Desert of the Fervent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Desert of the Fervent

Land — Desert

Desert of the Fervent enters tapped.

T: Add R to your mana pool.

Cycling 1R (1R, Discard this card: Draw a card.)

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Desert of the Fervent Discussion

hydrothermia on goblins' n goblins (rotation-proof)

2 months ago

Doubtful there will be an alternative to Desert of the Fervent due to this being, I believe the fourth time cycling has appeared in a play set and they spread them out by years. So you'll either have to go with Memorial to War or Vance's Blasting Cannons  Flip to flip into Spitfire Bastion in all likelihood. Guilds of Ravnica will predominately focus on two colors each, so you won't likely find a land tapping for a mono-color. If you had a few more instants and sorceries I'd suggest Guttersnipe as well.

Daedalus19876 on I Will Survive | Varchild EDH

2 months ago

I wrote you a huge, detailed comment... then my computer crashed and erased what I'd written >.< Given that, I'm going to write it out as essentially bullet points and if you have any questions or want clarification, I can give more detailed thoughts :)

Let's start with the landbase. I'd cut down until you mostly have Mountains, and rebuild from there. Lands you may have missed: City of Shadows, Safe Haven, Command Beacon, Nykthos, Shrine to Nyx. Lands I'd definitely cut: Desert of the Fervent, Field of Ruin, Forbidden Orchard, Forgotten Cave, Homeward Path (your opponents will get the Survivors back...), Temple of the False God, and possibly Valakut, the Molten Pinnacle. I'd run as many basics as possible, then play Ruination, Extraplanar Lens, etc.

Beyond that, I still don't see Blades of Velis Vel! ;) I'd also run Mana Crypt, if you can fit it in the budget (T1 commander seems GOOD for this deck). I am a huge fan of Mana Geyser in mono-red, as well as some free pump spells for Varchild (such as Blazing Shoal and Downhill Charge). You could also devour all of your Survivors to Descent of the Dragons...heh. Perhaps Conjurer's Closet to steal Survivors every turn?

In terms of cuts - I'm not really convinced by Bloodforged Battle-Axe or Humble Defector here. Solemn Simulacrum also is always one of my first cuts in this sort of deck.

I hope this helps! :)

vomitpile on Temur Sifter Control

3 months ago

That's a good point, maybe an Ifnir Deadlands in the place of Desert of the Fervent with 1 Canyon Slough, 1 Swamp so the number of deserts stay the same as well. It can also be some extra repeatable removal if it has to be, although difficult to use until later in the game, which is nice. I'll try both and see if the extra desert ends up being necessary.

vomitpile on Temur Sifter Control

3 months ago

That would probably help a lot, I would probably have 1 swamp/2 Canyon Slough myself if I do the black splash just so it's alright to cycle one in the opening hand and having a 3 forest/2 mountain/2 island/1 swamp split of the basics with the Desert of the Fervent cut. Same number of lands overall and it feels like being color screwed wouldn't be an issue that way. As for adding Nicol Bolas, the Ravager  Flip, I think The Mirari Conjecture can be cut and moving an Abrade to the side would be a good place for them. They die to Hour of Devastation but not Sweltering Suns so maybe 3 and 3 would be worth testing if I go that route.

Legendary_penguin_of_death on Temur Sifter Control

3 months ago

Yeah only having 1 swamp seems a bit weird if I were to change the manabase of the nationals list I’d change Desert of the Fervent to a Canyon Slough (fetchable with Hour Of Promise).

fasmith718 on Red Politics

5 months ago
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