Sanctum of Ugin

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

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Sanctum of Ugin Discussion

Smileycorp on That Was Fast

5 days ago

Play Arbor Elf + Utopia Sprawl, go up to the full four, shrine isn't really good enough, because you will almost always be dead by the time you get 7 lands.

Affinity is very popular at the moment, World Breaker would be a pretty good inclusion for that.

Hashep Oasis is basically a dual land for this deck.

Sanctum of Ugin is very good for chaining together ulamogs and the like.

Kozilek's Channeller is just bad.

You also might want Ancient Stirrings, gets you an eldrazi, ramp artifact or land.

Also if you can get them, play Noble Hierarch instead of mystic/llanowar elves.

Hobbez9186 on Gluttonous Gift

1 month ago

I have decided... to add them both :)

Fateful Showdown was fun, but any time you get more than one in your hand you can't cast them both. I probably shouldn't have been running 4 in the first place. It was a great way to recycle a dead hand and the only mainboard way to kill anything, but I've been running tests all day and I've decided that I just need to be 100% low cost "shovels" that will help me dig for that turn 4-6 win every single game. Removing creatures and higher cost spells has done that and really ramped up the reliability. Of course it is still completely possible to kill yourself, but getting to the combo this fast minimizes the damage you take along the way and on average I hit either the Gift or the Gearhulk within 6-7 cards so I feel pretty good.

The sideboard has all of the interaction and can actually get really really wide with Drake and Insect tokens. I have mostly gambled with the mainboard and haven't tried very many games with sided cards, but I have played around with most of those cards in other decks and am comfortable with what they can do.

The loss of Sanctum of Ugin hung up my Metalwork Colossus for good I'm afraid... my favorite deck was sort of "Storm" in Standard and was able to hit 4 of them in one turn... for free... and then pick them up and replay them... Aetherflux Reservoir was a hell of a thing and really fun to build around, I might have to play around with it again. There are a lot of cards that allow you to cheat out multiple spells with cast triggers like the Expertise cards and Sunbird's Invocation. Might be fun. I digress...

Thank you, Pickacantaloupe, for the support. I'm really happy to see the combo starting to spread :)

hwagner on Core of Faeries

1 month ago

When adding a card to a deck the questions asked should be "Does this card help the deck? Does this card fix the deck's problems? Is this the best option for the deck?" Elder Deep-Fiend doesn't do anything to make faeries a better deck. It doesn't fix what we need it to. So why would you suggest adding it? Sure it is a good card but it has no reason to be in faeries. I noticed you mentioned Sanctum of Ugin, what does that have to do with faeries? Is there a list that plays it? If so, why? The faeries manabase as you mentioned is already incredibly taxing. Im sorry if I come off sounding harsh or like an a**hole. Im not meaning to I just really don't understand why elder deep fiend is being considered for faeries lol

Xica on Core of Faeries

1 month ago

hwagner
Elder Deep-Fiend isnt that bad.
Its just that the faerie decks need to have a low mana curve, and the Cryptic Command & Mistbind Clique package is demanding on the manabase in itself without adding other high cmc cards.

In other shells Elder Deep-Fiend can be really nice, for example its interaction with Sanctum of Ugin is insane.

(And there may be a deck that has both faeries and deep-fiend in it. But its not been created yet - at least to my knowledge. And such a deck certainly will be very different from the classic UB faeries, maybe it could snatch some place in the ninja faerie lists, but then it reduces the value of Disrupting Shoal)

Guigehlen on King of Pain - Rakdos $40 Budget Beaters

2 months ago

WOW, i love this deck! I'm Brazillian, is much more hard to buy expensive decks here! Because of this I liked all your budget decks and they are extremely well made. You deserve a reward for all the time and dedication it takes to ride them.

I change the Talisman of Indulgence by Sol Ring and the Havoc Festival by Crypt Incursion because i have afraid he'll become my ruin.

I also added Crypt Ghast,Dreadbore,Hero's Downfall,Shivan Gorge,Mortuary Mire and Sanctum of Ugin, in the place of Sire Of Insanity and some manas.

Did i do the rigth thing? Or i could have taken another cards?

frogkill45 on eldrazi black&blue something (help)

2 months ago

Made a list for you of things is would try. I have played both Tron and Bant versions of Eldrazzi. if you want to be competitive in modern you need efficiency in the spells you cast, Eldrazzi tron decks can play Thought-Knot Seer on turn 2 and smasher on 3. Plus many other decks in modern spit out Gurmag Angler or Tasigur, the Golden Fang on turn 2. You need cheap removal. Vapor Snag is great vs gurmag/tasigur, Fatal Push is great vs many other decks, but bad vs eldrazi or any creatureless combo deck like storm or ad nauseum. Fathom Feeder is a great card too as suggested above. Elder Deep-Fiend is also a very good card.

example list of what i would run. just tagged things you dont have in the above list

Lands:

4x Eldrazi Temple

4x Polluted Delta

1x Wastes

2x Island

2x Swamp

2x Ghost Quarter

3x Underground River

1x Sea Gate Wreckage

1x Sanctum of Ugin

2x Watery Grave

Creatures:

4x Eldrazi Skyspawner

4x Fathom Feeder

4x Bearer of Silence / Wasteland Strangler

2x Mist Intruder

4x Thought-Knot Seer

2x Reality Smasher

2x Blight Herder or more Smashers

3x Oblivion Sower

1x Ulamog, the Ceaseless Hunger

Other Spell:

4x Relic of Progenitus / Tormod's Crypt

4x Fatal Push / Go for the Throat

4x Vapor Snag

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