Port Town

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.

: Add or to your mana pool.

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Port Town Discussion

JediCat on We are Myr. Resistance is futile.

5 days ago

Oh well. I'll just put Port Town in there and pretend I'll buy them someday. I'll let this version be a perfectionized one.

aleister23 on We are Myr. Resistance is futile.

5 days ago

You could improve your mana base with Aether Hub and Port Town they are cheap and still slightly better then basics.

Also Cranial Plating could be great, even without adding black

Roguebolt0 on Esper Midrange Artifacts

1 week ago

Just a heads up, drowned catacomb and glacial fortress are not standard legal currently. Try Irrigated Farmland or Port Town over glacial fortress and Fetid Pools or Choked Estuary over drowned catacombs.

Oloro_Magic on W/U Prison

1 week ago

Replace Tranquil Cove and Port Town in the mana base, and then replace Peek with the win-con.

Argy on Metallurgic Summonings + Turbo Fog

2 weeks ago

I think you have far too many Enchantments.

They are taking up slots that could be used for Instants and Sorceries to trigger Metallurgic Summonings.

I'm not quite sure why you have Ramp elements like Nissa's Renewal and, especially, Bounty of the Luxa.

I think you'd be better off with four Essence Scatter and a Negate in those slots.

I get that you want high CMC spells for Metallurgic Summonings, but they are of little use if you can't survive until the late game.

I also think you need access to more mana.

See how you have a lot of two drop spells on your mana curve? That means you need access to early on your curve.

You need access to much latter.

You could make good use of Attune with Aether, in this deck.

It acts like a land, gives you more, and helps stop colour screw. You've just got to make sure that you have early access to , to get the most out of it.

I would make your Lands look something like this

2x Aether Hub
6x Forest
4x Fortified Village
2x Island
3x Plains
4x Port Town

and add four Attune with Aether.

I'm going to do some more testing, now.

TeeKayBee on Azorius Dreamland

3 weeks ago

ToolmasterOfBrainerd, I realized during playtesting Elixir of Immortality's not good against much except aggro and Mill if you have it in hand. Actually Prairie Stream is a lot better in a match where you want to lessen your life total impact, but the Port Towns will be replaced when I can.

Right now I'm pretty tapped out on my resources but will look to improve my deck more in the future. Thanks so much for the insight!

Kittus on You Remember That Censor I Cycled...

4 weeks ago

Okay Zooby9, looks good, gonna try the changes this week. However, I don't want to buy Port Town as it rotates out soon. I am gonna put some Evolving Wilds instead (It can help trigger revolt for Fatal Push too).

Have you considered Grind to Dust?

TheTindell179 on I need Help With a ...

1 month ago

The deck actually looks really solid at the moment. A few upgrade I'd suggest would be stuff like Port Town, Talisman of Progress, and surprisingly Flooded Strand is pretty cheap. Just some of the major staples to help increase consistency.

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