Tolarian Academy

Legality

Format Legality
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Tolarian Academy

Legendary Land

Tap: Add (Blue) to your mana pool for each artifact you control.

Price & Acquistion Set Price Alerts

USG

Ebay

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Tolarian Academy Discussion

blazestudios23 on [PreCon] The Black Rose Crew - Pirate Tribal

1 month ago

The $200 rule would stop most of my decks, but I've been collecting since the 90's, so I paid $5 for cards like Wheel of Fortune and Serra's Sanctum. Only recently did I start buying cards that cost over $20. I personally don't mind if people use proxies, as I would not even play with a card in my deck worth more than $100, too risky. I rather just proxy it. In my opinion, cards that should be available for every deck like fetch lands are priced way too high, and wizards needs to print good alternative versions for EDH, that maybe come into play tapped unless you have 2 or more opponents, or that bring the land into play tapped (which actually isn't that bad, as many dual lands come into play tapped anyway), but the current alternatives are too much, they come into play tapped, then if the land you fetch also comes into play tapped that's two turns to fix your mana-base, and having target land come into play tapped would keep them out of the 1 vs 1 formats, but would be fast enough for EDH.

At one point I had a binder full of my $1-$5 bulk rares stolen, which was worth at most $200, it had cards from unlimited, legends, Arabian nights and many lands from the 90s and early 2000s, including fetch lands and Tolarian Academy. I don't even want to know what it would be worth today, LOL.

landofMordor on

2 months ago

Oh, and Storm the Vault, because who doesn't want Tolarian Academy??

Loonmoon18 on Progressive Rock(s)

3 months ago

Tolarian Academy, Mana Crypt, and Mana Vault are restricted, can only have 1 in a deck. I suggest checking out my Artifact Deck.

akuir on Saheeli the Gifted

3 months ago

Storm the Vault = legal Tolarian Academy when flipped. Spell Swindle as counterspell and Artifact generation for Saheeli's mana cheating +1. Mirage Mirror temporarily clones artifacts.

SenseiRamen on Kendis Blue Control

5 months ago

Tolarian Academy is banned :(

ForTheOldFrame on happy decks

6 months ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

t3hdarkness on The Iron Plague

7 months ago

Tolarian Academy is explosively powerful during the early game and generates continuous high advantage throughout the game. With artifact lands, cheap mana rocks, 0 cost artifacts, access to wheel effects, and Mycosynth Lattice it gives artifact deck players such a huge advantage that any deck not playing it will be hopelessly outclassed and unable to catch up.

If you want a similar effect in a less broken manner, try Storm the Vault.

t3hdarkness on The Iron Plague

7 months ago

Arcum Dagsson is one of the most dangerous commanders in the game, you will probably be targeted first in every game if you use him against experienced players.

Breya, Etherium Shaper gives you access to most of the colors you want and can act as an alternate Win-Con, but doesn't threaten to end the game before it really begins.

If you want to win with Mechanized Production, Revel in Riches and Anointed Procession are pretty funny, plus it gives you a little extra value out of Krark-Clan Ironworks

All the Nonland Cards with Urza in the name probably won't do much for you and most of the vehicles would be better off as mana rocks like Basalt Monolith, Gilded Lotus and the Ravnica Signets. Plus if you're using those Paradox Engine is a really strong addition.

Then Karakas and Tolarian Academy have to go. They're banned.

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