Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer lands.
Tap: Add B or R to your mana pool.
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Blackcleave Cliffs Discussion
3 days ago
I don't have a Blackcleave Cliffs at the moment so was looking for a substitute... Settling in on Gemstone Mine. The way I see it, it ALWAYS comes into play untapped, It gets us any colour, and the limit of 3 uses doesn't REALLY matter when we expect to be comboing off at that point. Thoughts?
Friday Night I played 3 matches with this deck and won every round, including a turn-3 win against a very tuned Ydris-Storm deck. Overall I'm loving it and am having excellent results
1 week ago
1 week ago
This might fit your budget, check it out from MCM. It's combo rather than control or midrange. Making midrange or control deck takes little more time to brew and I might post it later. One more question; are storm decks mainly ANT or TES in your meta?
2 weeks ago
2 weeks ago
Selling some cards to pay some bills. All cards are LP-NM. Shipping add 3 dollar for all orders. Paypal gift or add 10% for fees.
3 Cavern of Souls 38 each
4 Noble Hierarch 50 each
1 Earthcraft 24 each
1 Vampiric Tutor 24 each
2 Blackcleave Cliffs 14 each gone
3 Overgrown Tomb RAV 11 each
4 Sacred Foundry 11 each 2left
1 Stomping Ground 10 each
5 Breeding Pool 10 each 3 Left
3 Thoughtseize 8 each
2 Contamination 8 each
1 Watery Grave 8 each gone
1 Steam Vents 8 each
4 Godless Shrine 8 each 2left
1 Grave Pact 7 each
1 Asceticism MP 5 each
3 Razorverge Thicket 6 each 1left
5 Temple Garden 6 each 3 left
3 Blood Crypt 5 each 2 left
1 Cyclonic Rift 5 each
1 Hallowed Fountain 5 each
4 Lightning Helix 4 each
3 weeks ago
Since you have your deck labeled as competitive, my suggestions will be geared to make it as competitive as possible without regard to budget. If budget is an issue, you'd be better off labeling this deck accordingly and removing the competitive tag.
Firstly, your manabase must change if you want to make this deck competitive. As it is right now, you can't play a turn 1 Falkenrath Gorger into a turn 2 Gifted Aetherborn or Bloodghast, which is your best line of play. To fix this, your mana should look closer to something like this: 4x Bloodstained Mire, 4x Blackcleave Cliffs, 4x Blood Crypt, 7x Swamp, 1x Mountain. Playing a 2-color land untapped on turn 1 for your turn 1 creature will allow you to play any of your 2-drops or 2 additional 1-drops the following turn. This is important in an aggressive deck like this so you can put plenty of early pressure on your opponent.
Second, maximize the best creatures in your deck. You have a bunch of 3-ofs, and quite honestly some of them aren't as good as others. I'd make the following changes: -3 Vampire Cutthroat, -3 Olivia's Bloodsworn, -1 Indulgent Aristocrat, -1 Blade of the Bloodchief; +1 Bloodghast, +1 Gifted Aetherborn, +1 Captivating Vampire, +1 Stromkirk Captain, +4 Vampire Lacerator.
Third, use good supporting spells. Your aggressive vampire deck is not equipped to make good use of Surgical Extraction, so I'd move them to the sideboard in favor of more removal in the maindeck. Fatal Push is one of the best removal spells in black, so I'd use 3 in that spot. The 3 Darkness aren't ideal, but again are good cards for your sideboard against opposing aggressive decks. For the maindeck, 3 Inquisition of Kozilek or 3 Thoughtseize would be better in that spot to take out some of the better cards in your opponent's hand before they get a chance to play them. If you don't like the idea of the discard spells, then a utility creature like Gatekeeper of Malakir would be good as a 3-of in that spot, since it doubles as a removal spell and should be easier to cast with the improved manabase from above. It also synergizes nicely with Kalitas if you draw it after Kalitas is in play.
Hope some of that helped. Id try out those changes and see how you fare. The lands are a little pricey, but the whole reason they are is because they're the best way to have 2 colors in a deck and never worry about having wrong or untapped mana when you need them. Happy playing!
3 weeks ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
3 weeks ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.