Sanctum of Ugin

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) UnitedWeStand

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sanctum of Ugin occurrence in decks from the last year

Modern:

All decks: 0.1%

Green: 2.44%

Commander / EDH:

All decks: 0.02%

Sanctum of Ugin Discussion

lgdlord56 on deep dregde

5 days ago

Yeah instead of closing the game with Driven to Dispair usually the games end with Elder Deep-Fiend sac Sanctum of Ugin to get Decimator of the Provinces

UpperDeckerTaco on Pioneering Deep Fiends

3 weeks ago

Montezuma2 I can see that, but honestly, I've debated cutting the Sanctum of Ugin because I have found it kind of "niche" and not what the deck is ultimately trying to do. And more times than not, Mutavault has allowed me to just win games by constantly keeping pressure, allowing me to attack with more than a Deep Fiend on turn 5 and having 5 Man Lands against control is AMAZING. I will probably keep the 1 Sanctum just to have it, but more than not, I have found it "ok" at best.

As for Green Ramp, I haven't played against it that much to know what to sideboard out. I know they run mana dorks but they also run ramp spells. My thoughts are, I don't want to have a 3 mana removal spell for 1/1's when by the time I have casted the K Return, their little 1/1's have already impacted the game. So maybe the counterspells and 1-2 mana removal spells are the best in that situation to deal with it, especially because our creatures do not care about their mana dorks (aka can block them for days, and attack through them).

Montezuma2 on Pioneering Deep Fiends

3 weeks ago

I also play izzet emerge and I cut Mutavault for additional Sanctum of Ugin because chain Elder Deep-Fiend while often just win the game

Geo67 on Mono Colorless Control/Midrange

1 month ago

I would run Mage Ring Network, and replace either Encroaching Wastes or Field of Ruin.

Seems Eield of Ruin is better, but not sure you need to commit to 8 ways of dealing with FOD. If Field of the Dead doesn't get banned you should add two of them, since you already have 8 different kinds of lands. Sanctum of Ugin seems good in this deck.

Seems if you do have two Spirit Dragons use both of them, and drop Ugin, the Ineffable.

I like this deck, I'd want to get Emrakul, the Promised end in here, but Ulamog is a better card for sure.

daMZboi on Powerstone Shard Combo

1 month ago

ignore the last comment. it's old.

  1. Witch's Oven + Metalwork Colossus saves it

  2. Paradox Engine + Mystic Forge to pretty much play your entire deck

  3. Mana Rocks + Paradox Engine get insane mana to win with Walking Ballista

  4. Karn, the Great Creator is also nice for getting Walking Ballista or Paradox Engine or something else from the sideboard

  5. Sanctum of Ugin can chain Metalwork Colossus once you're able to play them for free

Hi_diddly_ho_neighbor on Emrakul's Warm Hug

2 months ago

This looks like a good start. Here are some cards that came to mind when looking at your list. I am not sure what your budget is so I'll try to provide suggestions on both ends:

$$$$$: I second the suggestion of the other eldrazi titans, Sanctum of Ugin , and All Is Dust . Ugin, the Spirit Dragon is a fantastic boardwipe. Urza's Incubator can reduce the cost of all of your eldrazi. Eldrazi Temple and Ancient Tomb can also ramp you pretty quickly. Mesmeric Orb is a sneaky option to fill your graveyard quickly to power out Emrakul earlier. Command Beacon can get Emrakul into your hand from the command zone.

Budget: Perpetual Timepiece is a budget Mesmeric Orb that can also protect your graveyard. Geode Golem can cheat Emrakul into play from the command zone. Solemn Simulacrum is always fantastic. Endless Sands is great protection that can bring back creatures when needed. Not of This World is a free counterspell. Inspiring Statuary can turn all of your non-ramp artifacts into mana rocks.

I hope some of these suggestions help! Happy deck building and +1 from me!

Aaerys on Emrakul's Warm Hug

2 months ago

Looks like a solid build. I would suggest Sanctum of Ugin to utilize those high CMC cards. Unless you're planning on versing other colorless decks than All Is Dust perhaps. Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth may also be favorful additions :)

BLOODGUILT on

2 months ago

Actually, the more i look at the deck the more impressed i am. Looks like its multiple win cons with multiple ways to hit them. Everything in the deck works towards the tron win but he has a back up of karn lock with some additional win cons in sideboard. There are basically 12 copies of each tron land. i don't know the meta of modern well but if someone Unmoored Ego his wurmcoil or ulamog he can still win by grabbing Karn. He can even cheat out Ulamog using Ugin if something goes horribly wrong. Then there's the Sanctum of Ugin allowing him to fetch any of his win con creatures. My only thought is finding a place to main board Liquidmetal coating to steal lands using Memnarch but im not sure that will play out well. i also don't like it in the sideboard it doesn't fit to me. What is the reasoning?

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