Cephalid Coliseum

Cephalid Coliseum

Land

Tap: Add to your mana pool. Cephalid Coliseum deals 1 damage to you.

Threshold — symol:U, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

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Trade

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Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Odyssey (ODY) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cephalid Coliseum occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

BUG (Sultai): 0.62%

Cephalid Coliseum Discussion

DrukenReaps on Great Useless Cards

14 hours ago

So I was recently going back over my Mairsil list to find things to remove so that I could test some new cards. I realized that I've never used the Threshold ability on Cephalid Coliseum... It always seemed like a really solid inclusion in the deck. At least on paper. I would use the mana off of it a few times then dig deeper into my library for some more cards.

It has literally been one of the most useless good cards I have ever played.

I'm curious if you guys have cards like this. Ones that have good potential in your decks but just never end up getting used like they should. Or like in my case end up causing more harm than good.

Archeopteryx on Opus Thief

21 hours ago

-1 Island, +1 Cephalid Coliseum. I feel more comfortable with this because I am already running a Snow-Covered Island

WisdomComes on Fish Hulk

1 week ago

So does Cephalid Coliseum gain value again with these versions of decks running around? If your opponent doesn't have enough blue devotion or forgets about that land couldn't you kill them with the oracle trigger still on the stack?

multimedia on Tasigur Control

1 week ago

Hey, saw your forum topic asking for help.

Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.

Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.


Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.

Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.

Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.


The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:

I offer more advice, good luck with your deck.

Aiden_Phelps on Budget Dredge

2 weeks ago

I'm not sure what your stance is, but you may want to consider using proxies. You could also consider Manaless Dredge. It's cheaper and more efficient than this list. If neither of these options strikes your fancy, then I have some suggestions for your list. Take out the 4 Creeping Chill s. Replace 1 with another Hogaak, 1 with another Putrid Imp , and the other 2 with Flayer of the Hatebound . Flayer will be your main reanimation target for Dread Return and should close out the game if you reanimate it. A Dread Return package in the maindeck is certainly not ideal though. You should definitely be playing Cephalid Coliseum . It's an uncounterable "Dredge 15ish" that you can usually play around turn 2-3. I'd consider taking out your fetches for these. Those are all the changes I'd make to the maindeck and the next changes are all for the sideboard. Chain of Vapor is what I personally run to deal with permanent-based graveyard hate but that usually fits better into the more explosive lists that can run Lion's Eye Diamond . Therefore, you'd probably have more success running 2 Serenity and 2 Nature's Claim . 4 Leyline of the Void is always a good idea. 3 Silent Gravestone in the sideboard doesn't hinder your plans as long as you don't run it alongside Dread Return and it protects your graveyard against Surgical Extraction . Playing 3 Lotus Petal in your sideboard can help your deck be more explosive when it needs to be. Lastly, 1 Ashen Rider should be in the sideboard as a reanimation target if you suspect that your opponent may have or may board in an Ensnaring Bridge to stop your zombie army. Once again, I'd reccommend that you either proxy the LEDs or play Manaless Dredge (both of which are better options than playing this list), but if that's not an attainable goal, then making these changes to the deck should be the best thing you can do for the deck. I hope this helped you out! Have a wonderful day!

Last_Laugh on Muldrotha's Winter Wonderland

2 weeks ago

Crystal Vein and Cephalid Coliseum are both excellent lands here.

There's also a few staples like Pernicious Deed that probably deserve a spot here.

I'm also of the opinion that Song of the Dryads and Imprisoned in the Moon are 2 of your best pieces of spot removal here due to versatility and the ability to reuse it via Muldrotha.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

Last_Laugh on Muldrotha, Grave Cast

1 month ago

Crystal Vein , Cephalid Coliseum , and Command Beacon are all great lands here.

Imprisoned in the Moon and Song of the Dryads are 2 of your best pieces of spot removal here.

Pernicious Deed deserves a spot here also.

Feel free to check out my list for inspiration. It's one of the top rated Muldrotha lists on this site. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

synthecate on The Gravetide will drown you...

1 month ago

Thanks Last_Laugh, great suggestions, all! I dont yet own a Intuition or a Gilded Drake , although they are definitely on my list of things to get! Both Crystal Vein and Cephalid Coliseum were in the deck at some point. IIRC they were swapped with Lion's Eye Diamond and Bazaar of Baghdad respectively. Do you think they should be in the list still for the sake of redundancy? What would you swap out for them (or Sylvan Safekeeper for that matter)?

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