|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
Combos Browse all
Grasslands enters the battlefield tapped.
, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
1 month ago
Any reason to not use Batterskull, Umezawa's Jitte, Sword of Fire and Ice, Sword of Feast and Famine, Sword of Body and Mind, Sword of Light and Shadow, and Sword of War and Peace? Arguably these are among the best equipment in the game, all conspicuously absent? I know some are on the pretty expensive (in dollar amount) end of things, but some aren't too bad, and the power level is absurd.
Other obvious upgrades come in the mana base, getting rid of so many tap lands. Horizon Canopy, all of the fetches that get Plains or Forests (Flooded Strand, Wooded Foothills, Windswept Heath, Marsh Flats, Verdant Catacombs, Arid Mesa, and Misty Rainforest), for budget don't forget the Mirage fetches (Flood Plain, Mountain Valley, Grasslands). Others to not forget would be like Flagstones of Trokair
3 months ago
This is very budget right now because I still need to build it and test it. Grasslands, Mountain Valley, and Naya Panorama are just budget options for Wooded Foothills, Windswept Heath, and Arid Mesa. I had Cultivate and Farseek in here before, but I took them out for options that can be abused with tokens. They may very well go back in after testing.
I've been on the fence about Beastmaster Ascension and decided to use Collective Blessing instead because I have it. Thunderfoot Baloth and Overwhelming Stampede will definitely be thought about. I still need to find a good ratio between Pump and Tokens.
I have Shamanic Revelation in already with Skullclamp, Slate of Ancestry, and Fecundity. I wanted to try and make room for Harmonize but now Collective Unconscious has to go in. I always lean towards fewer multi-use spells than more single use, which might be the wrong mentality.
Thank you so much for the suggestions. Do you have and suggestions on what to take out?
3 months ago
If you're interested, there are cheaper fetchlands from Mirage: Grasslands, Rocky Tar Pit, Mountain Valley, Bad River. For a deck that runs White and Green Krosan Verge is amazing! The Panoramas are decent fetchlands too. The Bouncelands are also a good budget option for filterlands, and have synergy with resetting your Vividlands. The Lairs from Planeshift synergize with Vividlands too. The Guildgates and Lifelands are pretty good cheap duel land subs too.
For more in depth on your options there is a great website called Manabasecrafter.com. Pick your commander and ALL the possible lands are organized and listed for you. Unfortunately, the site does not show prices, so you need to look those up separately.
4 months ago
I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.
I like the flavor of gallows at willow hill, but I think you have enough other removal.
I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!
4 months ago
New mana base looks pretty awesome. I have some recommendations though. The enemy fetches are expensive, but the Mirage slow fetches aren't. (Bad River, Rocky Tar Pit, Mountain Valley, Flood Plain, and Grasslands). I know that Prof over at Tolarian Community College recommends 10 fetches, so you could try those.
I still don't like Crucible of the Spirit Dragon, but that's because I was losing badly, and I had a chance to hang on if I drew any land that could produce colored mana the turn that it came down. Crucible is a pain to use. I would replace it with something else. Personally, I feel lands like those belong more in an Atraxa deck.
Also, have you thought of Sarkhan Unbroken yet? Even if you can't ultimate him, you still get mana fixing, card draw, and Dragon tokens.
4 months ago
Some thoughts on some of your card choices, in no particular order.
Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.
Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.
For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.
If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.
Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!
The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)
5 months ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
5 months ago
I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!
1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse