|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
Combos Browse all
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
2 weeks ago
New mana base looks pretty awesome. I have some recommendations though. The enemy fetches are expensive, but the Mirage slow fetches aren't. (Bad River, Rocky Tar Pit, Mountain Valley, Flood Plain, and Grasslands). I know that Prof over at Tolarian Community College recommends 10 fetches, so you could try those.
I still don't like Crucible of the Spirit Dragon, but that's because I was losing badly, and I had a chance to hang on if I drew any land that could produce colored mana the turn that it came down. Crucible is a pain to use. I would replace it with something else. Personally, I feel lands like those belong more in an Atraxa deck.
Also, have you thought of Sarkhan Unbroken yet? Even if you can't ultimate him, you still get mana fixing, card draw, and Dragon tokens.
3 weeks ago
Some thoughts on some of your card choices, in no particular order.
Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.
Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.
For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.
If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.
Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!
The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)
4 weeks ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
1 month ago
I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!
1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse
2 months ago
What I would cut:
- Grasslands, Secluded Steppe, Selesnya Guildgate, Tranquil Expanse, Tranquil Thicket, Grove of the Guardian: I would replace these with 2 of each basic, Gavony Township and either Command Beacon or Mikokoro, Center of the Sea for long-term value and added speed to the deck with less tapped lands.
Sandwurm Convergence: costs too much for what it provides.
Argentum Armor: Seems slow to me. I take your deck to be an aggressive one.
God-Pharaoh's Gift: another card that is good, but is very situational for its cost.
Beastmaster Ascension: seems slow and with a creature count that take to build up, it seems more like a win-more card.
Hour of Promise: only three targets make it seems worth the invest (Cavern of Souls, Westvale Abbey Flip and Path of Ancestry) plus you are running 0 deserts, so you only ever get the 1st part of the card.
Faith's Reward: I would suggest keeping your instants that you wish to respond to an action under 3 CMC. It makes it a lot easier on your deck when comes to being able to play your offensive cards and have mana open for a response to an opponent.
Sylvan Library: one of the best green draw cards in the game. I feel it is worth every penny.
Nature's Claim: Cheap removal that allows you to be very flexible with your turn.
Ghostly Prison: if your truly worried about defending your turf, this is a great deterrent.
Hope all of this help, good luck in your matches in the future! +1
2 months ago
I'm actually seriously contemplating Cats... there's some seriously spicy tech in there (Grasslands, anybody?), at least for a filthy casual like me, and I've actually never dipped into tribal commander decks before because I couldn't find any to match my playstyle that weren't ludicrously expensive.
I think I'll be taking out some of the Equipment subtheme of the precon and adding in my lone Rest in Peace along with some similarly hateful Enchantments in order to take it a little more hatebear-y, but I'll otherwise keep the win condition of beating face with a huge Cat whose power is doubled by Arahbo. By the way, anybody got any clues on Arahbo's lore?
Uh, Winterblast, who are you buying from, because the lowest price I've seen is 40 USD...hook me up with your seller! (;
3 months ago
Thanks for the comments, guys! I didn't expect any so soon, so you guys rock! Its still in the early stages of being put together, and I'll have to make some orders to get things in, but I had a handful of things to start with.
Snacrifice, I had Grasslands written down on my list, I just forgot to get it on here. Thanks for mentioning it. Doubling Season and Crucible of Worlds are out; not paying $120 for two cards right now. Maybe later....much later. But, what is the name of this new card from Hour of Devastation???? I may need to jump on one of those early.
Now, for the really big question I'm needing answered: what should my land ratio be? I'm thinking with Titania, Protector of Argoth's abilities, it has to be on the higher than normal side, with enough lands that can get rid of themselves and then basics to use the other ETB effects. What do you guys think? With the way it sits now, I've probably only got 8 slots left to fill.
3 months ago
Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P
Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor
Looks like a great deck :D