Concealed Courtyard

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Concealed Courtyard Discussion

Argy on Servitude

4 days ago

I can only make a few suggestions, at this time.

For a start I would something like this, with your mana base:

4x Concealed Courtyard
4x Forsaken Sanctuary
4x Ifnir Deadlands
2x Shefet Dunes
7x Plains
3x Swamp

To make it more budget sub 4x Evolving Wilds for the 4x Concealed Courtyard.


You have no Sideboard, and you only have three pieces of removal that depending on you blocking a Creature.

You will need more ways to disrupt your Opponent's plans.

I would suggest something like this, for a Sideboard:

I would replace 3x Time to Reflect with 3x Fatal Push in your Mainboard. Then you aren't reliant on blocking to get rid of a Creature.

Mandalorian on Modern Gideon Tribal

5 days ago

Concealed Courtyard?

What is Flickerwisp for?

How about some sweepers? With limited creatures a Damnation or two could be nice if you need it.

Collective Brutality is excellent with Lingering Souls

Mandalorian on Mardu Mid-range Shenigans

5 days ago

I really like Mardu as well, it does lack in that creature category like you said though. You miss out on Scooze, Goyf, Flayer, Tracker, etc... You have four drops covered with cards like Chandra Torch, Olivia Voldaren, and Kalitas, Traitor of Ghet, but the lower end of the curve suffers. I think Mardu's strong suit are planeswalkers and tokens and perhaps you should play to those strengths with creatures like Young Pyromancer, Monastery Mentor, and Butcher of the Horde or more super friends with Chandra Torch, Ajani Vengeant, Liliana, the Last Hope, Gideon, Ally of Zendikar, Gideon Jura, Elspeth, Sun's Champion. I think either of those options or a mixture of both is probably better than playing Tidehollow, Finks, or Brimaz.

As far as other card choices, some fastlands like Concealed Courtyard or Blackcleave Cliffs can help the mana base be less painful. Some lifegain other than Vents would be nice with Bobs in your deck, perhaps Collective Brutality, or Lightning Helix. This way your game 1's against burn don't feel hopeless. One other thing Mardu misses out on is hitting noncreature permanents since it doesn't have Pulse or Decay. To fix this you may need to play some number of Anguished Unmaking or Utter End.

Variux on Vamping White After Labor Day

6 days ago

I have been using Call to the Feast as a two of in my deck and it's been incredible when I can play it, but I already have the play sets of Concealed Courtyard so I can see where Queen's Commission is better in terms of mana.

Adanto Vanguard is absolutely ridiculous. Please play that over Skyblade of the Legion. Yes, it only has 1 toughness, but I've had nothing but great things to say about that card. People really underestimate the work it can do.

Otherwise, great deck as always. :)

leviathan_cross on Deathsinger

6 days ago

If I can make a suggestion, I think 1-2 more lands are very much needed if you want to consistently cast those 5 drops. I'd recommend Unclaimed Territory and definitely some Concealed Courtyards.

Also 4 creatures I think would really go well in this list would be Mavren Fein, Dusk Apostle because more vampires is always great (plus he looks like someone straight out of Dark Souls imo), Bishop of Rebirth to revitalize some fallen allies, Sanctum Seeker because man that's one hell of a punch and finally Vona, Butcher of Magan because all the extra life you'll be gaining definitely needs a sick pay off, and nothing's sicker than literally "Vindicate-ing" someone's stuff.

Finally replace Hierophant's Chalice with Oketra's Monument. It helps clog the board more while ramping you in the process. Real good stuff.

RobotCowhand on My Edgar Markov

6 days ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

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