Seachrome Coast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Seachrome Coast

Land

Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add {{W}} or {{U}} to your mana pool.

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Seachrome Coast Discussion

Naj187 on Slippery Bois

2 months ago

HEY!!! I'm the only slippery boi here!

Seachrome Coast Get those fast lands. Gotta go fasssst

enpc on MonoColored or DualColored:: Keeping up ...

2 months ago

In a lot of ways, you're better off figuring out the kind of deck you want to play first and then decide if the deck is mono or dual coloured rather than just picking a commadner for their colour(s). While your landbase will be more expensive with a dual coloured deck, there are things you can do to mitigate this, even on a budget.

Shock Lands (eg. Hallowed Fountain), Check lands (eg. Glacial Fortress), Fast Lands (eg. Seachrome Coast), Pain Lands (eg. Adarkar Wastes), as well as a slew of fixing like Command Tower, Exotic Orchard, City of Brass, Mana Confluence, Forbidden Orchard, etc. can all help keep costs down without having to splurge on ABURs (eg. Tundra) or even Fetches (eg. Flooded Strand), however some of the fetches in your colour might be within you price range. Thought I understand getting all 7 can be expensive.

Enral on Mach ₱ⱤØⱠł₣ɆⱤ₳₮Ɇ Wieder Großartig (ṩüṗệŕḟŕïệńďṩ)

3 months ago

HighOnBuffs: Seasons Past is a great card by itself especially when several boardwipes are deployed...I've only pulled off the combo once but it is definitely a keeper for now. In a multiplayer game, giving your opponents additional card draw is negligible, Arcane Denial is one of the best counterspells in a multiplayer game IMHO. Regarding game runthrough I'll definitely post some up once I get more games in.

dhopkins: Hey...I think you're actually right. For some reason I must have done the calculation wrong on the combo...I'll correct it thanks. Regarding cutting the ABUR lands you can replace them with fastlands like Seachrome Coast. Hope that helps!

OOBS on 5 Color Humans

4 months ago

Sin Collector is great against combo and the occasional control deck that needs specific cards to beat you (like Supreme Verdict). I think that Kataki, War's Wage & Reclamation Sage are great tools even though they aren't human, and while they can look rough to cast I believe they are better than first glance. When I first looked at them I forgot Ancient Ziggurat plays them, so on top of those 4 you get the 4 Horizon Canopys, 2 Seachrome Coast and 1 Plains for a total of 13 sources for Kataki, which is plenty (and that's without taking Aether Vial into account). Rec Sage is a little harder with only 8 usable sources among the ones mentioned, but it truly isn't that bad because it's also a turn later so you're a little more likely to pick it up by that time. Vial just adds to that. So all in all I'd say it is rare for them to be uncastable at a suitable time or even on curve.

xyr0s on Bystander Mode Activate

6 months ago

There are by now quite a lot of dual colored lands in modern, and while fetches and shocks are the most played, some of the other kinds are relevant too. For blue/white, there's Mystic Gate, Seachrome Coast, Port Town, and Prairie Stream that are relevant, and probably more.

Mandalorian on Army of Atlantis

8 months ago

Hello I_has_a_Leg, I'd be happy to take a look! It looks like you got all the usual suspects minus 1 or 2 cards. Personally Dont think Sovereign or Commander are worth the spot and would rather see 1 Kopala, 1 Kira, and some Harbingers. Harbingers are great because they keep your opponent from being able to be aggressive. Dont really like Mana Leak here either since its a very reactive spell and you want to be aggressive tapping out each turn to add to your board. I would say Dismember is better for that slot if you are looking for interaction.

For the SB to start, you have 2 Spreading Seas and 3 in the main meaning you have 5 and obviously cant. I would find room for that fourth in the main and remove the 5th. If you want extra land hate in the SB add a couple Sea's Claim. Other cards you may not have considered-

Grafdigger's Cage

Unified Will

Ceremonious Rejection

Spell Pierce

Echoing Truth

Another thing you can consider overall is moving to U/W with Wanderwine Hub and Seachrome Coast. Not only does this make you better against fringe cards like Choke or Boil but make your removal alot better with Path to Exile and gives you some of the best SB hate in modern with stuff like Rest in Peace and Stony Silence.

Hope this helps you and gives you some ideas to brew with!

Winterierthree2 on Sorin and Gideon are BFFS!

8 months ago

This post, as well as the deck, look amazing. Thank you for putting so much time into it! I think that the transformational side board is a great idea, but I think that Swarmyard is a terrible magic card, and that Duress doesn't quite stick with the plan of the sideboard. This plan could definitely work, but I like something more.... SPICY.

4x Phyrexian Unlife

4x Solemnity

4x Zur the Enchanter

3x Hallowed Fountain/Seachrome Coast

It seems like it wouldn't be susceptible to the same kind of hate as the main deck (barring discard and counters, which of course the other transformative sideboard could be susceptible to as well), and it could be incredibly strong. Just take out some removal and discard.

Anyway, nice deck, +1 and keep brewing!

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