Krosan Verge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Archenemy (ARC) Uncommon
Judgment (JUD) Uncommon

Combos Browse all

Krosan Verge

Land

Krosan Verge enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

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C17

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C16

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Krosan Verge Discussion

Saharez on Unyielding partners

2 days ago

It does seem like ever so much goodstuff, that being said, Sun Titan does synergize with Selfless Spirit, Fleshbag Marauder and Krosan Verge.

Adding a 5-7 more fetch lands would make the Sun Titan much more powerful aswell.

I do get the confusion though, the deck lacks a clear victory plan, instead relying on powerful cards to threaten the boardstate all by themself.I would advise to focus on a few engines and one of two victory conditions, in this deck Purphoros, God of the Forge and the token generators appears to be the strongest candidate.

It looks like the deck might struggle with it's mana curve aswell, having a high average cmc and possibly not enough ramp to get there in time.

A few concrete suggestions Emeria Shepherd + Sakura-Tribe Elder allows you to put every Plains into play from your library.

Hour of Promise is fantastic for fetching both Urborg, Tomb of Yawgmoth and Cabal Coffers.

For card draw I would be remiss if I did not suggest Reassembling Skeleton/Bloodghast + Skullclamp

The Bloodghast would incresae in power in synergy with Ashnod's Altar + fetchlands aswell, resulting in sudden ramps of colorless mana from a single fetchland drop, enabling big plays far earlier.

Adding both the Bloodghast + Reassembling Skeleton would turn cards like Buried Alive and Entomb into powerful mana efficient tutors aswell.

On a last note Demonic Tutor is better than Beseech the Queen in every way, but most importantly because it denies information from your opponents.

To make room for some of these changes I would start by taking a long hard look at your planeswalkers, they appear to be slow to impact the board and few of them plays well with your general strategy.

Only one of them looks like it's powerful enough to matter on it's own, that would be Elspeth, Sun's Champion

ThallionDarkshine on Trostani weird tokens

1 week ago

Deploy to the Front and Hallowed Spiritkeeper feel like they might not have enough of an impact to justify their inclusion. I really like Angelic Accord and Crested Sunmare as token producers, since once they get going, you don't need to put in any mana to produce a decent-sized token every turn. Adorned Pouncer is also pretty good, since it eternalizes as a 4/4 double-striker, which is a nice token to populate. In addition, its initial state works well with the anthem effects.

Next, there are some lands you should consider running. Krosan Verge is one of the best lands, since it can both fix your mana and ramp you. Canopy Vista and Scattered Groves are both cheap lands with basic land types to be fetched by Krosan Verge or Farseek.

demon_vayu on Token A-NAYA-lation

2 weeks ago

shortlist of cards recommended:Elspeth, Sun's Champion, Clifftop Retreat + Rootbound Crag + Sunpetal Grove , Sacred Foundry + Stomping Ground + Temple Garden , and perhaps a copy of Krosan Verge.here are a couple of reasons why. I see you have ways to increase the amount of mana produced by the lands or permanents you control, and while this can be useful in many games before the late game- getting set up can be an issue when you start off with guildgates and bounce lands like Boros Garrison. These lands may provide diversity in your mana base, or in the bounce lands' case, increased mana, the fact that they always enter tapped is an issue. The check lands and shock lands provide the same diversity with a huge chance of entering untapped like basics. Krosan verge I suggest due to the fact that it can hit two lands in one search, and not just basics. They may enter tapped off of the verge, but you can pull shock lands with it to ramp a bit faster.

TheRedKnight on Doran, the Tree King

1 month ago

nice budget fetch land that works really well with your colors: Krosan Verge fetches non-basics too!

carpecanum on First commander deck

1 month ago

Tangle Angler, Tower Above and Witherscale Wurm come to mind.

Nemesis Mask on a 1/1 snake makes all your guys unblockable that turn (poor little snake).

Lignify is amazing for keeping an annoying commander off the field.

Ditch the Krosan Verge.

There are a lot of cards that put -1/-1 counters on your own creatures in return for something (like the Witherscale Wurm). That triggers your snake generation same as if you hit an opponent.

Gypsyhatten on Karametra - I heard you like ramp

1 month ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

Randomsome1 on Ez-Summon Dragon *Budget Upgrade Suggestions*

1 month ago

If you're interested, there are cheaper fetchlands from Mirage: Grasslands, Rocky Tar Pit, Mountain Valley, Bad River. For a deck that runs White and Green Krosan Verge is amazing! The Panoramas are decent fetchlands too. The Bouncelands are also a good budget option for filterlands, and have synergy with resetting your Vividlands. The Lairs from Planeshift synergize with Vividlands too. The Guildgates and Lifelands are pretty good cheap duel land subs too.

For more in depth on your options there is a great website called Manabasecrafter.com. Pick your commander and ALL the possible lands are organized and listed for you. Unfortunately, the site does not show prices, so you need to look those up separately.

Quicksilver on Anafenza, The Foremost

1 month ago

Oona's Blackguard is good for discard. Windswept Heath is the better version of Krosan Verge, replace the keystone and keyrune with the Orzhov Signet, Selesnya Signet and a Golgari Signet. Anafenza, Kin-Tree Spirit is better for bolster than Gleam of Authority. Cathars' Crusade gives all your creatures +1/+1 counters as they enter the battlefield, Hardened Scales adds an additional counter each time you distribute a +1/+1 counter.

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