Sanctum of Ugin

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

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Sanctum of Ugin Discussion

flaminghome on flaminghome

1 day ago

ThatAudioGuy Vesuva seems like an overall, to me. I ran them in an early untap.in version of this deck, but it just causes too much Mana, if thats even possible with this deck. I opt for Sanctum of Ugin instead because it allows me to tutor for any card type in my deck

flaminghome on Behold! The Oppressive Power of the Eldrazi

4 days ago

FilmCriticFrog, well, since Urzatron is still legal, I'd utilize those, with Eldrazi Temple and Vesuva. Eldrazi Temple can get pretty pricy, but they give you an extra 16 mana in total, as well as using Vesuvas to copy the Eldrazi Temples (or even Urza's Tower if Tron was assembled)

In addition, some more Mana fixing needs to be done. I'd run 4-of for Conduit of Ruin to make up for the loss of Sanctum of Ugin, and decrease the total casting cost of your creatures by 8, rendering a large portion of the deck virtually free to cast. The only downside is that you can only search for Creatures, so they'll be less constant Eldrazi Conscription or Ugin, the Spirit Dragon, but an Emrakul, the Aeons Torn for as low as 7 is pretty spicy.

In addition, I'd run none of the Breaker of Armies, Eldrazi Devastator or Endbringer and instead run a playset of Kozilek's Channeler, it's easy to cast, easy to defend, and gives a nice amount of extra Mana.

Finally, I'd run 4-of for Thought-Knot Seer and replace the Desolation Twins, with the loss of speed, you want more control. You'll find Not of This World to be more pivotal than I do, and might want to replace Scour from Existence with Skittering Invasion, as it provides chump blockers and 5 additional Mana.

This is all theoretical, but I hope it does help you a bit.

flaminghome on Behold! The Oppressive Power of the Eldrazi

4 days ago

Rushsilver ran a couple of them in early versions of the deck, but with a total Mana pool of 80, I didn't think they'd be much of a difference maker, instead I opted for Sanctum of Ugin so that way I can tutor for cards

Cragon18 on Colossus of Devastation

1 week ago

Thanks for the comment taiga277677. It is a very interesting matchup. In matches and playtesting and appears to be about a 50% matchup. Playing around Abrade is easy enough. Since this functions as a combo deck with Sanctum of Ugin, getting 2-3 Colossus on the battlefield is often too much for them to get through, and they have to worry about the crackback and don't often have very good attacks. It is also easy enough to sacrifice some artifacts to the Colossus that was just killed and play it back out (potentially the same turn) effectively nullifying the hate. I have run into problems with some of the red decks playing Kari Zev's Expertise in the sideboard which is actually much harder to play around.

Typically, I board in the sweepers, the extra Fatal Push, Negate, as well as some number of Dispel and go a much more controlling route. Kill all their stuff, counter the relevant spells that are trying to take me off my game and that seems to be fairly effective.

Overall it is a very draw dependent matchup. Being on the draw against Mono-red is not a good place to be as they can have those Bomat Courier into Kari Zev, Skyship Raider into Ahn-Crop Crasher draws that are really tough to beat no matter what you are playing. Overall it is a really fun matchup with lots of decisions and lines.

Best of luck in trying to crack the Standard meta and Happy Brewing!

Isaiah13 on Custom Rakdos

1 week ago

I have a rakdos deck that is pretty well built as I have played it a lot gotten beat in the begining then tuned it to win. One thing I noticed is that you can never have too many small sorces that do damage to get rakdos out. So my recommendation is to add Seal of Fire and Cryptolith Fragment  Flip as well as some more small deathtouch or swampwalk creatures or creatures that do damage when they die. 3cmc or less. Also Winter Orb is great in this deck as soon as you drop three big creatures in one turn. Shuts down the game greatly. And Sanctum of Ugin is a have to. Great deck though. Upvoted!!! You can check out mine for more ideas if you want as well.

lionbart on Battle For Zendikar

1 week ago

je commander is Nicol Bolas? als je groen er ook in gooit kun je Yidris, Maelstrom Wielder ook gebruiken als commander. als je dan een eldrazi cast, gooi je meteen een tweede op.denk ook nog aan:

Urza's Incubator

Sol Ring

Chromatic Lantern

Temple of the False God

Spawning Bed

Eldrazi Temple

Shrine of the Forsaken Gods

Sanctum of Ugin

als er staat dat ze colorless mana maken, dan maken ze aangezien dat de nieuwere definitie is van colorless.

odiffido on The Terrifically Terrifying Titian Trio

2 weeks ago

I have been thinking about adding colors for a while, although without them this deck has done really well, so I dont think that it is necessary, do you think maybe taking out the Staff of Nin and Sanctum of Ugin for 4 Reality Smasher would be good?

anyway, thanks for the tips

Cragon18 on Colossus of Devastation

2 weeks ago

Ryceratops1234 thanks for the comment! I have done some playtesting with some Improvise cards, but most are pretty medium in my experience. I did like Herald of Anguish a lot in my playtesting and would probably be good in the current meta. Not too many people running unconditional removal so it would probably stick around and do some serious work. I will probably alter this list a lot (bringing in more threats such as Herald of Anguish) once Sanctum of Ugin rotates since it is the piece that really makes the Deck powerful. I also have considered Battle at the Bridge as a sideboard option against the gods (mainly Hazoret the Fervent). I did some playtesting with Maverick Thopterist as well, but found that he took this deck out of what it wanted to do, which was Make the Colossus cheaper and get it on the battlefield as fast as possible. At it's heart this is a combo deck so adding creatures can be a little tricky. Thanks again and Happy Brewing!

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