Port Town


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Port Town


As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -3%

0.85 TIX $1.64 Foil


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Port Town Discussion

Argy on Bant Tempo

1 week ago

I don't like being referred to as a guy.

You can just say, "what do you people think now".

You don't need until later on your curve, so I would do this with your lands:

4x Fortified Village
3x Evolving Wilds
3x Port Town
2x Plains
1x Island
1x Prairie Stream
2x Canopy Vista
5x Forest
3x Lumbering Falls

You are missing a card in your Sideboard. Take both Archangel Avacyn  Flip out of your Mainboard and put one in the SB.

You only need three Archangel Avacyn  Flip. If you have four copies you are more likely to end up with one in your opening hand, and you DON'T want that.

Replace the two slots in your Mainboard that were filled by Archangel Avacyn  Flip with Verdurous Gearhulk and voila!

The deck should playtest a lot smoother, now.

The changes you made were a step in the right direction.

filthyc4sual on Blue/White Vehicles

2 weeks ago

Instead of Caught in the Brights, use Declaration in Stone or Cast Out.

I think you should cut Pressure Point for Censor. Pressure Point can be annoying, but it normally doesn't end up doing much.

You should also cut Ovalchase Dragster for Toolcraft Exemplar. You aren't going to be able to crew your vehicles consistently right now.

I would cut Saheeli's Artistry for Skysovereign, Consul Flagship or Archangel Avacyn  Flip.

To get better mana, cut some basics and Meandering River for Port Town and Irrigated Farmland

I'm sorry if these suggestions are over your budget, but I couldn't find one.

Argy on Blue/White Vehicles

2 weeks ago

I would use Declaration in Stone rather than Caught in the Brights.

It's cheaper, can clear away Tokens, and doesn't rely on having a Vehicle on the field to Exile.

I like Untethered Express better than Ovalchase Dragster. It becomes as big fairly quickly, keeps the Trample, and can't be killed as easily.

I also like Fleetwheel Cruiser better than Daredevil Dragster.

However, a Vehicle that is REALLY good in the late game is Skysovereign, Consul Flagship.

In my opinion Port Town would be better than Meandering River.

Since you're in adding 4x Disallow, or Cancel for a cheaper option, would be a good idea. In either the Main or Sideboard.

zanakand on Right Through You

3 weeks ago

If you need a cheap land you can replace Azorius Chancery with something cheaper like Port Town or Prairie Stream

WiltLeafElves on An Amalgamation of the Embalmed

3 weeks ago

The manabase listed here is not the final, as there are merely not the right dual lands in standard for bant to be able to be fast enough to rival Temur colors, mainly because bant only has 1 set of enemy colors, while temur has 2, meaning temur has access to more fastlands (which is why I have so few dual lands)

As for the mana base, I am waiting on hour of devastation to hopefully add some more dual lands to magic (although maybe not, as the 2 most recent small expansions did not have any duals). Currently, I do have access to more reveal lands such as Port Town, and at least a 4x Botanical Sanctum, however port town is rotating, and I'd much rather not acquire those botanical sanctum until I find other dual lands to fit into this deck. Maybe you have any suggestions of possible dual lands in KLD~AKH besides Botanical Sanctum or even more cyclelands?

bellz76 on W/U Zombie Tokens

3 weeks ago

Well, if you have multiple toolkits out, it's more than 1 mana. But all the creatures with embalm are more expensive from the yard, so the toolkit helps so you can play more than 1 a turn. And with the procession out, that's a good thing.

Some other removal? Well, there are some good cards, it just depends on how you want to play it. Blessed Alliance has multiple uses, but the removal part makes them sacrifice so you don't get to choose, but you also don't target the creature so it can get around hexproof. Cast Out is very solid removal- it's the Angel just without the creature part. Stasis Snare is cheaper than castout, but it only hits creatures. Immolating Glare just kills an attacking creature, so that's good too. Skywhaler's Shot is narrow in that it only kills power 3 or greater creatures, but it also let's you scry. You also might want to think about a couple Fumigate. It kills everything, but all your creatures come back so, might be good. Kind of a non-bo with the angel though. Blue's removal is more focused on bouncing than actually removing, so that's why I focused more on the white.

Another FYI- Tranquil Cove is not standard legal. Irrigated Farmland, Port Town, Prairie Stream, Aether Hub, and Meandering River are your legal standard multi color lands that you might consider.

Hey- do you have a smart phone? There are TONs on MTG apps that let you search through cards and you can set it to only show you standard. MTG Familiar is the best for android, but there are others for iphones.

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