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, : Add five mana of any combination of colors to your mana pool.
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Cascading Cataracts Discussion
1 week ago
First, your mana base looks great. I would suggest that you work in a Cascading Cataracts but that's personal preference on generating WUBRG fast enough (I run tron in mine because I can't afford the duals and fetches)
Your sliver selection is on point as well, but I do have 1 suggestion: add the bounce sliver (I'll come back and edit this when I go check which one it is) so that you can bounce Crystalline, use amoibid changling and overlord to grab your opponent's commander, then cast Crystalline back down. Then you'll have their commander and they won't :)
Let's take a look at your support cards: I suggest: Isochron Scepter in place of the Door. The door gives your slivers a minimal boost (pointless once Legion is out). The scepter will allow you another way to generate infinite mana and drop all your slivers. (with Sol Ring to power it and Paradox Engine to untap everything)
One note to remember: almost every time I play my Slivers, it turns into Archenemy. You have a bunch of enchantments, instants and sorceries that enhance your game, but very few that defend it. Take a look at every support card and decide if there's ever a time when you wouldn't be happy to see this card. I would replace all of the "put the rest on the bottom of your library" cards. Overlord is going to get all the slivers (creatures) you need, and you don't want those spells putting your wincons on the bottom of your library. Once your engine is going, you won't need any of those cards anyway.
I would take out all of the "go get a creature" or "This type of creature costs less" spells and replace them with single target removal, counterspells, and tutors (Diabolic, etc). They will defend you until your engine starts, then you can sit back and watch the table squabble for second place.
Replace Aestisicm with Intruder Alarm, and use tutors to get Intruder Alarm. Then win.
Be careful with Kindred Discovery. If it's on the field when you go infinite, you will deck yourself.
With Slivers, you want to be able to end the game by turn 8. Basically once Overlord hits the field, you will go balls to the wall to get your engine going. Every support card in the deck should help you go infinite with slivers as soon as possible, or defend your board until you do go infinite.
Hit me back with any comments and questions!
1 week ago
I also think you have too many lands, and will probably be flooded more often than you want to be... I'd stick with less lands and more mana rocks.
Broken Fall also seems like just a much worse Asceticism...
Also Stalking Vengeance seems INSANE with evoke costs...
Sorry I know that was a lot.
2 weeks ago
It's very good, but I tried to build the deck so that I wouldn't need it or Chromatic Lantern. The reason Lantern is in and Omen is not is because it is ramp. I actually cut Cascading Cataracts for exactly the same reason.
That said, I know I'm being stubborn, and I should be running it for redundancy.
3 weeks ago
3 weeks ago
4 weeks ago
Nice deck! I really like trying Scapeshift in a format other than modern. If you are playing Nissa, Vital Force, I would definitely add in at least 2 copies of Cascading Cataracts. Having a 5/5 indestructible is hard enough to kill, but it being a land means it also dodges things like Cast Out or anything else that says nonland permanent. +1!
4 weeks ago
Nomad Mythmaker provides repeatable Aura recursion.
Sun Titan is the undisputed King of Recursion, and has many targets in your deck.
Sylvan Caryatid is one of the better mana dorks available. It's a decent blocker and produces both of your colours.
Rancor is cheap, effective, and recurs itself.
Sol Ring is a Commander staple. It's included in every Commander Precon deck, so it's easy to acquire. Colourless mana may make things awkward for Krond, but it's still ramp for your other spells and can pay for Commander Tax.
Reviving Melody is a great recursion spell for enchantment decks.
Spot Removal options:
- Path to Exile and Swords to Plowshares are the best creature removal spells in the game. Path is a bit on the pricey side, but well worth it.
- Sylvan Reclamation exiles two targets and can be cycled for a basic land early game to hit a land drop.
- Krosan Grip can't be responded to.
- Song of the Dryads is on-theme and hits anything. Excellent at disabling Commanders.
Command Tower is a Commander staple. It's included in every multicoloured Commander Precon deck, so it's easy to acquire.
Cascading Cataracts makes colourless mana less awkward for Krond.
Field of Ruin tags one of your opponents' utility lands.
1 month ago
Okay yeah I could see that, but this still needs more cards (unless this is only for huge instants), as the mana will disappear after combat. So Upwelling, Kruphix, God of Horizons, Omnath, Locus of Mana, Alchemist's Refuge, Leyline of Anticipation?
Alternatively, 4 or more mana from 2 lands (2 bounce lands, Gaea's Cradle, Growing Rites of Itlimoc Flip or Cabal Coffers) and Umbral Mantle and the like works fine too. Use Cascading Cataracts to filter your colours.