Grasslands

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Uncommon
Duel Decks: Knights vs. Dragons Uncommon
Mirage Uncommon

Combos Browse all

Grasslands

Land

Grasslands enters the battlefield tapped.

T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

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0.01 TIX $0.01 Foil

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$0.49

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Want (1) fireborne1986

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Grasslands Discussion

Lithusael on Pre-2000 WUG

1 day ago

Hello Sir,

I like oldschool Ideas alot, but the landbase is pretty off I estimate. The Aysen Abbey and the School of the Unseen for example are plain bad cards. I guess they are so bad, they will dampen the fun you have with this deck. You might want to consider Flood Plain and Grasslands instead.

Best regards

Friedrich

KIngWiggins on LF: List, H: Scalding Tarn, ...

1 week ago

I am looking to get the final touches for my Superfriends Deck/foil out some of it, as well as looking for a few cards for a few other decks I have as well. If you dont have anything I have listed, I will gladly look at binder/discuss selling.

The main cards I am looking for are:
Necropotence (Deckmasters only)
Spike Weaver
Gideon, Champion of Justice
The Chain Veil
Garruk, Apex Predator
Kaya, Ghost Assassin
Tibalt, the Fiend-Blooded Foil prefered, Non-foil acceptable, as long as it is AVR
Daretti, Ingenious Iconoclast
Hallowed Fountain
Overgrown Tomb
Temple Garden
Wrath of God
Flood Plain
Bad River
Rocky Tar Pit
Mountain Valley
Grasslands
Darkest Hour
Legacy Weapon
Creeping Renaissance

Tokens:
3x 1/1 Black Assassin Token (Vraska)
3/1 Red Elemental Token (OGW or Conflux)
3x Poison Token Counter
1/1 Construct w/ Defender (CNS or CN2)

Emblems Teferi Emblem
Arlinn Kord Emblem
Narset Emblem
Tamiyo, Moon Sage Emblem
Tamiyo, Field Researcher Emblem
Garruk Apex Predator Emblem
Kiora, the Crashing Wave Emblem

Some major cards I have:
Scalding Tarn (Will only trade for top wants)
Sarkhan the Mad
Kitchen Finks
Serum Visions arena promo, listed like this as it is closest art/price
Elvish Piper
Rafiq of the Many
2x Blinkmoth Nexus
Pithing Needle
4x Cephalid Coliseum
4x Silvergill Adept 2x English, 2x Portuguese
Iona, Shield of Emeria
Sower of Temptation Simplified Chinese
Shizo, Death's Storehouse
Chain Lightning
Lightning Bolt
Gemstone Mine
Loxodon Warhammer Russian
Lightning Greaves
Fyndhorn Elves
Some Unlisted as well.

Let me know if we can work out a trade.

Mrf1shie on Snug as a Bug in a Rug <$35

3 weeks ago

There are obviously a lot of cards which would be good here. I'll try and keep them budget.

Palace Siege, Victimize For recursion

Sakura-Tribe Elder, Growth Spasm, Fertilid For Ramp

Jarad, Golgari Lich Lord Sacrifice, a big dude in his own right and a legit win condition

Forgotten Ancient, Corpsejack Menace More counter shenanigans

Zulaport Cutthroat, Butcher of Malakir Things that like stuff dying

Grasslands, Terramorphic Expanse Budget fetch lands

Firebones675 on A Michael Bay Film, Omnath: Age of Explosions! v2

3 weeks ago

Looks pretty good!

Most of the cards I would have suggested have already been mentioned. Here are a few others.

Dryad Arbor can be tutored for with fetches like misty rain forest

Mountain Valley and the rest of its cycle (Rocky Tar Pit & Grasslands) can be extra fetches if you want.

With so many of your lands going to your graveyard, Life from the Loam is a consideration. (also works nicely with strip mine. Wasteland also works)

Chord of Calling is a good tutor.

One last comment that's a bit more general. You're a little light on ways to interact with your opponent. If they play something, big, you might not be able to deal with it very easily. Some of the maybeboard cards that can hit troublesome cards are worth moving into the main board.

PookandPie on A Study In Slivers: Toolkit Sliver Commander

1 month ago

The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.

Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).

Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.

sonnet666 on Food Chain Tazri help

1 month ago

You're pretty far along, so I'll be basing my advice on this: Food Chain Tazri

For starters, Tainted Pact is pretty much an auto-include and isn't too expensive, definitely your first buy. It also gives you enough exile to run Laboratory Maniac as a back-up wincon.

Plunge into Darkness, Mana Vault, Lotus Petal, Chrome Mox, Sylvan Library, Deathrite Shaman, and Carpet of Flowers are all pretty cheap right now, so you should pick them up before anything else. In the meantime Cabal Ritual and Cull the Weak can provide you with extra mana accel. Orcish Lumberjack and Tinder Wall also work if you have red, and you have enough forests for Arbor Elf to function. Cyclonic Rift and Abrupt Decay are also great (and cheap) board control in this build.

Fire Covenant is absolutely beautiful board control at 50 cents. Silence is more of a meta call I think.

However the best thing you could be doing right now is improving your landbase. The quickest way to see results in a deck is to make sure you never have a land coming in tapped.

Get the cheapest lands first: Tarnished Citadel, Llanowar Wastes, City of Brass, Forbidden Orchard, Mana Confluence, Gemstone Caverns(!), Gemstone Mine, Thran Quarry, Reflecting Pool, Urborg, Tomb of Yawgmoth, Then the rest of your shocks, the cheap fetches, etc. Use checklands like Sunpetal Grove instead of ABUR duals, they're typically the best budget option, although more fastlands can be a viable option too. (All the following are trash that you should cut: Bad River, Flood Plain, Grasslands, Sandsteppe Citadel, Seaside Citadel. The tango-lands like Sunken Hollow are alright for now, but you should cut them as you upgrade.)

Remember to cut Amulet of Vigor, since it won't be helping you.

Once you get rid of the taplands you should also take the deck down to 32 lands. You have enough acceleration to afford it and it will improve your speed.

Volvary on S4 PD human tribal

1 month ago

When playing GG and WW costs, I tend to go for the bad fetches when possible. In your case, you have access to Grasslands.

Falco101 on Proliferate

2 months ago

Grasslands, Bad River, Flood Plain, Bant Panorama, Esper Panorama and Krosan Verge are super budget fetches. I would re-include Murmuring Bosk, because of it's forest type it is essentially a fetch-able Sandsteppe Citadel. The KTK block fetches are at a low right now, with all three in Atraxa's colors at $10-15 (Flooded Strand, Polluted Delta, Windswept Heath. For more U/G lands Yavimaya Coast, Lumbering Falls, Opulent Palace, Hinterland Harbor, Botanical Sanctum and Temple of Mystery are great budget options. Breeding Pool itself though is under $10 right now so I'd jump on that.

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