As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.
: Add or to your mana pool.
|Have (3)||metalmagic , gildan_bladeborn , IcyLightning|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Port Town occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WU (Azorius): 1.58%
Port Town Discussion
1 week ago
I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.
The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.
I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.
Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.
Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.
I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.
Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?
Hoping some of this is useful,
Nofis on custom wiz
3 weeks ago
Changes Cloudkin Seer from 2 to 4 in place of Elite Guardmage - against non-aggro deck the seer fulfills the same role and is 1 mana cheaper. Also can be very good followup after Naban, Dean of Iteration
Siren Stormtamer out for Benthic Biomancer - Biomancer provides bigger body and filtering in exchange for protection and flying - depends on the matchup but in general i felt the deck performed more smoothly with biomancer
Port Town out for Islands, the deck doesnt need fast white mana
Spell Pierce out. We do not fear thoughtseize and kinda collides with the 1-2-3 drop flow of the deck
Curious Obsession out for Omen of the Sea. They provide the same devotion for thassa, but holding omen, trickster and counterspell after biomancer (with its adapt ability) is just too good, would love to find place for obsession tho
1 month ago
I don't like Glacial Fortress cause it isn't helping in any way. Ideal scenario is to have first 3 lands come into play untapped. When you have Glacial Fortress it's less likely to have optimal plays since you would need to play for example a hand with 2 lands, that would be 1 Glacial Fortress and one basic. If that basic land would be a Plains, and your hand would be full of blue creatures that you need to play turn 1, then you would be screwed. With Port Town that's not the case. With that said I want to keep the amount of non-Island and non-Plains lands as low as possible, so that's why I would play only 6 of them. If you want you can analyze the odds to optimize it as much as possible but I don't really have time or need since this works fine.
As for Karametra's Blessing it's really a no brainer... Gods Willing gives protection from colors which is much more versatile the maybe getting hexproof and indestructible from the Blessing. For example if you are forced by a bad mulligan to keep a hand with Alseid of Life's Bounty as the only creature you can make it potentially unblockable as well as protect it which won me games.
Counter spells are not needed for the main board since everything we would need to counter we can give protection from with our 11 protection cards and maybe the worst card that we would face could be Supreme Verdict which can't be countered. Ofc I would sideboard some counter spells but I tune make my decks to meta at my LGS, so I would need to test this deck more before I make any decisions. For now deck really struggles with burn decks which is understandable, but is really good with the rest of my local meta, for example dredgeless dredge, mono black zombies, orzhov zombies, mono green hardened scales, sultai delirium I have tested against and I won most of the games but burn demolished me. I won maybe 3/10 against burn... As for which counter spells I prefer, I would say it depends on what I want to counter. General counter spells are slow and should not be played outside control decks, and even they don't play them. Dovin's Veto is great, Mystical Dispute is great for counter wars or to defend the combo although I would also consider Swan Song as a combo protection, Stubborn Denial is also amazing in a lot of decks and if you don't play creatures Spell Pierce is also an option, Wizard's Retort could be a interesting if Wizards control deck would emerge in the future. Drown in the Loch could be amazing in a Dimir or Grixis if some bombs drop for those colors. Syncopate and Censor are also playable. Everything for 3 or more mana should not be played if you ask me, except in specific situations(Azorius control).
And good thing about this deck is that you don't need to play if as full tempo, you can wait and chill against deck that have a lot of removal since you got protection and unblockable creatures can always kill...
I hope that answers you questions. :)
1 month ago
These are typically the "core" Modern spirits creatures:
Now you're on a budget so I think Queller and Selfless are out. But if you can squeeze Wanderer and Phantom into your budget (I'd replace Tallowisp and your two 2x spirits), I highly highly recommend. A scalable utility 1 drop and a 2 drop lord make a huge difference. Then you can probably cut to 22x lands.
You usually want slightly more blue than white mana sources, since more of your color pips are blue in most spirits decks. Try 1-2 extra Island, swapping out Plains.
I've tried Staggering Insight and I honestly don't think it's worth it at 2 mana. Curious Obsession imo is better if you want this sort of effect. If instead you decide you don't want any of this, I suggest something cheap like Spell Pierce, just as a nice easy out to planeswalkers and other noncreature stuff people might drop on you.
Hope some of this helps you out. Good luck! Spirits is insanely fun.
2 months ago
GeminiSpartanX, o need the following. I would be happy with any combination of this stuff if you have it.
2 months ago
I pulled a Nyxbloom Ancient at the pre-release. I also have an Ox of Agonas . I could also trade a Brazen Borrower . I am looking for the following stuff. If you are interested please make me an offer.
5 months ago
Hey, good job for your first Commander deck. Nice Tezzeret the Seeker :)
When on a budget for the manabase it's better to rely on basic lands and dual lands that have interaction with basic lands. These can replace dual lands that will always ETB (enter the battlefield) tapped such as Azorius Guildgate and Dismal Backwater . The Guildgates and Life lands are not better than a basic land.
Lands within the budget to consider adding:
- Caves of Koilos
- Spire of Industry
- Arcane Sanctum
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Port Town
- Choked Estuary
- Buried Ruin
Land to consider cutting:
- Azorius Guildgate
- Dimir Guildgate
- Dismal Backwater
- Scoured Barrens
- Tranquil Cove
- Jwar Isle Refuge
- Vivid Creek
- Dimir Aqueduct
- Temple of Deceit
- Temple of Silence
I see too many creatures that don't interact with Alela. Nonartifact/enchantment creatures don't have much interaction with Alela. My advice is cut a lot of these creatures for more artifacts, artifact creatures and enchantments. You have Tezzeret that's a good reason to expand on artifacts.
Lots of mana rocks are good with Alela because they can be used to make ramp to play her faster and then after she's on the battlefield they can create Faeries. I see you have the Signets already which is great, but consider more budget mana rocks?
Three drop mana rocks such as Coalition Relic which you have are fine, but if you can replace a three drop mana rock such as Obelisk of Esper , Mana Geode with a one or two drop mana rock then this will help your deck.
Consider cutting the creature base down to only a few? Keep: Strix, Architect, Shimmer Myr, Simulacrum, Assembly, Master, Seer, Rider, Titan? Can then replace the other creatures with more artifacts/enchantments to make more interaction with Alela.
Cards within the budget to consider adding:
- Etherium Sculptor
- Foundry Inspector
- Silver Myr
- Sai, Master Thopterist
- Bident of Thassa
- Throne of the God-Pharaoh
- Cranial Plating
- Mirrodin Besieged
- Scrap Trawler
- Junk Diver
- Sharuum the Hegemon
- Nihil Spellbomb
- Wayfarer's Bauble
- Conjurer's Bauble
- Manifold Key
Etherium Sculptor and Foundry Inspector are good as low mana cost artifacts that reduce the mana cost of all other artifacts you cast. CMC artifacts are free for you to cast with one of these on the battlefield which can help to chain cast artifacts and make a lot of Faeries. Casting two drop mana rocks for is also good. Sai, Master Thopterist and Mirrodin Besieged are three drops that any artifact you cast after creates an artifact creature token.
If you're wanting to attack with a large Faerie/Thopter army then Bident of Thassa and Cranial Plating are cards that you want. Bident can be busted repeatable draw with attacking flying creatures. Cranial is good to equip to Alela since she has flying and the damage she does to a player is Commander damage. Throne of the God-Pharaoh is a deceptively powerful two drop artifact with Faeries. The life loss this can do will add up fast since it's repeatable at your end step making all your opponents lose life not just one.
Good luck with your deck.
5 months ago
Roon is the engine of the deck, but he's a five drop which makes the engine pretty slow without more ramp. Consider adding more low mana cost 1-3 CMC ramp?
- Sol Ring
- Avacyn's Pilgrim
- Elvish Mystic
- Llanowar Elves
- Kiora's Follower : untap a land, Roon, mana dork, mana rock or another creature.
- Faeburrow Elder
- Fellwar Stone
- Springbloom Druid
- Risen Reef
- Wood Elves
Roon can benefit from cards that can untap a creature giving you more activations of his blink ability.
There's several budget lands to consider adding to upgrade the manabase.
- Command Tower
- Exotic Orchard
- Yavimaya Coast
- Ash Barrens
- Bant Panorama
- Seaside Citadel
- Prairie Stream : Flooded Strand can search for it.
- Canopy Vista : Strand and Wood Elves can search for it.
- Sunpetal Grove
- Fortified Village
- Port Town
- Scattered Groves : Strand and Wood can search for it.
- Irrigated Farmland : Strand can search for it.
Command Tower is a budget staple of multicolored decks. Dual lands that have interaction with basic lands are good when playing a lot of basic lands.
Budget tutors can help to search for an put a certain creature into your hand or onto the battlefield. These tutors let you play less high mana cost creatures instead use a tutor to search for one when you have to the mana to cast it.
If you like any of these suggestions then I offer more advice about what to cut. Good luck with your deck.