|Commander / EDH||Legal|
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As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
Tap: Add (White) or (Blue) to your mana pool.
Wanderwine Hub Discussion
5 months ago
really like the idea of the of deck and if you use the changlings to there fullest try out the tribal lands from lorwin block here they are and they i think a fun way of showing off everything tribal Flamekin Village , Primal Beyond , Murmuring Bosk , Ancient Amphitheater , Gilt-Leaf Palace , Auntie's Hovel , Secluded Glen , Wanderwine Hub , and Rustic Clachan
8 months ago
Welcome to TribalMattersMTG, I am A-fish-ionado and I love to discuss all that matters to tribal decks. I have been playing since Innistrad and I mostly play Commander (EDH), Modern, Legacy and Arena Standard.
Whether you were looking for the hidden Secluded Glen for your Faerie Conclave , your Auntie's Hovel , the secret Gilt-Leaf Palace or the Wanderwine Hub , you'll find it here! Whatever your tribe this is your Mutavault for all things Tribal.
9 months ago
If it's your top-deck 4th land, it's definately not, but that's the only situation where it's actually worse, it's slightly better at all other times.
You'll never get into situations where you have to let your opponent know about a Trickter or a Harbinger, and you'll have black mana for Dismember.
Won't be able to bluff white sideboard cards, though.
10 months ago
I designed a similar Reaper King EDH deck years ago, and while it's not especially good, it's certainly my favourite!
I'd say your biggest concern is that that mana base needs work. Having nearly all of your lands come into play tapped is sure to get you overwhelmed. You'd do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3. Since you're running all of the changelings, you'll probably also appreciate the tribal taplands from Lorwyn. I see you already have Primal Beyond, but Ancient Amphitheater, Auntie's Hovel, Gilt-Leaf Palace, Murmuring Bosk, Secluded Glen and Wanderwine Hub will more often than not come into play untapped and can make coloured mana for any of your spells.
11 months ago
How's your manabase working out for you? I'd strongly recommend City of Brass and Mana Confluence - since you're starting with 40 life, they're basically Command Towers #2 and 3. Path of Ancestry is also flat-out better than any of the taplands, even if you never get its scry ability.
In addition, if you're running one of each changeling, you should try and use the tribal lands from Lorwyn, since they often perform as dual lands without a drawback! That would include Secluded Glen, Wanderwine Hub, Ancient Amphitheater, Gilt-Leaf Palace, Auntie's Hovel and Murmuring Bosk.
1 year ago
I have a couple of suggestions, having played against modern Merfolk. I like the deck in general, you have the right structure, there are just some card ratios and choices that I disagree with. I’m not sure how low your budget is so you might just want to ignore these.
1: Cursecatcher is played as a 4-of a lot in merfolk
2: Peek is not the best card in merfolk I would reccomend taking out all of them
4: Dismember is useful in merfolk as a 1 mana destroy spell
5: Master of Waves is a good card. However, modern is a turn 3 - turn 4 format, meaning by the time you play master of waves, the game will be close to ending. I would reccomend only running two masters
6: I would reccomend adding 2 harbinger of tides and cutting 2 merfolk tricksters. Also, a good alternative to merfolk trickster is Merrow Reejerey
7: I definitely like Mirror Image as a budget choice for phantasmal
1 year ago
The Wanderwine Hub has the point of having non basic lands in Merfolk against Choke, normally Oboro, Palace in the Clouds, Minamo, School at Water's Edge and Cavern of Souls are included but the Wanderwine Hub just was my budged version. On top you can screw your opponent of having white splashes like Path to Exile :P
1 year ago
Just looking at it quickly, does Wanderwine Hub have a point? You have no use for the white mana, and oppoents can take advantage of both the fact it is a non-basic land AND the fact that it gives mana diversity. It seems it would simply be better to run 2 more Islands instead.
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