|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Krosan Verge enters the battlefield tapped.
: Gain .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped, then shuffle your library.
|Have (2)||PTsmitty , LordBlackblade|
|Want (7)||Coconut42 , Mako , Carn13 , nan0man , nClark45 , Chunkeekong , energyforest|
Krosan Verge Discussion
3 weeks ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
3 weeks ago
Love the list, if you want to see the Mardu treatment of this it really runs parallel with my Forgotten Legends deck. Two suggestions, any deck that can run Krosan Verge should, and you are running enough land type lands to make it instantly fix everything. Second I also looked at Throne of the God-Pharaoh , cause it does everything you want it to, but found Angel's Trumpet to be more chaos inducing cause everyone starts swinging... And by all means if you want to pay me back with a suggestion let me know :)
3 weeks ago
Hey, nice version, lots of good cards here. So great to see Luminarch Ascension , one of my favorite cards in Commander, it's so underrated :)
Scattered Groves is another Forest dual land and it's an upgrade for Selesnya Guildgate. Nature's Lore and Farseek are upgrades for Kodama's Reach and Cultivate since they can tutor for and put onto the battlefield a dual land (Garden, Vista, Scattered). Krosan Verge is an upgrade for Evolving Wilds. Brushland and Sungrass Prairie could replace two basic lands. Talisman of Unity is another Selesnya mana rock; could replace Explosive Vegetation for faster ramp.
Smothering Tithe is a powerful card in multiplayer Commander especially with Anointed Procession and Doubling Season since treasures are tokens; it could replace Collective Blessing. Mimic Vat is a nice repeatable ability with Trostani since it makes a token. You can populate the token before the next end step and the populated copy is not exiled. Its also good in multiplayer Commander where there's up to four players with potential creatures to imprint; it could replace Druid's Deliverance. Good luck with your deck.
1 month ago
Glad you liked it, green and allied colours get buttery smooth mana. Krosan Verge is amazing. Real cheap too, never have any problems in budget naya decks.
1 month ago
Hey, would like to cheaply improve your mana-base add in Canopy Vista and Krosan Verge . Cut Explosive Vegetation for Ranger's Path , which is also a flavour win! Terramorphic Expanse and Evolving Wilds are just tapped basics in two colour decks so cut them.
2 months ago
Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.
I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.
With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.
Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.
While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.
VietMoneys on Wurms
2 months ago
Love this deck! As the proud creator of a Dune-Themed Naya Deck (Hazezon Muad'dib: Dune-Inspired EDH), your concept really tickles me.
I think a tiny bit more sorcery-speed ramp would serve you well here, even with the built-in ramp on your commander. These cards are most important before you get her to stick anyhow. Maybe Nature's Lore or Skyshroud Claim ? Krosan Verge is another interesting option in your colors. All of these can snag your checkland, cycling desert, or shock too!
This deck is also tailor-made for Garruk, Primal Hunter The -3 is ridiculous with your giant creatures, of course, but most importantly IT MAKES WURMS!
Hope some of this helps, amigo. Keep up the good work.
2 months ago
You might consider replacing Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove for the still-cheap Prairie Stream , Sunken Hollow , Smoldering Marsh , Cinder Glade , Canopy Vista . This way, a Farseek can get you two colors! If you include Murmuring Bosk and Krosan Verge , the latter can be activated on turn 3 to fetch Murmuring Bosk and Cinder Glade , guaranteeing you 4 colors for a turn-4 Scion of the Ur-Dragon .
Krosan Verge occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
GW (Selesnya): 1.51%
RGW (Naya): 1.67%
GWU (Bant): 0.98%