Port Town

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.

: Add or to your mana pool.

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Port Town Discussion

TlDecker1988 on $100 Budget for Improvements

1 week ago

Sorry, even though I just completed the tutorial and I'm used to Sally. If someone could post here the different commands that'd be awesome.

Running the following in Modern. Next month I'll have ~$120 for Improvements to my Modern deck.

I currently run:Deck4x Nimbus Maze4x Port Town2x Glacial Fortress4x Faerie Conclave5x Plains5x Island

4x Wall of Omens3x Vendilion Clique4x Restoration Angel

4x Path to Exile2x Detention Sphere

4x Serum Visions4x Spreading Seas1x Sphinx's Revelation

4x Condescend2x Negate1x Logic Knot

3x Supreme Verdict

I only run 24 land because I have the full compliment of 4 Wall of Omens, 4 Serum Visions and 4 Spreading Seas.

It does pretty good. The last local Modern tournament I played I went 3-1, with my loss being to 8-Rack.

It's favorable against a good lot of aggro and combo. I haven't tested against a lot of mid-range.

I currently have in my extra card pool:

2x Dread Statuary4x Rune Snag2x Pull from Tomorrow3x Logic Knot4x Blade Splicer2x White Sun's Zenith2x [Momentary Blink]]1x Oust1x Whispers of the Muse1x Think Twice

ArchonBlue on UW Control

1 month ago

I don't think you have enough spells to run three Snaps, I'd take out one for a Mana Leak or another Spell Snare because you don't have a lot of early game answers. I'd also cut Port Town, you don't want your opponent knowing what's in your hand. If you want another dual land Mystic Gate is a good option or another Glacial Fortress. Personally I think you'd be ok with 24 lands, in which case you could run an Opt to speed up your deck or a Mana Leak.

xyr0s on Bystander Mode Activate

1 month ago

There are by now quite a lot of dual colored lands in modern, and while fetches and shocks are the most played, some of the other kinds are relevant too. For blue/white, there's Mystic Gate, Seachrome Coast, Port Town, and Prairie Stream that are relevant, and probably more.

xyr0s on

2 months ago

A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.

Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).

There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.

I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?

Wood_Elemental on Saheeli Sans Cat

2 months ago

You have a couple of non-standard cards in here. Prairie Stream, Give No Ground, Port Town, Shrine of the Forsaken Gods,Declaration in Stone are not standard legal. Replace Prairie Stream with Glacial Fortress.

ArchonBlue on U/W Flicker

3 months ago

Your land base needs some work, I'm assuming you're on a budget which is why you're not running Celestial Colonnade, but Hallowed Fountain and Flooded Strand would be great in your mana pool, and Glacial Fortress is super cheap so there's no reason you shouldn't be running that over a second-rate dual land like Port Town. Also unless I'm missing something there's no way for you to cast Akroma, Angel of Fury, and even if there was that card is meant for the sideboard. If you want a big scary win condition white has some awesome planeswalkers. Elspeth, Sun's Champion and Gideon, Ally of Zendikar would be fantastic in this deck.

solarbeam on Let's Begin With Control...

3 months ago

Hey, love to see someone getting into UW control. First off, to get a more competitive build will be a little tight on the budget.

First off, your mana base needs to be better. Some great budget options are Prairie Stream, Glacial Fortress, and Port Town. The reason you should consider these is that they have a chance of coming into play untapped, and while control can generally survive a few tapped lands, having as many as you do now would be deadly. Temple of Enlightenment is one of my favorite tapped lands though. I have personally been very impressed with Field of Ruin over Ghost Quarter. Once you're able to put a good amount of money into it, go for Mystic Gate (only one), Flooded Strand, Hallowed Fountain, and Celestial Colonnade.

I'm a big fan of big flying angel win conditions. Torrential Gearhulk is fantastic, but just make sure you're running enough instants to make it worth it. Nyx-Fleece Ram is definitely a sideboard card, don't run it in your main deck. 4 Wall of Omens is a pretty good defensive option.

Dissolve is my favorite counterspell, but you shouldn't be running it in modern. 4 Mana Leak. 4 Remand, and 3-4 Cryptic Command are the usual counters to run. Disallow is pretty interesting though. You should not be running Condemn, it was some pretty early Death's Shadow sideboard tech, but there are better options. You will definitely need to invest in a playset of Path to Exile, luckily they're at a pretty low price right now. Instead of Jace's Ingenuity, cantrips like Serum Visions, Opt, or Think Twice would be better options.

I appreciate the enchantments, but Detention Sphere should be making it into the deck over Banishing Light.

I would not run Divination or Ugin's Insight. Your board wipes are pretty spicy, but a little slow. Supreme Verdict is the most typical UW board wipe. Wrath of God and Terminus are other great options. Terminus is a personal favorite.

Planeswalkers you should consider running over the ones you currently have are Jace, Architect of Thought because his +1 will protect you quite well while the -2 is a fantastic source of card advantage. Elspeth, Sun's Champion will win you the game if she goes unanswered, pumping out little dudes with a board wipe at the ready. Narset Transcendent shines in instant/sorcery heavy decks. Gideon Jura is another great planeswalker. All of his abilities fall into control very well, saving you from attacks, removing opponent's creatures, and beating face.

For your sideboard, Blessed Alliance, Rest in Peace, Celestial Purge, Relic of Progenitus, Hurkyl's Recall, and Negate are all great.

Other great cards to consider; Geist of Saint Traft, Vendilion Clique, Entreat the Angels, Secure the Wastes, Faerie Conclave, Sphinx's Revelation, Baneslayer Angel, Dispel, Spell Pierce, Spell Snare, and Jace Beleren

ramuzzini on

3 months ago

This deck is great! Port Town is a pretty good budget friendly land. Should work well with your plains and prairies.

As far as your sideboard, depends what you are seeing your friends play and what matchups tend to give you a difficult time. Seems like you have the right idea of protecting your golems and taxing faster decks. No ideas specifically.

There are lots of artifact options so maybe keep your eyes on Lantern Control decks for what they run in their sideboards. Not sure how budget it will be but never know what you will see (Not a recommendation to play Lantern Control if you like having friends haha).

Best of luck with this!

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