchantments/Artifacts. Essence Flux may be required too.
I have looked at cheap removal/counter spells for a while now and will reconsider them again. Things like Mana Tithe (sort of), Mana Leak, Spell Pierce and Vapor Snag. I liked Silence for a while but found it needed to much pro-activeness to use well.
Cavalry Pegasus is very interesting. It'll 'break' the Tribal purity, but seriously it does make incredible sense. If I'm going down that road though, there are other non-human creatures worth considering too. There is always Abzan Falconer too, although my Average CMC will go up.
Once again, thanks for the replies, I really appreciate it. All the best.
2 months ago
Oh nice, I think this is the first time anyone has specifically requested my help.
My first reaction is that you need a better land-base: Seachrome Coast, Hallowed Fountain and Flooded Strand. If you can't afford them, I would strongly consider cutting or reducing anything that has multiple coloured symbols in its cost: Grand Abolisher, Meddling Mage and Familiar's Ruse.
Even with better lands, I would still consider cutting Familiar's Ruse; I just don't think there are going to be enough situations where holding up and reducing your own board position instead of playing a creature will be the right thing to do.
I would probably replace the Echoing Truths with Reflector Mages; more creatures and more Humans is what this deck wants and, while it'll depend on the kind of decks you're facing, I think the bounce effect the Reflector has is generally more useful than the Truth's.