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|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
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Tolarian Academy Discussion
2 hours ago
SynergyBuild, out of 12 unique responders, 3 have mentioned some of the "big sorceries" to be unbanned. That is a low rate among a low rate of responses. This is not a method to get "uncontroversial" opinions, you will just get people venting about the worst offenders in their local meta.
Same with the unbans - people will not consider why these big sorceries are currently banned, just that they seem to be tame given their cost. The reason they are banned is that they unfairly punish players (biorhytm and Coalition Victory ) or prolong the game unnecesarily ( Worldfire and Sway of the Stars ), but these reasons are not considered or the eternal "it can be answered" is spewed out, the commander equivalent of "dies to removal".
For plantiful examples of this, lets look excerpts for dbpunk's post:
"Emrakul can be Nevermore 'd" - unban a card, because you can answer it by playing a card that bans it from the game?
" Tolarian Academy is only good if someone doesn't wipe out your artifacts. Just like Serra's Sanctuary only works if you have an abundance of enchantments or Gaea's Cradle is only horrifying if you have a ton of creatures. " - that literal Read-the-card right here that does not account for any of differences between the three cards or even attempt to explore why only one of the three is banned.
"Erayo's a vanilla 1/1 until someone casts the fourth spell of a turn and balance can be countered." - every spell can be countered, so lets unban everything.
"Prophets good, but also extremely killable and manipulatable. Same with Griselbrand. " - the literal dies to removal.
"Do these cards make gameplay difficult? Yes. But so do any number of cards when combined correctly. These just don't make you jump through as many hoops." - and then finally, a justification for why cards currently on the list are banned, just for good measure.
I do not mean to single anybody out (sorry dbpunk, but yours are just too succinct illustrations, many more answers like this are present in this thread), I just want to show that these threads cannot provide much to an actual discussion.
I would advise to take some input from here and create a separate thread for just a few of the cards - it can lead to some actual deeper discussion.
7 hours ago
Yes they're all crazy good. But frankly they're not as hard to deal with as they used to be when they were initially banned.
Emrakul can be Nevermore 'd destroyed by a field wipe, which we have an abundance of now.
Tolarian Academy is only good if someone doesn't wipe out your artifacts. Just like Serra's Sanctuary only works if you have an abundance of enchantments or Gaea's Cradle is only horrifying if you have a ton of creatures.
Erayo's a vanilla 1/1 until someone casts the fourth spell of a turn and balance can be countered. Not to mention we have a ton of safe guards against opponents forcing us to sacrifice now and way more land recursion/noncreature permanent recursion.
Prophets good, but also extremely killable and manipulatable. Same with Griselbrand.
Do these cards make gameplay difficult? Yes. But so do any number of cards when combined correctly. These just don't make you jump through as many hoops.
9 hours ago
dbpunk you... are joking, right?
13 hours ago
Here's some thoughts on it:
Unban: Ancestral Recall , Balance the Moxes, Biorhythm , Braids, Cabal Minion , Coalition Victory , Primeval Titan , Sway of the Stars , Erayo, Soratami Ascendant , Library of Alexandria , Recurring Nightmare , Emrakul, the Aeons Torn , Griselbrand , Prophet of Kruphix and Tolarian Academy
All of these cards are strong, but there's so many answers to them now that they can all easily be beaten. Also if someone successfully casts any of the big stuff on there without someone countering it or somehow stopping whatever degenerate thing they're doing with that card, they deserve to win probably. All of them have answers outside of removal as well, such as methods to slow them down or steal their draws.
Ban: all other cards on the banlist, Stasis
All the other cards ruin games pretty much, or at least are just completely annoying. Stasis doesn't really have an answer past enchantment destruction currently, unlike the cards I said above.
4 days ago
ewok2000 Yep, he was the one who cause the Tolarian Academy to get attacked forcing Urza to send back Karn in time to fix the mistake but the device over loaded and caused the time bubbles. He then got trapped in that fast time bubble for centuries before finding a way out represented in the card No Mercy but still lost the fight and was killed off. Really neat character.
2 weeks ago
@ Woiteck yes there are a lot of 0 cast artifacts. However I still stand by that unbaning Tolarian Academy wouldn't hurt the format. Most of the 0 cast artifacts don't do anything and most of the others have downsides. Yes given a god hand it can be broken. But a god hand for flash hulk requires fewer cards to go off turn one. Plus Tolarian Academy might shake a few things up in cEDH.
2 weeks ago
Long post incoming
Firstly there are several cards which are currently banned that I think have no place on the banlist. Frankly I think that Sylvan Primordial , Prophet of Kruphix , and Paradox Engine are not in any way breaking the format. I hark back to Epochalyptik's previous posts in which he highlighted the RC's unwillingness to accept the fact that commander is more then just a causal format but also a competitive format.
If a group wishes implement a house ban on cards that are "moderately powerful" that's on them, I dont think the RC needs to ban those cards however.
As far as a card I would like to see unbanned, I think Iona, Shield of Emeria would be a fun card to have in the format, specifically I think it would make white much more playable in the EDH meta-game.
I think the big difference with Griselbrand that is different then the other cards mentioned, is that it is instant and free to use the ability (besides the negligible life loss) I think that unbanning this card would be a big mistake as it upon resolution effectively wins the game. In essence what said.
I think there's nothing wrong with making a respectful comment about what someone else thinks should be removed from the banlist. Calling someone out for not suggesting a card, being incorrect, and offering a fake, sarcastic, apology is rude however.
Sylvan Primordial is not that strong, given that Tooth and Nail is legal, and can win the game on the spot, I fail to see how Sylvan Primordial breaks the game or is on the same power level as other cards on the list.
Unbanning Tolarian Academy would make artifact decks incredibly powerful, and would be a big mistake for the format.
Instead of bringing something back from the banlist can we bring back the old tuck rule?
2 weeks ago
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