Sanctum of Ugin

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

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Sanctum of Ugin Discussion

TheAlexGnan on Flame On (Grixis Control)

1 month ago

the possibilities with permission end with ulamogs cast trigger and Sanctum of Ugin, thats true. but i have kept hands where i felt i can counter about the first 3 threats and dig for ld.

i wouldnt go down with kcommands. its the reason we dont have to worry about Hardened Scales and prison decks. (i've even thought about going up to 4).

i dont know how many delve threats we can support. Azcanta doesnt actually tax my GY, but i'm still reluctant to go above 3 (2 tasigurs and logic knot).

3 fatties and 3 YP are as far as you can realistically go i think before clunking up the deck with them and the 6 commands.

i've thought about Staticaster vs. Anger, and I still stand by a 1of Staticaster. the reasons are kind of similar to the reasons i like Fulminator so much.

its lesspowerful on the spot than Anger, but it provides a ton of flexibility. its the little things that accumulate over several matchups. like: not being taxed by thalia. pinging phantasmal images. i even bring it in against storm post board because its the best answer to Empty the Warrens. it forces infect to waste pump spells every turn. it gets manlands out of Affinity. it can block in a pinch. it can get all of Lingering Souls, not just half. its instant speed so you can keep up your shields. it makes Collective Brutality kill Mantis Rider.

having a resolved staticaster against hatebears or humans is gg because it sticks around and invalidates 1/3 of their whole non-land deck.

i tried it when Corey Burkhart said he would never again play grixis control without at least one staticaster in the board. i was pretty sceptical, but i'm convinced. the range of applications isn't immediatly appearent, but it's staggering.

maybe this goes back to my earlier point that we have to allow for more close wins rather than a few easy ones to increase the overall win%. Staticaster doesnt outright win games, but it allows us to play the game with a constant edge over our opponent (just imagine what would happen if you resolved 2 staticasters. they would kill everything out of humans,merfolk, elves, bridgevine, etc.). Anger of the Gods is better in some matchups for sure, but it may very well be (i dont kno w) that if you look at all the matchups staticaster is relevant, it is more valuable than Anger.

Brutal_B on Cult of Kozilek

1 month ago

Rogue's Passage to make sure that big damage gets through. Cavern of Souls so your Eldrazi can't be countered. Sandstone Oracle, not really on theme but is a great lil colorless card. Belbe's Portal to cheat some Eldrazi out. Tomb of the Spirit Dragon for some life gain and should be pretty good in this deck. Sanctum of Ugin for a tutor when your good on lands.

I regret to inform you that Distended Mindbender and Decimator of the Provinces can't be in your deck because of mana symbols in their text boxes.

FadingReality on Eldrazi Annihilation

1 month ago

Cards to add that are expensive:

  • Ancient Tomb
  • Mana Crypt
  • Assassin's Trophy
  • Maelstrom Pulse
  • Emrakul, the Promised End (yes she's legal in commander)
  • Grave Pact
  • Dictate of Erebos
  • Not expensive but should probably be considered:

  • Sakura-Tribe Elder (I strongly recommend this, especially with all the recursion you have. Plus, it has a built in sacrifice ability
  • Sanctum of Ugin
  • The_Besticle on Riot Games(Rakdos Edh)

    2 months ago

    Have you considered Sign in Blood for Night's Whisper? The double black seems reasonable in that it can allow you to cast Rakdos in a pinch and can reduce casting cost by 2 if he is already out. It is also the most satisfying kill in all of magic.

    Angrath, the Flame-Chained is much stronger than Chandra, Pyromaster. His plus generates card advantage for you and causes a loss of 6 life, his minus can knock an opponent out, and his ultimate actually synergizes with Rakdos.

    Walking Ballista is an animal in this deck. Cast him for "free" at 8, ping for 4 damage, cast It That Betrays. Or just cast him for 30 and knock someone out.

    Some lands to consider would be Sanctum of Ugin, Tainted Peak, Temple of Malice, Canyon Slough, Rakdos Carnarium, and Sunscorched Desert.

    mfogle on Mono Waste

    3 months ago

    Interesting Deck. I see some really nice potential plays by using Deceiver of Form and Mirrorpool to "cheat out" multiple copies of some big cards: multiple Conduit of Ruins can allow you to drop high cost eldrazi almost for free, and if you manage to copy Ulamog, the Ceaseless Hunger You could potentially deck your opponent out in one attack. If that's what your focusing on, you can use Conduit of Ruin to load your deck for the exact card to copy while using Seer's Lantern to scry for what you need also. Not sure if that's what your going for though; that description isn't very descriptive. lol If it is though, I would recommend taking out Sea Gate Wreckage for more Sanctum of Ugin for more tutoring rather than the more niche draw effect. Solemn Simulacrum would be great with Walker of the Wastes if you weren't in standard.

    nmiller on Eldrazi Ramp/Colorless

    3 months ago

    You won't need to! Since Oath of the Gatewatch came out, any card that produdced colorless mana like Sanctum of Ugin or even something like Yavimaya Coast just produces colorless.

    vomitpile on Sai-Clan Tronworks

    3 months ago

    Put in a second Spine of Ish Sah to trigger the Sanctum of Ugin more reliably, plus extra removal is always a good thing

    Mana Confluence took the the place of the 1 of Spire of Industry also

    vomitpile on Sai-Clan Tronworks

    3 months ago

    I have them already, I'm tempted to try a Sanctum of Ugin in place of one also

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