Grasslands

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Uncommon
Duel Decks: Knights vs. Dragons Uncommon
Mirage Uncommon

Combos Browse all

Grasslands

Land

Grasslands enters the battlefield tapped.

T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

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Grasslands Discussion

Volvary on S4 PD human tribal

21 hours ago

When playing GG and WW costs, I tend to go for the bad fetches when possible. In your case, you have access to Grasslands.

Falco101 on Proliferate

2 weeks ago

Grasslands, Bad River, Flood Plain, Bant Panorama, Esper Panorama and Krosan Verge are super budget fetches. I would re-include Murmuring Bosk, because of it's forest type it is essentially a fetch-able Sandsteppe Citadel. The KTK block fetches are at a low right now, with all three in Atraxa's colors at $10-15 (Flooded Strand, Polluted Delta, Windswept Heath. For more U/G lands Yavimaya Coast, Lumbering Falls, Opulent Palace, Hinterland Harbor, Botanical Sanctum and Temple of Mystery are great budget options. Breeding Pool itself though is under $10 right now so I'd jump on that.

JaceTheSwagSculptor on Get MaziREKT

4 weeks ago

Here are my opinions on your maybeboard + the Ibex, then...(of course yourself and other commenters may feel differently)

  1. Altar of Dementia - Not worth it unless you are doing something with your graveyard or plan to infinite combo with Mikaeus, the Unhallowed + Woodfall Primus.

  2. Animation Module - I'd probably just use the poor man's Doubling Season instead, Primal Vigor. Replacement: Killing Wave as the effect is not powerful enough due to the main effect - sacrificing creatures - is not guaranteed.

  3. Ashnod's Altar - This one has more utility than aforementioned altar. Replacement: Golgari Charm - The effects all seem okay on the charm, but not great.

  4. Birds of Paradise - This was my suggestion. I do not think this card needs much of an explanation as to why it is amazing. Replacement: Wayfarer's Bauble - Honestly birds is just a more effective ramp card than the bauble.

  5. Blood Artist - Not worth it as most of the time you are going to be playing multiplayer and since you are not going infinite I do not see a need for this repetitive effect.

  6. Contamination - Great lock down for late game. Replacement: Either Mind Stone or the remaining between Harrow and Primal Growth.

  7. Eldritch Evolution - Already explained this in my OP. Replacement: Reprocess - Evolution is going to generate you advantage whether Mazirek is on board or not. You want consistency and Reprocess is not consistent.

  8. Eternal Witness - As I mentioned previously, this should replace the Greenwarden.

  9. Grasslands - You really do not need to be adding more tapped lands to your mana base.

  10. Grave Pact - Strong effect to make your opponents also suffer when you lose a creature. Replacement: The Gitrog Monster - you do not have the proper deck construction to support this card. Sure losing lands for card advantage for a little while is okay, but when you stop drawing lands or do not have a Crucible of Worlds/Life from the Loam it begins to become painful. Plus there are better ways to generate advantage that we are trying to add to the deck.

  11. Night's Whisper - Card advantage. Replacement: Harrow/Primal Growth - Small advantage for ramp that you honestly do not need with your top end being around 6 cmc.

  12. Pathbreaker Ibex - Great win condition when you are not willing to shell out the $20 for Craterhoof Behemoth. Replacement: Woodfall Primus - Again you do not really want 8 CMC cards in your stax deck. You have tons of "get rid of artifact/enchantment cards". Primus is fantastic if you combo with him, but not necessary especially for stax.

  13. Phyrexian Arena - Fantastic card advantage engine for black. Replacement: Ulvenwald Mysteries - Slow card advantage engine that is not guaranteed. It also has the additional disadvantage of specifying "non-token".

  14. Pox - Great late game card similar to Death Cloud that is going to cement your win. Replacement: Puppeteer Clique - I personally never like relying on my opponent's cards as the potential upside of using this card will vary greatly depending on what went to the graveyard.

  15. Skullclamp - Great card advantage while killing off your tokens. Replacement: Nihil Spellbomb - For graveyard hate you are just better off using Bojuka Bog instead of a Swamp. On average you have so many token generators that Skullclamp is going to net you more cards leaving the field anyways with the addition of card advantage.

  16. Slum Reaper - Again, I mentioned this in my OP. Replacement: Gyre Sage - This card is too slow and even requires you to have other creatures before it even generates advantage. We are not playing RTR limited anymore, there are better cards in this format. That aside the interaction with Mazirek is cute, but not good enough to warrant a spot.

  17. Whisperwood Elemental - Provides card advantage and since most of your cards are permanents it seems worth it. Replacement: Savra, Queen of the Golgari - Her effect is not potent enough to warrant a spot in the 99.

Other changes I would make...

  1. Tribute to the Wild -> Abrupt Decay - Honestly Abrupt Decay is one of the most criminally underplayed cards in EDH and it has soooo many viable targets. Bottom line is that I always want to choose what I get rid of on my opponent's board even if it means losing some advantage with Mazirek.

  2. Putrefy -> Maelstrom Pulse - This is the same card except more versatile.

  3. Krosan Grip -> Unravel the Aether - This is personal preference, but I find that not allowing players to have the ability to just Regrowth back their artifact/enchantment is much more prominent than the need "instantly" destroy it.

If you ever come across the money don't hesitate to get the Craterhoof Behemoth and Natural Order. I'm sure there are also a bunch of other tutors that I could suggest that are really expensive (cough...cough... Demonic Tutor), but I'm sureyour already well aware of how good those cards are.

Nonetheless, hope I was of some help and GL on improving your deck!

Firebones675 on Titania Stax

2 months ago

Whenever i hear stax i think Tangle Wire. Have you considered running it? Also another infinite combo with food chain is Eternal Scourge.

Not sure how much you'd want them in the deck but there are a few more psudo-fetchlands. Mountain Valley,Grasslands, Warped Landscape, Bant Panorama, Jund Panorama, Naya Panorama

Also maybe Wintermoon or Myriad Landscape

vbfabled on Trostrani and the gang

2 months ago

Also, Sungrass Prairie, Grasslands, and Krosan Verge are really cool underrated G/W lands that are still good for EDH.

Sungrass because it works to filter any mana into the colors you need like a slightly less versatile, much less expensive Wooded Bastion. Grasslands is a strictly better(for this deck) Evolving Wilds/Terramorphic Expanse because it can grab some of your dual-colored lands like Canopy Vista. And Krosan Verge for general ramp.

filkinsmark on 1 converted mana cost Selensya Maverick

2 months ago

Hey there! Cool idea! I'm a fan haha. Just a quick point, if that's cool? It seems like Tethmos High Priest is taking up a slot for you, seeing as none of your Instants or Sorceries are capable of triggering his Heroic? Grand Abolisher could be a good, cheaper, replacement? I may have to add Serra Ascendant to my Human Tribal deck (United and Unyielding Human Tribal) thanks for the reminder!

Also, Flooded Strand and Wooded Foothills could definitely help the manabase. (Also Flood Plain, Mountain Valley and Grasslands if you aren't going for a budget approach)

Good luck!

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