Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped.

: Gain .

, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped, then shuffle your library.

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Trade

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Want (6) kozem , Cactusman , TKDbeast , bi9jed , TheDance , Conderon

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Legality

Format Legality
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Krosan Verge occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Rules Q&A

Krosan Verge Discussion

Heliogabale on Clever Girl

2 weeks ago

Cool build! I am a sucker for a nice tribal deck.

I am questioning the relevance of Burgeoning and Wayward Swordtooth, since you have so little draw. I would suggest cutting Growing Rites, since you are not playing an impressive amount of creatures at once, and replacing it with Land Tax in order to have these lands ready to drop. At the same time you are thinning out your deck, making your commander's ability better.

I would switch up the mana base to include Krosan Verge, Kessig Wolf Run, and Mosswort Bridge.

Cheers!

DemMeowsephs on Sanctify Thy Deck

3 weeks ago

Of course I'd love to help! Sorry for the late comment for some reason my wall didn't give me any notifications! Let's start off with lands. So if you look at your color pie, you have very few red and black cards and more green/white. However, to activate your commanders ability you need all five colors, thus I would have an even amount of lands for each color. Since there are five colors, I would recommend using multicolor lands such as the following.

As for ramp, I also have a few suggestions. From what I've seen, your ramp involves Growth Spiral, Harrow, Dryad of the Ilysian Grove, Birds of Paradise, Cultivate, a couple of enchant lands, Sol Ring, Chromatic Lantern, and Arcane Signet. I would remove Harrow and Cultivate, and add some of the following. Exploration, Burgeoning, Noble Hierarch, Nature's Lore, Courser of Kruphix, Mirari's Wake, etc. The ones that are enchantments are especially helpful for the enchantress theme.

For the enchantress theme I would check out EDHREC (Click here for enchantments and here for cards that go with Sisay. EDHREC is an amazing commander resource and it helps me quite a lot.

  • So in the end, my main points were focusing on upgrading your ramp and your lands. For the enchantress part I would recommend checking out EDHERC. Again, sorry for the late comment, thank you for reaching out, good luck on your deck, it seems VERY good so far, and have a great day!

DeinoStinkus on Non Basic Fetches

4 weeks ago

No, but Zendikar Rising will reintroduce Fetches in some form. My money's on the Krosan Verge cycle, unfortunately.

DeinoStinkus on Land Cycles

1 month ago

I believe that the fetch lands in Zendikar will be the Krosan Verge cycle. It seems like the kind of thing Wizards would do.

Malsorn on Gishath Dino Tribal

1 month ago

My thoughts are that the best improvements could be made to the landbase. Command Tower, Path of Ancestry, Jungle Shrine, Field of Ruin, Krosan Verge, Scavenger Grounds, Rogue's Passage... Sure, the last three are colorless, but you can usually afford a few colorless utility lands in a 3 color deck. I'd also recommend Cinder Glade, Canopy Vista, Sheltered Thicket, and Scattered Groves, as they can be searched up by the verge and count as their respective basic types for your checklands and showlands. Also makes Skyshroud Claim worth considering, which would be a great addition to your ramp package! I'd dump the guildgates, untyped tapped lands, and the bouncelands for them, but the bouncelands might be worth keeping if your group doesn't play much land destruction, in which case I'd dump the lifelands.

Migration Path is a strict upgrade to Explosive Vegetation, and Rampant Growth is a strict upgrade to Thunderherd Migration since it always costs 2. Less flavorful, but more efficient.

Lastly, Sol Ring, it's the most powerful ramp in the format, definitely worth considering.

rdean14 on Card creation challenge

1 month ago

Danse of the Roost

Enchantment

Whenever a Bird enters the battlefield under your control, you may do the Chicken Dance, if you do, put up to two +1/+1 counters on it.


I'd like to see a new fetchland, like Prismatic Vista, Evolving Wilds/Terramorphic Expanse, Fabled Passage, Krosan Verge, and those more classically known as fetchlands.

zelian12 on Golos Lands

1 month ago

I've been playing various 5 color lands decks for years now and love this deck in particular. I love how solid the mana base feels even without the usual command tower/mana confluence. I've made some small changes after playing a few games so if you wanted feedback, here you go:

I think Rites of Flourishing is way worse than Exploration. I suspect this is a budget issue which is unfortunate because t1 exploration in this type of deck is almost always better than t1 sol ring.

I've swapped out Swiftfoot Boots for Sylvan Safekeeper. They have about a similar impact on the board but safekeeper costs less and gives you outs to go off with Titania or sac and replay lands.

Reliquary Tower feels weak given that discarded lands are easy to get back and a lot of your card advantage comes from exiling cards with golos. I'm not sure how you're drawing enough cards to make it worth it, unless you're scapeshifting with Tatyova out. Is it a meta choice to counter Jin-Gitaxias, Core Augur?

Here are some other cards I'm considering in this list: Krosan Verge, Witch's Cottage, Burgeoning, Heroic Intervention, Rings of Brighthearth, Last Stand, Bolas's Citadel, Mythos of Illuna, and maybe one more big piece of recursion and one extra turn spell, probably, Muldrotha, the Gravetide, and Nexus of Fate

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