Remote Isle enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Remote Isle Discussion
20 hours ago
Academy Ruins, Mystifying Maze, Homeward Path, Maze of Ith, Thespian's Stage, Soldevi Excavations, Halimar Depths, Myriad Landscape, Nykthos, Shrine to Nyx, Lonely Sandbar, Remote Isle, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Terrain Generator.
3 days ago
Looks pretty good my friend, +1. A few suggestions for you:
I would add a Halimar Depths over Remote Isle to help stack the top few cards a little. Possibly replace All Is Dust with an Inundate. All your tokens are blue or black so All Is Dust will affect you heavily. Inundate will leave your Drakes etc. but will keep any of your opponents blue creatures. I would also add an Isochron Scepter in place of one of the extra turn cards. I find that extra turns tend not to help too much when playing with my Talrand deck, plus you have 22 good targets for an Isochron Scepter
Just my suggestions of course, the deck looks good as it is already! If you would like anymore ideas then please check out my creatureless build Talrand and His Minions of Flying Doom.
1 week ago
Your deck reminds me of Astral Slide, the most OG of flicker spells. Since Cycling is now a thing again, you have a whole host of Cycling lands to choose from:
Additionally, you could use:
- Eternal Dragon to help you get more Plains.
- Akroma's Vengeance for mass destruction, and a chance for you to slide a creature to save them from the destruction.
- Decree of Justice A bomb of a spell, especially great after you just do a board wipe.
I realize that these suggestions would basically change your entire deck, but that's what came to mind. Take it all worth a grain of salt. But if you're willing to go into that direction, let me know. I'm curious to see what you'd think up.
2 weeks ago
This is a nice build but you simply HAVE to put in more non-basic lands! Lol. But seriously, things like Lonely Sandbar, Halimar Depths, Nykthos, Shrine to Nyx, Tectonic Edge, Ash Barrens, Sea Gate Wreckage (just in case), Geier Reach Sanitarium, Arcane Lighthouse, Buried Ruin, Academy Ruins, Faerie Conclave, Tolaria West, Myriad Landscape, Wasteland, Minamo, School at Water's Edge, Remote Isle, to name a few...
3 weeks ago
First off I love that this is a Zur deck that isn't hardcore voltron. As for suggestions there's some older cycling lands that you could use, if you don't mind having land that enters tapped: Barren Moor, Drifting Meadow, Lonely Sandbar, Polluted Mire, Remote Isle, Secluded Steppe.
4 months ago
@Trendy67: I haven't put this together in real life. My deck Tangled Up In Blue - Talrand Morph used to have the same theme, but I found it difficult to operate in multiplayer in my competitive playgroup so I switched it to a combo deck. 1v1 it was a beast though. Diluvian Primordial and Blighted Cataract are only in the deck once but because I put them in two different categories (it's how I like to organize my decks), it looks like they're two copies. Lonely Sandbar and Remote Isle are in for cycling ability and while it does not work with Baral's ability (cycling is an activated ability), late game when you don't need the land, it's nice to sift for something useful. Outside of combo decks, Fatestitcher doesn't have a whole lot of value. The interaction between Voidmage Prodigy and Docent of Perfection Flip is nice, however with no tutors due to budget, finding/waiting for it would be aggravating. Faerie Trickery and Memory Lapse are good so I shoved those in. Remand and Rhystic Study are also good but I set a hardcap of nothing over $2.
@AlbinoNinja: At some point, I'll make an upgrade list for bigger budgets and these will definitely be on there.
9 months ago
DarkRequiem still hunting for either whale or palinchron, but I am playtesting some rather big changes, and a silly card, which with Jalira, can be so one sided.
To start, lands are now at 35, with now only 23 islands. I had more in originally in case there was more to add. You're right about the Myrs, so I am not using mana dorks. Land editions include Evolving Wilds, Terramorphic Expanse, Lonely Sandbar and Remote Isle. This is so I can thin my deck out and fetch land, albeit tapped, and get some shuffling happening.
Thopter Spy Network is in (finally found one) along with Myr Battlesphere for polymorph targets which will yield nothing but good stuff, also testing Clone Legion as my group has a very consistent and strong The Mimeoplasm reanimator deck.
Thada Adel, Acquisitor is a powerhouse all game and I finally got one, and nothing but huge success with her so far for some control and potential ramp. Also for control, adding the new card Imprisoned in the Moon because it is such a strong card.
The last card I added which is hilarious and also rather strong with Jalira, is Shared Fate. Now everyone plays someone else' deck, but when I polymorph a creature with Jalira, it comes from my deck. This probably won't stick around but I am pumped to try it out.