|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.
: Add or to your mana pool.
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Port Town Discussion
2 weeks ago
I think removing two plains for two Moorland Haunt. Chances are you'll have enough plains to play anything in your deck even if you draw both of them. If anything, your Mana base would need the biggest upgrade if you want more blue though. I'd recommend budget dual lands like Port Town or Irrigated Farmland or Prairie Stream.
So I should say blue/white spirits is gaining popularity in modern, as opposed to any other format. The deck I'm talking about uses cards like Mausoleum Wanderer, Spell Queller, Phantasmal Image, and Aether Vial. Obviously super expensive but the deck is basically an aggro deck and a control deck at the same time.
I have a spirit deck myself, feel free to check it out if you want some ideas. It's the deck called Kindred Spirits on my page.
2 months ago
You could speed up your landbase a lot for about $10 by adding Canopy Vista Prairie Stream and Sunken Hollow are all great dual basic types at about $2 a piece and can all be grabbed by Farseek, which you should definitely add if you add those three lands. Port Town, Choked Estuary, Fortified Village, Llanowar Wastes and Yavimaya Coast are all $1.50 lands that are solid. I would cut the vivids and evolving/terramorphic. Lastly I'd consider all applicable signets, or at the very least Simic Signet, as those are probably the colors you want fixing for most, but mainly you really want to be sure you have the colors for atraxa and this should all help
3 months ago
I would be worried about the mana base in this deck. I can see that there would be times where you just get the wrong lands to play your spells. If Budget is an issue, then you might want to try the SOI show lands. With the amount of basics you’re running, they could be untapped most of the time, and you can get a play set of most of them for under $4. The ones you want are Choked Estuary and Port Town. Otherwise, good deck.
4 months ago
New card Isolate can make work vs some delvers and death shadow for sideboard. When you play so many basic lands maybe you can have some Prairie Stream and Port Town as for main maybe some Opts? I think those are still ok budget options.
I hope you will get better and better on your FNMs!
6 months ago
Sorry, even though I just completed the tutorial and I'm used to Sally. If someone could post here the different commands that'd be awesome.
Running the following in Modern. Next month I'll have ~$120 for Improvements to my Modern deck.
I only run 24 land because I have the full compliment of 4 Wall of Omens, 4 Serum Visions and 4 Spreading Seas.
It does pretty good. The last local Modern tournament I played I went 3-1, with my loss being to 8-Rack.
It's favorable against a good lot of aggro and combo. I haven't tested against a lot of mid-range.
I currently have in my extra card pool:
7 months ago
I don't think you have enough spells to run three Snaps, I'd take out one for a Mana Leak or another Spell Snare because you don't have a lot of early game answers. I'd also cut Port Town, you don't want your opponent knowing what's in your hand. If you want another dual land Mystic Gate is a good option or another Glacial Fortress. Personally I think you'd be ok with 24 lands, in which case you could run an Opt to speed up your deck or a Mana Leak.
7 months ago
There are by now quite a lot of dual colored lands in modern, and while fetches and shocks are the most played, some of the other kinds are relevant too. For blue/white, there's Mystic Gate, Seachrome Coast, Port Town, and Prairie Stream that are relevant, and probably more.
8 months ago
A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.
Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).
There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.
I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?