Wanderwine Hub

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Related Questions

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

Tap: Add (White) or (Blue) to your mana pool.

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Wanderwine Hub Discussion

colton815 on Modern Merfolk

5 months ago

the Skaab Ruinator, and Kira, Great Glass-Spinner are pretty random. they could be cut for Phantasmal Image and Aquitect's Will is better than Spreading Seas. Mutavault should probably only be at 2 copies. Tectonic Edge and Wanderwine Hub should be cut for 2 more island. Master of Waves isn't very good in my opinion. i wouldnt pay 4 mana for a 2/1. i would recommend adding green for Merfolk Mistbinder and Collected Company. but you would need 4 more lands for Collected Company

Mandalorian on Army of Atlantis

7 months ago

Hello I_has_a_Leg, I'd be happy to take a look! It looks like you got all the usual suspects minus 1 or 2 cards. Personally Dont think Sovereign or Commander are worth the spot and would rather see 1 Kopala, 1 Kira, and some Harbingers. Harbingers are great because they keep your opponent from being able to be aggressive. Dont really like Mana Leak here either since its a very reactive spell and you want to be aggressive tapping out each turn to add to your board. I would say Dismember is better for that slot if you are looking for interaction.

For the SB to start, you have 2 Spreading Seas and 3 in the main meaning you have 5 and obviously cant. I would find room for that fourth in the main and remove the 5th. If you want extra land hate in the SB add a couple Sea's Claim. Other cards you may not have considered-

Grafdigger's Cage

Unified Will

Ceremonious Rejection

Spell Pierce

Echoing Truth

Another thing you can consider overall is moving to U/W with Wanderwine Hub and Seachrome Coast. Not only does this make you better against fringe cards like Choke or Boil but make your removal alot better with Path to Exile and gives you some of the best SB hate in modern with stuff like Rest in Peace and Stony Silence.

Hope this helps you and gives you some ideas to brew with!

asarov on Merfolk with a Splash of Wizard

7 months ago

I did consider Drowner of Secrets, but ultimately decided against it since the deck has no mill plan or ways to synergize with our opponents' graveyards.

As far as Kumena, Tyrant of Orazca, Wanderwine Hub, and Merfolk Mistbinder, they are all on my acquireboard, to add in to the deck whenever I get my hands on them.

Also on my acquireboard is Empress Galina, who seems really strong in this deck, but is just a little pricey. Worth a consideration, I'd say.

benw on dathoovy

8 months ago

You obviously play merfolk in modern a lot and the format a lot, I am trying to build a similar deck and I wonder if I could ask you some questions:

  1. How significant is Aether Vial and is the interaction with Merrow Reejerey that makes it so potent?
  2. Would you go UG to accommodate the best Green merfolk, particularly from Ixalan block?
  3. Would you consider utilising Wanderwine Hub to incorporate Stonybrook Schoolmaster, Judge of Currents or Rest in Peace? The latter appears worth it considering the tier 1 matchups. The two white merfolk would take advantage of other merfolk that like to tap merfolk for abilities and every time you attack.

What are your thoughts?

HawksFanatic on Modern Budget U Merfolk for MTGO

10 months ago

Wanderwine Hub is useless in this deck.

VeggiesaurusRex on Get Schooled (Tropical Fish)

11 months ago

hubatish, thank you for the feedback!

The reason I'm behind Simic instead of mono-blue is Merfolk Branchwalker is great and I have faith that Rivals of Ixalan will bring at least a couple more solid green or blue/green merfolk and I want to have a loose shell (weak pun, I know) drafted up for January. Depending on how that list performs, I may or may not be building this deck.

Now to address some of the other things you brought up:

  • I haven't had any problems with the Mutavaults. Four were too many, but three feels just right.

  • Lightning Bolt is at an all-time low. Fatal Push and Path to Exile are currently Modern's most common removal spells. That, coupled with the fact that the Devotion being split between two colors, is why Master of Waves didn't make the cut. Meanwhile, pairing Aether Vial with Collected Company lets me flood the board with my fishmen (and women).

  • I haven't done much playtesting yet, but I agree that burn will probably be a problem. However, I haven't decided what to do about it. I could throw Kitchen Finks in the sideboard, I could run Wanderwine Hub and go Bant Fish for leyline and/or Kor Firewalker, I could play Dragon's Claw, or I could just suck it up and muddle through the burn matches. I have so many options, but I think I'm going to wait until RIX before I try to find my solution.

Ravioli2003 on Modern Merfolk

1 year ago

Looks great, +1 for sure, but I'm just wondering; why the Wanderwine Hubs? I don't see any white cards in the deck.

jgwoods on Merbros - team league

1 year ago

What are the 2x Wanderwine Hubs for?

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