Remote Isle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Common
Beatdown Box Set (BTD) Common
Urza's Saga (USG) Common

Combos Browse all

Remote Isle

Land

Remote Isle enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Remote Isle Discussion

Gattison on Izzet Considered Abuse if They Like It?

4 months ago

smoothjonny69: I'm just trying real hard to find poor little Rupture Spire a home is all. But you're right, a dual land like Swiftwater Cliffs would probably be better. ...and maybe Remote Isle instead of Forgotten Cave ? hmm...

Jimmy_Chinchila on Proteus Fblthp

5 months ago

Myriad Landscape , Ash Barrens , Lonely Sandbar , Remote Isle can help thin the deck for better draws.

Reliquary Tower , Thought Vessel , Venser's Journal help with hand size.

Elixir of Immortality or Clear the Mind can shuffle in library later in game.

_Delta_ on Mono Blue Talrand

7 months ago

Well for starters you should show us this list you have, I can't find anything from your profile/deck folders because you had none, so you should use this page to submit a decklist for us to see what you had.

Deck Builder

In the meantime, also consider checking out the site edhrec.com where you can find out a lot of commonly used cards for various commanders. You want plenty of instants such as Counterspell , Disallow , Rewind , Serum Visions , Brainstorm , Opt , Anticipate , Preordain , Swan Song , Cyclonic Rift , Jace's Sanctum , Sapphire Medallion , Thought Vessel , Isochron Scepter and last but certainly not least Baral, Chief of Compliance , are all popular cards. Your lands can be kept quite simple with just a lot of Island s, but there's one's like Remote Isle , Reliquary Tower , Myriad Landscape , Halimar Depths , Lonely Sandbar , Temple of the False God , that you can use too. Being just one colour, with likely a good number of Island s you can take advantage of Caged Sun too.

Pieguy396 on just keep swimming...

11 months ago

Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:

Additions:

Cuts:

  • Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
  • Remote Isle; blue and green have better ways to draw cards than cycling away your lands
  • Vivid Creek and Vivid Grove; green has much better mana fixing
  • Bioshift doesn't really do anything
  • Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
  • World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
  • River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
  • Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
  • Talrand, Sky Summoner, as you don't have a ton of spell synergies
  • True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
  • Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.

Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!

loricatuslupus on Grave Graveyard

1 year ago

So, first of all - sensible colour choice for an early EDH deck. Sticking to two makes for a pretty easy and cheap land base, though I'd suggest ditching the Vivid two and maybe Exotic Orchard for those that either straight up make Black/Blue or have more utility. Cycling is always good in Commander for avoiding late-game mana flooding so perhaps check out Lonely Sandbar/Remote Isle/Desert of the Mindful and their black equivalents plus Fetid Pools.

While at the moment you're obviously working with the cards you've got from the wizard precon the next thing is to decide what direction you want to go in. Your options are pretty broad at the moment and the deck could easily go into mill, control, curses, zombies, or unblockable creatures plus cipher cards like Stolen Identity for a more versatile Clone Legion. If Tiagam is going to be central to your gameplan it might also be worthwhile thinking about how to give him stuff like hexproof, shroud or indestructible. See my notes in There's Something Strange.... Plus you can always look for similar decks on here and/or tick the "Needs Help" box and the excellent people on here can give you some advice.

PS: to make someone your commander you need to put CMDR after their name on the deck list.

BS-T on Cycling lands - Muldrotha

1 year ago

Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.

I could run 12 cycling lands in the deck:

  1. Ash Barrens

  2. Barren Moor

  3. Blasted Landscape

  4. Desert of the Glorified

  5. Desert of the Indomitable

  6. Desert of the Mindful

  7. Fetid Pools

  8. Lonely Sandbar

  9. Polluted Mire

  10. Remote Isle

  11. Slippery Karst

  12. Tranquil Thicket

I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.

costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.

What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...

Thanks!

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Remote Isle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.3%