|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add W or U to your mana pool.
Price & Acquistion Set Price Alerts
|Have (14)||Justinaut , mcstang1986 , bakunet , RubyStrings , Forkbeard , awalloftext , BladeMasta220 , Vasbear1 , tragic_slip , twospires , geazykagar , Sergal , jrschnoebelen , zachi|
|Want (11)||Clawsun73 , DHermos , Turtlelover73 , xpsychovampx , Matgic , knto , Nemesis , Berilio , Dadaman11 , jtaddeo , mafmatician|
Seachrome Coast Discussion
3 weeks ago
Ok here we go. Since I'm such a nice guy I've taken the liberty of making your draft chaff better.
Here are the lands that could realistically be added to this deck:
Utility LandsScavenger Grounds:I dont mind if you dont use this one
Academy Ruins:Seems good with the combo being artifacts
Buried Ruin:See academy ruins
Hall of the Bandit Lord:Haste-y brago? Your choice.
Since the win con is infinite blinks we need to make sure we have what we need to win with that also the there's still some blink creatures you "need":
Spreading Seas:Disrupts and is good with infinite blinks, kills things like Gaea's cradle and such.
Sensei's Divining Top:More Broken Shit
Venser, Shaper Savant:Better as a creature honestly.
Snapcaster Mage:Nough said.
Prophetic Prism: I was kind of thinking of this one. Don't overlook it.
Whir of Invention:Just yes. Your mana base can probably already support it, but with the new lands for shuure.
Ill continue this some other time Im too tired to continue
3 weeks ago
I like the planeswalkers, and you should consider playing Gideon Jura as well since he is very very hard for creature decks to deal with. If planeswalkers become your main win condition you can play sweepers like Supreme Verdict as a 4 of.
I would take out Divination and Charm and go up to 4 Serum Visions and add a playset of Spreading Seas to mess with your opponents mana.
Go up to 4 Path if you can afford it, as it's the most efficient removal spell available to the deck.
I think 4 negate in the maindeck is probably overkill and will be dead in hand a lot of matchups. If Cryptic Command is out of budget then I would just go up to 4 Mana Leaks and some other removal. Ojutai's Command can make a weak Cryptic impersonation sometimes and could also work well in your deck for brining back Thing in the Ice to the battlefield.
As far as the mana base I would find some more duals to play. If Flooded Strand and Hallowed Fountain are too expensive then you could play Seachrome Coast. You could also play Ghost Quarters and Tectonic Edges to further mess with your opponent's mana. Celestial Colonnades might be a bit pricy but 1-2 Faerie Conclaves might be okay.
Other U/W control good stuff to consider
3 weeks ago
I think you should try and play at least 1 other type of dual. If Flooded Strand+Hallowed Fountain is too expensive then I would suggest Seachrome Coast. If that's still outside budget then I would say Prairie Stream.
I think Spreading Seas is better than Aquitects Will because you can just straight up win games by messing with peoples mana. Turning your Abzan opponent's Overgrown Tomb into a Opulent Palace is much worse than just straight up turning into an island that they cant use.
As far as other noncreature suggestions if Path to Exile is outside the budget then I would play Dismember. Path or Dismember, Unified Will, and another Spell Pierce, over Negate, Disssolve, and Devouring Light (even though you get the tap synergy with some of your Merfolk).
1 month ago
1 month ago
@Minihorror227: Yeah if you stay straight U/W, I'd go with a list something like:
4x Intruder Alarm
4x Serum Visions/Opt
4x Path to Exile
2x Cryptic Command
2x Spell Snare
3x Altar of the Brood
1x Sphinx's Revelation
21 Other Spells
2x Rest in Peace
2x Stony Silence
1x Blessed Alliance
1x Wrath of God
1x Blind Obedience
15 Sideboard Cards
You'd play it like a regular U/W Control deck, except you'd have a combo finish. You could even put an Emeria, The Sky Ruin package somewhere in the deck, so you can switch into a more Sun Titan control shell if your opponent boards in too much hate or they have a deck that really likes to tap and untap its creatures.
2 months ago
Go up to 4 Mana Leaks, card is great.
If you have the coin Cryptic Command is must.
I have to say that Modern is not good format for new player as you have to know what your opponent is doing to play right. But everyones gotta start somewhere.
Also control deck doesn't need this many creatures. I would creatures to 6. Like 4 Snapcaster Mages and few Spell Queller or maybe Torrential Gearhulks. Those other creatures are more like sideboard cards. Celestial Colonnade is very good finisher so not that many creatures is needed.
2 months ago
3 months ago
By all means, keep the walkers! They are both good, for sure. Anything that I recommend is only just a suggestion, but the goal of any deck is to be enjoyed by its player. So any card(s) you enjoy playing, I highly suggest keeping them in!
Good swaps for the Path to Exiles. And as for your lands, it depends on your budget of course. Mana bases are where the money is, unfortunately. I would ultimately just recommend getting rid of Azorius Chancery because it is super slow. It comes in tapped (taking up one turn) and removes a land of yours (taking up two turns). Even running basics would be better, in my opinion.
If you can afford to run 4x Seachrome Coasts then I would say do that. Additionally, 4x Hallowed Fountains could replace Tranquil Cove. Again though, those are pricey. Bottom line is, anything that comes into play tapped slows you down, and with these decks you need to be fast and efficient to get that UW control started.