Port Town

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.

: Add or to your mana pool.

Port Town Discussion

multimedia on Mnaminatu

6 days ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

multimedia on Sen Triplets (Control/ Theft)

1 week ago

Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:

If playing proxies then add Fetch lands, Shock lands, City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Glimmervoid , Academy Ruins .

Other cards to consider adding:


Cuts to consider:

  • Meandering River
  • Submerged Boneyard
  • Rupture Spire
  • Temple of the False God
  • Evolving Wilds
  • Terramorphic Expanse
  • Myriad Landscape
  • Akroma, Angel of Wrath
  • Frost Titan
  • Magister Sphinx
  • Oloro, Ageless Ascetic
  • Sphinx of the Steel Wind
  • Sphinx Summoner
  • Finale of Glory
  • Rout
  • Argentum Armor
  • Obelisk of Esper
  • Hedron Archive
  • Omniscience
  • Perplex
  • Cancel

multimedia on Arcades, the Strategist - Defender Deck

1 week ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

multimedia on Brago: Blink and you'll miss it

3 weeks ago

Hey, some good advice so far and my suggestions are to improve the manabase. Budget lands ($2-$3 or less each) to consider adding:

Knight of the White Orchid and Boreas Charger are good with blink for land ramp. Either one can search for and put onto the battlefield Stream or Farmland since they're Plains dual lands.

multimedia on Arcades

1 month ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Chandra585 on Triple A [[Azorius Artifact Attack!]]

1 month ago

First off, Ice Cave isn’t really thematic or synergistic with a deck like this, and I think it’s actively bad in Commander because the rest of the table will be mad at you for letting their spells get countered. Daxos usually benefits from a much more Voltron-like strategy with more equipment. If you want to stay about here though, Tezzeret the Seeker is a good tutor. Other than that, you just need to upgrade your land base with cards like Glacial Fortress , Nimbus Maze , Skycloud Expanse , Port Town , and utility pieces like Maze of Ith

multimedia on Esper Artifacts

1 month ago

Hey, looks good for a budget causal deck. Is Sydri, Galvanic Genius your Commander? I don't see her card in the decklist. All Commander decks usually show the card of the Commander, but it's missing here.

Good job winning more than losing, but 28 lands with only 9 mana rocks and a 4.2 avg. CMC is pretty risky. The first thing to consider doing is cutting all the five drops except Adjudicator and Scourglass. I suggest to cut the rest five drops because the six drops, which there's also a lot of them, are much better cards. My advice is to prioritize all your six CMC or higher cards. Choose a few of them and cut the others for lower CMC support cards.

I'm going to break my advice up into two comments. The first comment is about budget lands to consider adding as well as cards to consider cutting. The second will be budget cards that are good with artifact strategies to consider adding and cards to cut.

Budget lands and mana rocks ($3 or less each) to consider adding:

Can add all these for about $25.


Cards to consider cutting:

  • 2x Island
  • 1x Swamp
  • 1x Plains
  • Temple of the False God
  • Orzhov Guildgate
  • Scoured Barrens
  • Sejiri Refuge
  • Orzhov Basilica
  • Pith Driller
  • Guardians of Koilos
  • Razormane Masticore
  • Clockwork Hydra
  • Dreamstone Hedron
  • Salvage Titan

More later...

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Port Town occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

W/U (Azorius): 1.58%