Cascading Cataracts

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Related Questions

Cascading Cataracts

Land

Indestructible

: Add to your mana pool.

, : Add five mana of any combination of colors to your mana pool.

Price & Acquistion Set Price Alerts

AKH

Ebay

Cascading Cataracts Discussion

Ocelot44 on Kamahl, Pit Fighter

3 weeks ago

Darksteel Garrison seems weak to me because you're spending 5 mana on a glorified Darksteel Citadel crossed with Cathedral of War when you really could just be running said cards. Speaking of which, if you REALLY needed another indestructible land, you could run Cascading Cataracts, although its usefulness is limited in a monocolor deck.

I get that Madblind Mountain is cute with Sensei's Divining Top, but unless you're running Scroll Rack and at least a few more cards that care about deck manipulation, it's not worth losing a tempo by having your land per turn come in tapped.

Your land spots in general seem weak tbh. Looming Spires, Dwarven Ruins, and Mercadian Bazaar do not do enough to be worth losing tempo.

If you're looking for more worthwhile utility lands, I'd suggest Hall of the Bandit Lord, Hanweir Battlements, and Flamekin Village if you wanted to give your commander haste, Inventors' Fair for artifact tutoring, Geier Reach Sanitarium and Mikokoro, Center of the Sea for draw, and Rogue's Passage for giving Kamahl unblockable

Once again, I know you love only relying on Kamahl for attacking, but Valduk, Keeper of the Flame could really be hilarious in this deck because of all the equipment!

Lastly, I believe Trading Post, Goblin Welder, and Buried Ruin could all be very useful for recurring your important artifacts

Keep up the good work! This deck looks very annoying to play against :)

Boza on Unnamed Rainbow

1 month ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

greatdevourer on This Machine Kills Tyrants

1 month ago

Phyresis seems weak, unless we look at some other options. Consider creatures with great abilities that would work with Phyresis and be great without it.

Here's something to consider, instead of Glorious Anthem effects what about more tools to make the deck more aggressive. Yes, +1/+1 for your creatures does help with the combat phase, but consider that you only need to attack for 10 points of 'damage'.
Here's some thing to look at:
Glory
Genesis
Brawn
Valor
Wonder
Fauna Shaman

True-Name Nemesis
Triskelion
Aven Mindcensor
Parallax Tide
Parallax Nexus
Gemstone Mine
Ash Barrens
Inkmoth Nexus
Reflecting Pool
Cascading Cataracts
Contagion Engine

Another attack vector:
Crucible of Worlds
Strip Mine
Exploration

Pretty expensive but worth it:
Prismatic Omen
Noble Hierarch
Bloom Tender
Mox Diamond
Survival of the Fittest

hydrothermia on Land Matters Standard

1 month ago

I think you're trying too hard to get Awakened Amalgam as big as possible. Commendable, yes, but probably more suitable for Commander / EDH format. You need a little more land, 16 isn't going to be enough with what you have here. At least add 4 more lands like Memorial to Genius and some form of mana dork, like Llanowar Elves. Also if you want to make this rotation proof you will need to drop Cascading Cataracts and Blossoming Defense to be legal for October's release of Guilds of Ravnica. I'd suggest Spell Pierce instead of Negate for a better mana curve.

A side note, on the top right side of the editing page for deck builder there are Hubs that denote what other type of deck it is outside of its format. In your case this is a U/G (Simic) by color, this is probably a Budget deck since it costs less than $50 as well.

AliThain on A Group of Rats is Called a Mischief

1 month ago

Cascading Cataracts, Evolving Wilds, and Terramorphic Expanse don't really do anything in a mono-black deck, they could be swapped out with swamps and have the same effect.

I would suggest adding looking at Vermin [EDH] for other lands you could add.

shdwdragon33 on Ascending to Infinity

2 months ago

First, your mana base looks great. I would suggest that you work in a Cascading Cataracts but that's personal preference on generating WUBRG fast enough (I run tron in mine because I can't afford the duals and fetches)

Your sliver selection is on point as well, but I do have 1 suggestion: add the bounce sliver (I'll come back and edit this when I go check which one it is) so that you can bounce Crystalline, use amoibid changling and overlord to grab your opponent's commander, then cast Crystalline back down. Then you'll have their commander and they won't :)

Let's take a look at your support cards: I suggest: Isochron Scepter in place of the Door. The door gives your slivers a minimal boost (pointless once Legion is out). The scepter will allow you another way to generate infinite mana and drop all your slivers. (with Sol Ring to power it and Paradox Engine to untap everything)

One note to remember: almost every time I play my Slivers, it turns into Archenemy. You have a bunch of enchantments, instants and sorceries that enhance your game, but very few that defend it. Take a look at every support card and decide if there's ever a time when you wouldn't be happy to see this card. I would replace all of the "put the rest on the bottom of your library" cards. Overlord is going to get all the slivers (creatures) you need, and you don't want those spells putting your wincons on the bottom of your library. Once your engine is going, you won't need any of those cards anyway.

I would take out all of the "go get a creature" or "This type of creature costs less" spells and replace them with single target removal, counterspells, and tutors (Diabolic, etc). They will defend you until your engine starts, then you can sit back and watch the table squabble for second place.

Replace Aestisicm with Intruder Alarm, and use tutors to get Intruder Alarm. Then win.

Be careful with Kindred Discovery. If it's on the field when you go infinite, you will deck yourself.

With Slivers, you want to be able to end the game by turn 8. Basically once Overlord hits the field, you will go balls to the wall to get your engine going. Every support card in the deck should help you go infinite with slivers as soon as possible, or defend your board until you do go infinite.

Hit me back with any comments and questions!

Cheers!

DrkNinja on Wealth of Imagination

2 months ago

Perpetual Timepiece, Search for Azcanta  Flip, and Sultai Ascendancy are good ways to get cards into your graveyard to reanimate.

Rhystic Study should go in EVERY deck that can play blue; I also like to play Leyline of Anticipation in all blue decks but your ability is instant speed so...

Cascading Cataracts and Crystal Quarry are great lands for decks that need to produce WUBRG. Also Chromatic Lantern is nessecary for 5c Decks.

I also think you have too many lands, and will probably be flooded more often than you want to be... I'd stick with less lands and more mana rocks.

I don't see Vigor or Purity in this list, they are WAY too busted not to play; they also offer protection from mill as a side note.

No Path to Exile, Swords to Plowshares, Anguished Unmaking, Unmake, or Utter End? They are super strong I suggest them highly.

Broken Fall also seems like just a much worse Asceticism...

Also Stalking Vengeance seems INSANE with evoke costs...

Sorry I know that was a lot.

1empyrean on Jodah's Maelstrom EDH

2 months ago

It's very good, but I tried to build the deck so that I wouldn't need it or Chromatic Lantern. The reason Lantern is in and Omen is not is because it is ramp. I actually cut Cascading Cataracts for exactly the same reason.

That said, I know I'm being stubborn, and I should be running it for redundancy.

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