Blackcleave Cliffs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Blackcleave Cliffs

Land

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer lands.

Tap: Add {{B}} or {{R}} to your mana pool.

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Blackcleave Cliffs Discussion

ksuKaliber on Competitive Dredge Modern

6 days ago

MB Changes:

-2 Dakmor Salvage or -1 Dakmor Salvage and -1 Blackcleave Cliffs
-2 Ghost Quarter
-2 Insolent Neonate
-2 Thoughtseize
-1 Assassin's Trophy
-1 Lightning Axe or -1 Golgari Thug
+4 Shriekhorn
+1 Narcomoeba
+1 Life from the Loam
+4 Creeping Chill


SB Changes:

-1 Ghost Quarter/Lightning Axe/Tormod's Crypt
+1 Nature's Claim
-2 Something
+2 Thoughtseize
-1 Something, maybe Ancient Grudge or Lightning Axe
+1 Assassin's Trophy (If so desired, not necessary due to number of removal and LD cards already present)



Game 1 is a sprint for Dredge, don't put ankle weights on and dilute your deck with SB cards in game 1. You're a linear aggro deck that acts like a combo deck, you don't want to react, you want to end the game before the opponent can win or react. The cards you actually lose to in MB right now are generally cards that are difficult to hedge against with Thoughtseize. Things like Terminus are never in the hand, Ugin, the Spirit Dragon only needs to resolve after being hit with Ancient Stirrings, and other boardwipes you can play through due to recursion. You should be going wide enough that most creatures/cards don't bother you with board presence. After G1, sure, side in your Thoughtseizes and removal such as Assassin's Trophy, because then you're not hedging a select amount of cards, you're answering the SB hate cards that are sure to come.
And 23 lands is about 3-4 too many, every list I've seen in the past week since the resurgence of Dredge due to the printing of Creeping Chill has run 19, and the Ghost Quarters seem out of place MB anyway (Also, the past week is relevant. Dredge has seen as many/more results in the past week than the past month. Even before that, the max I saw was 21 lands). Your deck needs to be gas and running that many lands isn't good for what is essentially an aggro deck. Life from the Loam is what fills your hand with lands to pitch to Conflagrate, running too many is going to cost you speed and consistency of hitting your Dredgers.

TheAlexGnan on Grixis Confidant

3 weeks ago

you'd need Blackcleave Cliffs to save life. also, izzet staticaster litetaly kills every threat you have.

PTsmitty on Sparky41

3 weeks ago

Hey, thanks for the post on my binder. While it would be nice to finally have my tron pieces together, I am more focused on improving my sideboard and mana for my mardu pyromancer deck. So I am really looking for Leyline of the Voids, Blackcleave Cliffss, Marsh Flats, Ensnaring Bridges, and Surgical Extractions. The Catacomb would be something I would really only want to give up if I was getting a cliff or flat in the deal. Let me know if there is a deal that we can figure out.

Hexaflexagon on LILIANA'S REVENGE (Mardu Demigod Control)

3 weeks ago

Why do you have so many Blackcleave Cliffs when you don't want to miss a land drop? I think you should only run 3 as Cliffs only works on the first three turns. Maybe try adding a Blood Crypt?

PTsmitty on Ninja Upgrades/Binder for sale/trade

1 month ago

I recently took apart the planechase anthology decks so I have a few of the ninja cards people have been getting for their Yuriko, the Tiger's Shadow decks. I have:
Ink-Eyes, Servant of Oni
Sakashima's Student
2x Ninja of the Deep Hours
Walker of Secret Ways
Higure, the Still Wind
Mistblade Shinobi
Throat Slitter
Okiba-Gang Shinobi
Silent-Blade Oni

I have noticed while making this thread that the hyperlink is not reflecting the updated price for several of the cards so check on the TCGplayer website will be needed. The rest of my binder is for sale as well as long as I receive a fair offer based on the TCGplayer pricing. As always, I am willing to explore trades as well. My biggest wants right now are Surgical Extraction, Blackcleave Cliffs, and Leyline of the Void. Just let me know if we can work anything out.

_Delta_ on Upgrade Lands or SB for ...

1 month ago

If I were you I almost would be hoping for a reprint for Blackcleave Cliffs but who knows when that’s going to happen tbh. Having a more consistent mana base will definitely help out though.

But what about buying just 2 Blackcleave Cliffs for now, and then use the rest for the sideboard perhaps?

PTsmitty on Upgrade Lands or SB for ...

1 month ago

I have about $150 I can use to upgrade my Modern Mardu deck. I was not sure if I should use it to upgrade my mana base, particularly 3x Blackcleave Cliffs, or work on my sideboard. A couple of sideboard cards I was thinking about were 2x Surgical Extraction, 2x Ensnaring Bridge, and 3x Leyline of the Void. I am kind of leaning towards the sideboard cards since I can use them in other decks, but I was not sure if my sideboard really needed to be changed all that much. The cliffs would allow for my mana to be more consistent because I have had a couple of situations where I have a Dragonskull Summit and Foreboding Ruins in my opening hand so I am cut off from any turn-1 plays. I just want to make sure I am not over valuing the Cliffs and wasting the money on them when I should be working on my sideboard. Any advice would be helpful. Thanks

xaviermp on Modern Rakdos Burn

2 months ago

Mana base could be seriously fixed up. Drop the check lands for 4 Blackcleave Cliffs, as that will really keep your mana base rounded out. Having a check land on turn 1 doesn't help if the only lands in your hand are checks. A good burn deck can always run off 2 lands, and will really purr on 3, so having two lands that tap for both colors and will enter untapped for the first 3 turns are always more favorable than lands that sometimes might have to enter tapped.

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