Tolaria

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Legends (LEG) Uncommon

Combos Browse all

Tolaria

Legendary Land

Tap: Add (Blue) to your mana pool.

Tap: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step.

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Tolaria Discussion

CAPTAINxCOOKIES on The Assembly Line of Death- Arcum Dagsson cEDH

4 weeks ago

I like your take on Arcum. I've never really thought about Blinkmoth Nexus or Mishra's Factory before. Makes sense as every once in awhile you just need one more artifact creature on the field.

I don't know if anyone in your meta runs Carpet of Flowers, but replacing three islands with Minamo, School at Water's Edge, Tolaria, and Oboro, Palace in the Clouds helps against that slightly. They all do the same as islands, but don't count as them. Plus Minamo and Oboro are actually pretty good.

I'm not sure if Spellseeker will be good, but I just ordered one to put in. I think it will help with finding Cyclonic Rift and Hurkyl's Recall to get rid of those pesky Pithing Needle and Phyrexian Revoker that plauge arcum so much.

KittenPetter on Jhoira Stuporfriends

3 months ago

Sweet deck! Academy Ruins, Hammerheim, Oboro, Palace in the Clouds, Shinka, the Bloodsoaked Keep, andTolaria, would be sweet just for being legendary blue or red producers that draw cards, even if an ability sucks.

Jund_Machinist on Prepare Your Anus, Here Comes Arcanis

1 year ago

Wraith, I'd run Inventors' Fair in place of Tolaria (lol), and also Windfall, maybe Time Reversal in place of Day's Undoing.

Burg+1 on Arcum Dagsson: A Paradox Love Story

1 year ago

StellarNinja Thank you for the feed back! I don't see using Elixir either. With enough recursion via creatures and Buried Ruin I have not not been able to get something back. Turn Aside will be swapped out for Swan Song just need to slot it and update the list. You are totally right about Isochron Scepter I do need that. I have Blue Sun's Zenith in there since I am missing pieces and it is a win con with infinite/draw with Staff of Domination as long as I have the open Island's which I usually do if I have it in my hand. Tolaria totally for fun and no banding why not! It doesn't enter tapped so it got a spot. I have a lead on a Mycosynth Lattice that I should be able to trade into soon to infuriate everyone even more. As for the Mox's, Crypt, and such I do not have the money or the trades available but this deck will be around for awhile. I have no ambitions to tear this beauty apart. As for the zero drops they have worked out for me but will be the first to go once I acquire things like Spellskite which is more in my realm of affordability. Also, switch them out for fetch lands as well.

StellarNinja on Arcum Dagsson: A Paradox Love Story

1 year ago

Pook has said a lot of really helpful stuff. You commented on my list so I'd figured I'd give my input here.

Anyways I agree with everything but Elixr, never found too much of a use for it.

Lattice Forge Disk is almost a must have for this deck, it's the best combo we have. Also I'd suggest looking into changing up your creature base to be more utilitarian. I'm against running so many 0 drops, and as tempting as they may look at first glance, aside from being Arcum fodder they literally do nothing to help your end goal. With something like Metalworker or Spellskite, even if they don't wind up being used for Arcum alone those cards are powerful enough to be well worth their costs.

I'd really suggest getting more fast mana in there like he says as well. Also I'd suggest getting as many of the artifact creature lands as you can i.e. Mishra's Factory.

Grim Monolith is great because it goes infinite with Power Artifact, along with being one of the best mana rocks in the game. Also if you're going to be running Dramatic reversal you should definitely be running Isochron Scepter since that's a super easy infinite combo.

I also would definitely take out Blue Sun's Zenith and Turn Aside, and just replace Turn Aside with Swan Song.

Also, why Tolaria? If it's just for fun that's perfectly fine but otherwise... Well to be fair, removing Banding sounds like a great idea.

Also if you've got no budget, Mox Opal, Mox Diamond, Mana Crypt, Mana Drain, Transmute Artifact, and Mishra's Workshop are amazing (although Workshop is over twice the value of this deck)

markbeloit on Prepare Your Anus, Here Comes Arcanis

1 year ago

Seems stacked. I'd maybe cut the Tolaria for an island. I don't think I've ever seen banding in EDH, and Tolaria is subject to non-basic land hate. Also depending on how good Pemmin's Aura is in this deck, Freed from the Real might by worth considering. No shroud, but it still might be good.

Rhadamanthus on Land Swapping interactions via Political ...

2 years ago
  1. "Your" refers to the controller of the ability at the time it resolved. If you activate Cloudcrest Lake's second ability and trade it to your opponent, it will untap as normal during their next untap step.

  2. Yes, that's fine. If you activate Rainbow Vale and then trade it away, you'll choose one of your opponents to gain control of it at end of turn (it can be the same opponent you traded it to).

  3. Yes, that also works. If you make your opponent gain control of 2 copies of Tolaria then the Legend Rule will take effect and they'll have to get rid of one of them.

UniqueUserID on Land Swapping interactions via Political ...

2 years ago

Both Political Trickery and Vedalken Plotter allow the player to swap/trade a land for land. However I'm a bit uncertain about a few interactions, mind stepping me through it one at a time?

1) Do lands such as Cloudcrest Lake "remember" to stay tapped when swapped? I'm assuming this penalty just passes over to the new controller, so on trading lands it will not tap on THEIR first upkeep. It doesn't care who tapped it does it?

2) Using Rainbow Vale to cast Vedalken Plotter can allow me to steal a land for a land I had to give regardless at end of turn?

3) I can "destroy" land by trading legendary lands such as Tolaria? E.g- Swap one Tolaria then next turn play another Tolaria and trade it once more. They now must destroy one of their Tolaria's?