Remote Isle enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Remote Isle Discussion
2 months ago
@Trendy67: I haven't put this together in real life. My deck Tangled Up In Blue - Talrand Morph used to have the same theme, but I found it difficult to operate in multiplayer in my competitive playgroup so I switched it to a combo deck. 1v1 it was a beast though. Diluvian Primordial and Blighted Cataract are only in the deck once but because I put them in two different categories (it's how I like to organize my decks), it looks like they're two copies. Lonely Sandbar and Remote Isle are in for cycling ability and while it does not work with Baral's ability (cycling is an activated ability), late game when you don't need the land, it's nice to sift for something useful. Outside of combo decks, Fatestitcher doesn't have a whole lot of value. The interaction between Voidmage Prodigy and Docent of Perfection Flip is nice, however with no tutors due to budget, finding/waiting for it would be aggravating. Faerie Trickery and Memory Lapse are good so I shoved those in. Remand and Rhystic Study are also good but I set a hardcap of nothing over $2.
@AlbinoNinja: At some point, I'll make an upgrade list for bigger budgets and these will definitely be on there.
7 months ago
DarkRequiem still hunting for either whale or palinchron, but I am playtesting some rather big changes, and a silly card, which with Jalira, can be so one sided.
To start, lands are now at 35, with now only 23 islands. I had more in originally in case there was more to add. You're right about the Myrs, so I am not using mana dorks. Land editions include Evolving Wilds, Terramorphic Expanse, Lonely Sandbar and Remote Isle. This is so I can thin my deck out and fetch land, albeit tapped, and get some shuffling happening.
Thopter Spy Network is in (finally found one) along with Myr Battlesphere for polymorph targets which will yield nothing but good stuff, also testing Clone Legion as my group has a very consistent and strong The Mimeoplasm reanimator deck.
Thada Adel, Acquisitor is a powerhouse all game and I finally got one, and nothing but huge success with her so far for some control and potential ramp. Also for control, adding the new card Imprisoned in the Moon because it is such a strong card.
The last card I added which is hilarious and also rather strong with Jalira, is Shared Fate. Now everyone plays someone else' deck, but when I polymorph a creature with Jalira, it comes from my deck. This probably won't stick around but I am pumped to try it out.
Church24860 on Ninja
9 months ago
As for non-ramp artifacts: Swiftfoot Boots, Lightning Greaves, Crawlspace, Prowler's Helm, Loxodon Warhammer, Inquisitor's Flail, Fireshrieker, Crystal Ball, Crystal Shard, Nevinyrral's Disk, and Whispersilk Cloak are all awesone cards that could work for this deck.
1 year ago
Removed Remote Isle, down to 34 lands.
1 year ago
1 year ago
NoSoyYucateco - Thank you again for the feedback! Right now, it looks like I am going to do the remove the following:
- Coral Atoll, Lonely Sandbar, and Remote Isle. As you stated, Coral Atoll only slows me down, and the cycling provided by the other two is offset by the different ways I have to scry.
- Switcheroo...while an interesting effect, generally any creature I intentionally cast I want to keep...and while I can go really political with it, there are other ways to achieve that end.
- Dominate - the permanence of the effect is what attracted it to me in the first place, but the deck is able to create duplicates of desirable creatures already, so why waste the slot?
- Sky Diamond and Index.
- Clever Impersonator
- Infinite Reflection
- Fool's Demise
- Phyrexian Metamorph or Caged Sun
- Evolving Wilds
- Terramorphic Expanse
- Boseiju, Who Shelters All
Thank you again for your help!
1 year ago
Food for thought.