|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer lands.
Tap: Add B or R to your mana pool.
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Blackcleave Cliffs Discussion
1 day ago
So, I know this may be a reach, but I've got a Seismic Assault deck I'm trying to trade. Everything on this list is what I've got except for the Leylines, instead I have some Simian Guides. Best Deck In Modern. Not Gonna Lie. (44 Lands)
If you are interested in single cards from it too then that's cool.
1 week ago
Hey all I have a Vendilion Clique, and Blackcleave Cliffs I'm trading/selling for 10% under tcg average price. Im looking for shocklands, fetchlands, or generally anything on my wants in my binder. check out my Binder page!
*tcg median lists the clique at 45, and cliffs at 47. so I'm valuing these in a trade at 39 and 42 give or take
2 weeks ago
I would like to second the Claim / Fame option. It returns any and ALL creatures you play. Vexing Devil combos with it very nicely. Also, if you're going to play black in burn then maybe look into Inquisition of Kozilek and Thoughtseize at least in the sideboard, and possibly in the mainboard.
Personally, I don't like your mana base. That is a lot of fetches that you really don't need. I'd probably go with no more than 8. 4 Bloodstained Mire and 4 of any other red fetch. Shocks could be two Blood Crypts, 4 Blackcleave Cliffs, and then 4 Mountains. That's 18 lands which is fine for your deck being that the highest CMC is 2 (excluding Rift Bolt being that you're going to suspend it).
Personally I'd say Rift Bolt is better than Shard Volley. Yes Shard Volley is instant speed, but if you are truly utilizing it to hit a creature to save yourself then you're probably already losing. I'd also lower Searing Blaze down to 2 because the landfall trigger won't always be hit, plus, you could replace it with a card with one mana. Upping Rift Bolt or adding in Claim / Fame. I would take out Gonti's Machinations altogether. I understand the use it has (as well as the reason for all of the fetches that I said didn't seem very good) but I believe you want to utilize the damage immediately in the form of other burn spells, rather than play something that takes a turn or two to activate.
Sideboard options. I would consider Shattering Spree and Shatterstorm. Great against affinity, and Shattering Spree's replicating get around a Chalice of the Void on one. Potentially Pithing Needle to hit planeswalkers, Lightning Storm in Ad Nauseam decks, and a lot of different cards in affinity as well as tron. Ratchet Bomb against Slippery Bogle decks because otherwise you have ABSOLUTELY NOTHING against them. They can't be targeted, and they have plenty of lifegain enchantments. Plus, it can hit others things. Albeit a little slow, but still another board wipe if necessary. Graveyard hate I usually prefer Relic of Progenitus because it is a cantrip. Tormod's Crypt is definitely a great option though. OF course, also Thoughtseize and/or Inquisition of Kozilek if you don't feel like they have a place mainboard. Collective Brutality is a solid card. I'm not sure how viable it is since you probably don't want to discard your burn spells, but a solid consideration. Dismember should be considered as a lot of people are going to bring in their pro-white stuff against you. Kor Firewalker is a serious threat to you since none of the black cards you have can actually target it. Also, Dismember can help you get rid of really big stuff like Tasigur, the Golden Fang, Gurmag Angler, and can bring other stuff lower so you can bolt them like Primeval Titan and Death's Shadow. Lastly, Dragon's Claw for the mirror. Whoever gets theres onto the battlefield first usually wins.
3 weeks ago
With so many cards that need only black mana to cast (no red or generic at all, like Gifted Aetherborn), having three Mountains in the deck seems bad. Sometimes even a single Mountain will be rather bad, but the chance to draw multiples is unnecessary. I would play 0-1 Mountains and a couple more basic Swamps.
Foreboding Ruins is a relatively unreliable dual-land, if possible, replace them with Blackcleave Cliffs, Sulfurous Springs or additional fetchlands (like Polluted Delta).
Your creature count is rather low for what you're trying to do, and you have no proactive 1-mana plays. I think going up to something like 25 creatures and adding some 1-drops like Vampire Lacerator might be helpful.
1 month ago
Wooded Foothills instead of Blackcleave Cliffs. Thundermaw Hellkite is better than Glorybringer IMO.Kolaghan, the Storm's Fury would be a good finisher probably more consistently than Dragonlord Kolaghan though I could see that as a definite sideboard change option. It also has good interaction with fatal push later in the game letting you hit those 4 cmc targets if you dash him.
1 month ago
I really like Mardu as well, it does lack in that creature category like you said though. You miss out on Scooze, Goyf, Flayer, Tracker, etc... You have four drops covered with cards like Chandra Torch, Olivia Voldaren, and Kalitas, Traitor of Ghet, but the lower end of the curve suffers. I think Mardu's strong suit are planeswalkers and tokens and perhaps you should play to those strengths with creatures like Young Pyromancer, Monastery Mentor, and Butcher of the Horde or more super friends with Chandra Torch, Ajani Vengeant, Liliana, the Last Hope, Gideon, Ally of Zendikar, Gideon Jura, Elspeth, Sun's Champion. I think either of those options or a mixture of both is probably better than playing Tidehollow, Finks, or Brimaz.
As far as other card choices, some fastlands like Concealed Courtyard or Blackcleave Cliffs can help the mana base be less painful. Some lifegain other than Vents would be nice with Bobs in your deck, perhaps Collective Brutality, or Lightning Helix. This way your game 1's against burn don't feel hopeless. One other thing Mardu misses out on is hitting noncreature permanents since it doesn't have Pulse or Decay. To fix this you may need to play some number of Anguished Unmaking or Utter End.
1 month ago
As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.
- Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
- Shock Lands : Blood Crypt. Godless Shrine
- Shadow Land : Foreboding Ruins
- Battle Land : Smoldering Marsh
- Unconventional Duals : Tainted Field, Tainted Peak
- Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
- Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage
I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.
2 months ago
the gnarled scarhide really underperformed though,
id probably also cut the skullcleavers and other less-impactful creatures,
the petrifiers and fanatic of mogis are way more powerful
and i guess Fatal Push and stuff always helps too