As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't Port Town enters the battlefield tapped.
: Add or to your mana pool.
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Port Town Discussion
5 days ago
I thought it would fizzle, but I guess not. You still only get the sorcery part if that is the rules (Not super overpowered). Either way you are using a Torrential Gearhulk on a sorcery to draw cards or prevent them from playing cards. Using it on a Disallow or a Void Shatter would still be much more beneficial.
Also the land base.... I know you want reduce to rubble and possibly to throw in fatal push. But why do that when you can simplify the land with Port Town and Prairie Stream, thrown in some Archangel Avacyn Flips instead and then some Fumigates? Don't spread wide, just stick to white and blue. Also Thing in the Ice Flip can be pretty fun for a deck with a lot of instants.
1 week ago
2 weeks ago
Prairie Stream would the correct choice for that land slot. It is and will remain standard legal for the next set and it has a chance of entering untapped. Finally it also has the Island / Plain sub-type so it works together with Port Town for showing.
But enough of the land, it looks like a fun deck, but the question if is it fast and consistent enough. The strong decks in standard are quite fast with possibly T4 Catcombo or simply Mardu vehicles beating for tons by T4. But maybe it works out, I sure hope so as the other decks are so boring :)
3 weeks ago
+1 for description and the underplayed commander. Your recent update says you won a tourney of sorts, was it 1v1 (30 or 40 life)? I'd be interested to hear what commanders you played against. I understand the want for artifact mana, but I feel that 29 lands (maze doesn't count) is just under what you would want. Admittedly I don't know if that many decks run Back to Basics, but if that comes up I'd wager you should drop some of the lower power lands for basics, such as Port Town, Prairie Stream, and Gemstone Mine. I also don't know your feelings on off color fetches, but those could help break a top lock. I also think you should look at the money inclusion of Mana Crypt which your general mitigates by naturally gaining life. Creature wise, I think Phantasmal Image, maybe even Glen Elendra Archmage would serve you a bit better than Rite of Replication and Azorius Guildmage. Also given the love of equipment in the deck, Humility could do a lot for you.
Drop: Port Town, Prairie Stream, Gemstone Mine, Rite of Replication, Azorius Guildmage, Aquire
Add: Island, 2x Plains (or fetchlands as possible), Thought Vessel (Mana Crypt if possible), Phantasmal Image, Glen Elendra Archmage
3 weeks ago
Wall of Omens over Kaijin or Fog Bank? Drawing cards is always nice.
Temple of Enlightenment or Glacial Fortress or Prairie Stream or Port Town over Calciform Pools and Arcane Sanctum? You don't need the black mana Sanctum provides, and Calciform doesn't tap for coloured mana immediately. Any combination of the above lands (including the budget Tranquil Cove) seems better, even if you run more basics.
4 weeks ago
I bit the bullet and ordered more copies of Authority of the Consuls. I was wondering if I should throw in some Renegade Map in order to thin the deck and ensure I have lands when I need. I want to run multiple copies of Mechanized Production because all it takes is one Fragmentize to ruin the day. I'll swap in my three Port Towns again.
4 weeks ago
Okay, a few things that I think will help you out.
First: I'd move the Dispels to the sideboard because they are near dead against everything in tier 1 and 1.5 besides temur tower, and I would cut them down to 2 there because you don't really want multiples.
Second: Once again Authority of the Consuls is a good card for getting to the late game, slows down vehicles some, and stops the copy cat combo. You want it as early as possible, and multiples gain extra life, so I would up that to at least 3.
Third: Mechanized Production is overpriced until you are winning with it, meaning you don't need it till turn 5-6 at earliest, which gives you a 35% chance of drawing it in time assuming no acceleration (as compared to 43% for a 4 of). You also have a ton of draw power in clues to get it when you need it.
Fourth: You are a control deck that is attempting to draw and play lands every turn for as long as possible. Even with acceleration, you probably want at minimum 24 lands, probably closer to 26.
Fifth: Speaking of lands, it looks like you picked your lands based off of your mana breakdown, which is good but a bit misleading. You have 9 spells that you are casting turn 5-6 or later that have double color mana cost that you don't need to worry a ton about because you are a 2 color deck that is most likely going to have all the mana you want. Additionally, you want more white mana than at first glance because Authority of the Consuls and Thraben Inspector are both cards you want to cast on turn 1 as often as possible. Because of that, I think you also want Port Town to reduce the chance of blue flooding early.
Tell me what you think and how it works.
1 month ago
My apologies. I forgot to card-link that land-base list. Here:
1x Ancient Den
1x Fetid Heath
1x Mystic Gate
1x Port Town
1x Sunken Ruins
1x Tainted Isle
1x Watery Grave