Concealed Courtyard


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Concealed Courtyard


Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 28%

1.85 TIX $1.68 Foil


Concealed Courtyard Discussion

Thormonger on B\W Tokens

1 hour ago

It seems like your only lifegain comes from Sorin, Solemn Visitor and Vault of the Archangel, I would consider cutting Archangel of Thune for more lands. Maybe try Concealed Courtyard? I might also run some number of Hidden Stockpile over Wall of Omens, to keep with the token theme and for scry power. Overall looks good to me, +1 and have fun!

manny_kant on WB Servos

4 days ago

enikmaster Great idea! That would really expedite my Marionette Master which is my most lethal win con. Right now I am finding myself unable to get both white and black mana in my mana pool so hopefully Forsaken Sanctuary and Concealed Courtyard will help with that.

CheapDecks101 on Budget Lifegain + payoff (Virgin Build)

4 days ago

If you can try to upgrade your mana base with something like Concealed Courtyard or Caves of Koilos

pax.wellington on Lets Start Winning Again - UW Flash *Updated*

6 days ago

SK1LLSHOT ...which is what the previous Standard top deck did (UW Flash), just without the tempo swings from Reflector Mage. Seems very competitive, but definitely some tiny holes.

Some changes I would make (just a few, without changing it too much):

-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.

+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.

+1 Anguished Unmaking: Removes whatever you don't counter. Loss of life isn't an issue with Aethersphere Harvester.

-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.

+2 Spell Shrivel: Acts like Spell Queller on curve. Easier to cast than Disallow if you're in 3 or 4 colours. Otherwise just play Disallow.

-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.

-4 Plains/Island: You choose the combination but 12 basics is too many for 3 colours. If you're including , then everything changes.

+4 Aether Hub: To reliably activate Scrapheap Scrounger incase you don't draw Concealed Courtyard. Good for splashing.

Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.

I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.

Brainstrain2424 on I'm Bringing Allies Back, Yeah!

1 week ago

I suggest 4 Concealed Courtyards and at most 3 Shambling Vents, though two is probably fine.

BubbleMatrix2357 on I'm Bringing Allies Back, Yeah!

1 week ago

Thanks again Brainstrain2424. I played this deck in one FNM 9 months ago, and honestly, had no issues with not having the proper color mana when needed. It was a bit different than though. So your suggestion is 4 Concealed Courtyard AND 4 Shambling Vent? Or maybe 2 and 2? I do have the 4 Ally Encampment too don't forget, and that applies to more than half of my spells.

Brainstrain2424 on I'm Bringing Allies Back, Yeah!

1 week ago

You have almost no one drops. You're deck is mainly two mana or above. Putting in Shambling Vent wouldn't slow you down at all. Also, since you're playing Orzhov, you absolutely need 4 Concealed Courtyard. It's to good a land to pass up.

PeeBee on Death and Taxes

1 week ago

I like the deck, however I think you need to change 2 cards. I'm not sure what you want to hit with Secret Salvage as you generally want to exile a card you will have 3 more in your library to fetch, which limits your options to Fatal Push (good), Ornithopter (bad), Gifted Aetherborn (good), but this card still relies on you playing one of these cards before you can exile it.

I also feel that the Metalspinner's Puzzleknot should be replaced with Succumb to Temptation which costs less, can be played at instant speed and you dont require the artifact type for delirium anyway.

I think you need a few extra lands, 20 is usually only for very aggro decks, I would add 3 more. Also you have the white cards in your sideboard, but no way of creating white mana, you will need some Concealed Courtyard and Shambling Vent to try and get these to work; I see you have 3 aether hubs, but you will definitely need more than that.

Load more