Krosan Verge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Judgment (JUD) Uncommon

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Krosan Verge


Krosan Verge enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

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Krosan Verge Discussion

hoardofnotions on Sigarda, Archangel

14 hours ago


I think ghost quarter and field of ruin could be cut, EDH isn't like modern where decks don't have a lot of basics. If you're looking for that effect i'd run Tectonic Edge or Strip Mine

I'd add Krosan Verge, Grasslands and Thawing Glaciers

I'd also try to get Canopy Vista, Scattered Groves and Temple Garden in to upgrade your ETB tapped lands and help with emeria, the sky ruin!

I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.

I like the flavor of gallows at willow hill, but I think you have enough other removal.

I think you're missing some card draw, maybe add Harmonize, Congregation at Dawn, Eternal Witness, Lifecrafter's Bestiary, Momentous Fall, Rishkar's Expertise, Vanquisher's Banner, Zendikar Resurgent

I'd might cut commander's sphere for Cultivate or Kodama's Reach for more consistant ramp

I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!

Lame_Duck on How many filter-lands?

2 days ago

OK, thanks, Spazik008. I'll stick with just one for now, since I'd much rather run the risk of not having enough to cast Kiki on time than the risk of having a Fire-Lit Thicket and a Krosan Verge in my opening hand and not be able to cast anything.

LVL_666 on 5 color tribal sliver mana ...

2 weeks ago

Ive been here before and Ive got you. Depending on your funds, here is what you have available:

Mirage Fetch Lands: While they come into play tapped, they're still fetchlands. Best part is that they are considerably cheaper than Onslaught/Zendikar Fetches at about $1 or $2 per. Everybody is sleeping on them, IMO. You should snag them up if you don't have the budget to support Fetches. Unfortunately they're not a complete cycle though. So keep that in mind.

Shards of Alara Panoramas: Good for a super budget deck, but you can only search for basics. However you do have the addition of using them for .

Dual Colored Cycling Lands: is a good alternative to Shock lands. They're a bit slower...but they are typed. So those Mirage fetchlands can go and find em!

Battle Lands: Another good alternate dual land...that is ALSO typed. They only check if you have two or more lands in play. They can be a bit slower...but who cares? they're typed! These are probably the priciest cards i've suggested thus far...running around the $30 and higher mark...but they're definitely cheaper than Shock lands.

Honorable Mention:

Krosan Verge is another good fetch land, but is restricted to finding a Forest and Plains. Also is a bit slower. But for the cost (CMC and $ wise), it's a good option.

That's about it for the suggestions i've got. Keep Slivering, broodmate.

Reverie42 on Some kind of dragon deck

3 weeks ago

I've found haste enablers to be incredibly good for this deck. Temur Ascendancy is great in this deck, and it's probably worth having Swiftfoot Boots as well.

Since you have Farseek, adding Krosan Verge and some number of BfZ duals (Canopy Vista, Cinder Glade, etc) can really help with mana.

Thunderbreak Regent may be good depending on your meta. If you have to deal with any repeatable bounce/flicker effects, it can be really powerful. I don't know if there are other C17 precons in your meta, but both Wizards and Vampires have single-target effects that Regent can punish.

I like Unburial Rites. It's usually cheaper than whatever you're reanimating, and in games where you play Scion of the Ur-Dragon, it also lets you reanimate whatever you tutor to the graveyard.

Two non-budget options just in case. Chromatic Lantern is probably the best fixing you can get. Sarkhan Unbroken can just win the game on the spot by fetching Scourge of Valkas and a bunch of other dragons. Sadly, when C17 came out, his price spiked by $10, so he's a lot less budget friendly than before.

GoneWithLaw on Cats in da house

4 weeks ago

Some thoughts on some of your card choices, in no particular order.

Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.

Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.

For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.

If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.

Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!

The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)

FlameoHotman on It's stompin' time!

4 weeks ago

Hey NV_1980,

 I have some minor suggestions not to your forces, but the mana you obtain. I am speechless to your powerhouse of creatures! I could never make an improvement off that. I am very satisfied that you run my favorite Eldrazi, Pathrazer of Ulamog. As for that mana.... I would recommend taking out Darksteel Ingot and Commander's Sphere for faster mana rocks like Fellwar Stone and Everflowing Chalice that cost 1 less to cast. I can see that your mana base is a little chunky too with those Scrylands and Wind-Scarred Crag. Why not run the three fetches of Arid Mesa, Windswept Heath, and Wooded Foothills? I think it would be helpful if you ran a Krosan Verge that is great in any Selesnya support. Yes, they enter tapped, but ramp is ramp. As for that Cavern of Souls.... What creature type do you usually like to select? It seems odd to have because I'd think a Kessig Wolf Run might be more beneficial with these giant creatures, but I tend not to worry a lot about my creatures being countered so that's just me.
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